Bl3 Zane 130 Dmg Increase

  1. Bl3 Zane 130 Dmg Increase 2017
  2. Bl3 Zane 130 Dmg Increase Video
  3. Bl3 Zane 130 Dmg Increase Date
  4. Bl3 Zane 130 Dmg Increase Price

Borderlands 3 BL3 1 comment Feb 29, 2020 at 02:33 by Starym February 27th Hotfixes: Weapon Tuning Here's a new batch of hotfixes before the new DLC reveal tomorrow, with DAHL ARs getting a big buff, Malak's Bane, Ruby's Wrath getting 'greatly' increased damage.

Welcome to our Boss Killer guide for Moze the Gunner in Borderlands 3.Featuring several damage multipliers and the ability to extend the firepower ofalready powerful guns like Lyuda and Cutsman, this build sports the fastest bosskill times. Here, you will learn everything you need to know to gear yourselfup and play this build at the highest level.

After exiting Iron Bear - Kills increase Iron Bear's cooldown by 30%. When entering and exiting Iron Bear, create a nova that deals damage. While Iron Bear is active, taking damage has a 20% chance to spawn a grenade. Operative Weapon. After swapping places with Digi-Clone - 130% increased weapon damage. The latter will increase Zane’s and ally damage when in close proximity to the barrier. For the clone ability, use the Which one’s real? And the Schadenfreude augments for increased survivability. This will make the enemies target your clone when he is summoned and the damage dealt to him will restore Zane’s shield.

By heavily investing in the Bottomless Mags tree, this build coupled withspecific Vladof and Maliwan weapons provide the fastestboss killing potential since Porcelain Pipe Bomb nerf. Embracing theadage 'the best defense is a good offense' the following build offers little interms of survivability, in exchange for the ability to melt bosses in a handfulof seconds, at worst.

1.1.

Skill Tree

  • Extremely fast at killing bosses.
  • Good enough survivability.
  • Requires only a primary weapon and a secondary of your choice.
1.3.

Weaknesses

  • Iron Bear used only to enable some Anointed Traits (if you have any)
  • Weapon dependent.

Boss Killer Moze playstyle is extremely simple and it is meant to be as quickand effective as possible. Start the boss encounter in Iron Bear, pop out toproc any anointment effects you may have and to enable Some for the Road.Delete Boss with the appropriate elemental weapon; rinse and repeat.

3.

Boss Killer Moze Skills

  • Cloud of Lead improves our ammo efficiency whileRedistribution and Forge provide continuousammo regeneration for the active weapon.
  • Scorching RPM's together with “Click, Click..”provide increase gun damage.
  • Matched Set and The Iron Bank combined almostdouble the baseline magazine size of any weapon, which in turn also double theammo regen from Forge and Redistribution.
  • Some for the Road allows us to burst down targets and bosses in1 Cutsman or Lyuda clip.
  • Rushin’ Offensive is a quality of life change, mostly to speedup even further our farming. Gotta go fast!
  • Thin Red Line and Vladof Ingenuity are used to increase the shield pool and increase our survivability.
  • Experimental Munitions adds some extra Incendiary damage everytime we score a Critical hit.
  • Desperate Measures increase weapon damage by a noticeable amount.
3.2.

Action Skill, Augments, and Elements

Iron Bear is mostly used to proc Some for the Road and anointed effects, thus itsloadout is more of a personal choice. I like to run with doubleSalamander, augmented with both Fuel Economy andMolten Roar for the extra mobility.

The 1 point in Rushin’ Offensive can be reallocated into Scrappyfor faster weapon swap.

4.

Boss Killer Moze Gearing

While maximizing Matched Set is not as important as in Maliwan Moze, it is advisable toget at least 2 matching weapons and a grenade mod of the same manufacturer tobe able to dispatch a boss within the 5 seconds of Some for the Roadand the remaining clip under negative mayhem 3 affixes.

