Cast When Dmg Taken Importal Call

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  1. IC has a base duration of.4 seconds and endurance charges increase that. Typically you'll want at least a cast when damage taken gem linked with immortal call and a increased duration if you can.4 seconds might not seem like much but it's enough to keep you from getting one shot from phys dmg.
  2. Cast when damage taken (lvl 9) - Immortal Call (lvl 11) - Increased Duration (lvl 20) - Molten Shell (lvl 14) OR Enfeeble (lvl 12) OR Warlord's Mark (lvl 12) level 2 b0red.
  3. Cast when damage taken (lvl 9) - Immortal Call (lvl 11) - Increased Duration (lvl 20) - Molten Shell (lvl 14) OR Enfeeble (lvl 12) OR Warlord's Mark (lvl 12) level 2 b0red.
  1. Cast When Damage Taken Immortal Call Setup
  2. Poe Cast When Damage Taken Enduring Cry Immortal Call
  3. Cast When Damage Taken Support Immortal Call
  4. Cast When Damage Taken Immortal Call

Cast When Damage Taken Immortal Call Setup

Poe

Cast when damage taken (enduring cry + immortal call) is it also recommended to use the 2 CWDT setups one with level 1 and enduring cry and one maxed out with IC and molten shell even if you have only 3 charges? Should i max the gems on the helmet completely out? Free usb bootable os.

is it also recommended to use the 2 CWDT setups one with level 1 and enduring cry and one maxed out with IC and molten shell even if you have only 3 charges?
should i max the gems on the helmet completely out?
does the cwdt get off if you get a single big hit for the displayed damage number or can it be also consecutive single hits in a short amount of time?
Last edited by danteafk on Sep 2, 2014, 2:39:14 AM
Posted by
on Sep 2, 2014, 2:35:25 AM
Put another enduring cry (HL) on ur IC's cwdt
Posted by
on Sep 4, 2014, 12:14:52 AM
'
the question is, do you really need to use that immortal call when you take a tiny 5hp hit? or that elemental spell hit? (the hit that pushes you over 880 damage taken) or would you be better off with 7 endurance charges?
Some clues:
- immortal call only stops physical damage
- only signifigant physical damage can stun you
- the only damage worth being immune to is signifigant physical damage
see where i'm going with this?
use CWDT-enduring cry and CWS-immortal call
you'll build up and maintain 7 charges on all non-life threatening damage, yet if you get hit by a big hit and get stunned you'll trigger the immunity (long lasting immunity because you'll have 7 endurance charges built up)
PS - CWS also lets you level up gems attached to it, such as high level molten shell and high level immortal call
best combination in the game
Nope.
-Endurance Charges don't stop elemental damage either, the point is irrelevant.
-Stun is calculated based on damage done compared to your total health. In higher maps, you very often get stunned by elemental damage.
-Soooooooooo wrong.
CWS is absolutely unreliable with a 50% chance to cast.
As for OP - if you're putting EC and IC into different setups, you should level up the 2nd CWDT to 15+ and put CWDT+IC+IncrDur+MoltenShell there. As someone said, low lvl MS = waste. High level MS = great.
Also, if you run a CWDT setup that uses Immortal Call, I don't recommend speccing any Endurance Charges on your tree. Your CWDT will proc often enough that you should never have more than 3-4 charges.
tldr:
CWDT 5 + Enduring Cry + Decoy (I don't like curse on CWDT as it overwrites my offensive curse)
CWDT 20 + Immortal Call + Incr Duration + Molten Shell
You can also try going manual casting Enduring Cry with Echo. That works very well.
Posted by
j0zef
on Sep 4, 2014, 12:56:01 AM
Question:
A level 1 cwdt gem with end cry goes off with 1 monster, I get a charge.
If another monster hits me for 400 dmg to trigger it again while i still have the lone charge up from before, do i now have 2, or does 1 charge get re-applied?
Posted by
soloist
on Sep 6, 2014, 9:52:10 AM
Charges 101? If you acquire a Charge with one already floating about, you now have two Charges.
Posted by
on Sep 6, 2014, 9:58:46 AM
So theoretically, you'd want a lvl 4 EC with a lvl 1 CWDT to proc like crazy to maintain 3 or more charges at almost all times.
Then, a 10+ CWDT with IC and inc duration to consume them when the damage spike actually happens?
I get it now, thanks.
Posted by
soloist
on Sep 7, 2014, 2:54:25 AM
I've gone with a high level cwdt, I keep it triggering around half my life total, and have a two link setup, echo and enduring cry, which I manually cast. I build max charges super fast and they make a big difference in fights.
Posted by
on Sep 7, 2014, 5:27:47 AM
Why not get max level gems on these setups? I don't understand why it's advantageous to keep them low level.
Posted by
Lenox2288
on Sep 10, 2014, 5:08:40 PM
Because it takes forever to trigger a level 20 Cast when Damage Taken compared to a level 1. The latter can actually keep Endurance Charges going between fights because it procs very rapidly, which is much more important than getting ten Charges when it does finally trigger (especially because you can not hold ten).
Posted by
on Sep 10, 2014, 8:53:33 PM
'
Because it takes forever to trigger a level 20 Cast when Damage Taken compared to a level 1. The latter can actually keep Endurance Charges going between fights because it procs very rapidly, which is much more important than getting ten Charges when it does finally trigger (especially because you can not hold ten).

Makes sense. Thanks.
Posted by
Lenox2288
on Sep 12, 2014, 3:37:18 PM

Poe Cast When Damage Taken Enduring Cry Immortal Call

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Is it me or this combo is just to damn OP.
Pretty much on every hit you get 2-3 seconds of immunity.
Endurance charges are casted before IC.
Current links
Cast on damage taken + Enduring Cry + Immortal Call + Summon Skeletons.
Thoughts?
IGN Riokar My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 Power leveling guide -thread/522556
Last edited by Rathik2 on Oct 25, 2013, 1:14:25 AM
Posted by
on Oct 25, 2013, 1:14:13 AM
Replace summon skeleton with Molten Shield and you are even better.
Posted by
on Oct 25, 2013, 1:18:25 AM
Where do I get cast on damage taken? I need it before the Nerf.
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Posted by
on Oct 25, 2013, 1:23:52 AM
'
Replace summon skeleton with Molten Shield and you are even better.

Yea I know, i had a blue socket and that was the only one available with out relog :)
IGN Riokar My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 Power leveling guide -thread/522556
Posted by
on Oct 25, 2013, 1:54:44 AM
Doing the same combo. It is quite op.
Since your a summoner too try the Evangelist spectre, once your in the bubble you and your minions are immune to all damage that comes from the outside.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Posted by
on Oct 25, 2013, 2:10:40 AM
does enduring cry+immortal call+cast when dmg taken really work together?
i should get 100% estimated phys dmg reduction after immortal call's procc, but i only receive the endu cry charges.
so i need 2nd cast when dmg taken+immortal call or? (and the first line is cwdt-ms-endu cry f.e.)
Posted by
Atum84
on Nov 10, 2013, 9:25:34 AM

Cast When Damage Taken Support Immortal Call

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Cast When Damage Taken Immortal Call

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