D2 Dmg Taken Goes To Mana
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- Sorceress
- Exp 1,909,147,648
- Dex: 68
- Energy: 96
- Def: 1099
- Life: 1228
- Resist: 75/75/75/75
- GEAR
- Helm
- Shako
- Defense: 130
- Required Strength: 50
- +2 to all skills
- +136 to life (base on character level)
- Damage reduced by 10%
- socketed (1)
- First-Hand
- Swirling Crystal
- One-Hand Damage: 18 to 42
- Required Level: 51
- +3 to Sorceress Skill Levels
- +20% Enhanced Defense
- +20 to Energy
- +5 to mana after each kill
- socketed (1)
- Second-Hand
- Monarch
- Defense: 165
- Durability: 86
- Required Level: 54
- +28% Faster cast rate
- +11% enhanced defense
- +22 to Vitality
- Cold Resist +35%
- Poison Resist +35%
- Attacker takes damage of 14
- Skin of the ViperMagi
- 'Ist'
- Durability: 24
- Required Level: 51
- +30% faster cast rate
- All Resistances +33
- 25% better chance of getting magic items
- Magefist
- Defense: 25
- Required Strength: 45
- +1 to all skills
- adds 1-6 fire damage
- +10 defense
- Sandstorm Trek
- Defense: 171
- Required Strength: 91
- +20% faster run/walk
- +160% enhanced Defense
- +12 Vitality
- +50% Slower Stamina Drain
- Repairs 1 durability in 20 seconds
- Belt
- Spiderweb Sash
- Durability: 12
- Required Level: 80
- +20% faster cast rate
- +105% Enhanced Defense
- Level 3 Venom (11/11 charges)
- Amulet
- Amulet
- +2 to all skills
- All Resistances +27
- Ring L
- Ring
- +1 to all skills
- +45 to life (based on character level)
- Nagelring
- Required Level: 7
- Magic damage reduced by 3
- 30% better chance of getting magic items
- Call To Arms
- 'AhmRalMalIstOhm'
- Durability: 22
- Required Level: 57
- +1 to all skills
- +291% enhanced damage
- 7% life stolen per hit
- +3 to battle orders
- Prevent Monster Heal
- 30% better chance of getting magic items
- Socketed (5)
- Off-Hand 2
- Monarch
- Defense: 142
- Durability: 86
- Required Level: 54
- +25% faster cast rate
- +250 defense vs. missile
- +99 to Mana
- Lightning Resist +35%
- +5 Magic Absorb
- Socketed (4)
- MERCENARY
- Leharas
- Exp: 99,072,866
- Str: 235
- Dmg: 788-4443
- Fire Res: 75
- Light Res: 80
- Infinity
- 'BerMalBerIst'
- Durability: 50 of 50
- Required Strength: 210
- Polearm Class - Normal Attack Speed
- 50% chance to cast level 20 chain lighthning when you kill an enemy
- +35 faster run/walk
- -54% to enemy lightning resistance
- prevent monster heal
- 30% better chance of getting magic items
- Socketed (4)
- Off-hand
- Andariel's Visage
- Defense: 359
- Rqequired Strength: 102
- 15% chance to cast level 15 poison nova when struck
- +20% increased attack speed
- +132% enhanced defense
- +10% to maximum poison resist
- Poison Resist +70%
- Fortitude
- 'ElSolDolLo'
- Durability: 31
- Required Level: 63
- 20% chance to cast level 15 chilling armor when struck
- +300% enhanced damage
- +15 defense
- Replenish Life +7
- All Resistances +30
- 12% Damage Taken Goes To Mana
- Ethereal (Cannot Be Repaired), Socketed (4)
- GlovesDracul's Grasp
- Defense: 132
- Required Strength: 50
- 5% chance to cast level 10 life tap on striking
- 25% chance of open wounds
- +12 to strength
- Gore Rider
- Defense 155
- Required Strength: 94
- +30% faster run/walk
- 15% deadly strike
- +188% enahanced defense
- Requirements -25%
- Belt
- Demonhide Sash
- Durability: 22
- Rerquired Level: 29
- +165% enhanced Defense
- Damage reduced by 13%
- Highlord's Wrath
- Required Level: 65
- +20% increased attack speed
- 34% deadly strike (Based on character level)
- Attacker takes lightning damage of 15
- Ring L
- Ring
- 10% Chance to Cast Level 10 Poison Nova When Struck
- 7% life stolen per hit
- Poison Resist + 55%
- Level 21 Poison Creeper (11/15 charges)
Diablo 2 Damage Taken Goes To Mana Energy Shield
Sorceress Orbs can only be wielded by the Sorceress.They are similar to Staves in that both can spawn with additional skills and are tailored for the Sorceress. The Orbs, however, can also spawn with so-called Staffmods.These are properties that randomly appear on a Sorceress orb whether it is magical or normal.
If the game is closing out and we are doing work and I am up to around 50stacks on Maelstrom I get Nexus and just push though teams and decimate the keeps and cores. This is really the only choice I make in my build. You have your escape when dying post 20 can straight lose the game. Thrall hero how much hero dmg 1. If you are even, or things seem a bit more dicey or you somehow have not been able to stack Maelstrom well I go Rush. This way you have a better way to make plays to turn things around or force a win.