Boots Of Elvenkind Uncommon Dmg 155

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Then a WHOLE LOT of items of wildly varying usefulness are packed into 'Uncommon.' Like, the aforementioned cloak of elvenkind is just as common as Boots of Flying. But flying is WAY more useful/powerful than advantage when hiding.
First, there aren't any boots of flying anymore. There are winged boots which give flight for 4 hours / day. So your example may be a bit off.

Boots of Elvenkind. Wondrous item, uncommon. While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Boots of Levitation. Wondrous item, rare (requires attunement).

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  1. Cloak of Elvenkind: Hands-down better than the Boots of Elvenkind, good if you want your character to be sneakier. Cloak of Protection: +1 to AC and saving throws is always nice. Gauntlets of Ogre Power: Extremely powerful for an Uncommon item.
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The magic item chapter is all over the place, as other posters have gotten into, and aren't internally consistent. An uncommon item costs 500gp to make regardless of whether its boots of elvenkind or winged boots. They also happen to be on the same treasure hoard table, so it's just as likely that an adventurer will find one as they will the other. I tried to use the hoard tables to get a sense of whether an item was too powerful to give my players, but mostly gave up and fell back on item rarity and the table in the DMG listing when a party might encounter an item of a particular rarity.

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Boots Of Elvenkind Uncommon Dmg 155 2

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