Healing Surge From The Dmg

Mac dmg to iso ubuntu. 24330 Remote Healing Surge I Target: Targets Target Range: 200' Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 0s 1: Increase Current HP by 240 Text: You are bathed in a healing burst. Has the potential to heal your target's target for up to @1 damage when you strike your enemies.

  1. Healing Surge From The Dmg And Associates
  2. Healing Surge From The Dmg Free
  3. Healing Surge From The Dmg Movie

Healing Surge From The Dmg And Associates

Free

Healing Surge From The Dmg Free

Dmg

Healing Surge From The Dmg Movie

  • OP's premise is totally flawed.
    Many of us have ALREADY been running Critical Surge with spell power pots for months, even years. ZOS knows this, but no nerf has ever been inflicted on the flat heal. In fact, I think they even buffed it once!

    ^^ This. If you would use Crit Surge only for the Major Sorcery you missed the point entirely. It's a nice addition, but you use Crit Surge for the self heal as solo dps (like in vMA) and not for the buff. (ie: healers healing _others_ use power surge, while you use crit surge when you want selfheal)
  • Surge: This ability and its morphs now grant Major Brutality and Sorcery at base.
    This change concerns me. This is what both morphs done before Scalebreaker patch altered the way Power Surge operates.
    Power Surge: Area: [15 / 16 / 17 / 18] meters, Target: Area.
    Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical Heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds.
    Critical Surge: Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by 20% for 33 seconds. While active, dealing a Critical Strike heals you for [3030 / 3120 / 3210 / 3300] Health. This effect can occur once every 1 second.

    As you can see, power surge healed for less than critical surge. On the pts currently, magicka sorcerers can now utilise critical surge with the extra healing it offers over the old power surge.
    Great?
    No. Critical surge cannot be scaled, meaning the heal is static and cannot be increased. This will result in critical surge being nerfed at some point in the future because of magicka sorcerers, directly effecting stamina sorcerers who operate in a completely different way to their magicka counterpart.
    Zos, you cannot tie such a crucial class survival tool to both stamina and magicka sorcerers without any scaling.
    As it currently stands you have one of (or the most) ignored classes in the history of the game who relies on melee range and a lack of defence (unless you count running away as defence?) using the exact same survival ability as one of the most historically over powered classes in the game. And believe me, with the current pts changes, magicka sorcerers will once again be on top.

    The reason for this defferent in healing is because the power surge is group heal as supposed to selfh heal of crit surge. As for the heak increase, it's due to dots dmg increase in scalebreaker patch to help sorcerer survivabilty.
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