Division 2 Rifle Dmg Vs Marksman Dmg

Division 2 weapon metrics are important for every player who likes to compete and be the best, so check the TOP charts to see if you need to play hard to get to the TOP. All the weapons available to your Agent in The Division 2, with precise data about their stats. Oct 20, 2018 Each weapon in The Division 2 comes with three primary values: damage (DMG), rounds per minute (RPM), and magazine capacity (MAG). DMG covers how much damage each bullet does. You can expect slower firing weapons to have a higher DMG value than faster ones. Rounds per minute indicates how quickly the weapon will fire. Mar 28, 2019  The Division 2 is a loot shooter - it's about getting better versions of things as you progress through the game - and as such you'll find multiple versions of the same weapon with different stats for things like damage (and as a result, damage-per-second).

Interested in Division 2 weapon stats? You are in the right place! Check all the important metrics and charts of Division 2 gun stats for xbox, PS4 and PC. All Division 2 weapon stats are updated live, so you can see how you friends or competitors are doing while they are playing. Division 2 weapon metrics are important for every player who likes to compete and be the best, so check the TOP charts to see if you need to play hard to get to the TOP.

Rotating disk electrode results obtained with a Ni(II)(DMG) 2 coated graphite disk electrode showed that the electrocatalytic oxidation of alcohol is a 4-electron process producing formate anion (methanol oxidation) or acetate anion (ethanol oxidation). The electrocatalytic oxidation currents consistently increase with the increase in Ni(II)(DMG) 2 loading, OH −, and alcohol concentrations. The electrochemical reaction was originally assumed to be a one-electron process converting Ni(II)(DMG) 2 to (DMG) 2(H 2O)Ni(III)ONi(III)(OH)(DMG) 2 −. (DMG) 2(H 2O)Ni(III)ONi(III)(OH)(DMG) 2 − showed a strong catalytic activity toward electro-oxidation of methanol and ethanol. Structure of ni(dmg)2 complex.

All the weapons available to your Agent in The Division 2, with precise data about their stats.

There are different quality of weapons. Here a list from worst to best.

  • Worn (White)
  • Standard (Green)
  • Specialized (Blue)
  • Superior (Purple)
  • High-End (Yellow)

Additionally there is a signature weapons tier that is exclusive to the weapons you use as part of specializations. There is also an exotic weapons tier, but not much is known about them yet.

You might also be interested in Weapon Talents and Weapon Mods.

The values below for damage are taken from weapons found at the moment, and then normalization toggled on. They will be replaced with better values later, but give a good general indication for now. RPM is rounds per minute fire rate and Mag is Magazine size without mods. The last columns are mod slots and what type it takes, where “-” denotes no such slot. Each weapon also has a skin slot starting at the Specialized quality. Reload notes the time a reload takes. CS Range is the critical strike range noted on the weapon.

Sub Machine Gun

NameDamageRPMMagReloadCS RangeScopesMuzzlesUnderbarrelsMagazines
Converted SMG-9~5.6k825322.0s0-30mshort9mm9mm
Converted SMG-9 A2~5.9k825322.0s0-30mshort9mmshort9mm
Tommy gun~5.3k800502.3s0-30m
MPX~9.0k850302.3s0-30mlong9mmshort9mm
Tactical Vector SBR 9mm~6.4k1.2k191.9s0-30mshort9mmshort9mm
Vector SBR .45 ACP~4.0k1.2k251.9s0-30mlong.45 ACPlong.45 ACP
Black Market T821~12.6k550321.7s0-30mshort9mmshort9mm
Enhanced PP-19~6.6k700532.5s0-30mlong9mm
MP7~6.5k950201.8s0-30mlongshort
Tactical AUG A3P~9.2k725251.9s0-30mlong9mmshort9mm
AUG A3 Para XS~6.2k725252.0s0-30mlong9mmlong9mm
Enhanced AUG A3P~6.2k725252.0s0-30mlong9mmlong9mm
MP5A2~7.5k800322.1s0-21mlong9mmshort9mm
MP5-N~5.6k800322.0s0-21mshort9mmshort9mm
Police UMP-45~7.2k600302.2s0-30mlong.45 ACPlong.45
Tactical UMP-45~7.9k600302.2s0-30mlong.45 ACPlong.45
Emeline’s Guard – P90~4.8k900502.2s0-30mshort5.56

