Does Added Phy Dmg On Rings Effect Ek Poe

Just a quick question, i see some rings have this add lightning/fire/cold damage but just not too sure where they apply to.
For an example, this ring have add 1 - 27 lightning damage.
Where does this apply to? to the main weapon or spell? or any damage from you?
http://www.pathofexile.com/forum/view-thread/1119850
Selling Crit Bow ilvl 68-75 (Mostly White)
Posted by
Exorcist901
on Jul 27, 2014, 8:53:22 PM
'
Just a quick question, i see some rings have this add lightning/fire/cold damage but just not too sure where they apply to.
For an example, this ring have add 1 - 27 lightning damage.
Where does this apply to? to the main weapon or spell? or any damage from you?

they get added to all damage you do with attacks.
they do not get added to any skills which are spells.
age and treachery will triumph over youth and skill
Posted by
vio
on Jul 27, 2014, 8:55:04 PM
it applies to attacks only. Attacks are being made with weapons (or unarmed)
Posted by
on Jul 27, 2014, 8:55:49 PM
thanks, which is no use for me as I am relying on AB..
http://www.pathofexile.com/forum/view-thread/1119850
Selling Crit Bow ilvl 68-75 (Mostly White)
Posted by
Exorcist901
on Jul 27, 2014, 8:56:59 PM
depends, you can use AB both with spell and ranged attack totems
Last edited by Ludvator on Jul 27, 2014, 9:00:58 PM
Posted by
on Jul 27, 2014, 9:00:51 PM
Such bonuses apply to your base attack damage.
You get your base attack damage by adding together final damage of your weapon (seen at the top in blue numbers, and any elemental damages below that), and also flat damage from jewelry like the one you linked or other gear, elemental auras and such.
That base attack damage is then modified by relevant percentage bonuses, affected by multipliers on attack skills and so on.
Support gems that add damage (added cold, lightning and chaos), however, apply to the skill directly instead to your attack, so they also work on spells.
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Posted by
on Jul 27, 2014, 9:02:58 PM
'
thanks, which is no use for me as I am relying on AB..

but XY with YX is better than AB with totems.
this elite speech makes me just angry, most starters don't have a fkn poe dictionary in front of the monitor and i believe you that you're good in this game without showing inside knowledge by abeviations.
age and treachery will triumph over youth and skill
Posted by
vio
on Jul 27, 2014, 9:06:31 PM
'
Such bonuses apply to your base attack damage.
You get your base attack damage by adding together final damage of your weapon (seen at the top in blue numbers, and any elemental damages below that), and also flat damage from jewelry like the one you linked or other gear, elemental auras and such.
That base attack damage is then modified by relevant percentage bonuses, affected by multipliers on attack skills and so on.
Support gems that add damage (added cold, lightning and chaos), however, apply to the skill directly instead to your attack, so they also work on spells.

So they should work with Arc + spell totem right?
-----------------------
'
geradon wrote:
'
thanks, which is no use for me as I am relying on AB..

but XY with YX is better than AB with totems.
this elite speech makes me just angry, most starters don't have a fkn poe dictionary in front of the monitor and i believe you that you're good in this game without showing inside knowledge by abeviations.

I am not that good as if I am good ingame then I wouldnt be here asking questions in the first place..
I used to put down Ancestral Bond but then I only seeing people saying AB and so I start using AB instead of the full name.

http://www.pathofexile.com/forum/view-thread/1119850
Selling Crit Bow ilvl 68-75 (Mostly White)
Last edited by Exorcist901 on Jul 27, 2014, 9:12:57 PM
Posted by
Exorcist901
on Jul 27, 2014, 9:12:25 PM
'
'
Such bonuses apply to your base attack damage.
You get your base attack damage by adding together final damage of your weapon (seen at the top in blue numbers, and any elemental damages below that), and also flat damage from jewelry like the one you linked or other gear, elemental auras and such.
That base attack damage is then modified by relevant percentage bonuses, affected by multipliers on attack skills and so on.
Support gems that add damage (added cold, lightning and chaos), however, apply to the skill directly instead to your attack, so they also work on spells.

So they should work with Arc + spell totem right?

They do, but pay attention on 'damage effectiveness stat' on certain spells, arc gets only half of damage that gems like added lightning provide, and fast spells like incinerate would get only 30% of it. You got damage per level tables for both arc and added damage gems so it's easy to see how much damage you're actually getting and is it worth it.
Есть один путь - наверх!
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Posted by
on Jul 27, 2014, 10:00:28 PM
Posted by
ivkoto77777
on Jul 28, 2014, 2:48:23 AM
Phy

Does Added Phy Dmg On Rings Effect Ek Poe Free

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Does added phy dmg on rings effect ek poe full

