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Consider helping out in updating the wiki for 3.9.0 - see Path of Exile Wiki:To-do list/3.9.0.
Nov 10, 2016 2h weapons are really strong atm in Tyranny, maybe more than PoE 'cause i always see melee 2h enemies doing huge amounts of damage and pen, maybe it's worth doing a 2h tank with good armor and just forget 1h if you want somehing more than a punching bag, pretty important in early game. Jun 10, 2019 This is my final damage for Cyclone outside of maybe a boss killing montage. I've more or less completed the build and will be moving on to another.
A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
- 3Weapon Damage modifiers
Swapping Weapons
- Characters can use a different weapon or weapons on a weapon swap.
- The weapon or weapons can be changed with a keybind.
Attacks and Spells
The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.
Weapon Damage modifiers
Physical Damage
- Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
- The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
- Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.
Elemental and Chaos Damage
- Elemental and Chaos damage are flat added weapon damage.
Other Damage Modifiers
- %Increased Minion Damage For more info See Minions.
Attack speed modifiers
%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.
Summary
Weapon Type | H | Attri | DPS Max | Dmg Avg | AS Max | Crit Chance | Implicit Mods | Implicit Mods (Maraketh) |
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One Hand Mace | 1 | 89.1 | 77.5 | 1.45 | 5.0% | 10-15% reduced Enemy Stun Threshold | 4%-6% increased Attack Speed | |
Two Hand Mace | 2 | 115 | 98.5 | 1.3 | 5.0% | 30%-45% increased Stun Duration on enemies | 4%-6% increased Area of Effect | |
One Hand Axe | 1 | 92.4 | 77 | 1.5 | 5.0% | None (but higher base DPS) | +8%-12% increased Physical Damage | |
Two Hand Axe | 2 | 126 | 105 | 1.3 | 5.0% | None (but higher base DPS) | +50% increased Local Critical Strike Chance | |
One Hand Sword | 1 | 90.6 | 77 | 1.55 | 5.0% | 40% increased Accuracy OR +165-475 to Accuracy Rating | 4%-6% chance to Dodge Attack Hits | |
Two Hand Sword | 2 | 109.2 | 84 | 1.45 | 5.0%-6.0% | 30-40% increased Accuracy OR +60-470 to Accuracy Rating | +40-60% to Global Critical Strike Multiplier | |
Fishing rod | 2 | 12 | 10 | 1.2 | 5.0% | None | None | |
Thrusting One Hand Sword | 1 | 73.6 | 54.5 | 1.6 | 5.5%-6.5% | 25%-35% increased Global Critical Strike Multiplier | 15%-20% chance to cause Bleeding on Hit | |
Bow | 2 | 78.8 | 63 | 1.5 | 5.0%-6.5% | None OR +30-50% increased Critical Strike Chance OR +20%-24% increased Elemental Damage with Weapons | +4%-6% increased Movement Speed | |
Claw | 1 | 72 | 54 | 1.6 | 6.0%-6.5% | +3-50 Life gained for each enemy hit by your Attacks OR 1.6%-2% Physical Attack Damage Leeched as Life Driver usb to ethernet adapter mac insignia ax88772.dmg. | +6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks | |
Dagger | 1 | 73.5 | 60.5 | 1.5 | 6.0%-6.5% | 30%-50% increased Global Critical Strike Chance | 4%-6% Chance to Block Attack Damage | |
Rune Dagger | 1 | 73.5 | 60.5 | 1.5 | 6.3%-6.5% | 30%-50% increased Global Critical Strike Chance | None | |
Sceptre | 1 | 81.6 | 68 | 1.5 | 6.0%-6.5% | 10%-40% increased Elemental Damage | Damage Penetrates 4%-6% Elemental Resistance | |
Staff | 2 | 112.7 | 98 | 1.3 | 6.0%-6.5% | 18%-20% Chance to Block Attack Damage while wielding a Staff | 80%-100% increased Global Critical Strike Chance | |
Warstaff | 2 | 112.7 | 98 | 1.3 | 6.0%-6.5% | 18%-20% Chance to Block Attack Damage while wielding a Staff | None | |
Wand | 1 | 54.6 | 45.5 | 1.5 | 7.0%-8.0% | 10-42% increased Spell Damage | 10-14% increased Cast Speed |
Updated for Patch 3.9
The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
December 16, 2019 -Updated for Patch 3.9 |
Sunder Juggernaut is one of the most durable Melee builds in Path of Exile. Extremely high defense combined with high damage allows you to clear all the endgame content. On top of that Sunder combined with Herald of Ash will make groups of monsters explode, making it very fast in terms of clear speed. Juggernaut, as opposed to other Ascendancy classes, provides excellent Physical Damage mitigation obtained from endurance charges, which lets you farm maps and Labyrinths with ease. Investing in Atziri’s Disfavour and Belly of the Beast makes it possible to kill the hardest bosses in the game - the Shaper and the Atziri.
