Dmg Guide For Area Of Effect
- Dmg Guide For Area Of Effect Worksheet
- Dmg Guide For Area Of Effect Free
- Dmg Guide For Area Of Effect 2
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Glossary:
AS - attack speed
HP - health points
MS - move speed
AR - attack range
DMG - damage
WR - watch range
ARM - armor
DPS - damage per second
EXP - experience
AoE - area of effect
Category - Units
Unit name | Production cost | Upkeep | Statistics | DPS | Noise | Notes |
Ranger | 120 gold 2 wood | 1 gold 1 worker | HP: 60 MS: 4 AR: 6 AS:1 DMG: 10 WR: 8 | 10 | 1 per second 1 per shot | Quiet, fast, a unit for the early phase of defense |
Ranger (veteran) | 120 gold 2 wood | 1 gold 1 worker | HP: 60 MS: 4 AR: 6 AS:2 DMG: 12 WR: 8 ARM: 1 | 24 | 2 per second 1 per shot | Quiet, fast, a unit for the early phase of defense |
Soldier | 240 gold 2 iron | 3 gold 1 food 1 worker | HP: 120 MS: 2.4 AR: 5 AS:2 DMG: 15 WR: 6 ARM: 3 | 30 | 6 per second 3 per shot | Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks |
Soldier (veteran) | 240 gold 2 iron | 3 gold 1 food 1 worker | HP: 120 MS: 2.4 AR: 5 AS: 2.5 DMG: 25 WR: 6 ARM: 3 | 62.5 | 7.5 per second 3 per shot | Loud, in a large group of 20 quite good, good defense against waves, not recommended for inexperienced players - the unit is vulnerable to ranged attacks |
Sniper | 330 gold 2 wood 2 iron | 5 gold 1 food 1 worker | HP: 150 MS: 1.8 AR: 8 AS: 0.45 DMG: 100 WR: 9 ARM: 2 | 45 | 4.5 per second 10 per shot | Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect |
Sniper (veteran) | 330 gold 2 wood 2 iron | 5 gold 1 food 1 worker | HP: 150 MS: 1.8 AR: 8 AS: 0.91 DMG: 110 WR: 9 ARM: 2 | 100.1 | 9.1 per second 10 per shot | Slow, good for group attacks and group defense. Great against special zombies, they cause throwback effect |
Lucifer | 600 gold 10 oil | 12 gold 2 food 1 worker 1 olej | HP: 400 MS: 1.8 AR: 3.5 AS: 2 DMG: 20 WR: 6 ARM: 3 | 40 | 20 per second 10 per shot | Can't attack through walls, has a flamethrower, increased health regeneration |
Thanatos | 600 gold 10 iron 10 oil | 12 gold 2 food 1 worker 1 oil | HP: 250 MS: 1.8 WR: 12 ARM: 4 Shot: AR: 10 AS: 0.33 DMG: 70 Melee attack: AR: 1.5 AS: 1 DMG: 20 | Shot:23.1 Melee attack: 20 | Shot: 165 per second 500 per shot Melee attack: 3 per second 3 per attack | Great against groups of weak zombies. He can shoot rockets and fight closely. Great for defense, but not good for raids (unless for slow approaches) |
Titan | 2000 gold 40 iron 20 oil | 40 gold 2 food 1 worker 2 oil | HP: 600 MS: 3 AR: 9 AS: 5 DMG: 20 WR: 12 ARM: 5 | 100 | 100 per second 20 per shot | Very expensive upkeep, high production and research costs. Small, walking executors. Good for attack and defense |
Category - Zombie
Name | Statistics | DPS | Noise | EXP | Notes |
Aged | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Decrepit | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Young | HP: 35 MS: 0.4 AR: 0.5 AS: 1 DMG: 6 WR: 5 ARM: 0 | 1 | 1 per second 1 per hit | 1 | Kill quietly, low threat |
Fresh | HP: 45 MS: 1.75 AR: 0.6 AS: 1 DMG: 10 WR: 6 ARM: 1 | 10 | 2 per second 2 per hit | 2 | Hit'n'run tactics, you can lure with a single archer |
Colonist | HP: 45 MS: 1.75 AR: 0.6 AS: 1.11 DMG: 9 WR: 6 ARM: 1 | 10 | 2.22 per second 2 per hit | 2 | Hit'n'run tactics, you can lure with a single archer |
Executive | HP: 80 MS: 1.75 AR: 0.6 AS: 1.25 DMG: 12.5 WR: 6 ARM: 1 | 15.6 | 3.75 per second 3 per hit | 5 | Hit'n'run tactics, you can lure with a single archer |
Harpy | HP: 120 MS: 5 AR: 0.8 AS: 1.67 DMG: 60 WR: 8 ARM: 1 | 100 | 16.7 per second 10 per hit | 10 | Call in snipers. Getting close to other units is risky. They can jump over walls. Very fast - they can chase up archers. |
Venom | HP: 120 MS: 1.75 AR: 5 AS: 0.5 DMG: 40 WR: 8 ARM: 1 | 20 | 5 per second 10 per attack | 10 | Call in snipers. Dmg files not mounting on mac. The unit deals AoE damage. It can kill archer with only two attacks. |
Chubby | HP: 600 MS: 1.75 AR: 0.7 AS: 1 DMG: 40 WR: 5 ARM: 2 | 40 | 10 per second 10 per hit | 10 | Call in snipers. Quite resistant zombie. Snipers can throw them away with each shot, making it unable for them to reach your units. |
Area of Effect, or AoE, are spells which affect more than one target within a pre-determined radius set by the game's mechanics. These effects range from HoT spells to DD spells and cover all points in between. Traditionally (as far as MMORPGs go), the anchor target (location at which the caster is aiming the spell), and those closest to that target, are affected the most by the AoE effect, with diminishing returns as the spell radiates outward. In World of Warcraft, most area spells are GTAoE or PBAoE, and all targets in the area suffer the full effect.
