Doing Little Dmg Against Nameless King
In PVE, the issues with split damage aren't really a big deal, you'll do a little bit less damage but you'll still do plenty. Lightning damage is good against a lot of bosses and mobs, so if you don't intend on doing a lot of PvP a lightning infusion on a LKS will serve you reasonably well as a side arm.
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- Mar 23, 2016 Dark Souls 3 Official OST Composer: Motoi Sakuraba ℗ Dark Souls™ Ⅲ & ©BANDAI NAMCO Entertainment Inc. / ©2011-2016 FromSoftware, Inc.
- Apr 24, 2016 Maybe, but I was just going for focused builds, I don't really do hybrids unless I'm SL 387.Kappa You should be able to do 40 dex 60 int or some other combination at 120, but the benefit over pure builds seems fairly minor at a hefty cost. Maybe if I didn't dislike buffs, I'd find it better. It's still perfectly viable, though.
- Gael arrives to remind us that the most overpowered thing in a FromSoftware game is old-man strength. I just beat pops solo at SL 106 on my second-playthrough (I ignored the DLCs on the first). He was the only real wall I faced. Nameless King didn't give me as much trouble, and Midir was kind of relaxing for a boss fight.
- May 03, 2016 SL1 Nameless King No Rolling, Blocking or Parrying TolomeoR. An Easy Way to Beat The Nameless King in Dark Souls 3. SL1 NG+7 Abyss Watchers No Rolling, Blocking or Parrying.
Do you want to be able to take on full blasts of Crystal Soul Spear, and Soul Stream without a flinch?! Do you want to invade one against three Ultra Greatsword wielding scrubs, having them hammer away, without breaking guard?! Do you want to be able to take on the full aggro of Bosses, defending the weak and innocent souls, without losing a point of HP or Stamina?!!!
Then let's talk Tank.
Why Tank?
Most builds in Dark Souls 3 revolve around quick rolling and high Damage-Per-Second. The focus relies heavily on timing. Unlike its predecessors, in DS 3.
- Poise heavily linked to attack animations.
- Armor is weakened and un-upgradable.
- Bosses/enemies are quicker, and far more aggresive.
- Enemies are (generally) a lot less predictable.
Alternative builds are much more difficult to manage, early on, leaving many to return to the 'tried and true'. But a Tank build is still incredibly viable, and in the long run will make Dark Souls 3 a walk in the part.
Reasons to Tank:
- Less dodging or worring about iframes.
- Less focus on timing.
- Invincible while shield is up and buffed (60-84 seconds at a time).
- Can withstand more damage.
- Can recoup better from mistakes.
- Excellent for assisting in Boss Battles.
- Excellent for backstabs.
- In PvP, players will often exhaust themselves trying to break your guard. Easy punishment.
Weaknesses of Tank:
- PvP duels can take much longer.
- Bleed builds can break through your Tank defense.
- Certain weapons, including those with shield piercing or area of effect, can still get through.
- You must be wise in when to let down your guard.
Attribute Guide
Strength: 50. Not a point more. Not a point less. The most important aspect of Strength, in allowing you to carry the Tankiest shield.
Intelligence: 10. Not a point more. Not a point less. This will allow you to use 'Magic Shield'.
Vitality: At least 40 , probably more. Vitality adds both to your physical defense, as well as your equipment load. Your Tanky shield is heavy, your strength weapon will mostly likely be heavy too. Any equipment load left over will be taken up by your Tankiest armor
Vigor: 27-36. A little underpowered, but still important. Remember that your estus flask at max will only heal for 600HP. A large health pool is mainly required to give you a few extra hits before chugging. In total, a chugging Tank can endure 7000 damage at Vigor 27, but only 7157 at Vigor 36. Beyond Vigor 36, the returnes drastically diminish. But with a range of between 27 and 36, you should be able to take a number of direct heavy hits without dying.