You can also find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
1. Gameplay
The range of Sunder’s seismic wave allows you to decide to fight either from melee or range, depending on the encounter. The high defense will enable you to tank most of the hits in the game, which leads to very active and fast gameplay – jumping between packs with Leap Slam, obliterating whole groups of monsters with Sunder and Herald of Ash's explosions.
0:06 Tier 13 Double-Boss Ghetto
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Leveling tips
Leveling as Marauder is one of the easiest in Path of Exile, due to a lot of life and strength nodes on the passive tree, which let you facetank most of the encounters while leveling. Sunder scales well not only in the endgame but also while leveling, which result in killing bosses in no time. We recommend using Molten Strike early on and replace it with Sunder as soon as you kill Merveil in Act 1. Preferably use one or rare Two-Handed Axe with the highest Physical DPS you can find.
Suggested leveling Gem setups:
Molten Strike setup | |
Molten Strike - one of the first available skills you will get as a quest reward after killing Hillock. It will do great until you reach the Sunder skill Gem | |
Added Fire Damage Support - great buff to your DPS, scaling well with Physical Damage | |
Ruthless Support - this will make your every 3rd hit much stronger, which helps a lot with killing bosses |
Sunder setup | |
Sunder - you will get Sunder as a quest reward after killing Merveil. Try to use(and level up) as many support Gems you plan to use later on with this setup. This always makes the transition to your final build much easier | |
Melee Physical Damage Support - it's an essential support Gem for Sunder. Buy it in act 2 as soon as you hit level 18 | |
Multistrike Support - the second most crucial support Gem that will increase your attack speed by a lot. Available to buy at level 38 or as a reward after killing Malachai | |
Ruthless Support - combined with Multistrike is a great boost for your damage, especially versus boss encounters |
Utility Gems | |
Ancestral Warchief - this totem increases your melee damage and deals a lot of damage by itself, which might come in handy versus strong rares or bosses. You can buy it at level 28. You can link Maim, Faster Attacks, and Culling Strike support Gems to increase its damage even more | |
Punishment - definitely the best curse for this build, which grants you more melee damage and attack speed when you hit cursed enemies. You can start using it from level 24 | |
Herald of Ash - combined with Sunder’s seismic wave it will destroy packs of monsters in no time | |
Leap Slam - this movement skill, linked with Faster Attacks Support allows you to move through locations much faster |
Bandits:
We recommend helping all the Bandits for two additional Passive Points
Leveling Skill Trees:
30 Points Skill Tree
Priorities: 1) Butchery 2) Resolute Technique 3) Constitution 4) Devotion
64 Points Skill Tree
Priorities: 1) Barbarism 2) Cleaving 3) Slaughter 4) Juggernaut 5) Splitting Strikes 6) Executioner & Wrecking Ball
Recommended leveling items:
Blackheart - great Phys. DPS leveling rings. Available as soon as level one will grant you amazing DPS bonuses. It's also very cheap for such a great leveling weapon, and it shouldn't cost more than a Chaos Orb | |
Adds 1 to 4 Physical Damage to Attacks 5% increased Physical Damage Adds 1 to 3 Chaos Damage to Attacks +(20-30) to maximum Life (2-4) Life Regenerated per second 10% chance to Cause Monsters to Flee |
Belt of the Deceiver - mighty belt, provides Life, Resistances and Intimidate, which increases damage monsters receive by 10%. Being used in endgame build as well | |
(25-35) to Strength (15-25)% increased Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are Intimidated |
The Wideswing - the first unique 2-handed Axe you can start using since level 18. It’s recommended to socket Sunder into it which result in increased AoE | |
Socketed Gems are Supported by Level 20 Increased Area of Effect (120-160)% increased Physical Damage +10 to Strength +(50-80) to Accuracy Rating +10 Mana gained on Kill +2 to Weapon range |