Light Machine Gun

NameDamageRPMMagReloadCS RangeScopesMuzzlesUnderbarrelsMagazines
Classic RPK-74~8.3k650452.8s10-50mlong7.62long7.62
Black Market RPK-74 E~6.4k650453.0s10-50mlong7.62long7.62
M249 B~10.4k5501005.6s10-50mlong5.56longbelt
Tactical M249 Para~8.0k5501005.5s10-50mlong5.56longbelt
Military L86 LSW~10.7k610303.0s10-50mlong5.56short5.56
Custom L86 A2~6.9k610303.0s10-50mlong5.56short5.56
Black Market M60 E6~14.1k5001005.3s10-50mlong7.62longbelt
Military M60 E4~14.1k5001005.8s10-50mlong7.62longbelt
Classic M60~12.1k5001005.8s10-50mlonglongbelt
Infantry MG5~8.0k800605.6s10-50mlong7.62shortbelt
MG5~6.7k800605.6s10-50mlongshortbelt
Military MK46~7.8k5501005.5s10-50mlong5.556longbelt

Assault Rifle

NameDamageRPMMagReloadCS RangeScopesMuzzlesUnderbarrelsMagazines
CTAR-21~5.4k900302.0s10-45mshort5.56side5.56
FAL~8.3k650202.3s10-45mlong7.62long7.62
FAL SA-58~9.7k650202.1s10-45mlong7.62long7.62
FAMAS 2010~10.7k900302.2s10-45mlong5.56short
Mk16~8.7k625302.3s10-45myes (not sure length)5.56long5.56
Police M4~5.7k850302.1s10-45mlong5.56long5.56
AK-M~11.0k600302.3s10-45mlongshort7.62
Black Market AK-M~11.0k600302.3s10-45mlong7.62short7.62
Military Market AK-M~13.7k600402.3s10-45mlong7.62long7.62
G36 C~11.2k750302.3s10-45mlong5.56short5.56
G36 Enhanced~5.6.2k750302.0s10-45mlong5.56long5.56
Military G36~8.6k750302.3s10-45mlong5.56long5.56
Military P416~9.6k750302.3s10-45mlong5.56long5.56
Custom P416 G3~6.4k750302.3s10-45mlong5.56long5.56
AUG A3-CQC~6.8k680302.0s10-45mlong5.56short5.56
ACR-E~6.2k650302.2s10-45mlong5.56long5.56

Marksman Rifle

NameDamageRPMMagReloadCS RangeScopesMuzzlesUnderbarrelsMagazines
Surplus SVD~29.1k260102.6s10-70mlong7.62short7.62
Paratrooper SVD~23.0k260103.2s10-70mlong7.62short7.62
Model 700~70.7k5479.0s10-70mlong7.62integrated (? 7.62)
M700 Carbon~40.8k5474.1s10-70mlong7.62long7.62
M700 Tactical~38.7.8k5474.1s10-70mlong7.62side7.62
SR-1~37.7k6053.5s10-70mlong7.62short7.62
Designated Hitter – SR-1~40.4k6054.0s10-71mlong7.62short7.62
SRS A1~40.5k6073.7s10-70mlong7.62long7.62
Classic M44 Carbine~97.5k5553.9s10-70mlongshortintegrated
Covert SRS~64.3k6017-10%3.0s10-70mlong7.62short7.62
Custom M44~77.5k5553.2s10-70mlong7.62long7.62
Hunting M44~44.9k5555.2s10-70mlong7.62longintegrated
SOCOM Mk20 SSR~17.5k275202.7s10-70mlong7.62long7.62

