All League Of Legends Abilities That Deal Percentage Health Dmg
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- All League Of Legends Abilities That Deal Percentage Health Dmg In Games
- All League Of Legends Abilities That Deal Percentage Health Dmg Free
True damage alone is an annoying mechanic in my opinion, but why the hell does Vayne and Fiora, more specifically Vayne, get this in their kit? You cannot stack health or itemize against it. There should be a maximum amount of true damage that a Vayne can do, or some kind of nerf. 4 Blaze Brand's spells light his targets ablaze, dealing a percentage of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. After 2 seconds it detonates, dealing magic damage equal to a percentage of their maximum Health to all targets in an area.
All League Of Legends Abilities That Deal Percentage Health Dmg In Games
- Amumu's Despair harms nearby enemies for a flat magical damage plus 1.5% / 1.8% / 2.1% / 2.4% / 2.7% (+1% per 100 AP) of their maximum health per second.
- Brand's Blaze causes his spells to add a debuff to the target dealing 2% of their maximum health each second as magic damage for 4 seconds.
- Dr. Mundo's Infected Cleaver deals either a flat amount of magic damage or 15% / 18% / 21% / 23% / 25% of the target's current health as magic damage (whichever is higher).
- Evelynn's Agony's Embrace impales all enemy champions in the targeted area, dealing 15% / 20% / 25% (+1% per 100 AP) of their current health as magic damage
- Fizz's Seastone Trident deals a flat amount plus 4% / 5% / 6% / 7% / 8% of target's missing health in magic damage over 3 seconds.
- Garen's Demacian Justice deals a flat amount plus 29% / 34% / 40% of target's missing health in magic damage.
- Jarvan IV's Martial Cadence gives his first attack on a target bonus physical damage equal to 6% / 8% / 10% of the target's current health.
- Jayce's Thundering Blow does 8% / 11% / 14% / 17% / 20% of the target's maximum health as bonus magic damage.
- Kha'Zix's Evolved Enlarged Claws allows him to deal bonus physical damage equal to 12% of the targets missing health to Isloated enemies.
- Kog'Maw's Bio-Arcane Barrage gives him a temporary buff to his autoattacks dealing 2% / 3% / 4% / 5% / 6% (+1% per 100 AP) of the target's maximum health as bonus magic damage.
- Lee Sin's Resonating Strike deals flat physical damage plus 8% of the target's missing health.
- Malzahar's Null Zone harms enemies within an area for 4% / 5% / 6% / 7% / 8% (+1% per 100 AP) of their maximum health per second.
- Mordekaiser's Children of the Grave deals 24% / 29% / 34% (+4% per 100 AP) of the target's maximum health in magic damage to the target, dealing half the damage initially and the other half over 10 seconds.
- Nasus's Fury of the Sands empowers him for 15 seconds, dealing magic damage equal to 3% / 4% / 5% (+1% per 100 AP) of nearby enemies maximum health per second for the duration.
- Poppy's Devastating Blow deals a flat amount plus 8% of her target's maximum health as magic damage.
- Vayne's Silver Bolts adds marks after each spell or auto attack on her target. After 3 of these marks, the affected target takes a flat amount plus 4% / 5% / 6% / 7% / 8% of the target's maximum health as true damage.
- Varus's Blighted Quiver adds marks through auto attacks which can be detonated via any of his other spells for magic damage equal to 2% / 2.75% / 3.5% / 4.25% / 5% (+2% per 100 AP) of the affected target's maximum health per mark. Maximum 3 marks for 6% / 8.25% / 10.5% / 12.75% / 15% (+6% per 100 AP) damage.
- Vi's Denting Blows deals additional physical damage equal to 6% / 7% / 8% / 9% / 10% (+1% per 35 bonus AD) of the target's maximum health on every 3rd attack on the same target.
- Volibear's Frenzy deals 1% more damage for every 1% of health the enemy is missing.
- Warwick's Hungering Strike deals flat magic damage or 8% / 10% / 12% / 14% / 16% of the enemy's maximum health (whichever is higher).
- Xin Zhao's Crescent Sweep does 15% of current target health as physical damage to all nearby
All League Of Legends Abilities That Deal Percentage Health Dmg Free
It depends on who you're playing against, what they have etc.
If you go straight AP and CD reduction, you won't have enough health/armour/MR to survive much. You'll be squishy, and anyone with decent Magic resist will take significantly reduced damage, but anyone with high HP will just soak anything up anyway e.g. Singed. Get some magic penetration and possibly a deathfire's grasp (it's item ability will deal a lot of damage and soften them up for all of your abilities)
Being a coward as Katarina is probably a very bad thing too. Another factor in is the gold and EXP rates and if you're chickening out of too many fights you'll end up behind the curve and everyone will just outscale you.
Katarina needs to get into fights, her passive is all about getting as many kills and assissts as possible to get even more kills and assissts. An Ace with her involved in all the murder will reset her ultimate and allow you to start the whole thing over again. You might die, but if your actions cause 4 enemies to die then your death was not in vain.
But that's late game, and you have to have a good early game to get to there. A 10 kill Katarina is scary as all hell, no matter how she got those kills, so ask your jungler (or someone in the top and bottom lane, if you're Kat you should be in the centre of the map) for help ambushing someone to get the kill and the gold.