For the primary weapon, there are 2 main boss killers:

  • Lyuda is the first choice. A Sniper Rifle with the rate of fire of an Assault Rifle, the gun is only limited by its magazine size and reload time. Fortunately with this particular setup we can double the starting capacity which coupled with Some for the Road and any eventual anointment effect allows us to fire continuously till the boss is dead (provided it doesnt have immunity phases). Ideally found with the Annexed affix, it is recommended to have an Incendiary version, and a shock one as backup for high Shield bosses.
  • Cutsman is the other obvious option. Try again to have multiple guns with Incendiary/Corrosive/Shock damage to deal with the corresponding health bar.

Last weapon slot is for the Sellout in case we want to hunt red health bosses,and it is best paired with an Elemental Projector artifact.

Regarding Class mods, Bloodletter synergizes with the build, but it isnot mandatory. There are simply no other options that stand out for the timebeing.

When choosing the Artifact, Deathless offers the highest damageincrease unless you have a class mod that gives you at least 2 extra points inThin Red Line; if that is the case, then using a Grave offerseven more damage at the expense of further lowering our shields.

The Re-Router Shield is the offensive choice, providing even more damageon our first shot. Ward can be a good alternative, although somewhatrisky. If you prefer instead a safer approach, your best options areThe Transformer, Re-Charger, and Stop-Gap.

Grenades mods are mostly used to extend primary weapon magazine size through Matched Set;pick any Vladof mod if you run with Lyuda, or a Tran-fusion foradded sustain if you run with Cutsman since there are no MaliwanGrenade mods yet.

4.2.

Anointed Rolls

Anointed rolls are special additional effects that can appear on weapons andshields at higher levels. The special effects relate to the use of actionskills and provide powerful temporary buffs.

Boss Killer Moze build greatly benefits from Action Skill End rolls such as:

  • 'On Action Skill End, the next 2 magazines will have 50% additional bonus Element Damage' works extremely well as we basically never reload, making that an almost always active bonus on a given weapon.
  • 'After exiting Iron Bear, the next 2 magazines will have 40% bonus Incendiary damage', is numerically a worse roll than the generic one, but it always comes with Incendiary Damage as the upside.
  • 'After exiting Iron Bear, gain 75% increased shields and health for 25seconds.' offers the best defensive capabilities, and can be used to complementan extremely glass-cannon loadout.
4.3.

Alternative Gear from Missions

The build relies on a tight combination of specific legendary items, thusthere is no viable alternatives from missions.

SlotItemSpecial EffectSecondary Stat/Effect Priority
Weapon 1Lyuda
  1. Incendiary/Shock Damage
  2. Consumes 2 ammo per shot
Weapon 2Cutsman
  1. Incendiary/Shock/Corrosive Damage
  2. % Damage
Weapon 3Any Vladofor Maliwan weapon depending on your first weapon choice.
Weapon 4Sellout when fighting against Red Bar bosses, else use a matching Vladof orMaliwan weapon
ShieldThe TransformerWhen full, drain 50% of shield to amplify next weapon shot by an additional 120%. Damage dealt that way is returned as Health Points.25% max capacity
Class ModBloodletter
  1. % Weapon Damage
  2. % Magazine Size
  3. % Incendiary Damage
ArtifactElemental ProjectorWhile suffering an elemental effect, increase your damage with that same element.
  1. % Elemental Damage
  2. % Weapon Damage
  3. % Magazine Size
Artifact alternativeDeathlessReserves all but 1 health point. 100% shield Increase. -20% Shield recharge delay.
  1. % Elemental Damage
  2. % Weapon Damage
  3. % Magazine Size
Grenade ModIt's PissRemoves negative status effect on friendlies and debuff enemy targets for 20% increase received damage.
Grenade Mod AlternativeTran-fusionHeals for 120% of the damage dealt on health bars, and for 60% of the damage dealt to shield bars.
6.

Changelog

  • 13 Nov. 2019: Guide added.
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ABOUT THE AUTHOR

This guide has been written by Motoko,Warlock main since The Burning Crusade, co-admin in the Warlock Discord, and theorycrafterand contributor for LockOneStopShop.