Rifle

NameDamageRPMMagReloadCS RangeScopesMuzzlesUnderbarrelsMagazines
Competition LAR-15~14.6k450302.4s10-60mlonglong5.565.56
ACR SS~13.7k420302.3s10-60mlong7.62long7.62
Police Mk17~19.6k275202.2s10-60mlong7.62long7.62
Military Mk17~24.0k275202.2s10-60mlong7.62long7.62
SIG 716 CQB~23.3k300202.2s10-60mlongshort7.62
SIG 716~21.1k300202.4s10-60mlong7.62long7.62
LVOA-C~17.2k450402.4s10-60mlong5.56long5.56
M16A2~8.8k300302.2s10-60mshort5.565.56
Classic M1A~23.2k180103.0s10-60mlonglong7.62
SOCOM M1A~15.8k320103.0s10-60mlong7.62long7.62
M1A CQB~15.8k320103.0s10-60mlong7.62long7.62
Urban MDR~13.0k360201.9s10-60mlong7.62long7.62
USC .45 ACP~17.5k240202.3s10-60mlonglong.45 ACP
LVOA-C~11.7k240202.4s10-60mlong5.56long5.56
Lightweight M4~11.9k240302.4s10-60mlong5.56long5.56
1886~36.5k10053.3s10-60mtubular

Shotgun

NameDamageRPMMagReloadCS RangeScopesMuzzlesUnderbarrelsMagazines
Custom M870 MCS~54.9k7553.7s0-20mlonglongtubular
M870 Express~79.8k7553.7s0-20mlonglongtubular
Military M870~89.0k7563.7s0-20mlonglongtubular
ACS-12~15.0k300202.2s0-20mshortlong
Super 90~54.2k16084.4s0-20mlonglongtubular
Marine Super 90~54.2k16084.4s0-20mlonglongtubular
Tactical Super 90 SBS~29.9k16084.3s0-20mlonglongtubular
SPAS-12~126.0k7085.4s0-20mtubular
Double Barrel Shotgun~9132k20022.2s0-20m
SASG-12~41.3k18073.0s0-20mshortlong
Tactical SASG-12~22.5k18073.0s0-20mshortlong
Tactical SASG-12 K~22.5k18073.0s0-20mshortlong
Black Market SASG-12 S~22.5k18073.0s0-20mlonglong
Marksman

Pistol

NameDamageRPMMagReloadCS RangeScopesMuzzlesUnderbarrelsMagazines
First Wave PF45~13.3k600121.9s0-30mgadgetpistol
Custom PF45~9.7k370151.9s0-30mmicro.45gadgetpistol
X-45~10.0k250101.9s0-30m.45gadgetpistol
X-45 Tactical~10.2k400151.9s0-30m.45gadgetpistol
Police 686 Magnum~23.3k35061.5s0-30mshortrevolver drum
D50~26.2.8k15091.9s0-30mshort
Military M9~13.3k450151.7s0-30m9mmpistol
M1911~19.3k31071.9s0-30mpistol
Px4 Storm Type F~10.4k450171.9s0-30m9mmgadgetpistol
Px4 Storm Type T~11.1k380171.9s0-30m.45gadgetpistol
Snubnosed Diceros~28.3k18061.8s0-30mrevolver drum
93R~5.4k1100201.9s0-30m9mmpistol
586 Magnum~21.1k16061.8s0-30mshortrevolver drum
M45A1~15.2k31071.9s0-30mmicro.45gadgetpistol

Signature weapons

Division 2 Rifle Vs Marksman Rifle

NameDamageRPMMagReloadCS RangeScopesMuzzlesUnderbarrelsMagazines
TAC-50 C Rifle353.4k416??long
Crossbow – Explosive Bolts253.9k981??short
M32A1 Multi-shot Grenade Launcher265.6k986??

Want to know how to get The Division 2 Nemesis marksman rifle? After a couple of weeks waiting for the right invasions to occur, players can finally craft their first Division 2 Exotic sniper rifle.

The Nemesis requires four bespoke Exotic parts and Puck’s Nemesis Blueprint in order for you to craft it, and getting each and every component is tiring work. This is especially tricky as each part is locked behind a different invaded mission or stronghold, which rotate each week. That means you can’t just grind for this lethal weapon in a single session.

To balance that out, the Nemesis boasts the highest damage per shot of any gun in the game and has a few neat talents, such as tracking targets and charged shots.

