Heavy Strike Enchant Dmg Or Double Damage

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The UESPWiki – Your source for The Elder Scrolls since 1995
  1. Heavy Strike Enchant Dmg Or Double Damage 1
  2. Heavy Strike Enchant Dmg Or Double Damage Symptoms
  3. Heavy Strike Enchant Dmg Or Double Damage 2
  4. Heavy Strike Enchant Dmg Or Double Damage Skin

Go to the sallow reagent once more, change back to seeker of sorcery. Go back to the enchanting table, down your enchanting potions and craft your armor and amulets FIRST as they are more important. I recommend fortify destruction 100% as enchantment damage is a major part of your damage. Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies. Now has 20% chance to deal double damage at all gem levels. From the wiki: Weight of the Empire. With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage. Multiple jewels will combine their chances to deal Double Damage. In other words, the player can not apply a 4x hit.

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Damage is a broad term that refers to anything that lowers the health of the player, an NPC, and/or a creature.

  • 1Environmental Damage
  • 2Combat Damage

Environmental Damage[edit]

Environmental Damage refers to damage caused by the environment, such as falling and drowning.

Falling Damage[edit]

Graph illustrating falling damage

Falling from a high place can damage your health or kill you. By default, the amount of damage caused by falling is calculated as:

The CushionedHeavy Armor perk reduces falling damage by half.

The internal height units are 64 per yard. The second story of a house is about 4 yards up. The graph shows falling damage (without the perk) by height in yards.

A fall of up to about 9 yards will not hurt you; however, the range of heights from which falling will hurt but not kill you is fairly narrow. In general, falling more than three stories is potentially fatal. Falling damage can be avoided by landing in moderately deep water, by using the Become Ethereal shout before falling, or by being paralyzed on impact (most easily achieved by eating Netch JellyDB).

NPCs take more damage from falling than you do:

Therefore, using Unrelenting Force and other attacks that may push enemies off a significant height can be an effective method of attack.

The formulae given above are based on default settings. The formula using the actual game settings is as follows (adding 'NPC' to the end of each setting name when dealing with NPCs):

Drowning[edit]

If you remain submerged in water for 20 seconds you will begin taking damage at a rate of about 20 damage per second until you surface again for air. This can be avoided by using a potion or enchanted item with the Waterbreathing effect.

NPCs cannot drown, even if they remain submerged for long enough that they should.

Traps[edit]

While adventuring, you will likely encounter a variety of traps and other hazards that can inflict minor or more severe amounts of damage. A detailed list of traps in Skyrim can be found on this page.

Combat Damage[edit]

Combat damage refers to damage caused directly by either the player, an NPC, or creature. While there are a number of methods for inflicting damage through combat, there are certain things not governed by skills or magical effects that can alter the amount of damage dealt.

Power Attacks[edit]

Power attacks can be used to deal extra damage or be more effective against an opponent who is blocking. They are performed by holding down, instead of tapping, the attack button. A power attack has a chance of staggering its target and consumes Stamina according to the following formula.

The amount of Stamina available when you execute a power attack and the amount of Stamina consumed by the attack do not influence how much damage is dealt. However, if you do not have enough stamina to perform a power attack, the stamina bar will flash green and you will perform a regular attack instead.

You can perform several kinds of power attacks depending on which movement control you press as you attack and what weapon you are using. If you push the forward input while performing a power attack, you will execute a dash strike, useful to close distance quickly. Moving backwards will cause you to step back and then strike, useful for avoiding and countering enemy attacks. Left and right inputs can be used to sidestep enemy attacks, and with the Sweep perk, a left or right power attack can strike all enemies in a forward arc when using a two-handed weapon. If you are dual wielding, holding down both the left and right attack buttons at the same time results in fast, a three-hit power attack that attacks with both weapons. If you are using only your fists, you will perform a similar three punch strike when the same input is used. Both of these attacks count as three separate power attacks and will consume Stamina accordingly.

Attack TypeDamageStaggerStamina Use
Single Weaponx2x1x1
Dual-Wield (x3 attacks)x1.5x1x0.5
Bashx0.5x0.5x1
Power Bashx1.5x1.5x1
Unarmedx1x0.5x1

Critical Strikes[edit]

A critical strike provides extra damage which bypasses armor upon a successful blow. All weapons except staves or 'other' weapons (such as forks) can strike a critical with the right perks. Sneak attacks and critical strikes are counted separately. A critical strike is calculated from the critical damage of a weapon; generally speaking, this is the floor of half the weapon's base damage, but the value is set independently in the weapon's data, so exceptions exist. The weapons page lists each weapon's base damage value. Smithing, skill points, enchantments, and power attacks do not modify the extra damage dealt; neither does an Archery weapon's Ammunition. A sprinting power attack with the Critical Charge or Great Critical Charge perk performs a regular power attack + a double critical strike. A double critical strike inflicts twice the amount of extra damage that a critical strike with a two-handed sword with Deep Wounds Rank 1 or a one-handed sword with Bladesman Rank 1 inflicts. Assuming the weapon's base damage is an even number and its critical damage has been set according to the standard trend, a weapon effectively gets its base damage as extra damage when it scores a double critical strike.