Attunement: 10-18. You want at least one slot for your shield. The extra will allow you to cast for a couple extra buffs. Deep Protection and Sacred Oath will give you an extra 15% damage, and extra 15% damage reduction, additional stamina, and additional resistance. Well worth the investment, in certain situations.
Faith: 0-30. Depends on which spells you hope to use, and what levels you have to spare. Often beneficial over extra vitality/vigor.
Endurance: 20+/-. This determines for a Tank how many swings you'll get in, once your opponent has exhausted their stamina. Ideally, adjust according to the stamina requirements of your favorite weapon. 20 will get you in three swings of the heavier weapons.
Dexterity: 0-25. Around 10 is the basic requirement for most Tank weapons. A higher dexterity can be useful, in allowing you to use less Tanky weapons in exchange for Tankier armor.
Luck: 0. 'Where we're going, we don't need luck.' The only instances where this stat miiight be useful for TANK is with Anri's Straight Sword, or the spiked mace. But there are plenty of better alternatives.
Shields
Moaning Shield: Your primary shield, forever and ever. You can get access to it very early on, by murdering Morne. What makes this shield awesome? At +5 reinforcement, it has a stabability of the magic number 82. What's so magical about the number 82? It allows you to bring it up to 100, with a cast of magic shield. Magic shield lasts 60 seconds, increasing to 84 seconds with the Lingering Dragoncrest Ring +2. During that time, any and all attacks will be blocked without your stamina being drained so much as a tick. It's also got AMAZING resistance to all elemental damage. I have taken a full blast of Soul Stream, with less than 5% of my health lost. The nameless king's attacks are a breeze as well.
The second reason why this shield is so AWESOME, is for the help it can be in jolly Co-operation. Its special grants the same effect as the skull ring, bring boss aggro away from the puny non-tanks onto you. You can hide behind your MOANING SHIELD, while your 'special' friends slowly chip away at the bosses health.
Alternative Shields, worth mentioning:
Black Knight Shield: Farm this, as soon as you reach the Crucifixion Woods. It requires only Strength 18, and is hands down the best regular shield in the game. VERY high stabability for its requirements. Excellent resistance against fire, outclassed only by the Black Iron Greatshield. Stabability will reach 100% with Great Magic Shield, but for only 30-42 seconds, and requiring 18 intelligence.
Greatshield of GLORY: Useable at Strength 40, and with exceptional stabability (100% at +2 with magic shield). Sub-par elemental reduction. Also, it greatly reduces stamina regen. Use only is below 50 STR.
Black Iron Greatshield: Infuse with a fire gem, fully upgraded, will provide 99% fire damage reduction, while lowering the physical damage reduction to 95%. Useful, in certain circumstances.
Dragonslayer Greatshield: 100% physical reduction, 95% lightning reduction. This will make the Dragonslayer Armour and Nameless king a cakewalk. Other than that, its uses are limited.
Cathedral Knight Greatshield: Infused with deep, you have 99% dark reduction and 95% physical damage. Very situational.
Lothric Knight Greatshield: Great against magic, but infusion does NOT bring it up to 99%.
Havel's Greatshield: Best resistances. VERY situational weapon art. Very heavy. Less stabability than the MOANING SHIELD +5. Not recommended.
Equipment Recommendations
Weapons
Weapon choice all depends on your stats and preference.
At 50 STR and 10 DEX
- Yohrm's Great Machete +5 will give you the highest AR at 633.
- Lorian's Greatsword, and the Dragonslayer Greataxe are excellent for non-physical damage.
- A Heavy Broadsword +10 will bring you over 400AR. This will allow you swing quick and light, in addition to allowing for resin buffs.
Remember, you will be able to buff your weapons only through the pine bundles, and not through spells (lest your shield become un-TANKED).
Rings
- Havel's Ring, for maximum equipment load.
- Lingering Dragoncrest Ring for longer shield invincibility and longer self-buffs.
