Dao Dual Wield 1 Dmg
Dec 06, 2015 I love dual wield warrior with beserker and reverspecials. 45+strength 45+ dext with the warden commander armor is so much fun dual wield tree, and warrior skills that improve damage but not tank skills. ( +strenght) youll have a blast. Dual Wielding does not increase your crit rate, only the length, and the area you can attack. The swords dmg are averaged so if one sword does 10 damage and the other sword does 20 dmg, the swords in total will do 15 dmg per click. Jun 05, 2019 You can do both, the 2h necro is very close to the dual wield necro in PvE dps, it has already been said that the 2h is better for sustaining in longer fights and AoE and I also really like the Synergy of the death knell passive or whatever ist called and a spammable execute like executioner/reverse slice (2h also Looks better as Long as you dont use wrecking blow imo).
From D&D Wiki
Dao Dual Wield 1 Dmg 2
main build will be with a normal shield although you could pick up an animated shield which would boost your damage potential and give you more AC.Animated Shield
now the idea of the build is basically being able to tank and avoid most of the issues aka 22 AC (with no + or magical items) and high chance to avoid most saving throws while still doing good damage and having options.
1. Stats
2. Races
3. Classes
4. Feats
5. Gear
1: Stats
Well the idea is maxing out constitution and dexterity since in 5e dexterity is the all and mighty stat of defence + dmg + the main saving throw.
now the con + dex will be our only real stats to worry about, wisdom if you got extra points and possibly charisma for rp reason.
2: Races
Now for the races any will do but here are my favorite.
Human variant: Is pretty self explanatory for the extra feat.
Half orcs: Now i would not suggest it but I can see the use of savage attack and relentless assault along a +1 to con.
Hill Dwarf: For the con bonus and dwarven toughness which you could stack up with the tough feat.
Drows: For natural stat bonuses and rapier.
Gnomes: My personal favorite for gnomes cunning (advantage on all int/wis/cha saving throws against magic) which i will be using in the build.
3: Classes
Basically we are going 3 barbarian / 17 fighter
Barbarian
What we want out of the 3 levels into barbarian is
Rage: Such a good tanking skill along with advantage on strength checks although were not focusing on strength at all it can still come in handy.
Unarmored Defense: This is our main AC source which is one of the main reason we want con + dex maxed out 10 + dex modifier + con modifier as your AC and allows you to still use a shield.
Danger Sense: Gives us advantage on dexterity saving throws against effects you can see (it says see but I am pretty sure they mean sense else way why would deafened affect it right),you cant be blinded, deafened or incapacitated to benefit from it.
Primal Path: Bear Spirit enhances our rage giving us resistance to all damage except psychic damage.
It is a valid option to only take 1 or 2 levels in Barbarian. However, 3 is optimal.
Fighter
Now fighter is amazing because it compliment most builds and gives you a lot of feat options.
Fighting Style:
Basically there's 2 path here to take which mostly depend on your DM allowing animated shield or not.
First option is grabbing dueling for the +2 to dmg rolls as long as you have a shield and one weapon and at level 10 grabbing protection.
Second option is grabbing two weapon fighting allowing us to dual wield rapiers which let you add your ability modifier to your bonus attack and at level 10 grabbing protection (assuming you got animated shield this is optimal).
Third option is grabbing dueling and later on when you got animated shield grabbing two weapon fighting so you're still good at the beginning and still somewhat optimal but missing out on protection which is kinda cool for your teammates (allows you to give disadvantage against someone attacking a teammate that is within 5 feet of you).
Second Wind:
Free hp if you're struggling not all that useful but can come in handy i suppose.
Action Surge:
Literally doubles your damage or options.
Basically gives you 2 turn in 1 and at level 17 you can use it twice before resting although you cant use both in the same turn.
Indomitable:
Lets us reroll saving throws that we fail (if you do so, you must use the new roll unspecified if you can use more then one in a row i would assume not)
can use it 3 time before resting at level 17.
Martial Archetypes:
We are going Champion here
Improved Critical:
Basically let us crit on 19-20.
Remarkable Athlete:
Starting at level 7 you can add half your proficiency bonus (round up) to any strength, dexterity or constitution check you make that does not already use your proficiency bonus
this is kinda cool since we are barbarian and fighter our dexterity checks do not really benefit of our proficiency bonus (which the feat resilient can adjust).
