For Honor And Dmg Mitigation
R/CompetitiveForHonor: A For Honor subreddit dedicated to theorycrafting and the competitive scene. Defence penetration is chip dmg. Absolutely noone bothered about it since chip dmg is really low (1-3dmg) Block dmg is chip dmg resistance. Its either bugged or it doesnt make any difference Are you sure? Cause they had a 'block damage resistance' stat and they also had a 'block damage' which was chip damage. At least i though so. Recommended Procedures for Implementation of DMG Special Publication 117 Guidelines for Analyzing and Mitigating Landslide Hazards in California June 2002 Publication of this document was funded by the Southern California Earthquake Center. The Southern California Earthquake Center (SCEC), headquartered at the University of Southern.
So, how does it work exactly?
I've heard, that if one have 35% damage mitigation from armor, and another guy has 35% armor damage, so that guy while shooting on the 1st one would completely ignore his armor mitigation.
Is it true?
And if 2nd has more armor damage than his opponent has armor - is it wasted investments to the armor damage or it is still useful in some way?
I.e. 1st one has 30% damage mitigation, but 2nd has 60% armor damage, where this extra 30% would be added? Would it increase damage output of the 2nd guy on the 1st one or not? If yes - how?
And how does it works against special effects and skills, like blue ult? Armor damage would ignore that skills damage mitigation too?
I mean, is 1st guy has 30% damage mitigation from armor, added with 50% from ult, but his enemy has 60% armor damage, then 1st guy would left with only 20% damage mitigation?
For Honor And Dmg Mitigation Program
Nighthaven: 3 months after launch
suhail1200 replied to Shenna's topic in Official Information
Wasnt expecting warrior numbers to be sooo high.Literally close to 30% are warriors lol?Also paladins 2nd most played character on the server(I know its only 1 side still tho , double of shamans).CrazyLeveling after 1.4
suhail1200 replied to SturmGrenadier's topic in General Discussion & Suggestions
It must be a different set of players playing on Elysium , even Nostalrius didn't have this much drama lol most people enjoyed it.U know when the PvP patch was , u know when the BG patch is gonna be so why not choose a suitable class to your standards.If u hate getting ganked then choose a druid/rogue lol.Leveling after 1.4
suhail1200 replied to SturmGrenadier's topic in General Discussion & Suggestions
Should have been a stealth class then?U knew this was coming rofl[H] LF Norwegian social/levling guild
suhail1200 replied to trust-96's topic in Guild Recruitment
Should join alliance.Alliance has alot of non English guilds compared with horde.[H] - NA - Looking for Raiding Guild
suhail1200 replied to JDubsky's topic in Guild Recruitment
U have put all this detail but u haven't said the most important thing-what class u play and what level are u in nightsraven lolNo Honor for Honorable Kills
suhail1200 replied to Norankpvp's topic in General Discussion & Suggestions
WoW should have disabled that u cant engage in world PvP against grey people.But still tho , it's a PvP server and in any other mmorpgs it is the same thing.The only difference is that their is only 1 way of getting XP which is questing hence killing mobs..Other games have alternative ways like u could dungeon farm to cap/Powerleveling/Some sort of PVP where u get XP / Buy Experience gems etc..which WoW doesn't have.It's still not that bad here, in Nostalrius PvP server that was really bad.Every second u bump in to an enemy and u don't know if they will attack u or ignore u.If u don't like world PvP then play a stealth class or a class which can heal.After reaching it to cap then create another char which u wanna and have the 1st char on follow then u won't get attacked.Feral druid feeling very weak in 50s.
suhail1200 replied to GoatDragon's topic in Druid
With str u just increase base damage nothing more , if u wanna increase base dmg it is better to go for items with +attack power.In bear form in pvp or leveling u only use it for the dmg mitigation/feral charge and frenzy regen nothing more.The dmg in bear form gets better when u get pvp gear but on nightshaven we dont have that yet.For agi its around 20 points per dodge and 60 for crit.Like the gnomergen quest which gives pants with +18 agi are nice.In cat form u want as much crit as possible that is your primary concern due to blood frenzy talent.U only have 12% dodge because generally u will have 5% base dodge + 4% from talents+1% from racial=10% where agi didnt play a big part.For example if u compare 5% crit chance to 10% it wont be a big difference in leveling.But if u compare 20% to 25% then that is big.U have 5% base crit chance+9% from talents+elemental sharp stone 2%+agi elixer(2%crit+25agi=just say 3%)=Around 19% crit chance , provided u dont have no crit gear or no agi.If u have a decent amount of agi+crit gear u can increase your crit chance and hit 25%+.If u hit this threshold then u will see alot of crits(2x dmg) which i like rather than a small base increase in dmg with hardly any crit.Faction balance? Advise a new player.