Does Added Phy Dmg On Rings Effect Ek Poe Full

Also, Why would you pick 10% elemental damage nodes over 8% physical damage nodes for a lightning arrow build? Because on the wiki it says that the 10% only affects the part of lightning arrow (50%) that is lightning type, thereby making it only adding 5% damage which is lower than the 8% physical damage nodes which affect the entire spell
Posted by
on Jan 25, 2013, 12:49:02 AM
bump..
I'm also wondering how physical damage and projectile damage affect eachother?
Posted by
simfreezie
on Jan 25, 2013, 11:04:17 PM
Posted by
BuzzB
on Jan 27, 2013, 7:42:27 PM
Well, beyond the obvious( projectile is added for projectiles, physical for physical ), there is no difference. If the attack is both a projectile and physical, then they are simply added together. 5% added projectile damage and 6% added physical damage thus becomes +11% damage total.
As for why you'd pick a elemental damage node over a physical one in a elemental damage build, that's because you have to consider the whole picture. You'll be wearing rings and stuff, all of which presumably have +added lightning( for example) damage. The +%elemental damage will apply to that as well, while +%physical won't.
Last edited by Raapys on Jan 27, 2013, 10:33:21 PM
Posted by
Raapys
on Jan 27, 2013, 10:30:40 PM
'
Well, beyond the obvious( projectile is added for projectiles, physical for physical ), there is no difference. If the attack is both a projectile and physical, then they are simply added together. 5% added projectile damage and 6% added physical damage thus becomes +11% damage total.
As for why you'd pick a elemental damage node over a physical one in a elemental damage build, that's because you have to consider the whole picture. You'll be wearing rings and stuff, all of which presumably have +added lightning( for example) damage. The +%elemental damage will apply to that as well, while +%physical won't.

If it is a 10% elemental damage with weapons node (which most are.), then that won't work with anything else either.
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Posted by
iMbaQ
on Feb 2, 2013, 3:36:38 AM
'
'
Well, beyond the obvious( projectile is added for projectiles, physical for physical ), there is no difference. If the attack is both a projectile and physical, then they are simply added together. 5% added projectile damage and 6% added physical damage thus becomes +11% damage total.
As for why you'd pick a elemental damage node over a physical one in a elemental damage build, that's because you have to consider the whole picture. You'll be wearing rings and stuff, all of which presumably have +added lightning( for example) damage. The +%elemental damage will apply to that as well, while +%physical won't.

If it is a 10% elemental damage with weapons node (which most are.), then that won't work with anything else either.

As was said, any added damage through other pieces of gear will get multiplied. You can get much more elemental damage stacked than physical damage. Just look at some higher end elemental weapons; having +200 combined elemental damage is realistic. It is also independent of attack speed, where usually a weapons physical damage is in line with its speed. This means you get more per % increase with elemental damage over physical because there's just way more flat elemental damage available that gets put out much faster.
Posted by
on Feb 2, 2013, 5:37:34 AM
'
If it is a 10% elemental damage with weapons node (which most are.), then that won't work with anything else either.

The wording in this game is a bit confusing sometimes and it's undestandable that some things are not 100% clear for new player (or old ones either).
What this 'x% elemental damage with weapons' means, is that what every elemental damage you make with a weapon get's amplified.
So if you're using weapon that only deals physical damage, but you use an aura or piece of gear that grants you elemental damage it gets amplified with this passive. Even though the weapon itself doesn't deal elemental damage, it will deal elemental damage after you equip gear or use aura that grants that.
The words 'with weapons' is there only to specify that it cannot be used with Spells.
To decide what is best depends on the build.
Obviously if you do godly amount of elemental damage, the elemental buff will be better for you.
However, if most of your elemental damage comes form added conversion, like Added Fire Damage support gem that ADDS % of your physical damage as fire, getting more physical will also grants more fire damage.
So it really depends on your build what is better to use - this is where the fun on theory crafting comes in :)
for exmple:
1000 phys with added fire gem with 20% gives you 1200, 200 being fire.
Getting 10% elemental buff, will amplify the fire part, giving you 1220.
Getting 10% physical buff, will amplify the phsysical, giving you 1100 and then 220 fire, leaving you with 1320.
In this case the physical node would be better, but you need to also count the points it take to get the node. If you need to spent say 5 points to get 20% physical and only 3 to get 30% elemental, it wont necessarily be worth it.
Personally I really love this stuff, but I can understand if some hate it :)
'
random wrote:
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Posted by
VonAntero
on Feb 2, 2013, 6:48:21 AM
I don't think the question was properly answered.. Or did I miss it?
I was wondering the same thing.
Does projectile damage increase multiply the elemental damage part as well?
For example, if my weapon deals 10 physical damage, 10 fire damage. Would 10% increased projectile damage make it deal 22 damage total? Or would it only multiply the physical damage part?
It's important because this would mean that projectile damage is a lot better than straight up elemental damage increase in many cases.
Posted by
on Feb 13, 2013, 9:11:26 AM
'
I don't think the question was properly answered.. Or did I miss it?
I was wondering the same thing.
Does projectile damage increase multiply the elemental damage part as well?
For example, if my weapon deals 10 physical damage, 10 fire damage. Would 10% increased projectile damage make it deal 22 damage total? Or would it only multiply the physical damage part?
It's important because this would mean that projectile damage is a lot better than straight up elemental damage increase in many cases.

It would indeed result in 22 damage. Trouble is, projectile damage nodes are few and far between (right at the start of the ranger, shadow and duelist, and a few lesser nodes in the center). It's not efficient to make a build that picks them all up unless by chance you need other passives that are close by.
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Posted by
artemis42
on Feb 13, 2013, 3:31:09 PM
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