- Ring of Steel Protection, for MOAR TANK.
- The last ring in purely situational, but for the most part I go with the Chloranthy Ring.
Spells
- Magic Shield: The only MUST. It will be able to make your MOANING SHIELD unstoppable for 60-84 seconds.
- Deep Protection: +5% bonus to AR.
- Sacred Oath: +10% bonus to AR and Damage Reduction. Stacks with Deep Protection.
- Tears of Denial: Overwrites the two spells above. Still useful if your faith is before 15.
- Gradual HP restoration spells are not recommended, as the lingering dragoncrest ring will slow down the HP per second gain (the amount gained in total will remain the same.
Lastly, for a catalyst, always use the Crystal Chime. For self buffs, and shield buffs, it doesn't matter one wit that you're missing the required stats. The chime works with both the magic shield spell, and any faith-buffs you choose.
Thnx, Dande313!
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- All Dark Souls 3 Guides!
What you’ve been waiting for: the hardest boss.
Well, it’s time to ring that bell. When the cutscene ends, drop off the ledge near the bell into the fog to begin the boss fight.
For most players, this boss is the toughest in the game. Let’s start with some generalities.
The battle is in two parts, each with its own full health bar. In the first part, Nameless King is mounted on a feathered drake called King of the Storm. You must kill the dragon to advance the battle. In the second part, you’ll face the Nameless King alone and on the ground.
Here’s what you can expect. The drake has a powerful fire breath and the Nameless King attacks with lightning, so bumping your resistance to these is really important, as you will almost certainly take more than one hit from both. The Flame Stoneplate and Thunder Stoneplate rings are a great help, and you might want some bug pellets of the appropriate type on your tool belt.
With our stealth build, we had greater success surviving hits with lightweight magic user armour like Karla’s Set than with heavier armour and the subsequent mobility hit. If you do have the build to stay agile in something like the Catarina set, which combines good fire and lightning with heavy physical resistance, by all means use it!
You do not want to have the camera locked on during the first phase. How to make knives do 0 dmg csgo 2. Unless you’re able to dodge well enough to survive a very long fight, you’ll want to be hitting the drake’s head instead of its body and legs – and if you are attacking with melee, that puts you in range of the Nameless King’s spear. Moving the camera manually will allow you to dodge his blows. Be aware that he can do a combo of up to three hits while mounted. If you must lock on, lock to the Nameless King and watch him – not the dragon.
Subscribe to the VG247 newsletterGet all the best bits of VG247 delivered to your inbox every Friday!The drake itself will fight, too. It tries to bite you, which is not so tough, but watch out for when it suddenly moves behind you. It has a fire breath attack which is a fantastic opportunity to really let loose with attacks; as long as you’re behind the head you can get a ton of free hits while safe from the flames. Even spell casters are relatively safe cuddled right up to the dragon’s neck as long as they’re keeping an eye on the Nameless King.
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Doing Little Dmg Against Nameless King Youtube
When the drake takes flight things get more unpleasant. The most common move is a fire breath attack, which is very, very hard to roll out of the way of, as it’s very wide. The drake usually does it twice in a row along the same trajectory so heal between blasts and keep on rolling to escape the second hit.
Doing Little Dmg Against Nameless King Vs
If the drake begins to circle while in flight, the Nameless King will start throwing lightning bolts at you. These are a pain to dodge, and you’ll need to roll later than you might be expecting. This gets easier with practice.
Some players find this first phase easier than the second, but we personally consider it the harder of the two; in any case, you need to ration your Estus for the battle with the Nameless King himself.
Feel free to lock onto the Nameless King when he’s on his own. If you’ve smashed through Lorian Elder Prince, Dancer of the Boreal Valley and maybe even Soul of Cinder you may be pretty comfortable with melee bosses by now, but the Nameless King is a nightmare all of his own. He is fast, and he hits harder than anything else. His movements are much harder to predict than you may be used to, and you’ll probably need several practice runs to get the hang of dodging him.
