Eso While In Werewolf Form Weapon Dmg Is Increased Armor
- Eso While In Werewolf Form Weapon Dmg Is Increased Armor 2
- Eso While In Werewolf Form Weapon Dmg Is Increased Armor Game
Last updated on October 22nd, 2018
Aug 27, 2014 Wolf-Themed Mods? (Armor, Weapons, Etc) - posted in Skyrim Mod Talk: There are a ton of great mods for enhancing the werewolf experience, but few of them carry over to adding anything significant to the HUMAN side of the equation. After all, even the most hardcore werewolf players will probably spend most of their time in human form!
Welcome to the second installment of a weekly segment where we dive into one Elder Scrolls Online’s many Sets, and explore what sort of Builds you can make. Not only will we show you how to get the most from these Sets, but we’ll explain where to get them, what requirements there are to obtain them (if any), and everything else you could possibly want to know about them. This week’s Set is almost never used, and perhaps vendored or deconstructed on acquisition: Armor of Truth.
An Introduction To This Set
This Set was added to the game with Patch 1.3.3 in August of 2014, which was one of the most important Updates to Elder Scrolls Online, as it introduced 2 and 4 piece bonuses on MOST item Sets. Originally the 5 piece bonus increased your damage against Stunned and Off Balance targets by 12%, but was changed with the One Tamriel Update in the fall of 2016. It used to be obtained from vendors in Cyrodiil, but now is acquired by running the 4-man Dungeon Darkshade Caverns I or Dark Shade Caverns II.
This is what the set looked like back at VR 12, before Veteran Ranks were removed and the Stats were radically increased.
Since this is a Dungeon Set, you can get Weapons, Shields, Armor and Jewelry, but the Armor will always come in Heavy. The Traits on this Armor are random, so you may have to farm several times in order to get the ones that you need. Jewelry for this Set comes with the Healthy Trait, but there are unique Rings that come with the Robust Trait (Stamina), which would be quite useful for Builds using Armor of Truth.
This Set caps out at 450 Weapon Damage added at Champion Rank 160 at Legendary quality making for a total of a whopping 579 Weapon Damage on it. Adding Major Brutality will increase this further by another 20%, the Werewolf passive Savage Strength will increase it by another 18% and finally Hircine’s Rage will increase it by another 10%. So if I did my calculation’s correctly, it is possible to gain 857 Weapon Damage from this Set alone while in Werewolf Form. That’s a lot, especially for a Heavy Armor Set.
What is Off Balance
Off Balance is a negative Status Effect that allows the target (whether it be enemy or player) to be Knocked Down by a Heavy Attack (even partially charged), and is recognizable by the white spinning circle above the affected target’s head. Additionally, Off Balance enemies also take 70% more damage from Heavy Attacks. Have you ever wondered why Nightblades hit you for so much Heavy Attack damage? It’s because their Surprise Attack sets you Off Balance when used from Stealth so their follow up Heavy Attack hits like a truck. Sharing is caring…
Off Balance looks like a white swirling ring about the target’s head. In the picture the target is also Stunned, but Off Balance isn’t dependent upon Stunning.
Things That Apply the Off Balance Status Effect
Blocking – Blocking a Heavy Attack will set your target Off Balance
Interrupting – Interrupting the casting or channeling of an ability will put a target Off Balance.
Tactician – This passive in The Atronach Champion Tree makes it so when you Roll Dodge an attack you set the target Off Balance. Interestingly this Champion Star will also cause Major Evasion to proc Off Balance as well (if it procs a Dodge). So Skills that provide this, can be useful here.
Eso While In Werewolf Form Weapon Dmg Is Increased Armor 2
Roar – Probably the best overall ability for reliably putting a target Off Balance.
Veiled Strike – Very reliable, but you must be in Stealth to put your target Off Balance.
Lava Whip – Very reliable, but requires an Immobilize or Stun of the target before you can put them Off Balance.
Eso While In Werewolf Form Weapon Dmg Is Increased Armor Game
Toppling Charge – Not extremely reliable because the target must be casting, but nonetheless a way that you can put a target Off Balance.
Wall of Storms – Again not extremely reliable as there is some RNG involved, but again it is possible.
Venom Arrow – Works nearly identical to the away Toppling Charge works.
Crushing Shock – Works nearly identical to Toppling Charge and Venom Arrow.
Shattering Rocks – Not extremely reliable, but can work well in larger fights.
Deep Breath – Works nearly identical to Toppling Charge, Venom Arrow and Crushing Shock.
This is a must have Skill for anyone using this Set.