Additional Fighting Style:
Basically pick protection/dueling/two-weapon fighting depending on the prior choice.
Superior Critical:
Let us crit on 18-20 rolls.
4.Feats
Here I will lay out some options and some mandatory in my opinion (basically as long as you max out the needed stats pick as many feat as you see fit).
Mandatory
Shield Master: I believe if you have the animated shield this still works as it says ' as if you were wielding it ' in the description.
Lets you shove a creature within 5 feet of you with your shield as a bonus action (if you chose the attack action).
Lets you add your shield's AC bonus to any dexterity saving throw you make against a spell or other harmful effect that targets only you.
If you are subjected to an effect that allows you to make a dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw blocking it with the shield.
Resilient: Since we cant add our complete proficiency to dexterity saving throws or wisdom (I am unsure if you can chose this feat more then once that will probably be up to your dm) basically we need it to maximize our defenses for dex or wis saving throws the 2 big saving throws in the game dex being physical dodge and wisdom usually mental.
+1 to any stats you chose to a maximum of 20 (str/dex/wis/int/cha).
You gain proficiency in saving throws using the chosen ability.
Dual Wielder: If you go two-weapon fighting.
Gain +1 AC when dual wielding.
You can use two-weapon fighting even if your weapons are not light (lets go double rapiers).
You can draw or stow two one handed weapon when you would usually only be able to do 1 at a time.
CrossBow Expert: If you chose ^ Dual Wielder and wanna go double hand crossbow (not that you could not use 2 rapiers + 2 hand crossbows but that's up to you)
You ignore the loading property.
Being withing 5 feet of a creature does not impose disadvantage on your attack rolls.
When you use the attack option with a one handed weapon can use a hand crossbow you are holding to attack as a bonus action.
Other options:
Tough: Gives us 40 hp lets us be tankier.
Sentinel: Lets you be a *** and lock down people against you possibly.
Mage Slayer: If you are dueling a caster and want to be a *** to casters in general.
Lucky: Gives you a lot of options to control how some situations turn out.
Defensive Duelist : Not a favorite as it use a reaction but in a 1v1 situation duel it is pretty handy.
Sharpshooter: If you chose to use a hand crossbow or to dual wield them along (dual wielder + crossbow expert)
Attacking at long range does not impose disadvantage on your ranged weapon attack rolls.
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attacks damage.
5.Gear
Now I am not gonna go into depth with magical weapon your DM will come up with but the basics which this build rely on.
You have to use finesse or light weapons in this aspect the rapier is the best option for us for melee you could also opt for a hand crossbow kinda mix or carry 2 of each if you are dual wielding and want extra options or a fucking whip if you wanna be edgy and cool (although for reach a hand crossbow will always be better then whip in general).
Again these ^ are non magical weapon if your DM chose to spoil you with anything better go for it.
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Obviously animated shield really makes this build shine out in my opinion and is not that rare in the dungeon master item rarity.
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Author: nerd-boy, GotoLink ❘ December 25, 2017 ❘ 903,828 views
Mine & Blade: Battlegear 2 Mod 1.8.9/1.7.10 adds a great deal of new weapons and defense items to Minecraft. It gives you new armor slots to equip these new weapons giving you the ability to dual wield as well as make use of shields.
This mod allows you to dual wield. You can hold two weapons at the same time as you fight or hold a weapon with a shield. There are also unique blocking mechanics which makes it possible to negate a lot of damage. Not only that, but many new weapons are apart of this mod.
Features:
Weapon System / Dual Wielding
- Mine and Blade 2 introduces a new weapon system to Minecraft. This system will allow the player to have up to 3 weapons sets available to them that can be switched to using the ‘R’ key. The system allows the player to specify a mainhand and an offhand weapon (so allows select dual wielding).
- By default any weapon can be placed into the weapon system and any weapon without a special right click function can be dual wielded. The mod will also scan though items for weapons added by mods.
- Items are placed in the weapon system in a new GUI accessible from the main inventory with the top left “BG” button.
- When dual wielding, the left mouse button will attack with the mainhand (right) weapon and the right mouse button will attack with the offhand weapon (left) or block with the shield.