Types of AoE
There exist a various amount of AoE spells in the game and they can all be put in the following categories:
- Cone spells (epicenter: player; angle: 90°)
- Typhoon, Cone of Cold, Dragon's Breath, Light of Dawn, Shockwave
- Point blank AoE (epicenter: player; angle: 360°)
- Blood Boil, Hungering Cold, Starfall, Swipe (Bear), Swipe (Cat), Challenging Roar, Demoralizing Roar, Tranquility, Arcane Explosion, Frost Nova, Consecration, Divine Storm, Hammer of the Righteous, Holy Radiance, Holy Nova, Divine Hymn, Psychic Scream, Fan of Knives, Thunderstorm, Hellfire, Immolation Aura, Howl of Terror, Thunder Clap, Whirlwind, Bladestorm, Challenging Shout, Demoralizing Shout, Intimidating Shout
- Ground-target AoE (epicenter: targeted ground; angle: 360°)
- Death and Decay, Hurricane, Blast Wave, Blizzard, Flamestrike, Freeze, Holy Word: Sanctuary, Earthquake, Healing Rain, Shadowfury, Rain of Fire
- Single target AoE (epicenter: afflicted target; angle: 360°)
- Howling Blast, Pestilence, Efflorescence, Wild Growth, Living Bomb, Circle of Healing, Mind Sear, Prayer of Healing, Fire Nova, Seed of Corruption
- Chain spells (epicenter: afflicted target; angle: N/A)
- Multi-Shot, Avenger's Shield, Chain Lightning, Chain Heal
- Cleave effects (epicenter: target; angle: 70°)
- Heart Strike, Seals of Command, Blade Flurry, Cleave, Sweeping Strikes
Point blank
Some AoE effects are cast or used without having to target someone or something; the caster is the anchor for the spell. The effect/damage radiates outward from the caster up to a given range, affecting all targets, or the first given number of targets the expanding 'ring' impacts. These types of spells are referred to as PBAoE, which stands for Point Blank Area of Effect.
Caster classes that are weak physically tend to have powerful PBAoE spells (if granted by their class). These sorts of spells require them to be right next to multiple hostile targets, so the spells are designed to be worth the danger.Melee- and tank-type classes are usually designed to take damage from multiple targets, and as such their PBAoE-type abilities tend to be very weak.
The perhaps most versatile version in WoW is the mage spell [Arcane Explosion]. A mage can run into the middle of a group of otherwise distracted mobs (perhaps by a tank holding their aggro) and start blasting away (or just start blasting without a tank, while a healer frantically keeps him alive). A few PBAoEs from a higher-level casters can normally take an entire crowd of weak enemies out.
Some examples:
Dmg Guide For Area Of Effect Worksheet
- Death Knight: [Blood Boil]
- Mage: [Arcane Explosion], [Frost Nova]
- Paladin: [Consecration]
- Priest: [Holy Nova]
- Rogue: [Fan of Knives]
- Warlock: [Hellfire], [Immolation Aura] (Metamorphosis)
- Warrior: [Thunder Clap], [Bladestorm] (Arms talent)
PBAoE can also stand for Personal burst area of effect, indicating the effect radius bursts outward from the user.
Ground targeted
With Ground Targeted Area of Effect (GTAoE) spells, the player places a circle on the ground that will be the area of the spell effect. He carefully places this around his targets and clicks to start casting/channeling. All enemies that are in that area – or remain in that area for channeled or damage-over-time GTAoEs – suffer the damage. Some examples: [Blizzard], [Flamestrike], Freeze, [Hurricane], [Rain of Fire], and [Earthquake]. Another exception is the Shaman spell [Fire Nova], in which no area is selected; rather the enemies around any target with the shaman's Flame Shock active on them will be damaged instantly.
Area damage cap
Since patch 2.2.0, most area effect damage effects have an 'area damage cap' which limits the potency of the spell if used against a large number of targets simultaneously. As of patch 5.2.0, the current area damage cap is 20 targets. This means AoE spells will deal the listed damage to each target up to and including 20 targets, reaching their maximum total damage output when striking 20 targets. Against more than 20 targets, the spell will deal the amount of damage it would deal against 20 targets, split evenly among all targets hit. For example, if an AoE hits each target for 10,000 damage, it would deal 10,000 per target against up to 20 targets. Against 25 targets, however, it would deal only 8,000 damage per target, as the spell would cap at 200,000 damage done (20 x 10,000). For more than 20 targets, the damage done will be equal to (DamagePerTarget x 20/NumberOfTargets).
This cap ignores critical strikes. In other words, the damage cap is calculated based on the non-critical damage per target, the spells is capped before critical strikes are taken into account, and critical strikes from the AoE can boost the damage past the AoE cap. Most AoE spells that deal damage from a debuff placed on the target (example: [Shadowflame]), rather than direct damage or a debuff from a ground-effect damage over time AoE, will not have an AoE damage cap.
Heals
Dmg Guide For Area Of Effect Free
[Healing Rain] and [Holy Word: Sanctuary] are AoE healing spell that affects everyone in its area, and their effect per player is reduced when they heals more than 6 players. Other healing spells such as [Circle of Healing], [Holy Nova], [Prayer of Healing], [Healing Stream Totem] and [Tranquility] have a maximum number of targets they will affect.
Patch changes
- Patch 5.2.0 (2013-03-05): The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.