As well as his swordsmanship, the Nameless King will continue to use lightning attacks. If you see him stand up very straight and lift his sword, you’ll need to dodge a targeted strike; again, this is tricky and takes practice, as there’s a short delay from the end of the animation to the actual strike.
The boss will also hurl regular lightning spears. At close range these are easy to dodge by rolling into him, but at medium to long range it can be much harder as they travel very quickly – but again, there’s an awkward little pause between the telegraph and the actual attack. Sorry, but practice is what it takes again.
The boss has two wind blast attacks, a narrow and a wide one, which he will unleash at medium to long range. The narrow one is easily dodged with a quick sideways roll, but you need to roll forwards into the wide one just as it hits you.
You want to play a very conservative dodge-attack-escape game to whittle down the Nameless King’s health. If you are a strong melee character you can actually stagger the Nameless King with combos, follow up do a visceral, and get in several hits as he recovers from the critical, but everyone else is better off just hitting once and being very, very patient.
This is one time when ranged and magic users may have a slight advantage, as long as they stay mobile and nail the timing of dodges. The arena is big enough that you can keep well away from the boss, and if you’re able to dodge his ranged attacks and stay locked on, both spells and arrows will gradually tear him down. The boss often pads towards you quite slowly and you can get multiple hits in.
It all sounds quite simple, but it’s really, really not. Best of luck.
Cheeseburger Assassin strategy
This is the toughest fight in the game and if you are not a twitch player it can be heartbreaking to come this far and hit a wall. We recommend doing this after the final boss, so that you can use all your remaining Embers if necessary; they are a limited resource after all.
Doing Little Dmg Against Nameless King Fight
Do a few practice runs without an Ember (you will die a lot due to reduced health but it’s worth it to learn the dodge timing), and then munch down an Ember. Look for summon signs around the bell lever as opposed to the bonfire, and summon the two weirdest looking allies you can find: unusual swords, fabulous armour, whatever. You want experienced end game players here, not first time visitors looking for a free preview of the boss.
In the battle, your job is to 01) stay alive and 02) give the summons breathing room while they do all the actual work. When the fight starts the boss will charge you, and you should run the heck away, dodging whatever it throws at you. Use your shield to reduce incoming damage if necessary, and heal up whenever you take a serious hit.
As soon as the boss turns to someone else, grab your bow (in preference to spells, so you can keep all your Estus for health) and hit the boss until it turns its attention to you again. Don’t worry about how much damage you’re doing: just get it to aggro on you, then immediately flee until it forgets you again. Do not try to get another shot in or whatever: it is a drop in the ocean and nobody needs that. What they need is for you not to die, and not to let the boss kill them. Run, roll, guard, live – and constantly lure its attention.
If you can keep this up, the summons will hack both phases of the boss to pieces for you, and they’ll have plenty of time to heal up when they need it. They’ll also have more chances to punish the boss when it leaves openings, as they won’t forever be rolling away to dodge attacks.
Don’t worry about the “unable to summon phantom” message; just keep trying until you get two pals, and make for the boss gate as soon as you can to avoid invasions. If you cannot get online for some reason an alternate strategy is throwing your disc out the window and crying in the bathtub.
Well done
When you are finally victorious (ah ha ha), you’ll receive the Soul of the Nameless King and can light the Nameless King bonfire. There’s a Titanite Slab in the arena just ahead, and right down the end on the left, the Dragonslayer set (Ornstein’s armour).
Head on back to Firelink and you’ll find you can purchase the Nameless King’s armour – the Golden Crown, Golden Bracelet, Dragonscale Armour and Dragonscale Waistcloth.
Doing Little Dmg Against Nameless King Set
That’s absolutely it; you’ve smashed this area to pieces. The only thing left for you to do is to take the fight to the Soul of Cinder (if you haven’t already).