What You Need To Know About This Set
How this Set works is that whenever you set a target Off Balance you will gain the buff “Armor of Truth” for 10 seconds, increasing your Weapon Damage by the amount listed. It doesn’t matter how you set a target Off Balance, it will proc Armor of Truth. There used to be bugs with certain abilities applying Off Balance, but not granting Armor of Truth (as well as the Champion Star Tactician), but they have since been patched an are now working as intended.
So why Armor of Truth with Werewolf? Well it should be quite obvious by now; the Werewolf Skill: Roar. This ability will Fear and set Off Balance 3 targets with the push of a button, making it one of the most consistent ways to proc Armor of Truth in Elder Scrolls Online. In larger fights you can literally keep this buff up 100% of the time (it has no cooldown and can be refreshed), while making multiple targets vulnerable to Knockdown and Heavy Attacks. This also synergizes really well with Werewolves because they regain 100% more Stamina from Heavy Attacks, and thus will be using them quite often.
In theory you could make a Build that is all about Roll Dodging if you have Tactician and proc Armor of Truth regularly. Matching it with something like Senche’s Bite would give you about 900 Weapon Damage whenever you Roll Dodge an attack, but it’s only really useful for a troll-ish type PvPBuild. You could make a Build revolving around Surprise Strike, but then you wouldn’t get the damage buff until after you hit the target, which isn’t efficient. You could make a Build around Lava Whip, but that is a Magicka-based skill, rendering Armor of Truth nearly useless. And so on and so on, so we Werewolf in Armor of Truth…
Werewolf in Tamriel
Originally when I was writing this Guide, I added an entire section just to playing a Werewolf, but as I wrote, it got longer, and longer, and longer, and finally became its own article/video. So, instead of trying to cram all of that valuable information into a few paragraphs I will simply leave you with the link here, and embed the video below. It should explain EVERYTHING you could possibly want to know about playing a Werewolf; from Races and Classes, to recommended Champion Points and Sets, etc.
Notes For PvE Players
PvE Werewolves shouldn’t really need to wear Heavy Armor, and I have a tough time imagining a scenario where it would out perform Medium Armor in a Dungeon or Trial. So if you’re going to run this set in PvE, I suggest using the two Robust (Stamina) variation of the rings, a Cuirass and Greaves of Truth and either the Healthy necklace or a Dagger or Sword of Truth. That way you’ll still maintain the Set, but will get the benefit 5 pieces of Medium Armor provide. I often run Dungeons in my PvP gear because I can’t be bothered to change (general Dungeon content isn’t that hard), so for those of you that are like me, then you’ll probably be ok running most things in the Heavy Armor setup as well.
Notes for PvP Players
Although Werewolves can survive in Cyrodiil using Medium Armor because they gain nearly 10,000 Resistance when Transformed, I highly recommend playing in Heavy especially if you have never played a Werewolf before or are not proficient in doing so. You cannot learn if you are dead and Heavy Armor will keep you alive longer. Also, Heavy Armor returns Magicka as well as Stamina when struck, thus allowing you to heal more frequently (Hircine’s Bounty costs Magicka). Heavy Armor also increases your Health Recovery (which is great if you already happen to be an Orc or Nord), and increases your Heavy Attack Stamina regain by 25% which is a natural fit for a Werewolf. Max Health never hurts either…
Final Tips
Because Armor of Truth won’t be helping you much outside of Werewolf Form (unless you happen to be a Nightblade), I highly recommend pairing it with the Salvation Set to reduce the cost of Werewolf Transformation until you have learned to play your Build a bit better. This will allow you to get into Werewolf Form more often, increasing the effectiveness of this Set.
Be sure that you have the Champion Skill: Exploiter as it increases your damage against Off Balance targets by 10%, which will be a good amount with this setup. You will need 75 Champion Points into The Ritual to achieve this, but that shouldn’t be hard to do since that is where a good chunk of your points will be anyhow.
Two really good Sets to pair Armor of Truth with are Shacklebreaker and Molag Kena and should be considered when you’ve had your Werewolf training wheels removed. Shacklebreaker is just a great all around Set on its own, and since it’s Crafted you can get Heavy or Medium pieces easily (or Weapons) in whatever Traits you like. Werewolves are poised to take advantage of ALL of the bonuses of Shacklebreaker, since Spell Damage and Max Magicka will both increase the heal of Hircine’s Bounty and the Weapon Damage and Stamina will increase your overall damage. Recovery is just an added bonus…
Hands down one of the best Sets in ESO works well here, since we need Magicka to heal.
Molag Kena, again is a Set that normally is great on its own, but in a Werewolf’s hands becomes even more valuable because you take advantage of both the increase to Weapon Damage and Spell Damage. If for some reason you can’t get two pieces of this Set, or simply don’t have either the head or shoulders, consider mixing 1 piece of it with 1 piece of Domihaus. The one piece bonus is the best of any Monster Helm Set in the game, adding 1096 Max Magica and Stamina!
