Do Level Type Moves Do 50 Dmg In Battles

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Do Level Type Moves Do 50 Dmg In Battles

Do Level Type Moves Do 50 Dmg In Battles Free

Grass-Type Training Event. Earn XP and level up your Sync Pairs quickly with these tips! Moves are powerful moves that can be used by the Pokemon and the trainer upon reaching a specific number of moves in a battle. These moves deal a hefty amount of damage so use them at the right opportunity! While you may think that level 50 is just half of level 100, many slight differences exist between the two. Types of Level 50 Battling Free Level 50 Pokemon below level 50 remain at their current level. In DPP, no Pokemon above level 50 can be used, making moves obtained after level 50 impossible to use.

Do Level Type Moves Do 50 Dmg In Battles Free

Level
Cat.
Aerial AceFlying6020Ignores Accuracy and Evasiveness.
Air CutterFlying609525High critical hit ratio.
Arm ThrustFighting1510020Hits 2-5 times in one turn.
AromatherapyGrass5Cures all status problems in your party.
AssistNormal20User performs a move known by its allies at random.
AstonishGhost3010015May cause flinching.
Blast BurnFire150905User must recharge next turn.
Blaze KickFire859010High critical hit ratio. May burn opponent.
BlockNormal5Opponent cannot flee or switch.
BounceFlying85855Springs up on first turn, attacks on second. May paralyze opponent.
Brick BreakFighting7510015Breaks through Reflect and Light Screen barriers.
Bulk UpFighting20Raises user's Attack and Defense.
Bullet SeedGrass2510030Hits 2-5 times in one turn.
Calm MindPsychic20Raises user's Special Attack and Special Defense.
CamouflageNormal20Changes user's type according to the location.
ChargeElectric20Raises user's Special Defense and next Electric move's power increases.
Cosmic PowerPsychic20Raises user's Defense and Special Defense.
CovetNormal6010025Opponent's item is stolen by the user.
Crush ClawNormal759510May lower opponent's Defense.
DiveWater8010010Dives underwater on first turn, attacks on second turn.
Doom DesireSteel1401005Damage occurs 2 turns later.
Dragon ClawDragon8010015
Dragon DanceDragon20Raises user's Attack and Speed.
EndeavorNormal1005Reduces opponent's HP to same as user's.
EruptionFire1501005Stronger when the user's HP is higher.
ExtrasensoryPsychic8010020May cause flinching.
FacadeNormal7010020Power doubles if user is burned, poisoned, or paralyzed.
Fake OutNormal4010010User attacks first, foe flinches. Only usable on first turn.
Fake TearsDark10020Sharply lowers opponent's Special Defense.
Feather DanceFlying10015Sharply lowers opponent's Attack.
FlatterDark10015Confuses opponent, but raises its Special Attack by two stages.
Focus PunchFighting15010020If the user is hit before attacking, it flinches instead.
Follow MeNormal20In Double Battle, the user takes all the attacks.
Frenzy PlantGrass150905User must recharge next turn.
Grass WhistleGrass5515Puts opponent to sleep.
GrudgeGhost5If the users faints after using this move, the PP for the opponent's last move is depleted.
HailIce10Non-Ice types are damaged for 5 turns.
Heat WaveFire959010May burn opponent.
Helping HandNormal20In Double Battles, boosts the power of the partner's move.
HowlNormal40Raises user's Attack.
Hydro CannonWater150905User must recharge next turn.
Hyper VoiceNormal9010010
Ice BallIce309020Doubles in power each turn for 5 turns.
Icicle SpearIce2510030Hits 2-5 times in one turn.
ImprisonPsychic10Opponent is unable to use moves that the user also knows.
IngrainGrass20User restores HP each turn. User cannot escape/switch.
Iron DefenseSteel15Sharply raises user's Defense.
Knock OffDark6510020Removes opponent's held item for the rest of the battle.
Leaf BladeGrass9010015High critical hit ratio.
Luster PurgePsychic701005May lower opponent's Special Defense.
Magic CoatPsychic15Reflects moves that cause status conditions back to the attacker.
Magical LeafGrass6020Ignores Accuracy and Evasiveness.