Shields
- Mine and Blade 2 introduces a shielding mechanic different to the normal sword block. Blocking with a shield will reduce all blockable damage taken from the front 120 degree arc. However a player cannot block indefinably as there is a stamina bar that appears above the normal minecraft health/armour icons.
- When struck by an arrow, the arrow will appear in the shield. Arrows can be retrieved by placing the shield by itself in the crafting matrix (the arrows will be added to your inventory when you retrieve the shield)
- A shield bash can be preformed by pressing the special action key (‘Z’ by default). This will cause any mob in front of you to be knocked back. Using a shield bash will cause you to loose a third of your stamina bar and render you unable to attack for 1/2 a second. Some enchantments can help improve those characteristics.
- Shields can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the shield. (This may be removed when heraldry is finished)
Weapons & Armour
- Waraxe: Although the waraxe does less damage to unarmoured foes than the sword, it is more able to penatrate armoured foes.
- Mace: The mace’s blunt surface is perfect for dazing enemies
- Spear: The spear is the weapon for those who would rather poke their enemy from a distance
- Dagger: The dagger is a quick weapon with lower damage than the sword
Chainmail Armour
- Mine & Blade: Battlegear 2 introduces a new way of obtaining chainmail armour. 3 chain links can be obtained by placing 2 iron ingots in a vertical arrangement in a crafting grid. Chain links can then be used to make chainmail armour
Quiver and Arrows
Quiver
- The quiver is a small item that has the ability to stack four times more arrows than a common arrow stack. It can be crafted with leather and arrows. You can empty it by right click.
- Quivers can also be dyed similar to leather armour. Dye is removed by placing a water bucket in the crafting grid with the quiver.
- Once you have a charged quiver in your inventory, a bow will deplete this item rather than using free arrows. A bow can be “dualwield” with the quiver in offhand. With a bow equipped, a custom bar will appear showing slots from the quiver. You can switch between slots (and thus, between arrows) with the special action key (‘Z’ by default). The quiver will also appear in the player’s back.
- There is an API that allows modders to make their own container for their own custom arrows, with hooks to customize enchantments, bow damage, etc.
Arrows
- Mine & Blade Battlegear 2 adds seven types of arrow which can be fired only from the quiver. The bow is also rendered differently to show those different arrows when used.
- The fire arrows…set things on fire.
- The explosive arrows…explode things.
- The ender arrows…teleport things around.
- The poison arrow…gives a wither effect on hit.
- The piercing arrow pierces through armors and glass blocks.
- The mystery arrow…has weird effects.
- The leech arrow takes your enemy lifeforce to heal you.
- It is said that skeletons may have acquired the knowledge to use those arrows. Fortunately, they aren’t clever enough to hide them in their quiver nor switch between them.
Update Notifier
- Mine & Blade Battlegear 2 contains a sophisticated new mod update detector known as M.U.D. The mod will check to see if you are running the most current version (for the version of minecraft you are using) and notify you if you are using an old version.
- Pressing the Mod Update Detector button on the pause screen or in forges “Mods” screen or typing the command ‘/mud’ will take you to the download screen. This will allow you to view the changelog and download then newest version of the mod (a restart will be required).
- This part is strictly client-side, meaning you can deactivate it on your client without worrying about server conflict. It also means that, because it is disabled on server, a server owner has to update manually. It is designed this way to prevent any server overload.
Screenshots:
Crafting Recipes:
Requires:
How to install:
- Make sure you have already installed Minecraft Forge.
- Locate the minecraft application folder.
- On windows open Run from the start menu, type %appdata% and click Run.
- On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Place the mod you have just downloaded (.jar file) into the Mods folder.
- When you launch Minecraft and click the mods button you should now see the mod is installed.
Language Pack Support – Optional
- Download the Mine & Blade: Battlegear 2 language pack
- Unzip the archive in your lang folder.
Mine & Blade: Battlegear 2 Mod 1.8.9/1.7.10 Download Links:
For Minecraft 1.5.2
Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.6.2
Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.6.4
Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.7.2
Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.7.10
Download from Server 1 – Download from Server 2 – Download from Server 3
For Minecraft 1.8.0
Download from Server 1 – Download from Server 2
For Minecraft 1.8.9
Download from Server 1 – Download from Server 2