suhail1200 replied to Sillyturtle's topic in General Discussion & Suggestions
Its around a 52% horde and 48% ally balance but it always seems like their is more of horde.Alliance always gets ganked where ever u go , they kill quest givers and seems to be more population.U can see from chat that their is more guilds on horde compared with ally too.I would say its alot harder as alliance.For characters , always tanks are needed heavily.Followed by healers.Too many melee dps because everybody plays rogues/warriors.Ranged dps is needed too like mages/locks.Feral druid feeling very weak in 50s.
suhail1200 replied to GoatDragon's topic in Druid
It depends what mobs u killing.Never the less it seems like your agility seems very low.Cat form is built on agility and heart of the wild increase your str by 20%.You should have sta+agi on all sets of your gear in order to do good.If u have those 2 stats then u can look out for str followed by int.Reason why i say this is agi gives dodge/crit chance as well as 1ap.Str just give 2ap per stat so u only add str if u want ap/dmg.If u want ap/dmg u are better off getting gear which gives raw +20 attack power etc. like hoj then.Str has little value for all melee classes even warrior.U are better off with agility as primary with sta.Even tho if u talent heart of the wild for 20% inc in sta/str/int , your agi should be the highest stat with sta.But atm it is the lowest so i suggest u to increase it XD.Staff of the Shade price?
suhail1200 replied to canuworkplease's topic in Market Place
Dec 23, 2016 Pingback: D&D 5E – Falling Objects — MEASURELESS EONS Terra Alexstrasza April 5, 2017 at 12:07 am I have a character who currently weighs around 900 lbs and is 10 feet tall when fully upright, and has just learned that jumping on vampires will squash them. Once the portcullis is dropped, poison gas (Essence of Ether pg. 258 DMG) discharges from the holes in the ceiling and fills the hallway. A DC 15 Constitution saving throw is required for any creature in the hallway. On a failure, the creature is poisoned for 8 hours and is unconscious. Hand-to-hand dmg 5e system. For the first attack, roll damage as a two handed weapon, the second and subsequent damage rolls, roll as a unarmed monk weapon. This gives you 1d8+DEX, 1d4+Dex, 1d4+Dex at low levels. When you reach 5th level you can also attack or strike 4 times (that's right, check out the block quotes below). God’s Grasp (Gauntlets or Bracers) – Attuned +1 STR (Not exceeding 20), Advantage on Grappling and on saving throws vs losing/dropping Weapon, +1d6 DMG using hand to hand combat, +1d4 DMG on all other STR melee attacks. Hand-To-Hand (3.5e Feat) From D&D Wiki. Jump to: navigation, search. Hand-to-Hand General Weapons? Who needs weapons? Prerequisite: Improved Unarmed Strike. Benefit: Your unarmed strikes do 1d6 instead of their normal die. If your unarmed strikes already do 1d6 (or more) they instead increase the damage dice by by one category (per the table.
It's 22 level with shadow dmg.Probably good for a twink 20-29 but don't think any twink would want to be lock lol.Probably 10g?I would say 5-15g is the range.Power Word: Shield
suhail1200 replied to Éden's topic in Priest
Yes , having +healing or +magical dmg+healing gear affects power word shield but the coefficient is very low , it's like 30% or something.So even having 500 healing , it will increase it by like 200 lol.Lvl 43 using reckoning
suhail1200 replied to whitenoise's topic in Paladin
Lvl 43 using reckoning
suhail1200 replied to whitenoise's topic in Paladin
If u do /sit 5 times u get 5 stacks(maximum u can get) of reckoning so the next swing u do will be 5 swings.I dont see how that can increase your leveling speed XD.Sitting down 5 times is annoying and especially if u facing a mob which does magic dmg or his swings are sloooow.I think they meant , Judge of crusader--->/sit 5 times to proc 5x reckoning---->seal of command and then hit the mob.Cuz seal of command can be procced on each of the 5 reckoning hits.Either way its good for pvp but definitely not worth it in leveling.Either full ret or the prot aoe spec is best.Disc for pvp and pve?
suhail1200 replied to Kosmion's topic in Priest
Yes their is , in raids u need around 1-2 disc priests for the spirit/disc buffs.As well as this if u have high spellpower/magical dmg gear disc/holy outshines shadow.https://db.vanillagaming.org/?talent#bxMGshqqo0EthThis is the spec i would go for PvP disc , u could change some talents to optimize it more pve orientated by taking the threat spell and changing blessed recovery for inspiration.Also depends if u are ally or horde.Ally have pala buffs which reduce threat.Mindflay & Shadow pain tick. SHADOW WEAVE
suhail1200 replied to Nithya's topic in Priest
Yes each tick of devour plague/shadow word pain / shadowguard / mindflay should apply the shadow weave debuff increasing it by 1.Havent tested on nightshaven but if it doesnt then report it must be a bug.