Best Dmg Heroes Heroes Of The Storm
- Top Damage Heroes Of The Storm
- Heroes Of The Storm Builds
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I've compiled a list of heroes and indicated whether they are mostly auto attack or mostly spell damage. Maybe this is helpful to some people as there is sometimes confusion around certain heroes (for example, Sonya and Lunara though seem like auto attackers do the majority of their damage as spell damage)
Top Damage Heroes Of The Storm
MOBA heroes don’t get more badass than the Heroes of the Storm characters! Heroes of the Storm is one of the biggest MOBAs at the moment. It’s fun, it’s accessible yet deep, and it stars many of PC gaming’s most important characters of the last two decades.
Legendary heroes and villains from Warcraft, StarCraft and Diablo are summoned to the Nexus. Choose your hero and prepare to fight in Heroes of the Storm! May 06, 2014 Builds. Diablo has some of the best survivorability in Heroes of the Storm if built correctly. With this build, you will not only be able to take a brunt of the damage in team fights, but you.
This may help when selecting heroes to counter or augment them.
Feel free to discuss below if you think I may have missed something (I did note if I thought that talents can meaningfully modify their main damage type).
Deathwing – Mostly Spell, has strong slow auto attacks
Rexxar – Mostly auto attack from both Rexxar and Misha which splits depending on build
Auriel – Damage is mostly spell, but has decent auto attacks for a healer
Sonya – Mostly spell, though autos are decent, they are mostly to generate fury for spells
Mal'Ganis – Mix, though mostly spell
Uther – Mix, good autos that in most builds generate CDR or healing
Lunara – Mostly spell, though autos are decent, they exist mostly to spread poison which is spell
The Butcher – Mostly autos, any spell damage is mostly incidental in effort to maximize auto attacks
Kerrigan – Mostly spell, though she has very strong auto attacks that can't be ignored
Fenix – Mostly auto attacks, slow ones splash, though lasers do more single target damage, more hybrid builds exist
Zagara – Mix, most builds have strong auto attack abilities that scale into late game
Gazlowe – Mix but mostly spell. Robo goblin has respectable autos but gravo builds are almost all spell
Samuro – Essentially all auto attacks
E.T.C. – Mix, ETC autos are decently strong but his real jam is crowd control
Rehgar – Mix, when playing safe, mostly spell, when playing aggressive it's a lot of autos
Ragnaros – Mostly spell, but very strong autos
Murky – Mostly spell
Valla – Mostly autos, but certain builds make her more of a hybrid with spell burst and auto sustain damage
Johanna – Mostly spell
Raynor – Essentially all auto attacks
Zul'jin – Essentially all autos, but certain builds give him respectable amounts of spell damage as well
Mephisto – Essentially all spell
Falstad – Hybrid, very strong autos but most builds have a lot of spell, so 50/50
Xul – Hybrid autos, his W is actually a cleaving auto attack
Kael'thas – Essentially all spell. His autos are fairly weak and generally put him at risk
Lúcio – Mix, but so low it's irrelevent if you aren't already near death
Kel'Thuzad – Essentially all spell damage
Whitemane – Essentially all spell damage
Jaina – Essentially all spell, has talents to add chill to her autos, but that is used to just amp her spell damage
Greymane – Mostly auto attack, however his ults do significant spell damage, bullet is % damage
Malthael – Mostly spell damage. His autos cleave but biggest effect is to spread his mark
Leoric – Hybrid, does a lot of % spell vs high health targets, but his autos are very strong but slow.