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What are the best Borderlands 3 builds? With four different Vault Hunters to choose from, each with their own diverse skill trees to specialise in, not to mention over one billion Borderlands 3 weapons and thousands of class mods, it’s not easy to put together a good Borderlands 3 build. And while the early builds we’re listing below aren’t optimised to within an inch of their life, they’re still very effective.

It doesn’t matter if you’re planning to play as Zane, Fl4k, Amara, or Moze as we’ve put together solid builds for all of them. Of course with so much RNG to contend with when it comes to hoovering up new guns and class mods, so the main focus of these Borderlands 3 builds is the skill tree and general rules to follow, such as playing style and weapon preferences.

If you just want to put together your own Borderlands 3 builds then we have guides for all the Borderlands 3 classes, including the Amara skill tree, Fl4k skill tree, Moze skill tree, and Zane skill tree.

Here are the best Borderlands 3 builds:

Fl4k fade away

Action skills and augments

  • Fade Away
  • Jabber Sidekick
  • Until You Are Dead
  • Not my Circus

Skill points

  • 3/3 Persistence Hunter
  • 5/5 Self-Repairing System
  • 5/5 Furious Attack
  • 5/5 Overclocked
  • 3/3 Turn Tail And Run
  • 5/5 Hidden Machine
  • 3/3 The Fast And The Furious
  • 1/1 The Power Inside
  • 3/3 Leave No Trace
  • 5/5 Second Intention
  • 5/5 Ambush Predator
  • 5/5 Two F4ng

The basic idea of this Borderlands 3 build for Fl4k is to move fast, always be healing, and to have a number of damage modifiers active at all times. Maxed out Persistence Hunter combines beautifully with the Fade Away action skill, letting you regen health and zip around the map for nearly half a minute with each use. The Jabber Sidekick also gives you a solid movement speed buff, letting you really put distance between yourself and enemies when you need to heal up., especially with Self-Repairing System maxed out.

Onto damage, you’ll want all five skill points in Furious Attack so you can build a max stack that’s handy against bosses. Pair this with Overclocked to give you a higher base rate of fire and you should be able to get the maximum stack off on an enemy rather easily. These two skills feed each constantly. Turn Tail And Run is also handy as it’ll give you a huge survivability boost when moving, and also buff your weapon damage and fire rate when standing still. The synergy with Fade Away is the real treat here though, as you can use Fade Away toi rapidly regenerate, stacking its buffs with the other skills listed here, then when you stop moving you can lay into a tough enemy and bring them down even faster.

Hidden Machine seems like it won’t be helpful for solo players, but if you also grab the Not My Circus active skill augment then you can effectively guarantee the taunt and activate the Hidden Machine skill. Genius. Finally, you’ll want to spend the last of your points of any damage, rate of rife, or crit damage modifiers you can, such as Ambush Predator, Second Intention, and Leave No Trace. These skills are all there to making stacks more efficient, faster to trigger, and generally grant you that snowball effect.

Moze boss buster

Action skills and augments

  • Railgun
  • Capacitive Armature
  • Minigun
  • Let Off Some Steam

Skill points

  • 1/1 Security Bear
  • 5/5 Armored Infantry
  • 3/3 Thin Red Line
  • 5/5 Vladof Ingenuity
  • 1/1 Experimental Munitions
  • 1/1 Full Can Of Whoop-Ass
  • 3/3 Behind The Iron Curtain
  • 3/3 Desperate Measures
  • 3/5 Phalanx Doctrine
  • 1/1 Force Feedback
  • 1/1 Tenacious Defense
  • 1/1 Dakka Bear
  • 4/5 Cloud Of Lead
  • 5/5 Scrappy
  • 1/1 Rushin’ Offensive
  • 5/5 Scorching RPM’s
  • 3/3 Deadlines
  • 2/5 Grizzled

This build is incredibly simple, sure, but it won’t let you down. Almost all of the skills in this build feed directly into shields and tanking abilities, and a special focus on taking down bosses.

