How Much Dmg Does 10 Armor Block In Dota 2
Apr 21, 2016 Can you tell me where/how to download the Network Connect client? My client uses it for Windows but doesn't have Mac clients. The Juniper website (juniper.net) makes no mention of it and I'm loath to download it from a 3rd party site. Or doesn't it work that way?
Hey guys,
I just want to verify I understand this correctly. Let's say I have a blademail. Now before the damage is returned to the opponent, it is reduced by my armor and their armor..correct? So no matter what, it is going to do less damage to them than it does to me (even though it is 100% return). Now if you throw in an AC to this equation, you are actually dealing roughly the same amount of damage as the previous scenario because your armor is higher and theirs is lower..thus the net is roughly equal to the previous.
Is this correct? Or am I misunderstanding when the damage is returned..
How Much Dmg Does 10 Armor Block In Dota 2 1
Id like to see exactly how much armor blocks how much damage.
I know around 40 armor blocks 30% or so damage, and 100 armor blocks 50% damage (diminishing returns) But thats it. I got no exact numbers. No chart.
I was wondering whether it would be worth it to make an attack damage heavy runepage for talon as opposed to armor pen. You could probably squeeze 35 attack damage at level one if you buy dorans blade. Thats alot of damage.
42 damage to W.
53 damage to Q.
63 damage to ulti.
Thats 158 damage to your combo just from runes and dorans blade.
If i knew armor values i could weigh the numbers and see if they favor armor pen or AD for early game or late game. I hear AD is best early and Armorpen is best late, but this goes against what i know about diminishing returns. Later, when people have more armor, armor pen means less because of diminishing returns. Its most potent at the start of the game when you can potentially be doing true damage with all your abilities. AD is just as effective at 60 minutes as it is at 5 minutes.
Mar 02, 2018 Dota Patch 7.10. Forum Index Dota 2 General: 54 Comments Post a Reply. Level 20 Talent from +100 Damage to +10 Armor. Tiny: Tree Grab cooldown increased from 18/16/14/12 to 24/20/16/12. Treant Protector: Level 10 Talent changed from +35% XP Gain to +2 Living Armor Block Instances. Treant Protector: Level 15 Talent improved from 3s Tree. If i remember it right. Its percentual block, so 1armor blocks 1% of dmg (in case of 100dmg reduces 1, 200 dmg - reduces 2) so if you have 100 armor - you reduce 50% of dmg (in case that enemy doesnt have armor penetration). Every point of armor requires a Hero to take 6% more of their maximum hit points in damage to kill. This is called 'Effective hit points', or EHP. A hero with 0 armor and a base HP of 1000 will increase his EHP by 60% if he increases his armor to 10. 0 - 10 armor: 1000 - 1600 EHP. 0 - 20 armor: 1000 - 2200 EHP. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Dota 2 General Discussions Topic Details. Upin Oct 27, 2015 @ 8:40am witch better? Stout shield or Ring of Defense recenly i use ursa now, but i wondeer. Witch is the best item againts these 2. Aug 10, 2019 In Dota Underlords, there are some items and alliance effects that give bonus 'Pure Damage.' Here's a quick guide to explain what Pure Damage is and how it works. How does Pure Damage work in Dota Underlords? There are three types of damage in.