Does Melee Power Stance Affect Spell Dmg

Hello exiles! I have a question regarding how damage works here. Mainly I want to know about spell damage. How it works? I mean, if I have a staff with 10% spell damage increase, which skills damage will it increase? Kinda logically thinking this would increase only castable skills, like fireball etc, but I am not sure about all that, so maybe some1 can clarify this for me. Also about elemental damages. If I have a Str based skill, let's say Ground Slam. I know that it has weapon damage based damage, but also it has some fire damage added, will spell damage increase do anything and will fire damage increase do anything? Also the same with Dex based skills, like Elemental hit. As the skill itself has only elemental damage, I would assume that even spell damage would do something, but I think that it won't help, if it does - tell me. And with that Elemental hit - if I have 20% fire dmg increase and I have added fire dmg increase support gem, will that 20% fire dmg increase add to that base fire dmg of the skill or also that support gem added damage. Also let's say I have a skill which has no fire dmg, but I add a support gem with fire dmg and also I have that 20% fire dmg increase on my wep - will it change anything? I know these are kinda many questions and they all are similar, but yeah, I just want to know how my damage is calculated, cause I just got my 1st Unique, which is a lvl13 staff with fire dmg and spell dmg increases and I was thinking about making a Templar, but I know that I will use Ground slam, maybe Elemental hit too, and Fireball skills + Fire traps. I wanted to know which of those skills will my Fire dmg increase and spell damage increase actually affect.
Please, anyone who knows something about all this stuff, help me understand my damage. :P
With best regards,
TheEnforcer.
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Posted by
on Jun 29, 2012, 12:50:17 AM
That is a big ol' wall o' text you got there.
Let's say you have a wand with innate 10% spell damage, a mod on it that has an additional 30% spell damage, a shield with 15% spell damage, 50% spell damage from skills and 25% increased fire damage.
Spells that deal fire damage will now do (1 + 0.1 + 0.3 + 0.15 + 0.5 + 0.25)x damage. Aka: 230% damage.
Cold/Lightning spells will only deal 205% damage (missing the 25% increased fire).
Last edited by TheRabbit303 on Jun 29, 2012, 12:54:24 AM
Posted by
on Jun 29, 2012, 12:53:36 AM
'
That is a big ol' wall o' text you got there.
Let's say you have a wand with innate 10% spell damage, a mod on it that has an additional 30% spell damage, a shield with 15% spell damage, 50% spell damage from skills and 25% increased fire damage.
Spells that deal fire damage will now do (1 + 0.1 + 0.3 + 0.15 + 0.5 + 0.25)x damage. Aka: 230% damage.
Cold/Lightning spells will only deal 205% damage (missing the 25% increased fire).

Well, that is the part which I kinda understand myself. I mainly want to know what happens with Ground slam and Elemental hit. As Ele hit is dex skill, It shouldn't be affected by spell damage increases, as far as I understand, only elemental ones will add damage for, let's say, that Ele hit or Ground slam.
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Posted by
on Jun 29, 2012, 1:07:53 AM
Skills that deal damage based o n a weapon (Ground Slam, Elemental Hit, ect) are Attacks.
Skills which are not attacks are Spells.
Attacks deal Weapon Damage. Some attacks also deal Secondary Damage, which is not affected by weapon-specific modifiers, but is not spell damage. An example of this is Infernal Blow - the initial hit is weapon damage, and affected by anything that affects weapon/melee/insert-type-of-your weapon-here damage. The explosion is not based on your weapon damage - it's secondary damage. It's not affected by anything specific to weapons, but is affected by generic increases to all damage, or to specific types of damage it's dealing (usually fire, but other damage types can be added)
Some spells deal no damage (auras, curses, etc). Spells which deal damage (usually) deal Spell Damage, which is affected by damage modifiers that increase/reduce spell damage. An exception would be Detonate Dead, which deals secondary damage (see above), and is thus not affected by spell-specific modifiers. This is both for balance, and because thematically the spell doesn't directly do damage, it causes a corpse to explode, and the corpse, rather than the spell directly, deals damage to nearby enemies.
Please let me know if any of this is unclear and I will attempt to refine my explanation to the point you understand.
Posted by
Mark_GGG
on Jun 29, 2012, 1:27:59 AM
Spells: List a critical chance on them.
Attacks: Don't.
Posted by
on Jun 29, 2012, 2:38:58 AM
'
Spells: List a critical chance on them.
Attacks: Don't.
Not entirely true - Secondary damage, being not based on a weapon, needs a critical strike chance from the skill as well, so attacks which deal secondary damage will list a critical strike chance. Infernal Blow does, and I believe Lightning Strike does as well - a holdover from an old version of the skill that dealt secondary damage which took a while to be noticed and removed - it's out in 0.9.11
Posted by
Mark_GGG
on Jun 29, 2012, 2:42:37 AM
'
Skills that deal damage based o n a weapon (Ground Slam, Elemental Hit, ect) are Attacks.
Skills which are not attacks are Spells.
Attacks deal Weapon Damage. Some attacks also deal Secondary Damage, which is not affected by weapon-specific modifiers, but is not spell damage. An example of this is Infernal Blow - the initial hit is weapon damage, and affected by anything that affects weapon/melee/insert-type-of-your weapon-here damage. The explosion is not based on your weapon damage - it's secondary damage. It's not affected by anything specific to weapons, but is affected by generic increases to all damage, or to specific types of damage it's dealing (usually fire, but other damage types can be added)
Some spells deal no damage (auras, curses, etc). Spells which deal damage (usually) deal Spell Damage, which is affected by damage modifiers that increase/reduce spell damage. An exception would be Detonate Dead, which deals secondary damage (see above), and is thus not affected by spell-specific modifiers. This is both for balance, and because thematically the spell doesn't directly do damage, it causes a corpse to explode, and the corpse, rather than the spell directly, deals damage to nearby enemies.
Please let me know if any of this is unclear and I will attempt to refine my explanation to the point you understand.