Bl3 Zane 130 Dmg Increase

Starting out in the Railgun skill tree you’ll want to grab Security Bear for the bubble shield and then plow all your points into Armored Infantry, which gives you damage reduction and more gun damage when your shields are active – easy, simple synergy. Get Thin Red Line and Vladof Infantry for even better shields and then grab Full Can Of Whoop-Ass, which will instantly regen your shields when you enter Iron Bear – very clutch. Grab the the single point skill tree, then get all three points for both Behind The Iron Curtain (for feaster shield recharges) and Desperate Measures (for a simple gun damage buff). This grants access to Phalanx Doctrine (level this up three times) and Force Feedback. Force Feedback is especially great for PC players who can hit headshots as it will start recharging shields whenever you land a crit. Phalanx Doctrine, meanwhile, provides some decent buff stacks for shield and gun damage.

After all of these you need to grab the only point in Tenacious Defense, which instantly rewards a portion of shield and buffs gun damage for a short period after your shields deplete. It is phenomenal for getting out of tricky situations.

Bl3 Zane 130 Dmg Increase

In the Minigun tree you want to grab Dakka Bear for a cheap but powerful piece of equipment. Then put four into Cloud of Lead, which provides some elemental and damage buffs. In the next tier down you’ll want to drop some points into Scrappy, which will just generally make you more mobile. One more tier away, we suggest Rushin’ Offensive so you can shoot and sprint at the same time, then max out Scorching RPM’s for two very handy buffs to crit damage and fire rate. In the final skill tree, you simply want to invest in Deadlines for better Iron Bear economy, then pour any remaining points into Grizzled for more action skill usage.

Moze Splash Damage

ACTION SKILLS AND AUGMENTS

  • Vanquisher Rocket Pad
  • Hammertown Protocol

SKILL POINTS

  • 5/5 Fire in the Skag Den
  • 3/3 Means of Destruction
  • 5/5 Torgue Cross-Promotion
  • 3/3 Pull the Holy Pin
  • 5/5 Vampyr
  • 3/3 Why Can’t I Carry All These Grenades?
  • 1/1 To The Last
  • 1/1 Short Fuse
  • 5/5 Armored Infantry
  • 5/5 Selfless Vengeance
  • 5/5 Drowning in Brass
  • 1/1 Experimental Munitions
  • 1/ 3 Desperate Measures

If you’re looking for a Moze build that focuses on crowd control rather than boss tanking then you ought to give this one a whirl. The main thing we’re building around here is having a bountiful amount of grenades to sling at foes. Sure, all those particle effects and ‘splosions may cause your pal’s PC to crash, but what does it matter if everything is dead?

The jury is still out on what weapons complement this build, but you should keep an eye out for any Borderlands 3 anointed gear that buffs Moze’s action skills. The main thing you’ll want to look out for is grenades with plenty of explosions – like MIRV and mortar type grenades. Storm Front is an especially good legendary grenade mod for this build.

Zane digi-clone

Action skills and augments

  • Digi-Clone
  • Schadenfreude
  • Which One’s Real?
  • Barrier
  • Charged Relay
  • Nanites Or Some Shite

Skill points

  • 5/5 Synchronicity
  • 3/3 Praemunitus
  • 1/5 Borrowed Time
  • 5/5 Donnybrook
  • 1/1 Quick Breather
  • 3/3 Pocket Full Of Grenades
  • 1/1 Old-U
  • 3/3 Supersonic Man
  • 1/1 Boom. Enhance.
  • 2/3 Trick Of The Light
  • 1/1 Double Barrel
  • 1/5 Adrenaline
  • 2/3 Hearty Stock
  • 2/5 Ready For Action
  • 5/5 Brain Freeze
  • 3/3 Stiff Upper Lip
  • 1/3 Rise To The Occasion
  • 1/1 Confident Competence
  • 1/1 Really Expensive Jacket
  • 4/5 Best Served Cold
  • 1/1 Futility Belt
  • 1/1 Calm, Cool, Collected

This Borderlands 3 build is all about constantly dropping your action skill and letting your clone do most of the hard work for you, which is pretty neat.

