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  • 1Mythic
    • 1.2Mythic Equipment

Mythic[edit]

Epic tier of 5th edition D&D consists of 20th-level characters engaging in CR 20 to CR 30 encounters, and receiving epic boons (or similar) as rewards.

What I call the 'Mythic' tier is the step beyond that. Players have many epic boons and can be considered demi-gods, and deal with threats from the extremes of the multiverse: objects from the dawn of time, sanity-blasting oddities from the Far Realm, awful creatures from the farthest-flung dimensions.

Mythic Monsters[edit]

See Mythic Monsters (5e Variant Rule), which provides a guide for creating creatures of CR 31 to 50, and creatures of size larger than Gargantuan.

Mythic Equipment[edit]

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There are two new rarities of magic item, epic and mythic. The DM should only place them as loot, or allow them to be crafted, if the PCs are 20th level. Although these items are more powerful than legendary items, they are not as complex or as narratively important as artifacts. Their function is to better equip the players against high-CR challenges.

Downtime Activities[edit]

Crafting an epic or mythic magic item requires truly extraordinary materials.

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Crafting Magic Items
Item RarityCreation CostMinimum LevelOther requirements
Epic5,000,000 gp20th1 epic boon
Mythic50,000,000 gp20th1 mythic boon

Selling a magic item in a mythic campaign assumes that the seller can find buyers more exotic than the usual material realm cityfolk. Often only extra-planar entities have the capability of purchasing such items.

Salable Magic Items
Item RarityBase PriceDays to Find Buyer1d100 Roll Modifier
Legendary500,000 gp1d12-30
Epic5,000,000 gp1d20-40
Mythic50,000,000 gp1d100-50

Epic Magic Items[edit]

Ammunition, +4

Weapon (any ammunition), epic
You have a +4 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Armor of Immunity

Armor (light, medium, or heavy), epic (requires attunement by a character with at least one epic boon)
This functions as armor of resistance except it grants immunity instead of resistance.

Cloak of Superior Protection

Wondrous item, epic (requires attunement by a character with at least one epic boon)
You gain a +2 bonus to AC and saving throws while you wear this cloak.

Potion of Ultimate Healing

Potion, epic
You regain 10d6 + 60 hit points when you drink this potion.

Potion of Immunity

Potion, epic
This functions as a potion of resistance except it grants you immunity instead of resistance.

Ring of Immunity

Wondrous item, epic (requires attunement by a character with at least one epic boon)
This functions as a ring of resistance except it grants immunity instead of resistance.

Shield, +4

Armor (shield), epic
While holding this shield, you have a +4 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Wand of the War Mage, +4

Wand, epic (requires attunement by a spellcaster with at least one epic boon)
While holding this wand, you gain a +4 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Weapon, +4

Weapon (any), epic
You have a +4 bonus to attack and damage rolls made with this magic weapon.

Mythic Magic Items[edit]

Ammunition, +5

Weapon (any ammunition), mythic
You have a +5 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Armor, +4

Armor (light, medium, or heavy), mythic
You have a +4 bonus to AC while wearing this armor.

Ring of Superior Protection

Wondrous item, mythic (requires attunement by a character with at least one mythic boon)
You gain a +2 bonus to AC and saving throws while wearing this ring.

Ring of Superior Regeneration

Wondrous item, mythic (requires attunement by a character with at least one mythic boon)
This functions as a ring of regeneration except you regain 2d6 hit points every 10 minutes, and you regrow limbs in 1 day.

Shield, +5

Armor (shield), mythic
While holding this shield, you have a +5 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Wand of the War Mage, +5

Wand, mythic (requires attunement by a spellcaster with at least one mythic boon)
While holding this wand, you gain a +5 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Weapon, +5

Weapon (any), mythic
You have a +5 bonus to attack and damage rolls made with this magic weapon.

Mythic Rewards[edit]

As a DM, once you feel that your players have been rewarded with enough epic boons, you can start rewarding them with mythic ascensions instead.

See Mythic (5e Sourcebook)/Mythic Ascensions.

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Welcome to this End-Game World of Warcraft Class Guide for Beast Mastery Hunters. This guide is simplified and streamlined to give effective information and advice without over-complicating things. It's intended for players who want to excel at DPS without having to deeply theorycraft every item and encounter or try and digest massive walls of text.
For competitive end-game raiders, we suggest explicitly using simulation tools, spreadsheets, and your own judgement to produce optimal stat weights, talent builds, and ability prioritizations as they ultimately depend on your character profile, raid needs, and preference of playstyle.

Browsing through this guide couldn't be easier. Below are the guides available, and remember you can always use the tabs above to navigate through them.

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  • Stat Priority & Summaries

    Optimized Stat Priority and Stat Summaries.

  • Gems, Enchants & Consumables

    Optimized Gems, Enchants and Consumables.

  • Talents & Build

    Max-performing Talent Build and information on talents.

  • DPS Rotation & Cooldowns

    DPS Rotation and Cooldown guidance.

  • Azerite Powers & BiS Gear

    Best-in-Slot (BiS) Gear and the best selected Azerite Traits.

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If you're interested in seeing how Beast Mastery Hunter stacks up against other specs, be sure to check out our spec rankings:

  • DPS Rankings

    Generated using SimulationCraft, the most trusted theorycraft tool.

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