Arthas – Mostly spell. Arthas is primary taken for his control, and uses autos to proc frostmorne hungers
Varian – Smash is mostly spell, TB is essentially all auto and Taunt is hybrid but lower dps
Malfurion – Essentially all spell
Thrall – Hybrid, his poke is all spell, while he does massive amounts of auto attack damage when he commits
Li-Ming – Essentially all spell
Probius – Essentially all spell
Azmodan – Mostly spell, certain builds can buff his autos, but those builds are weaker
Kharazim – Mostly auto attack, his abilities tend to amp auto attacks rather than do spell damage
Nazeebo – Essentially all spell. His autos are primarily to spread his poison
Artanis – Essentially all autos. His main spell damage is his Q and his terrible ult
Ana – Mostly spell, her autos exist mostly to stack doses
Chen – Mostly spell, has respectable autos but his soak and fire is his primary damage source
The Lost Vikings – Mostly auto attack, spin and longship are their only real spell damage
Sylvanas – Hybrid. Her main builds now focus on using autos to prep her W for stacking
Chromie – Mostly spell, though her auto attacks are far stronger than other mages and are often underestimated
Stukov – Mostly spell, but when cornered his autos are incredibly powerful though slow
Maiev – Hybrid, her real focus is control and her fan of knives resets, autos are decent
Anub'arak – Mostly spell. He's primarly chosen for his crowd control and dive ability
Gall – Literally all spell
Cho – Hybrid, strong autos
Lt. Morales – Mostly autos, grenades with certain builds are strong (like versus sheilds) her autos are suprisingly strong
Li Li – Mostly spell, her autos are ok
Tyrande – Mostly auto attacks amplified by hunters mark, her spells are mostly for vision and crowd control
Yrel – Mostly spell, her autos are good, but she's mostly picked for distruption
Tyrael – Mostly auto attack. His spells are used for mobility and control
Brightwing – Mix, her damage spell is strong but hard to hit, her autos are ok
Illidan – Mostly auto attacks, his W is decent spell but auto attacks is key to his trait and design
Zarya – Hybrid, her grenades give good poke but at high energy her auto attacks rip through heroes
Alexstrasza – Mostly spell. Some builds buff her flame significantly but most builds are weak on damage except Dragon
Imperius – Hybrid. Both his spells and auto attacks are very strong
Muradin – Mostly auto attack. His spells are mostly for crowd control
Alarak – Mostly spell but his auto attacks are often underestimated
Orphea – Mostly spell
Blaze – Mostly spell, his autos do worthwhile cleave damage but aren't a super big threat
Zeratul – Mostly spell, some builds buff autos and his autos are not to be ignored but his threat is spell damage
Qhira – Hybrid, strong autos with good DoT spell damage
Sgt. Hammer – Essentially all splashing auto attack damage
Tychus – Mostly auto attack, his basic abilties do some spell damage
Valeera – Mostly spell, but her auto attacks are strong and build up her spell power
Junkrat – Hybrid, does a ton of poke damage with spells but can safely auto attack very frequently
Garrosh – Hybrid, auto attacks are decent but real threat is displacement and crowd control
Abathur – All spell, auto attacks are only for the meme highlight reels
Deckard – Mostly spell damage, though he's picked mainly for healing and control
Gul'dan – Virtually all spell, autos are only for min/maxing between Qs
Tracer – Mostly auto attack, her ult provides a spell damage nuke that is a real threat
Dehaka – Mostly AoE spell, his autos are decent.
Cassia – Hybrid, her Q is for poke, her Fend is mostly for clear, her auto attacks are still strong however
D.Va – Mostly auto attack, her E is generally only useful for control unless paired with a lot of CC
Stitches – Mostly spell
How to open dmg in terminal. Diablo – Hybrid, strong autos and decent spell damage
Anduin – Hybrid, can often auto with some safety, spells do damage but moreso amp healing
Hanzo – Hybrid, very strong autos but most builds have a lot of spell, so 50/50
Tassadar – Mostly spell, some builds buff autos but these are more for memeing
Medivh – Mostly spell, especially when Master's touch is completed
Nova – Hybrid, mostly spell but does respectable auto attacks as well
Genji – Hybrid, he's a classic finisher but his main damage during a fight is auto attacks.
Source: Original link
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