Highest Dmg Base 2h Axe In Poe

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Nov 10, 2016  2h weapons are really strong atm in Tyranny, maybe more than PoE 'cause i always see melee 2h enemies doing huge amounts of damage and pen, maybe it's worth doing a 2h tank with good armor and just forget 1h if you want somehing more than a punching bag, pretty important in early game. Jun 10, 2019  This is my final damage for Cyclone outside of maybe a boss killing montage. I've more or less completed the build and will be moving on to another.

A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.


  • 3Weapon Damage modifiers

Swapping Weapons

  • Characters can use a different weapon or weapons on a weapon swap.
  • The weapon or weapons can be changed with a keybind.

Attacks and Spells

The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.

Weapon Damage modifiers

Physical Damage

  • Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
  • The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
  • Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.

Elemental and Chaos Damage

  • Elemental and Chaos damage are flat added weapon damage.

Other Damage Modifiers

  • %Increased Minion Damage For more info See Minions.

Attack speed modifiers

%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.


Summary

Weapon TypeHAttriDPS MaxDmg AvgAS MaxCrit ChanceImplicit ModsImplicit Mods (Maraketh)
One Hand Mace189.177.51.455.0%10-15% reduced Enemy Stun Threshold4%-6% increased Attack Speed
Two Hand Mace211598.51.35.0%30%-45% increased Stun Duration on enemies4%-6% increased Area of Effect
One Hand Axe192.4771.55.0%None (but higher base DPS)+8%-12% increased Physical Damage
Two Hand Axe21261051.35.0%None (but higher base DPS)+50% increased Local Critical Strike Chance
One Hand Sword190.6771.555.0%40% increased Accuracy OR

+165-475 to Accuracy Rating

4%-6% chance to Dodge Attack Hits
Two Hand Sword2109.2841.455.0%-6.0%30-40% increased Accuracy OR

+60-470 to Accuracy Rating

+40-60% to Global Critical Strike Multiplier
Fishing rod212101.25.0%NoneNone
Thrusting One Hand Sword173.654.51.65.5%-6.5%25%-35% increased Global Critical Strike Multiplier15%-20% chance to cause Bleeding on Hit
Bow278.8631.55.0%-6.5%None OR +30-50% increased Critical Strike Chance OR

+20%-24% increased Elemental Damage with Weapons

+4%-6% increased Movement Speed
Claw172541.66.0%-6.5%+3-50 Life gained for each enemy hit by your Attacks OR

1.6%-2% Physical Attack Damage Leeched as Life Driver usb to ethernet adapter mac insignia ax88772.dmg.

+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks
Dagger173.560.51.56.0%-6.5%30%-50% increased Global Critical Strike Chance4%-6% Chance to Block Attack Damage
Rune Dagger173.560.51.56.3%-6.5%30%-50% increased Global Critical Strike ChanceNone
Sceptre181.6681.56.0%-6.5%10%-40% increased Elemental DamageDamage Penetrates 4%-6% Elemental Resistance
Staff2112.7981.36.0%-6.5%18%-20% Chance to Block Attack Damage while wielding a Staff80%-100% increased Global Critical Strike Chance
Warstaff2112.7981.36.0%-6.5%18%-20% Chance to Block Attack Damage while wielding a StaffNone
Wand154.645.51.57.0%-8.0%10-42% increased Spell Damage10-14% increased Cast Speed
Retrieved from 'https://pathofexile.gamepedia.com/index.php?title=Weapon&oldid=594051'
Sunder Juggernaut is one of the strongest Melee fighters in Path of Exile. Atziri and Shaper viable Build

Updated for Patch 3.9

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Estimated budget: medium

Guide notes
December 16, 2019
-Updated for Patch 3.9

Sunder Juggernaut is one of the most durable Melee builds in Path of Exile. Extremely high defense combined with high damage allows you to clear all the endgame content. On top of that Sunder combined with Herald of Ash will make groups of monsters explode, making it very fast in terms of clear speed. Juggernaut, as opposed to other Ascendancy classes, provides excellent Physical Damage mitigation obtained from endurance charges, which lets you farm maps and Labyrinths with ease. Investing in Atziri’s Disfavour and Belly of the Beast makes it possible to kill the hardest bosses in the game - the Shaper and the Atziri.