As the build is based on using your two action skills you’ll want to invest heavily in Synchronicity for a 20% buff to gun damage for each active skill in use. Donnybrook is vital, too as it increases the survivability of the Digi-Clone with a health regen buff. Bring along more Digi-Clone buffs through Praemunitus and buff yourself while you’re at it with Quick Breather, which will start recharging your shield whenever you drop Digi-Clone. You’ll need to put another point in somewhere to access the next Double Agent skill tier, so pop one into Borrowed Time, is handy for keeping your skills active for longer.

Next up you need to max out Pocket Full Of Grenades, Old-U, and Supersonic Man. These will buff your movement speed, load you up with grenades, and give you a last-ditch means of revival. All of this should slot into place once you grab Boom. Enhance. – this makes it so your Digi-Clone consumes grenades when activated, and in return gets up to +60% gun damage, +243% max health, +15% fire rate, +93% reload speed, and +75% Digi-Clone duration. This is what the build is all about, and it’s also why you don’t pick Fractal Frags or Duct Tape Mod.

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As you’re buffing the clone so heavily, you’ll want to mod the Digi-Clone action skill with Schadenfreude and Which One’s Real? so that you’re clone is taunting regularly and any damage it takes is restoring your shields.

The Under Cover skill tree is much less important at the first tier, but you need Brain Freeze maxed out, so distribute points as you see fit – this is key to the build as freezing enemies makes this build much more effective. Confident Competence is also handy for keeping your shields topped up. You want to reach the Futility Belt so you don’t have to deal with elemental damage, then pour four points into Best Served Cold for some powerful cryo effects. Where these skills come in handy is when you put a solitary point into Calm, Cool, Collected, which has a host of benefits, but there’s one we’re really interested in: If Zane’s health is already full, his action skill cooldowns and durations are immediately reset. As the clone will already be keeping our health and shields in good condition, this means whenever you manage to freeze an enemy your clone’s duration is reset.

Zane Grenadier Clone

Action Skills and Augments

Bl3 Zane 130 Dmg Increase 2017

  • Digi-Clone
  • Binary System
  • Schadenfreude
  • Bad Dose
  • Static Field
  • SNTNL

Skill Points

  • 5/5 Synchronicity
  • 5/5 Borrowed Time
  • 5/5 Duct Tape Mod
  • 1/1 Fractural Frags
  • 5/5 Donnybrook
  • 1/1 Quick Breather
  • 1/1 Old-U
  • 3/3 Supersonic Man
  • 3/3 Trick of the Light
  • 1/1 Boom. Enhance.
  • 1/1 Double Barrel
  • 5/5 Violent Speed
  • 5/5 Violent Momentum
  • 1/1 Drone Delivery
  • 1/1 Death Follows Close

This Borderlands 3 build is mainly about busting out high amounts of damage, so it works just fine for both mob and boss encounters. You’ll have to give up your grenade for this build, but it’s worth it to gain access to the Hitman skill-tree. This gives us access to the drone who, thanks to perks above, can deal damage to foes while helping our teammates in the process. Thanks to Drone Delivery, for example, there’s a chance your drone will drop a free grenade.

This build offers great flexibility with your Digi-Clone. Thanks to passives like Binary System, Zane will drop a Cryo Nova whenever he swaps places with his clone – handy for a quick get away. Don’t think Zane has been left in the lurch, though, as talents like Violent Speed and Violent Momentum allow Zane to move faster and deal more damage as he goes.