Word to the wise: you will need to be at the higher end of World Tier 4 before you can start unlocking pieces for this sniper as you’ll need access to the Black Tusk Stronghold Tidal Basin. Here’s how to get The Division 2 Nemesis Exotic sniper rifle.

Division 2 Nemesis talents

The talents for the Exotic sniper rifle are very promising, and as it appears to roll with some very high damage this sniper rifle should see a lot more use than the Pestilence. Here are the talents for The Division 2 Nemesis Exotic.

Counter-Sniper

Shots fired from this weapon require the trigger to be held down to charge. Once charged, these shots deal increased body shot damage. If the charged shot does not kill the target, then the next shot charges quicker.

After aiming at a target, it is marked so that it can be tracked through the world. The longer the mark is on the target, the more damage your shots with this weapon will deal to the target.

Nemesis

Aiming at an enemy marks them as your nemesis for 15 seconds, letting you see them through walls. Your shots gain 5% damage to your nemesis for each second they are marked, to a max of 50%.

Preparation

While Holstered, gain 25% headshot damage when scoped with your current weapon.

These talents sound incredible, especially after the lacklustre talents that adorn the Pestilence LMG. The Holstered talent, Preparation, will also allow for a lot more Division 2 PvP build diversity players can stack headhsot buffs onto other weapons more easily, potentially creating one or two-hit rifle, assault rifle, or LMG builds.

The tracking ability also sounds very powerful in PvP, and its damage buff will help in all areas of the game.

How to get The Division 2 Nemesis Exotic sniper rifle

Step one: Tidal Basin stronghold

The first thing you need to do is run the Tidal Basin stronghold, which is available at Gear Score 425 in World Tier 4. You’ll need to complete this in order to get to World Tier 5 – fortunately, we have a Tidal Basin walkthrough you can check out if you’re stuck. Once you’ve done this you’ll need to unlock the Tidal Basin again by ticking off a couple of invaded missions and the next invaded stronghold. Doing this will make the Tidal Basin stronghold available again, so start a second run through.

More Division 2 Exotics info:
Division 2 Chatterbox unlock guide
Division 2 Merciless unlock guide
Division 2 Exotics list

The Division 2 Rifle Damage Vs Marksman Rifle Damage

When you reach a small compound with a comms building and a laptop you need to interact with, head upstairs and investigate the cots where you should find a bright yellow key that you can pick up. Continue on your way until you reach the giant Black Tusk hovercraft itself, fight through the main hangar, and then pause as you reach the gantry opposite the entrance you came through. The mission will send you out the right-hand door, but if you look to the left you can spot a closed door with a keypad by it. Interact with it and open up the weapon case inside the room, which drops a high-end sniper rifle called the Adrestia SR1.

This sounds mad, but you’ll want to deconstruct this immediately, which should grant you the Exotic component: Marksman Rifle: Scope – The Tally.

Read the description of this component and the rest of the steps should become pretty clear as Klutz, Shorty, and Prime are the names of the invaded bosses in the other strongholds.

Step two: Capitol Building stronghold

Hover your cursor over this stronghold on the in-game map and you’ll note the final boss is David “Prime” Maxwell, so it’s pretty clear that you’ll need to kill him to get the next part. Complete the invaded Capitol Building stronghold (you can toggle this by pressing G when moused over the stronghold in your map) and you should get the next component for The Division 2 Nemesis Exotic sniper rifle: Marksman Rifle: Barrel – The Scourge.

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Step three: Roosevelt Island stronghold

You’ll need to complete this in its invaded form to get Shorty’s Exotic sniper rifle component.

Division

Step four: District Union Arena stronghold

Same as above, just kill the invaded stronghold’s final boss. When you have all of the pieces, you just need to grab the Nemesis blueprint (see below) and you should be able to craft the Exotic at your crafting bench in the Base of Operations.

Step Five: Grand Washington Hotel

Division 2 Rifle Dmg Vs Marksman Dmg Download

So the final piece is the Nemesis blueprint, which you can get by killing Puck in the invaded version of the Grand Washington Hotel mission. You don’t need to complete the mission, you just need to kill Puck. The drop rate does not appear to be 100%, just retry if it doesn’t drop.

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