You can also find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List

1. Gameplay

The range of Sunder’s seismic wave allows you to decide to fight either from melee or range, depending on the encounter. The high defense will enable you to tank most of the hits in the game, which leads to very active and fast gameplay – jumping between packs with Leap Slam, obliterating whole groups of monsters with Sunder and Herald of Ash's explosions.

0:06 Tier 13 Double-Boss Ghetto
0:35 Tier 13 Park
1:02 Tier 14 Colosseum
1:38Tier 16 Lair of the Hydra


This video was recorded pre 3.7 - please wait for a new updated one


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2. Build's PROS & CONS

PROS
  • very high damage and high AoE
  • great defense from Juggernaut Ascendancy and Endurance Charges
  • great League Starter with only 4-links you can farm most of the white maps with ease
  • scales very well into the endgame with investments into more expensive uniques
  • relaxing to play – high defense allows you to stop worrying about getting one-shotted
  • over 6000 Life with just a little bit of investments
CONS
  • slightly slower in clearing maps than pure range builds
  • vulnerable to Physical Reflect Maps

3. Leveling tips

Leveling as Marauder is one of the easiest in Path of Exile, due to a lot of life and strength nodes on the passive tree, which let you facetank most of the encounters while leveling. Sunder scales well not only in the endgame but also while leveling, which result in killing bosses in no time. We recommend using Molten Strike early on and replace it with Sunder as soon as you kill Merveil in Act 1. Preferably use one or rare Two-Handed Axe with the highest Physical DPS you can find.

Suggested leveling Gem setups:

Molten Strike setup
Molten Strike - one of the first available skills you will get as a quest reward after killing Hillock. It will do great until you reach the Sunder skill Gem
Added Fire Damage Support - great buff to your DPS, scaling well with Physical Damage
Ruthless Support - this will make your every 3rd hit much stronger, which helps a lot with killing bosses
Sunder setup
Sunder - you will get Sunder as a quest reward after killing Merveil. Try to use(and level up) as many support Gems you plan to use later on with this setup. This always makes the transition to your final build much easier
Melee Physical Damage Support - it's an essential support Gem for Sunder. Buy it in act 2 as soon as you hit level 18
Multistrike Support - the second most crucial support Gem that will increase your attack speed by a lot. Available to buy at level 38 or as a reward after killing Malachai
Ruthless Support - combined with Multistrike is a great boost for your damage, especially versus boss encounters
Utility Gems
Ancestral Warchief - this totem increases your melee damage and deals a lot of damage by itself, which might come in handy versus strong rares or bosses. You can buy it at level 28. You can link Maim, Faster Attacks, and Culling Strike support Gems to increase its damage even more
Punishment - definitely the best curse for this build, which grants you more melee damage and attack speed when you hit cursed enemies. You can start using it from level 24
Herald of Ash - combined with Sunder’s seismic wave it will destroy packs of monsters in no time
Leap Slam - this movement skill, linked with Faster Attacks Support allows you to move through locations much faster

Bandits:

We recommend helping all the Bandits for two additional Passive Points

Leveling Skill Trees:

Highest

30 Points Skill Tree
Priorities: 1) Butchery 2) Resolute Technique 3) Constitution 4) Devotion

64 Points Skill Tree
Priorities: 1) Barbarism 2) Cleaving 3) Slaughter 4) Juggernaut 5) Splitting Strikes 6) Executioner & Wrecking Ball

Recommended leveling items:

Blackheart - great Phys. DPS leveling rings. Available as soon as level one will grant you amazing DPS bonuses. It's also very cheap for such a great leveling weapon, and it shouldn't cost more than a Chaos Orb
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Belt of the Deceiver - mighty belt, provides Life, Resistances and Intimidate, which increases damage monsters receive by 10%. Being used in endgame build as well
(25-35) to Strength
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated

The Wideswing - the first unique 2-handed Axe you can start using since level 18. It’s recommended to socket Sunder into it which result in increased AoE

Socketed Gems are Supported by Level 20 Increased Area of Effect
(120-160)% increased Physical Damage
+10 to Strength
+(50-80) to Accuracy Rating
+10 Mana gained on Kill
+2 to Weapon range

The Cauteriser - this weapon is recommended to use since level 40. Additional fire damage from one of its affixes will increase your damage by a lot

+1 to Level of SocketedStrength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
+(15-30) to Strength
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike

