How Much Dmg Does Winston Jump Do
- How Much Dmg Does Winston Jump Do It Play
- How Much Damage Does Winston's Jump Do
- How Much Damage Does Winston's Jump Pack Do
- How Much Dmg Does Winston Jump Do It Cost
- How Much Dmg Does Winston Jump Do It Make
He’s not just a gorilla who was born and raised on the moon. He’s not just a primate that gets angry and pushes everyone around. He’s a scientist.
Winston: Primal Rage: 40 0.66 seconds Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only perform melee and Jump Pack attacks. His weapon’s primary fire is a three-round burst, which does surprisingly high damage for a Support class. Each bullet that hits does 25 damage, and will do double that amount when aimed at an enemy’s head or other critical area. These bullets are hitscan, meaning there’s no travel time when the trigger is pulled.
Winston is a key component in Overwatch’s roster of heroes, and he is especially prevalent in certain team compositions that would basically fail to work without his presence. In the right hands, he can be an absolute game-changer.
Here are some general tips and strategies to maximize your potential as a giant, angry, super-smart gorilla.
The power of science
Winston is a tank through and through, and survivability is his bread and butter. Or bread and peanut butter. With 500 HP, Winston has the standard health pool for a tank, and a really large headshot hitbox. But his maneuverability is what makes him so survivable, along with his Barrier Projector. Like all tanks, he works best with a healer helping him along the way.
Winston’s main source of attack damage is his Tesla Cannon, a giant gun that fires short-range electricity as long as he holds down the trigger. The upside to his gun is that it has decent range at eight meters with a six meter width, and the electricity auto-attaches itself to any target in its radius, so having good aim is not a necessity.
The gun’s damage, however, is pretty negligible in certain situations. Tesla Cannon does 60 damage per second, meaning that it will take longer than three seconds of constant damage to take down a majority of the cast at 200 HP. This makes Winston decently strong against certain squishier heroes, but his damage makes him a tough draw against other tanks.
Let’s coordinate our efforts
How Much Dmg Does Winston Jump Do It Play
Winston’s main usage is as a backline disruptor, using his Jump Pack ability to launch himself into the air and land on isolated squishy targets, usually support heroes and snipers like Widowmaker or Hanzo. Winston does 45 damage upon landing directly on top of a target, with some damage falloff depending on distance. Once he’s in, he’s able to start doing damage with his Tesla Cannon.
It contains countless 1000s of entries. Also, it checks your system for external threats, such as Trojans, rootkits, and hackers, when using AV applications. Retrieve the operating system documents essential to perform and restart successfully without reducing relevant computer data Eliminates registry problems developed by various programs.Reimage Pc Repair Crack With Keygen Torrent 2020A Windows registry is a repository where Windows and its programs keep their settings. Moreover, It runs your system for viruses and spyware.
It’s here where his Barrier Projector ability comes into play, as Winston places down a bubble-shield with 600 HP that he can use to protect himself from incoming damage. His Tesla Cannon shoots through the shield, meaning he can use the Barrier as a buffer between himself and his targets, using this to buy time to jump back out with Jump Pack once the six-second cooldown is over.
The best way for Winston to defend himself when he’s alone is to place down his Barrier Projector and strafe in and out of it to maximize its blockage of incoming fire.
Winston works especially well in a dive composition—when a team plays aggressively and quickly to jump prioritized targets to begin thinning the enemy team’s ranks. Winston’s ability to jump into a backline and protect fellow dive comp teammates like Genji and Tracer while also doing damage makes him a must-pick in this sort of lineup.
Winston doesn’t fare well as a traditional frontline tank, but his Barrier Projector is decent enough at covering a chokepoint if his team moves quickly. With just 600 HP, it does not compare to Reinhardt’s shield or even Orisa’s.
Winston is also squishier than he may seem, as his giant hitbox makes him an easy target to be focused down. He works best with teammates, and if he pushes into a team by himself, he will most likely be taken down quite quickly. Dcuo earth hybrid tank dmg hold my beer game.
Don’t make me angry
None of Winston’s abilities are more disruptive than his ultimate, Primal Rage. Activating this ability transforms Winston from a respectful intelligent scientist, into a hulking raging beast capable of tossing anyone around the map.
Triggering this ability immediately gives him 500 health and boosts his max health by 500 as well, giving him the largest health pool in the game. Primal Rage also increases his movement speed and decreases his Jump Pack cooldown to two seconds. While raging, Winston swings his fists angrily, dealing 40 damage per punch and sending enemies flying.
How Much Damage Does Winston's Jump Do
All things considered, Primal Rage doesn’t necessarily do a ton of damage, as he will need to hit a 200 HP hero five times to kill them, and that’s without them receiving any healing. His ultimate is yet another amazing tool of disruption.
The best way to use Primal Rage is just to cause mayhem, as it’s an amazing tool for forcing the enemy team away from a position, such as a capture point objective. As the ability heals him and adds to his health pool as well, it’s a great tool for staying alive and contesting an objective. Use it just before you’re about to die to turn the tide in a battle.
The matchups
Strong against
Genji
When an enemy Genji is running amok on your team, switch to Winston. His Tesla Cannon is able to track Genji with ease as he flips around the map, and Jump Pack is a great way to close the distance on him when he tries to evade you.
Widowmaker and Hanzo
How Much Damage Does Winston's Jump Pack Do
The same can be said for Widowmaker, as Winston is one of the sniper’s best counters in the game. If an enemy Widowmaker is wreaking havoc from a distance, use Winston to pounce on her and DPS her down. If nothing else, he can disrupt her movement and prevent her from getting comfortable while aiming across the map.
Supports
Winston is fantastic at taking down supports, as all of their health pools are generally pretty small. Zenyatta is one hero who can be a problem, though, as his Orb of Discord will buff incoming damage, making Winston feel even squishier.
Weak against
Reaper
Winston’s worst nightmare is Reaper, as the tank-shredder will especially dominate Winston with his shotguns up close. If you’re having too much success as Winston, don’t be surprised if the enemy team shows up with a Reaper just to counter you.
Roadhog
One hook and it’s all over for Winston, as Roadhog’s primary attack will shred Winston’s headshot hitbox up close and do massive damage. Not only that, but if your Jump Pack is on cooldown, there will be no chance for escape.
Bastion
How Much Dmg Does Winston Jump Do It Cost
Winston isn’t capable of dealing the damage to take down Bastion, and Bastion’s damage will melt both Winston and his Barrier Projector swiftly.
How Much Dmg Does Winston Jump Do It Make
Winston might seem easy to play but he is quite difficult to master, and he only works to his best ability in certain team compositions. Surround Winston with the right supporting cast and master his abilities to their best usage, and he can be one of the game’s top heroes.