Thanks for the info. Now it's clear to me. I was kinda thinking the same, but wanted to be sure. And you explained the thing with 2ndary damages, I thought that they are affected by weapon specific modifiers.
Thanks. :)
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Posted by
on Jun 29, 2012, 9:50:47 AM
'
Spells: List a critical chance on them.
Attacks: Don't.

I find it easier to determine whether an ability is a Spell or Attack by checking if it has an 'Attack time' or a 'Casting time' on my action bar.
Posted by
Ryjeon
on Jun 29, 2012, 5:53:15 PM
Completely new to the game (bored/frustrated with Diablo and have heard good things about PoE - enjoying so far), so I have a basic question. Is spell damage, cast time, and/or cast speed at all based on physical damage and/or weapon swing speed?
Posted by
leroyyrogers
on Jul 9, 2012, 4:40:53 AM
no, spells such as fireball, sparks, ect. Do not benefit from a weapons dps or attack speed at all. However magic weapons and above can spawn with mods that can still effect spells. Such as spell damage, elemental damage (the % ones, not the dmg range ones) crit chance, ect. These mods can spawn on weapons (not just wands, the typical spell user weapon).
Posted by
on Jul 9, 2012, 5:00:23 AM

Does Melee Power Stance Affect Spell Dmg In Mac

Permanently enchant a Melee Weapon to add up to 30 damage to spells. This is an Enchanting Ability. Added in Classic World of Warcraft. Always up to date.

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Does Melee Power Stance Affect Spell Dmg In Windows 7

Does my weapon damage even matter for my spell damage? let's say I'm using the spell Freezing Pulse..How do I get the damage of that to increase other than to level up the skill gem or use support gems. Is the only way to increase the damage by putting points into 'increased spell damage' in the passive tree and finding that stat on items? It doesn't even seem like the weapon damage on the weapons I find does anything for my spell damage.
Also I see there is a stat in the passive tree called 'increased cold damage'..Does that increase the damage of a spell that does cold damage? Or does it only increase the cold damage you may cause from using normal physical attacks.
I'm just a bit confused on how I get my damage up. My friends are playing melee classes and are doing so much more damage than me because their damage increases with the physical damage you get from weapon damage..How do I get MY damage up?
Posted by
Graybes
on Jan 28, 2013, 4:07:50 AM
'
Does my weapon damage even matter for my spell damage? let's say I'm using the spell Freezing Pulse..How do I get the damage of that to increase other than to level up the skill gem or use support gems. Is the only way to increase the damage by putting points into 'increased spell damage' in the passive tree and finding that stat on items? It doesn't even seem like the weapon damage on the weapons I find does anything for my spell damage.
Also I see there is a stat in the passive tree called 'increased cold damage'..Does that increase the damage of a spell that does cold damage? Or does it only increase the cold damage you may cause from using normal physical attacks.
I'm just a bit confused on how I get my damage up. My friends are playing melee classes and are doing so much more damage than me because their damage increases with the physical damage you get from weapon damage..How do I get MY damage up?