Amara shockra

Action skills and augments

  • Shockra
  • Soul Sap
  • Deliverance

Skill points

  • 5/5 Do Harm
  • 5/5 Violent Tapestry
  • 5/5 Restless
  • 1/1 Ascendant
  • 3/3 From Rest
  • 3/3 Wrath
  • 3/3 Remnant
  • 3/3 Awakening
  • 1/1 Avatar
  • 5/5 Anima
  • 5/5 Tempest
  • 5/5 Wildfire3/3 Indiscriminate
  • 1/1 Deep Well

Rush is the core of this Borderlands 3 build, so you want to max out the Do Harm skill in the Mystical Assault tree is the first stop as it actually gives you Rush… every kill gives you a Rush stack, and this effect will increase your action skill damage, and more stats as we build around it. Violent Tapestry is the next skill to max out, and again is about granting your build plenty of Rush, this time applying a status effect will grant you Rush stacks. As your action skill will consume all Rush you need to be using it as often as possible, which is why maxing out Restless for a hefty 25% cooldown rate reduction is important. Ascendant and Soul Sap work well together, giving you roughly 50% life steal every 30 seconds or so. Another augment to look out for is Deliverance, as it will add a heap of homing elemental projectiles that will apply status effects – this feeds back into Violent Tapestry so your Rush stacks regain rapidly.

The next crucial skill to pick up is Remnant, as it creates a ricochet effect where every kill is feeding more kills and helping you chain Rush stacks and action skill uses. Similarly, you should grab Avatar, which lets you activate your action skill once during cooldown, per cooldown. This equates to an action skill usage pretty much every ten seconds. As a little bonus, if your action skill nets you a kill then half of your Rush stack is returned. Top it all off with three points in Awakening, which buffs the effectiveness of Rush stacks.

Head to the Fist of the Elements skill tree, which rounds this build out a bit more. Take Anime and Tempest to their maximums as both of these provide huge buffs to elemental damage and status effects, both of which this build relies heavily on – these also makes the action skill more powerful. In case you’re missing the point of this build, invest heavily in Wildfire next, as it has an increased chance of spreading a status effect to nearby enemies, continuing the endless chain of buffs and status effect – the max chance is 40%, so using it with Deliverance your Rush stacks will pretty much never run low. Keep the ricochet theme going with Indiscriminate, which is the last vital part of this build. Indiscriminate lets your bullets ricochet, so if you’ve got an elemental effect on your bullets then even more stacks and buffs.

Amara Electric Brawler

Action Skills and Augments

  • Phase Slam
  • Revelation

Bl3 Zane 130 Dmg Increase Video

Skill Points

  • 3/3 Personal Space
  • 5/5 Root to Rise
  • 3/3 Samsara
  • 5/5 Helping Hand(s)
  • 1/1 Find Your Center
  • 3/3 Mindfulness
  • 5/5 One with Nature
  • 5/5 Job Cross
  • 1/1 Guardian Angel
  • 1/1 Blitz
  • 5/5 Anima
  • 5/5 Tempest
  • 1/1 Illuminated Fist

This Borderlands 3 build is about one thing: forcing Psychos to catch those hands. This is a great class build for dealing with hordes of squishy enemies, though you’ll likely want to think twice about going toe-to-toe with one of the game’s bosses. This build does struggle against bosses, so you may want to respec for more weapon damage if you’re struggling. Alternatively, try and keep your distance and play it safe.

Bl3 Zane 130 Dmg Increase Date

In full flow, you’ll run into an enemy and melee them to activate the Blitz perk, giving you 100% extra melee damage. After this, you’ll want to use Phase Slam and catch three enemies at least so you’ll proc three stacks of the Samora buff. That’ll increase your gun damage and health regeneration. In this state, shotguns, and other close quarters firearms prove especially handy in keeping the damage train rolling.

Bl3 Zane 130 Dmg Increase Price

And there you have it, four Borderlands 3 builds to give you a rough idea of how to invest your skill points when you’re starting out. If you’ve finished your build and want to redeem Golden Keys using Borderlands 3 Shift codes, you could find some rare and legendary weapons in Borderlands 3.

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