Does The Bonus Dmg From Blessings Critical Hit

Bonus
There's no hard cap on weapon critical. But it's beneficial to have at least 60% especially for group content where there are various buffs that buff your critical damage.
By default you have 10% weapon critical
Perfect Strike passive from the Apprentice CP constellation adds 12%
Major Savagery (slotting Hunter, Flames or Oblivion, casting Green Lotus or Biting Jabs or drinking a weapon power potion) gives you 2191=10% weapon critical
Minor Savagery (have a NB in that hits a critical activates Hemorrhage passive) gives you 657=3% weapon critical
Dexterity medium armor passive gives you 328=1.5% weapon critical per piece (7.5% with 5p, 10.5% with 7p)
Precise 1H and 2H weapons give 3.5% and 7% spell and weapon critical respectively
1-4p set piece Weapon Critical bonuses are by default 833=3.8%
5p Leviathan set piece bonus is 1924=8.8%
Khajiit racial passive Carnage gives another 8%
By default your critical damage is 50% skill tool tip damage, so when you score a critical hit you will do 50% more damage
Putting points in Precise Strikes gives you up to 25% to your critical damage (realistically you will put about 56 for a 20% bonus)
Minor Force gives you 10% bonus to your critical damage - gained by Having Rearming Trap active, being linked to someone by Stalwart Guard or activating a synergy from someone using Twilight Remedy Set)
Major Force gives you 30% bonus to your critical damage - only gained from Aggressive Warhorn skill for 9.5s, almost impossible to get full up time on this even in a well coordinated group with 4 warhorns.
Templar Piercing Spear passive gives you 10% critical while you have an Aedric Spear skill slotted
Shadow mundus gives you 9% (13.7% with 7p divines) to your critical hit but it's not efficient to use it following the HotR changes - it used to give 11%.
So theoretically your critical multiplier can be as high as 1+50%*(1+25%+10%+10%+15%)=1.8 for a Templar and 1.75 for other classes. Realistically that needs to be toned down a bit. A realistic value with 56 CP in Precise Strikes 80% minor force and 60% major force up times is 1+50%*(1+20%+10%+10%*80%+15%*60%) = 1.74 for Templar and 1.69 for other classes which is achievable in a group. That means you will do 1.69x tool tip damage when you score a critical strike. Even when playing solo and not using trap your critical multiplier is still 1.6 from Precise Strikes CP alone or 1.65 for Templar. So your damage will scale quite strongly with your critical.

Does The Bonus Dmg From Blessings Critical Hit Free

The Nexus Wars‎ > ‎

PC Renfield

Description: Sanjay's Character for Nexus Wars

Height:182cm

Gender:
Male
Build:Lanky

Weight:
54kg
Ethnicity: Caucasian

Age:
25
Hair:Raven Black

Eyes:
Slate Grey
Description:
Faction Member of Oblivion

Stats:

Classes:
Mortal, Sorcerer lvl 16.

Base
Modifiers
Final
Current
Morality:
-40
_
_
_
Level:
13
_
_
_
Max HP:
57
+0
54
52
Max MP:
35
+0
34
35
Max AP:
57
_
_
52
Total CP
130
_
_
_
Current CP:
3
_
_
_
Attack
10%
+0%
10%
10%
Damage
0
+0
0
0
Defense
6%
+5%
11% (H2H + M)
11% (H2H + M)
Carrying Capacity
50
+0
50
35
Notes:

Survivor bonus





Skills and Spells:

Hide, 10 CP, increases ability to hide by 20%
-Expert Hide, 30 CP: +10% hide, damage bonus for next attack increased from +8 to +10; +5% critical hit chance bonus for next attack.
Ranged Combat, 10 CP (+25% to-hit w/ RA's)
-Small Arms, 20 CP (+20% to-hit w/ pistols + SMGs)
Sense Magic, 10 CP (Determine if items/locations are magical, determine MP score, determine destination of portals)
Dodge, 10 CP (+5% def vs HtH/Melee)
Search, 10 CP (+20% to Item searches)
Planar Protection, 10CP, (User does not suffer damage for simply being in Stygia or Paradise)
Cast Spell, 0CP, May cast spells from scrolls, may cast spells from memory
Spell Combat. 20CP, (Increase chance to hit with ranged and area of effect spells by 20%)
Ice Dart, 4CP, (Ranged, auto-hit, 4 Cold dmg, cost 3 MP)
Tiger Claw, 10 CP, Increases your chance to hit with Hand to Hand by 20%. The effects of Tiger Claw will only last for 20 AP before wearing off.
Dragonfire, 22 CP, (Area, 10% Base success, 20 Target/200 Total Fire dmg, cost 20 MP
Sorcerer's Might, 20 CP, (6HP for 5 MP)

Weapons:

Weapon
Weight
Quality
Ammo
Damage
Damage Type
Notes
Fist
N/A
N/A
N/A
2
Bludgeon

Kick
N/A
N/A
N/A
3
Bludgeon

SMG
5
Pristine
7/12, +1 clip
8 (+1)
Ballistic
5% base hit, +5% attack, +1 dmg
Death Pistol
3
Pristine
6/6, 1xtra
10
Death
+5% hit chance

Female Mannequin 'Stacy' 15 cc

Armor:

Armor
Weight
Quality
Slashing
Piercing
Bludgeon
Ballistic
Fire
Cold
Electrical
Acid
Holy
Unholy
Death
Magical
Nexal
Notes
Chainmail
9
Pristine
3 (+2)
2 (+2)
2 (+2)











Body armor
15
Worn
2 (-1)
4 (-1)
0
2 (-1)
0
0
0
0
0
0
0
0
0
-1 to listed
Bath Robe (nice n' Fluffehz)
















Jeans
















Ring of Greater Prot, +4 to all soaks

Items:

Item
Quantity
Weight
Notes
Painkillers

1
dose
Potions of Combat
3
3

Cream Corn







Lime



Golden Pocket Watch



Whiskey



Scroll of Ice Dart
P of S
Soul Ice
P of Invulnerability
P of Healing
First Aid Kit
P of M restore
P of invisibility
Scroll of Eyes of Doom
2
1
2
1
2
1
2
1
12

single use
poisons
rope
18


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Refer to the Critical hit Chance article for more details. Maximum Critical Hit Damage edit edit source In D3v2 and Reaper of Souls, Critical Hit Damage can be raised through Items, Paragon Points, and a few passive skill bonuses. Though higher level emeralds exist in RoS, the total CD values are smaller than they were in D3v, since weapons can no longer roll up to 100% (or 200% on two-handed weapons).

Convert iso yosemite to dmg windows. DetailsRating: 4.7/5Price: FreeMagicISO is an established app for the management and mounting of files and can also be used as a DNG to ISO converter.

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