Channel Fire Dmg Cleric Pathfiner
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Nov 02, 2014 hi there would like to know what fellow summonners think is best for 6 link zombies (DPS wise), added fire dmg or added minion dmg both 20/20. Other supports are multistrike, added melee phys dmg and faster attacks and empower:) thanks guys! Channel Energy (Su): Channel energy is a mediocre ability, and is rightly ignored by many builds. At best it is a splash of damage against undead, and at worst it's a mediocre mass-healing ability for your party. That said, with some focus it can become a useful asset. For help with Channel Energy, see my Practical Guide to Channel Energy. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a Standard Action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.
- Channeling feats require the Channel Energy class feature. Feat Descriptions. Channeling Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference.
- Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can 'lose' any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with 'cure' in.
Channel Fire Dmg Cleric Pathfinder Guide
hi there would like to know what fellow summonners think is best for 6 link zombies (DPS wise) , added fire dmg or added minion dmg both 20/20. Other supports are multistrike, added melee phys dmg and faster attacks and empower:) thanks guys! | Posted by on Nov 1, 2014, 4:58:57 PM |
Do you run Auras like Hatred/Anger/Wrath? I think those are affected by Minion Damage gem, making it better. | Posted by on Nov 1, 2014, 7:46:07 PM |
pretty sure added fire is better if you already have a lot of minion nodes since it's a multiplier. if you have no +% minion damage then the minion damage gem is better | Posted by on Nov 2, 2014, 1:44:14 AM |
Let's say: A = sum of your increased damage from tree, gear and gems, excluding minion damage. B = your minion damage gem %, 92 at lvl 20/20 C = your added fire %; 39 at lvl 20 if 100 * (B / A) < C, then added fire is better. We should also include the quality bonus from added fire but this complicates calculation. The above estimation should be quite accurate. And as CantripN says, if you use damage auras, chances are Minion damage will be better. Ranger builds list: /917964 When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart.. | Posted by Panini_aux_olives on Nov 2, 2014, 4:35:02 PM |
' quote from ghazzy: 'Minion damage IS better than Added fire, However, since we need a gem to swap for melee splash, we need a red gem, and thus Added fire fits better' In short, gem priority: On the 4link: SRS - Spell echo - Multistrike - Melee splash (which melee phys on switch for bosses) on the 5link: SRS - Spell echo - Multistrike - Melee physical - Melee splash (with Added fire on switchout) on the 6link: SRS - Spell echo - Multistrike - Melee physical - Melee splash (with added fire on switch) - Empower (lvl 3 Only i believe) or minion damage. For zombies, just swap Spell echo for faster attacks. Ign: Leary_AscendedNecro Twitchtv: leary93 Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ Last edited by leary93 on Nov 2, 2014, 11:30:22 PM | Posted by on Nov 2, 2014, 11:29:33 PM |