Difference Between Lightning And Thunder Dmg Dnd

  1. Difference Between Lightning And Thunder Dmg Dnd 2
  2. Lightning And Thunder Song
  3. Difference Between Lightning And Thunder Dmg Dnd 2

Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

From D&D Wiki

Cloud-to-Ground Lightning - Negative A lightning discharge between cloud and ground initiated by a downward-moving, negatively-charged stepped leader.Abbreviated '-CG'. Negative CGs are more common than positive CGs. Most of the lightning you can see striking the ground in a storm is of the negative cloud-to-ground variety. Thunder and Lightning: Constructed of iron set with silver rivets, this rod has the properties of a +2 light mace. Its other magical powers are as follows. Thunder: Once per day, the rod can strike as a +3 light mace, and the opponent struck is stunned from the noise of the rod’s impact (Fortitude DC 16 negates). Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Sep 10, 2016  While thunder and lightning usually occur at the same time, light travels faster than sound so lightning is seen before thunder can be heard. Thunder is the rumbling sound that is.

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Dmg mori sprint 65-3t. Thunder and Lightning: Constructed of iron set with silver rivets, this rod has the properties of a +2 light mace. Its other magical powers are as follows.

Difference Between Lightning And Thunder Dmg Dnd 2

  • Thunder: Once per day, the rod can strike as a +3 light mace, and the opponent struck is stunned from the noise of the rod’s impact (FortitudeDC 16 negates). Activating this power counts as a free action, and it works if the wielder strikes an opponent within 1 round.
  • Lightning: Once per day, when the wielder desires, a short spark of electricity can leap forth when the rod strikes an opponent to deal the normal damage for a +2 light mace (1d6+2) and an extra 2d6 points of electricity damage. Even when the rod might not score a normal hit in combat, if the roll was good enough to count as a successful melee touch attack hit, then the 2d6 points of electricity damage still applies. The wielder activates this power as a free action, and it works if he strikes an opponent within 1 round.
Difference Between Lightning And Thunder Dmg Dnd
  • Thunderclap: Once per day as a standard action, the wielder can cause the rod to give out a deafening noise, just as a shoutspell (FortitudeDC 16 partial, 2d6 points of sonic damage, target deafened for 2d6 rounds).
  • Lightning Stroke: Once per day as a standard action, the wielder can cause the rod to shoot out a 5-foot-wide lightning bolt (9d6 points of electricity damage, ReflexDC 16 half ) to a range of 200 feet.
  • Thunder and Lightning: Once per week as a standard action, the wielder of the rod can combine the thunderclap described above with a lightning bolt, as in the lightning stroke. The thunderclap affects all within 10 feet of the bolt. The lightning stroke deals 9d6 points of electricity damage (count rolls of 1 or 2 as rolls of 3, for a range of 27 to 54 points), and the thunderclap deals 2d6 points of sonic damage. A single DC 16 Reflex save applies for both effects.
Difference Between Lightning And Thunder Dmg Dnd

Moderate evocation; CL 9th; Craft Rod, Craft Magic Arms and Armor, lightning bolt, shout; Price 33,000 gp.

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Lightning And Thunder Song

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Difference Between Lightning And Thunder Dmg Dnd 2

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