Spells are skills that gain levels, just like you do. So, a spell gem equipped will naturally get more powerful over time. Also, you can get gear and passive skill nodes that will increase your spell and elemental damage.
Posted by
on Jan 28, 2013, 4:09:50 AM
the weapopn damage on your wand or whatever has no effect on spell damage. Its for physical attacks with that weapon only.
If you want to increase your spell damage like freezing pulse, then you need to find items with +% spell damage, or invest in passives that give +% spell damage.
Passives that give a bonus to cold damage would affect any spell or attack that delivered cold damage. Also remember that you can boost certain spells like freezing pulse with +% projectile passives also, since freezing pulse is a projectile also.
Posted by
Nekrogoblin77
on Jan 28, 2013, 4:12:22 AM
So what you are saying is the damage on the weapons I use doesn't even matter for my spell damage?
Now lets focus on a spell like Freezing Pulse which the gem says its a 'Cold, Projectile, Spell'
There are passives in the passive skill tree that say 'increased cold damage' and 'increased projectile damage'..Will these passives increase the damage of Freezing Pulse?
Posted by
Graybes
on Jan 28, 2013, 4:13:45 AM
Ah looks like my questions were answered by the second poster as I was typing them. Thank you so much for the helpful info!
Also I'm assuming 'increased elemental damage' would help too!
Last edited by Graybes on Jan 28, 2013, 4:15:23 AM
Posted by
Graybes
on Jan 28, 2013, 4:14:31 AM
Well, you could either:
- Get a wand with spell damage (I owned one with + 48% spell damage, too bad I sold it)
- Get spirit shields, not only do they provide ES some of them (if lucky) provide a decent amount of spell damage)
- Upgrade your skill gems
- Grab elemental nodes, nodes that is similar to your skill gem.
Posted by
on Jan 28, 2013, 4:20:03 AM
'
Also I'm assuming 'increased elemental damage' would help too!

Yes. Increased elemental damage, increased spell damage, increased cold damage all add together to boost your cold spells.
Apart from certain uniques (generally designed for niche builds), the best weapons to use for spellcasters are wands, sceptres and daggers. They all have an innate bonus of some kind that will affect your spells (or at least most spells), and they are likely to roll useful mods on top of that.
Posted by
Incompetent
on Jan 28, 2013, 4:23:28 AM
Increased Elemental stats usually are labelled for specific purposes.
So if a node says increased cold damage, it'll increase ALL cold damage unless it says so.
Such as Increased cold damage with weapons. Or increased cold damage with spells. Etc.
'Minions of your minions are your minion's minions, not your minions.' - Mark
Posted by
on Jan 28, 2013, 4:23:58 AM
I really appreciate all the help. Might have to rethink what class I play after I search for where all the cold damage passives are
Posted by
Graybes
on Jan 28, 2013, 4:25:35 AM
So, does my freezing pulse damage increase if i pump a node that says 'increased cold/elemental damage with weapons' ?
from what i read, it only adds to the damage that's on the weapon and not freezing pulse or spells.
Posted by
katsukurry
on Nov 15, 2013, 5:15:21 PM
Does Melee Power Stance Affect Spell DmgDoes Melee Power Stance Affect Spell Dmg
  • Apr 01, 2014  Why would melee weapons affect spell dmg?? Its retarded If you have problems suspending your belief enough, you can actually make a spell sword build on a Wizard in this game and justify increasing your spell damage with melee weapons.
  • Attack power (AP) increases your base DPS by 1 for every 14 attack power. For example, an AP of 28 will give you 2 DPS. To convert DPS into average damage per swing: (Weapon DPS + AP/14). Weapon Speed. If dual wielding, an off-hand weapon will also receive DPS from AP with the normal damage.
  • If a target is stunned this turn and you have 10AP, you can attack twice for two guaranteed hits and have 2AP left over, or you can power attack twice for two guaranteed +25% damage hits and have 0AP left over. I know that ranged power stance does not increase skill damage, so I doubt that melee power stance does.
  • Nov 30, 2019  Is judgement of command reliant on melee crit or spell crit? And what about +hit? Judgement of Righteousness i think would be spell crit, since it does 150% extra damage when it crits, just like spells normally do? And what about Hammer of Wrath? It also does 200% damage like JoC, so it is affected by spell crit/hit or melee?

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