Dnd 3.5 Dmg Leather
From D&D Wiki
Dnd 3.5 Dmg Leather Case
Mar 30, 2012 I've tried reading around, and asking my group, but I'm still confused on how to determine magic weapon costs. For a straight example of what I want, I want to get a Deadly Precision(MIC, +1 bonus) kusari-gama(light exotic reach weapon). I thought it would just be base weapon cost + masterwork cost + enchantment bonus cost(in this case 2,000gp), but some people in my group said. Also known as 'DM Guide 3.5' From the publisher's website: Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters.
This material is published under the OGL |
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Size | Cost | Armor Bonus | Weight | Hit Points | |||||||||||||||||||||||||||||||
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Humanoid | Nonhumanoid | ||||||||||||||||||||||||||||||||||
Fine | 12 gp 5 sp | 25 gp | +1 | 2 lb. | 1 | ||||||||||||||||||||||||||||||
Diminutive | 12 gp 5 sp | 25 gp | +1 | 2 lb. | 1 | ||||||||||||||||||||||||||||||
Tiny | 12 gp 5 sp | 25 gp | +1 | 2 lb. | 3 | ||||||||||||||||||||||||||||||
Small | 25 gp | 50 gp | +3 | 10 lb. | 7 | ||||||||||||||||||||||||||||||
Medium | 25 gp | 50 gp | +3 | 20 lb. | 15 | ||||||||||||||||||||||||||||||
Large | 50 gp | 100 gp | +3 | 40 lb. | 30 | ||||||||||||||||||||||||||||||
Huge | 100 gp | 200 gp | +3 | 100 lb. | 60 | ||||||||||||||||||||||||||||||
Gargantuan | 200 gp | 400 gp | +3 | 160 lb. | 120 | ||||||||||||||||||||||||||||||
Colossal | 400 gp | 800 gp | +3 | 240 lb. | 240 | ||||||||||||||||||||||||||||||
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Enhancements
These are the prices for this item when made with specific materials or enhancements.
Material | Cost1 | Hardness | Hit Points | Special | |
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Leather | 175 gp | 2 | 15 | — | |
Adamantine | 5,025 gp | 20 | 20 | Grants wearer DR 1/— | |
Crystal, Deep | 1,025 gp | 10 | 90 | No rusting | |
Crystal, Mundane | 175 gp | 8 | 75 | No rusting | |
Dragonhide | n/a | n/a | n/a | — | |
Mithral | n/a | n/a | n/a | — | |
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Bonus Value | Additional Cost | Hardness Increase1 | Additional hp1 |
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+1 | +1,000 gp | +2 | +10 |
+2 | +4,000 gp | +4 | +20 |
+3 | +9,000 gp | +6 | +30 |
+4 | +16,000 gp | +8 | +40 |
+5 | +25,000 gp | +10 | +50 |
+6 | +36,000 gp2 | +12 | +60 |
+7 | +49,000 gp2 | +14 | +70 |
+8 | +64,000 gp2 | +16 | +80 |
+9 | +81,000 gp2 | +18 | +90 |
+10 | +100,000 gp2 | +20 | +100 |
+11 or more | + bonus squared × 10,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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Dnd 3.5 Dmg Leather Case
See Also
Dnd 3.5 Dmg Leather Bag
Back to Main Page → 3.5e Open Game Content → System Reference Document → Armor
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
From D&D Wiki
Weapon | Cost | Dmg (S) | Dmg (M) | Dmg (L) | Critical | Range Increment | Weight1 | Type |
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Garrote (cloth or leather) | 1 gp | 1d3 | 1d4 | 1d6 | 19–20/×2 | — | — | Bludgeoning (nonlethal) |
Garrote (wire) | 3 gp | 1d4 | 1d6 | 1d8 | 18–20/×2 | — | — | Slashing (lethal) |
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The garrote is an exotic weapon. However, it is a bonus weapon proficiency of any class that has the sneak attack special ability, including rogue and assassin.
Using a garrote requires two hands. It is ineffective against a character with metal neck protection, such as comes with any form of heavyarmor. It can only be used against a target with a neck, no more than one size category larger than the attacker.
Using a garrote is a form of grapple attack. As such, it provokes an attack of opportunity, unless the attacker has the improved grapple feat. The attack chance ignores armor and shields, but not natural armor. If the target's condition is eligible for a Dexterity bonus to AC (whether or not he actually has one), the attack receives a -10 penalty.
DPS Champion SkillsIt is easy to get confused with all the Champion Skills available. If you are dual wielding then you should know that 2 same enchantments on both weapons DO NOT STACK. For dual wielding slot Weapon Damage Glyph on Primary Weapon and Glyph of Poison/Disease/Flame/Frost/Shock on Secondary. Consider using an Infused Trait on the weapon that uses this Glyph for best results.
If the attack succeeds, the target takes damage (with full Strength modifier, if any), and the attacker receives an immediate opportunity to pin the target, with a +2 bonus to the opposed grapple check. In later rounds, the attacker receives a +4 bonus to further attempts to do damage, but may not perform any of the other actions typically available to a pinning character, other than releasing the hold. The defender receives a -4 penalty to any attempts to escape the hold, and is unable to speak.
A leather garrote does nonlethal damage until the victim is unconscious, at which point the damage converts to lethal damage. A wire garrote always does lethal damage.
A garrote can be used in combination with a sneak attack, or with an assassin's death attack.
When does tristana do dmg go. Three consecutive attacks with a leather garrote, renders the subject unconscious; three consecutive attacks with a wire garrote kills the subject. This effect only works if the subject has an exposed neck and requires to breathe. Undead and other creatures that don't need to breathe aren't affected.
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