Does A Dmg Have Special Arrows
Arrows that hit a player or mob cannot be recovered, and they will vanish. Skeleton-fired arrows and arrows fired by a bow with the Infinity enchantment are special entities, and cannot be collected at all. Arrows can bounce off some entities, such as minecarts or shields, or damage immune mobs. Players can damage themselves with their arrows by firing one directly up and standing still. If the arrow gets stuck on the terrain or on an obstacle, it will leave a single fuse charge that will explode after a duration. If the arrow gets stuck on a target that does not yet have the debuff Hit by Explosive Arrow, it will apply that debuff with a single fuse charge, which expires after a duration.
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Dmg file extractor full version.
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Size | Cost1 | Damage | Weight1 | hp1 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | — | * | * | |||||||
Diminutive | * | — | * | * | |||||||
Tiny | * | — | * | * | |||||||
Small | 1 gp | — | 1-1/2 lb. | * | |||||||
Medium | 1 gp | — | 3 lb. | * | |||||||
Large | 2 gp | — | 6 lb. | * | |||||||
Huge | * | — | * | * | |||||||
Gargantuan | * | — | * | * | |||||||
Colossal | * | — | * | * | |||||||
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Description
An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for twenty arrows.
Enhancements
Material | Average | Masterwork1 | Hardness | hp2 | Special |
---|---|---|---|---|---|
Steel and Wood | 1 gp | 121 gp | 5 | * | — |
Adamantine | — | 1201 gp | 5 | * | Bypass hardness less than 20 |
Deep Crystal | — | 521 gp | 10 | * | Psionic |
Mundane Crystal | — | 121 gp | 8 | * | No rusting, not metal |
Darkwood | — | 151 gp | 5 | * | 1/2 weight |
Iron, Cold | 2 gp | 122 gp | 5 | * | Magical enchantments cost an additional 800 gp. |
Mithral | — | 1501 gp | 5 | * | 1/2 weight |
Silver, Alchemical | 41 gp | 161 gp | 5 | * | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +800 gp | +2 | +10 |
+2 | +3,200 gp | +4 | +20 |
+3 | +7,200 gp | +6 | +30 |
+4 | +12,800 gp | +8 | +40 |
+5 | +20,000 gp | +10 | +50 |
+6 | +28,800 gp3 | +12 | +60 |
+7 | +39,200 gp3 | +14 | +70 |
+8 | +51,200 gp3 | +16 | +80 |
+9 | +64,800 gp3 | +18 | +90 |
+10 | +80,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 8,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Does A Dmg Have Special Arrows On Iphone
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Does A Dmg Have Special Arrows Work
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