Critical Strikes
PerkRankTypical ValueChanceTypical Expected Value
  • Deep Wounds (Two-handed)
  • Bladesman (One-handed)
  • Critical Shot (Archery)
1floor(base damage × 0.5)10%floor(base damage × 0.5) × 0.1 = floor(base damage × 0.5) x 1/10
2floor(base damage × 0.5) × 1.2515%floor(base damage × 0.5) × 0.1875 = floor(base damage × 0.5) × 3/16
3floor(base damage × 0.5) × 1.25 × 1.520%floor(base damage × 0.5) × 0.375 = floor(base damage × 0.5) × 3/8
  • Great Critical Charge (Two-handed)
  • Critical Charge (One-handed)
floor(base damage × 0.5) × 2100%floor(base damage × 0.5) × 2

A two-handed weapon with a base damage of 20 and its critical damage set to 10 as a result, following the standard formula, does 10 extra points of damage with 1 rank of Deep Wounds, 12.5 with 2, 18.75 with 3, and 20 when performing a sprinting power attack with Great Critical Charge; on average, this means 1, 1.875, 3.75, and 20 damage per hit, respectively. A weapon following the typical formula with a base damage of 21 would deal the same.

Difficulty Level[edit]

There are 5 difficulty settings, accessible from the Journal (Journal > System > Settings > Gameplay): Novice (very easy), Apprentice (easy), Adept (normal), Expert (hard), and Master (very hard). Patch 1.9 adds a sixth difficulty level: Legendary. Easier settings cause enemies to take more damage and for damage dealt to you to be reduced while harder settings cause enemies to take less damage and you take more. The only other effect it has on the game is on the health costs of the Equilibrium spell.

You can change the difficulty level at any time, even in the midst of combat. If you are struggling with a certain enemy or group of enemies, it is possible to adjust to an easier setting, kill the enemy, and then return to your previous difficulty.

Note that the difficulty level does affect followers and summons in the same way it affects enemies, making them potentially more valuable as you increase the difficulty level.

DifficultyNPC Damage TakenPlayer Damage Taken
Novicex2x0.5
Apprenticex1.5x0.75
Adeptx1x1
Expertx0.75x1.5
Masterx0.5x2
Legendaryx0.25x3

NPC-Only[edit]

To meet our site's higher standard of quality, this article or section may require cleanup.The user who placed this here had the following concern:
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Heavy Strike Enchant Dmg Or Double Damage 1

Critical Hit is a Dragonborn NPC-only perk that functions identically to the first level of Bladesman, Critical Shot, or Deep Wounds, but is not bound to any particular weapon or skill tree. There is only one version of it:

NameEditor IDID%NPCs/Creatures
Critical HitDLC2CriticalHitxx03BD0610Rieklings

Extra Damage is an NPC-only perk used by many leveled NPCs in Skyrim. There are multiple versions of the perk under the same name, although they all have the same effect — actor with the perk will inflict more physical [verification needed — It needs testing if magical damage is affected] damage to his target. Some versions of this perk only work when the target being attacked is you, meaning that if you somehow manage to get the perk it won't do anything. Some versions of the perk multiply damage with one-handed weapons and bows by whatever number is in their editorID, but two-handed melee weapons' damage by a lesser number, which is listed in the table below in 'two-handed' column. It isn't known whether the other versions of the perk would work.

Reduced Damage and Reduce Damage are perks used by some NPCs in Skyrim. There are multiple versions of the perks, some decrease the damage output of the perk owner while others reduce incoming attack damage by multiplying it by some factor smaller than one.

Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Damage&oldid=2112425'

Consider helping out in updating the wiki for 3.9.0 - see Path of Exile Wiki:To-do list/3.9.0.

Weight of the Empire
Crimson Jewel
Limited to: 2
Radius: Medium (1200)
(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
Ondar not only betrayed his emperor,
He betrayed his friend.
And in his dying moments, Chitus ensured,
That Ondar felt the full weight of his guilt.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Purchase Costs
Unique8x Chaos Orb
Sell Price
4x Alchemy Shard
5x Alteration Shard
Miscellaneous
Item class: Jewel

Weight of the Empire is a uniqueCrimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Deals (176-222)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Heavy Strike Enchant Dmg Or Double Damage
  • 2Item acquisition

Mechanics

Multiple jewels will combine their chances to deal Double Damage. In other words, the player can not apply a 4x hit.[1]

Item acquisition

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic.random JewelAutomatic
10The Eye of the DragonThe Eye of the Dragon10Jewel
Corrupted
Some powers are far too great even for the
gods of old.
random corruptedJewelAutomatic
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
random two-implicit corrupteditemAutomatic
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
random itemAutomatic

Heavy Strike Enchant Dmg Or Double Damage Symptoms

Legacy variants

Weight of the Empire has a legacy variant.

Version DiscontinuedModifiers
2.6.0


(4-12)% increased Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a 10% chance to deal Double Damage

Heavy Strike Enchant Dmg Or Double Damage 2

Version history

VersionChanges
2.6.0
  • Now limited to 2.
  • Increased physical damage mod increased to 8-12% (up from 4-12%).
  • Chance for Heavy Strike to deal double damage increased to 20% (up from 10%).
  • Strength requirement in radius reduced to 40.
  • No longer requires strength in radius to be allocated.
2.1.0
  • Introduced to the game.

References

  1. NickK_GGG (Nov 18, 2015). 'Item Development - Threshold Jewels'. Official Path of Exile Website. Retrieved March 13, 2018.

Heavy Strike Enchant Dmg Or Double Damage Skin

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