MementoDark10010User faints, sharply lowers opponent's Attack and Special Attack.
Metal SoundSteel8540Sharply lowers opponent's Special Defense.
Meteor MashSteel909010May raise user's Attack.
Mist BallPsychic701005May lower opponent's Special Attack.
Mud ShotGround559515Lowers opponent's Speed.
Mud SportGround15Weakens the power of Electric-type moves.
Muddy WaterWater908510May lower opponent's Accuracy.
Nature PowerNormal20Uses a certain move based on the current terrain.
Needle ArmGrass6010015May cause flinching.
Odor SleuthNormal40Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
OverheatFire130905Sharply lowers user's Special Attack.
Poison FangPoison5010015May badly poison opponent.
Poison TailPoison5010025High critical hit ratio. May poison opponent.
Psycho BoostPsychic140905Sharply lowers user's Special Attack.
RecycleNormal10User's used hold item is restored.
RefreshNormal20Cures paralysis, poison, and burns.
RevengeFighting6010010Power increases if user was hit first.
Rock BlastRock259010Hits 2-5 times in one turn.
Rock TombRock609515Lowers opponent's Speed.
Role PlayPsychic15User copies the opponent's Ability.
Sand TombGround358515Traps opponent, damaging them for 4-5 turns.
Secret PowerNormal7010020Effects of the attack vary with the location.
Shadow PunchGhost6020Ignores Accuracy and Evasiveness.
Sheer ColdIce5One-Hit-KO, if it hits.
Shock WaveElectric6020Ignores Accuracy and Evasiveness.
Signal BeamBug7510015May confuse opponent.
Silver WindBug601005May raise all stats of user at once.
Skill SwapPsychic10The user swaps Abilities with the opponent.
Sky UppercutFighting859015Hits the opponent, even during Fly.
Slack OffNormal10User recovers half its max HP.
Smelling SaltsNormal7010010Power doubles if opponent is paralyzed, but cures it.
SnatchDark10Steals the effects of the opponent's next move.
Spit UpNormal10010Power depends on how many times the user performed Stockpile.
StockpileNormal20Stores energy for use with Spit Up and Swallow.
SuperpowerFighting1201005Lowers user's Attack and Defense.
SwallowNormal10The more times the user has performed Stockpile, the more HP is recovered.
Tail GlowBug20Drastically raises user's Special Attack.
TauntDark10020Opponent can only use moves that attack.
Teeter DanceNormal10020Confuses all Pokémon.
TickleNormal10020Lowers opponent's Attack and Defense.
TormentDark10015Opponent cannot use the same move in a row.
TrickPsychic10010Swaps held items with the opponent.
UproarNormal9010010User attacks for 3 turns and prevents sleep.
Volt TackleElectric12010015User receives recoil damage. May paralyze opponent.
Water PulseWater6010020May confuse opponent.
Water SportWater15Weakens the power of Fire-type moves.
Water SpoutWater1501005The higher the user's HP, the higher the damage caused.
Weather BallNormal5010010Move's power and type changes with the weather.
Will-O-WispFire8515Burns opponent.
WishNormal10The user recovers HP in the following turn.
YawnNormal10Puts opponent to sleep in the next turn.

Do Level Type Moves Do 50 Dmg In Battles Of The World

  1. At level 25, a Pokemon's current stats are 2/3 of its base stats and IV. Between levels 10 and 30, CPM is approximately 0.1336. Level 0.5. That relationship means that current attack and defense roughly scale with the square root of level, for example: A level 25 Pokemon deals 25% more damage than at level 16.
  2. How to 'de-level' monsters for low level PCs to fight 5e 5th Edition Basically I want to throw cooler stuff at my pcs like a Lich and a Burette, but obviously if the pcs have new characters they won't stand a.
  3. For the remainder of the turn, all Normal-type moves become Electric-type. Play Rough: Fairy: Physical: 90 90% May lower the target's Attack by one stage. Pluck: Flying: Physical: 60 100% Eats the target's held Berry. Poison Fang: Poison: Physical: 50 100% Has a 50% chance of badly poisoning the target. Poison Jab: Poison: Physical: 80 100%.
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