The Cauteriser - this weapon is recommended to use since level 40. Additional fire damage from one of its affixes will increase your damage by a lot | |
+1 to Level of SocketedStrength Gems (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Adds (30-40) to (70-80) Physical Damage +(15-30) to Strength Gain 70% of Physical Damage as Extra Fire Damage Culling Strike |
Kaom’s Primacy - it’s one of the highest physical damage weapons for leveling, available from level 58. This weapon should carry you through most of the white and yellow maps up to the point where you can use Atziri’sDisfavour | |
(160-220)% increased Physical Damage Adds (16-21) to (32-38) Fire Damage +(150-250) to Accuracy Rating +20 Life gained on Kill Culling Strike |
4. Final Skill Tree, Ascendancy Points, and Pantheon
Final Skill Tree:
115 Points Final Skill Tree
115 Points Path of Building(PoB) link
Ascendancy points:
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Preferably in that order:
- Unflinching
- Unstoppable
- Unyielding
- Unrelenting
Pantheon:
Major God - there are 2 choices depending on whether you are clearing Maps or want to challenge endgame Bosses
For clearing Maps:
Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
For single-target/Bosses:
Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
5. Final Gems links
[DPS] Sunder setup (in Atziri's Difvaour) | |
Sunder - your main DPS skill. It grants terrific AoE and decent single target DPS | |
Melee Physical Damage Support- the most important support Gem for increasing your DPS | |
Fortify Support - grants high bonus Melee Damage and the Fortify buff at all times | |
Maim Support - increases Physical Damage and maims enemies, which increased the damage they take | |
Ruthless Support - grants greatly increased damage on every third hit | |
Concentrated Effect Support - increases Area Damage in exchange for reduced Sunder's radius. Can be swapped for Increased Area of Effect Support for mapping if it doesn’t reduce your clear speed |
[DPS] Ancestral Warchief setup | |
Ancestral Warchief - summons a Totem which increases your Melee Damage. At the same time, it deals quite a lot of damage on its' own | |
Melee Physical Damage Support | |
Culling Strike Support - will instantly kill enemies below 10% Life | |
Maim Support | |
Ruthless Support | |
Concentrated Effect Support |
[UTILITY] Hatred and Herald of Ash | |
Hatred - grants the highest DPS boost out of all Auras available in Path of Exile | |
Herald of Ash - grants moderate DPS boost and AoE explosions |
[UTILITY] Punishment and Molten Shell | |
Cast when Damage Taken Support - auto-cast supported spells after you take a certain amount of damage. Keep this Gem at level 8 for more frequent casts | |
Punishment - the recommended Curse for this build. Keep this Gem at level 11 | |
Molten Shell - when triggered grants increased Armour and a protective shield that absorbs some of the damage |
[UTILITY] Leap Slam | |
Leap Slam - your main movement skill, helps with getting through gaps or escaping from danger | |
Fortify Support - will grant you the Fortify buff after you hit an enemy with Leap Slam skill | |
Faster Attacks Support |
[UTILITY] Lightning Golem and Blood Rage | |
Cast when Damage Taken Support - in this setup upgrade it to the maximum level | |
Summon Lightning Golem - increases your Attack and Cast Speed | |
Blood Rage - grants increased Attack Speed, Life Leech, and generates Frenzy Charges |
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[UTILITY] Vaal Haste | |
Vaal Haste - grants increased Movement, Attack, and Cast Speed for a short duration. Great for extra burst against Bosses |
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5. Gear Setup
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Sunder Juggernaut is an extremely flexible build. It can be entirely viable even with a very tight budget. While our list of recommended items will include some more expensive gear options, this can always be replaced with cheaper alternatives for the leveling/early mapping phase. If you are looking for a way to get cheap PoE Currency required to complete this build, we are delighted to invite you to visit the market section on our website.