Kaom’s Primacy - it’s one of the highest physical damage weapons for leveling, available from level 58. This weapon should carry you through most of the white and yellow maps up to the point where you can use Atziri’sDisfavour

(160-220)% increased Physical Damage
Adds (16-21) to (32-38) Fire Damage
+(150-250) to Accuracy Rating
+20 Life gained on Kill
Culling Strike

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

115 Points Final Skill Tree
115 Points Path of Building(PoB) link

Ascendancy points:

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Preferably in that order:

  1. Unflinching
  2. Unstoppable
  3. Unyielding
  4. Unrelenting

Pantheon:

Major God - there are 2 choices depending on whether you are clearing Maps or want to challenge endgame Bosses

For clearing Maps:

Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

For single-target/Bosses:

Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Sunder setup
(in Atziri's Difvaour)
Sunder - your main DPS skill. It grants terrific AoE and decent single target DPS
Melee Physical Damage Support- the most important support Gem for increasing your DPS
Fortify Support - grants high bonus Melee Damage and the Fortify buff at all times
Maim Support - increases Physical Damage and maims enemies, which increased the damage they take
Ruthless Support - grants greatly increased damage on every third hit
Concentrated Effect Support - increases Area Damage in exchange for reduced Sunder's radius. Can be swapped for Increased Area of Effect Support for mapping if it doesn’t reduce your clear speed
[DPS] Ancestral Warchief setup
Ancestral Warchief - summons a Totem which increases your Melee Damage. At the same time, it deals quite a lot of damage on its' own
Melee Physical Damage Support
Culling Strike Support - will instantly kill enemies below 10% Life
Maim Support
Ruthless Support
Concentrated Effect Support
[UTILITY] Hatred and Herald of Ash
Hatred - grants the highest DPS boost out of all Auras available in Path of Exile
Herald of Ash - grants moderate DPS boost and AoE explosions
[UTILITY] Punishment and Molten Shell
Cast when Damage Taken Support - auto-cast supported spells after you take a certain amount of damage. Keep this Gem at level 8 for more frequent casts
Punishment - the recommended Curse for this build. Keep this Gem at level 11
Molten Shell - when triggered grants increased Armour and a protective shield that absorbs some of the damage
[UTILITY] Leap Slam
Leap Slam - your main movement skill, helps with getting through gaps or escaping from danger
Fortify Support - will grant you the Fortify buff after you hit an enemy with Leap Slam skill
Faster Attacks Support
[UTILITY] Lightning Golem and Blood Rage
Cast when Damage Taken Support - in this setup upgrade it to the maximum level
Summon Lightning Golem - increases your Attack and Cast Speed
Blood Rage - grants increased Attack Speed, Life Leech, and generates Frenzy Charges

Highest Dmg Base 2h Axe In Poe Review

[UTILITY] Vaal Haste
Vaal Haste - grants increased Movement, Attack, and Cast Speed for a short duration. Great for extra burst against Bosses


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5. Gear Setup

Highest Dmg Base 2h Axe In Poe 3

Sunder Juggernaut is an extremely flexible build. It can be entirely viable even with a very tight budget. While our list of recommended items will include some more expensive gear options, this can always be replaced with cheaper alternatives for the leveling/early mapping phase. If you are looking for a way to get cheap PoE Currency required to complete this build, we are delighted to invite you to visit the market section on our website.

Our recommended items will:

  1. Cap your resistances
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Physical Damage
  4. Attack Speed
  5. Increased Elemental Damage with Attack Skills
(Helmet) Starkonja’s Head - beginner and budget-friendly option for the helmet slot. Grants very high defensive utility and increased Attack Speed
50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(Helmet) Devoto's Devotion - another helmet option worth considering. Grants very high bonus Attack and Movement Speed, but slightly reduces your Weapon Damage
10% reduced Physical Damage
+(50-65) to Dexterity
16% increased Attack Speed
(150-200)% increased Armour and Evasion
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
Helmet enchantment:
40% increased Sunder Damage
15% increased Sunder Attack Speed
(Body Armour) Belly of the Beast - very solid option for the Body Armour slot. It grants insane amount of Life, but sadly no bonuses to your Damage
Armour: (685 to 812)
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
(Body Armour) Kaom's Heart - it’s a great alternative for Belly of the Beast if you want more HP at the cost of Ancestral Warchief setup (you have to skip all the Support Gems for Ancestral Warchief and another Gem to have it socketed elsewhere)
Has no Sockets
+500 to maximum Life
(20-40)% increased Fire Damage
(Body Armour) Rare Body Armour - always a solid choice. Aim to have high Armour Rating for extra defenses
Min. requirements:
100 maximum Life
20% Fire Resistance
20% Lightning Resistance
20% Cold Resistance
(Weapon) Atziri’sDisfavour - definitely best in slot weapon for this build. Preferably you want to socket Sunder setup into this weapon, so all Support Gems will gain +2 levels, increasing your damage by a lot
Physical Damage: (358.8 to 376.8)–(481.2 to 505.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.34 to 1.39)
+2 to Level of Socketed Support Gems
Adds (220-235) to (270-290) Physical Damage
(12-16)% increased Attack Speed
+2 to Weapon range
25% chance to cause Bleeding on Hit
(Weapon)Rare Two-Handed Axe - a rare Axe can be a cheaper alternative before upgrading to Atziri’s Disfavour
Min. requirements:
500+ Physical Damage
Optional affixes:
Chance to cause Bleeding on Hit
Increased weapon range
(Boots) Rare Boots - recommended choice, get pair with the highest maximum Life bonus you can afford
Min. requirements:
80 maximum Life
20% increased Movement Speed
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
(Boots) Death's Door - one of the best picks for Juggernaut. They grant Bleeding Immunity and additional Endurance Charge for extra defenses and DPS
+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
(Belt) Rare Belt - again, we try to grab one with the highest maximum Life and Elemental Resistances
Min. requirements:
70 maximum Life
35% Fire Resistance
35% Lightning Resistance
35% Cold Resistance
Optional affixes:
increased Physical Damage
(Belt) Belt of the Deceiver - despite being very cheap, it’s an extremely powerful belt. It provides extra Life, Physical Damage, and Intimidates enemies, which is a great DPS buff against end-game Bosses
(25-35) to Strength
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
(Amulet) Carnage Heart- extremely powerful Amulet which grants high DPS bonuses when you are leeching. At the same time, it's quite cheap and accessible early in the game
+(10-16) to all Attributes
+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30-40)% increased Damage while Leeching
Extra gore
(Amulet) Rare Amulet
Min. requirements:
60 maximum Life
15% All Elemental Resistances
Adds min. 9 Physical Damage to Attacks
Optional affixes:
Attributes
increased Elemental Damage with Attacks
(Ring) Rare Rings
Min. requirements:
60 maximum Life
75% Total Elemental Resistances
Adds min. 14 Physical Damage to Attacks
Optional affixes:
Attributes
(Gloves) Rare Gloves - extra Attack Speed may be a good addition in the end-game
Min. requirements:
Added Physical Damage to Attacks
60 maximum Life
25% Fire resistance
25% Lightning resistance
25% Cold resistance
Optional affixes:
increased Melee Damage
(Jewels) Rare Jewels - these should provide extra Life and damage bonuses
Recommended affixes:
increased maximum Life
increased Melee/Physical/Physical with Axes/Physical with Two-Handed Melee Weapons Damage
increased Attack Speed/Attack Speed with Axes/Attack Speed with Two-Handed Melee Weapons Damage
(Jewels) Rare Abyss Jewel - at least one is recommended, which should grant you a chance to gain the Onslaught buff
Recommended affixes:
maximum Life
added Physical Damage to Attacks
chance to gain Onslaught for 4 seconds on kill
(Flask) Atziri's Promise - one of the most popular Flasks in Path of Exile. Grants additional Chaos Damage and extra Life Leech
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
(Flask) Lion's Roar - great defensive and offensive utility Flask that is moderately cheap
Adds Knockback to Melee Attacks during Flask effect
75% chance to cause Enemies to Flee on use
(20-25)% more Melee Physical Damage during effect
Knocks Back Enemies in an Area when you use a Flask
(Flask) Taste of Hate - grants additional Cold Damage and amazing defensive utility
+50% to Cold Resistance
20% less Cold Damage taken
20% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (15-20)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Heat (Freeze immunity)
  2. Experimenter's Basalt Flask of Iron Skin (additional Armour)


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Highest Dmg Base 2h Axe In Poe 5

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