Lastly, using this Set effectively is not easy and you shouldn’t be discouraged by early failures or by early failures as a Werewolf. Playing one in ESO takes serious commitment and isn’t recommended for new players, especially not in PvP.
I’ll leave you with a video of some gameplay of this sort of Build. This is not my gameplay but another’s who has done many Werewolf videos both PvP and PvE. Enjoy!
Stay tuned next week for our BuildGuide around another ESO Set, and one you might not use too frequently!
Be sure to check out our other ESO Guides!
ESO FAQ >> What Are Types Of Damage
- Flame, Frost, Shock Damage
- Bleed, Poison, Disease Damage
In ESO there are a number of different damage types with associated effects, strengths and weaknesses. You will often see these referenced in the tooltips of abilities. You will see references to Magic Damage, Physical Damage and more. This tells you which type of damage is being applied to the target. The type of damage is important to note, because it determines what stats mitigate its damage and which buffs will increase its damage.
All types of damage are mitigated by either Spell Resistance OR Armor (Physical Resistance).
The different damage types are also effected by various buffs and passives, not to mention Champion Points.
Quick Reference
Type | Effects Damage | Mitigated By |
Magic Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Flame Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Frost Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Shock Damage | Spell Damage Max Magicka Spell Crit | Spell Resistance |
Physical Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Bleed Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Poison Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Disease Damage | Weapon Damage Max Stamina Weapon Crit | Armor (Physical Resistance) |
Magic Damage
Magic Damage comes from spells, most commonly Class Skills and Staff Skills. Magic Damage is mitigated with Spell Resistance.
If a Skill uses Magicka it will deal Magic Damage unless the tooltip specifically states otherwise.
Physical Damage
Physical Damage is mostly from Weapon Skills (except Staffs) and Stamina morphs of Class Skills. Physical Damage is mitigated by Armor (also called Physical Resistance).
If a Skill uses Stamina it will deal Physical Damage unless the tooltip specifically states otherwise.
The damage received from falling is also classified as Physical Damage.
Flame, Frost, Shock Damage
These damage effects are like Magic Damage but they also have slightly different additional effects. Flame, Frost and Shock Damage are still mitigated with Spell Resistance but they also have their own additional mitigation – Flame Resistance, Frost Resistance and Shock Resistance. These secondary mitigation apply on top of Spell Resistance. So for example Flame Damage will first be mitigated with Spell Resistance and then Flame Resistance before applying damage.
Flame Damage
Flame Damage has the chance to apply the Burning Status Effect which applies Flame Damage over time to the target. This effect deals moderate damage over 3 seconds.
Flame Damage will also have the chance to cause the Explosion Effect on NPC targets which are particularly susceptible to fire – such as zombies, troll and stranglers. The Explosion Effect deals a burst of Flame Damage but can only effect NPCs and not enemy players.
Vampires take 25% increased Flame Damage.
Frost Damage
Frost Damage has the chance to apply the Chilled Status Effect which reduces the target movement speed by 40% for 4 seconds.
Shock Damage
Shock Damage has the chance to apply the Concussion Status Effect which reduces the damage of the target by 15% for 4 seconds.
Bleed, Poison, Disease Damage
There is also Bleed Effects, Poison Effects and Disease Damage in ESO which can come from various Skills like Poison Arrow and also Weapon Enchants.
The ally cat fangs are two curved daggers, each with purple lining on the edge of the blade. Either dagger's grip is wrapped in a blue cloth. Either dagger's grip is wrapped in a blue cloth. Each pommel comprises a ring; a circular O-shaped piece of metal.
Bleed Damage
The Bleed Effect can be triggered from a number of Weapon Skills like Blood Craze (Dual Wield) and Cleave (2H) and applies a damage over time to the target. Bleed Damage is mitigated with Armor (Physical Resistance).
Poison Damage
Poison Damage can come from a variety of sources but most commonly from Poison Arrow (Bow) and Lethal Arrow (Bow). A number of Dragonknight ability morphs deal Poison Damage. Poison Damage has the chance to proc the Poison Status Effect which deals Poison Damage over 12 seconds. Poison Damage is mitigated by Armor (Physical Resistance).
Werewolves take 25% increased Poison Damage while in Werewolf form.
Disease Damage
Disease Damage comes from Weapon Enchants and and also from a number of Nightblade ability morphs. Disease Damage has the chance to proc the Diseased Status Effect which reduces the healing received by the target by 15% for 10 seconds. Disease Damage is mitigated with Armor (Physical Resistance).