Our recommended items will:
- Cap your resistances
- Give you enough DPS/Life to start mapping successfully
Stat priorities on items:
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(Helmet) Starkonja’s Head - beginner and budget-friendly option for the helmet slot. Grants very high defensive utility and increased Attack Speed | |
50% reduced Damage when on Low Life +(50-70) to Dexterity 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low Life | |
(Helmet) Devoto's Devotion - another helmet option worth considering. Grants very high bonus Attack and Movement Speed, but slightly reduces your Weapon Damage | |
10% reduced Physical Damage +(50-65) to Dexterity 16% increased Attack Speed (150-200)% increased Armour and Evasion +(15-25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints | |
Helmet enchantment: 40% increased Sunder Damage 15% increased Sunder Attack Speed | |
(Body Armour) Belly of the Beast - very solid option for the Body Armour slot. It grants insane amount of Life, but sadly no bonuses to your Damage | |
Armour: (685 to 812) (150-200)% increased Armour (30-40)% increased maximum Life +(10-15)% to all Elemental Resistances 50% increased Flask Life Recovery rate Extra gore | |
(Body Armour) Kaom's Heart - it’s a great alternative for Belly of the Beast if you want more HP at the cost of Ancestral Warchief setup (you have to skip all the Support Gems for Ancestral Warchief and another Gem to have it socketed elsewhere) | |
Has no Sockets +500 to maximum Life (20-40)% increased Fire Damage | |
(Body Armour) Rare Body Armour - always a solid choice. Aim to have high Armour Rating for extra defenses | |
Min. requirements: 100 maximum Life 20% Fire Resistance 20% Lightning Resistance 20% Cold Resistance | |
(Weapon) Atziri’sDisfavour - definitely best in slot weapon for this build. Preferably you want to socket Sunder setup into this weapon, so all Support Gems will gain +2 levels, increasing your damage by a lot | |
Physical Damage: (358.8 to 376.8)–(481.2 to 505.2) Critical Strike Chance: 5.00% Attacks per Second: (1.34 to 1.39) +2 to Level of Socketed Support Gems Adds (220-235) to (270-290) Physical Damage (12-16)% increased Attack Speed +2 to Weapon range 25% chance to cause Bleeding on Hit | |
(Weapon)Rare Two-Handed Axe - a rare Axe can be a cheaper alternative before upgrading to Atziri’s Disfavour | |
Min. requirements: 500+ Physical Damage Optional affixes: Chance to cause Bleeding on Hit Increased weapon range | |
(Boots) Rare Boots - recommended choice, get pair with the highest maximum Life bonus you can afford | |
Min. requirements: 80 maximum Life 20% increased Movement Speed 25% Fire Resistance 25% Lightning Resistance 25% Cold Resistance | |
(Boots) Death's Door - one of the best picks for Juggernaut. They grant Bleeding Immunity and additional Endurance Charge for extra defenses and DPS | |
+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you | |
Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently | |
(Belt) Rare Belt - again, we try to grab one with the highest maximum Life and Elemental Resistances | |
Min. requirements: 70 maximum Life 35% Fire Resistance 35% Lightning Resistance 35% Cold Resistance Optional affixes: increased Physical Damage | |
(Belt) Belt of the Deceiver - despite being very cheap, it’s an extremely powerful belt. It provides extra Life, Physical Damage, and Intimidates enemies, which is a great DPS buff against end-game Bosses | |
(25-35) to Strength (15-25)% increased Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are Intimidated | |
(Amulet) Carnage Heart- extremely powerful Amulet which grants high DPS bonuses when you are leeching. At the same time, it's quite cheap and accessible early in the game | |
+(10-16) to all Attributes +(20-40) to all Attributes +(10-20)% to all Elemental Resistances (1.2-2)% of Physical Attack Damage Leeched as Life 50% increased total Recovery per second from Life Leech (30-40)% increased Damage while Leeching Extra gore | |
(Amulet) Rare Amulet | |
Min. requirements: 60 maximum Life 15% All Elemental Resistances Adds min. 9 Physical Damage to Attacks Optional affixes: Attributes increased Elemental Damage with Attacks | |
(Ring) Rare Rings | |
Min. requirements: 60 maximum Life 75% Total Elemental Resistances Adds min. 14 Physical Damage to Attacks Optional affixes: Attributes | |
(Gloves) Rare Gloves - extra Attack Speed may be a good addition in the end-game | |
Min. requirements: Added Physical Damage to Attacks 60 maximum Life 25% Fire resistance 25% Lightning resistance 25% Cold resistance Optional affixes: increased Melee Damage | |
(Jewels) Rare Jewels - these should provide extra Life and damage bonuses | |
Recommended affixes: increased maximum Life increased Melee/Physical/Physical with Axes/Physical with Two-Handed Melee Weapons Damage increased Attack Speed/Attack Speed with Axes/Attack Speed with Two-Handed Melee Weapons Damage | |
(Jewels) Rare Abyss Jewel - at least one is recommended, which should grant you a chance to gain the Onslaught buff | |
Recommended affixes: maximum Life added Physical Damage to Attacks chance to gain Onslaught for 4 seconds on kill | |
(Flask) Atziri's Promise - one of the most popular Flasks in Path of Exile. Grants additional Chaos Damage and extra Life Leech | |
2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect | |
(Flask) Lion's Roar - great defensive and offensive utility Flask that is moderately cheap | |
Adds Knockback to Melee Attacks during Flask effect 75% chance to cause Enemies to Flee on use (20-25)% more Melee Physical Damage during effect Knocks Back Enemies in an Area when you use a Flask | |
(Flask) Taste of Hate - grants additional Cold Damage and amazing defensive utility | |
+50% to Cold Resistance 20% less Cold Damage taken 20% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (15-20)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect | |
Other suggested Flasks:
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If you have any other build requests, please leave that in the comments below.
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