How To Do Dmg To Spider Queen Gw2
Dec 26, 2018 Once the boss is done, you'll have to hurry to kill the Spider Queen (queen of broods) in less than 3 minutes to get an achievement. O do so, you will have to take a path where there are nests of spiders, spiders to kill and especially winds allowing you to catch you if you are propelled by the wind lines on the way.
Just curious what would be the best go to build on a warrior for solo open world pve?
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I'd love to solo champions and all events on a warrior like I do my ranger and necro. Is there a build for warrior or any elite specs that compete with the self sustain of say a scourge or druid?
I'm always playing alone rarely with people unless doing a meta so when I find champions I'd love to take them out alone.
One requirement I want is using a main hand axe if possible
How To Do Dmg To Spider Queen Gw2 Free
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I’m no warrior expert just returned to the game so don’t know what’s best but I been using double axe greatsword power build without much trouble.
@Grimlineman.6759 said:
I’m no warrior expert just returned to the game so don’t know what’s best but I been using double axe greatsword power build without much trouble.Have you been doing champions ok though alone?
If I go melee I feel like I'm at a disadvantage. I've been forced to go ranged just because of how hard mobs hit in the expansions.
Spellbreaker GS + AxeAxe with Marauder stats is Dealing good Damage, as for sustain you can get Endure pain and some traits to cleanse eventual condi when needed + dodge and you're good to go. Only problem is a litlle lack of control for mobs that get a defiance bar.
Otherwise similar build with Berserker Spe give you a little less sustain but a bit more damage and CC.
The best things to do in Open world is really just to take a build you enjoy, because in the end prettyt much evrything can work as long as you dont slack in mobs aoe and use your dodge key from time to time
The most sustain-y build is Core:
Strength, Defense and Discipline using Axe/Shield and GS.
Adrenal Health + Healing Signet for passive healing and Forceful Greatsword/Shield Master + Might Makes Right for more active healing.
Basically taking the classic solo roam build from WvW into PvE.
That all being said, of course, you’re still not going to end up with being able to solo Champs as easily as a Necro or Ranger.
Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.
@Oglaf.1074 said:
The most sustain-y build is Core:Strength, Defense and Discipline using Axe/Shield and GS.
Adrenal Health + Healing Signet for passive healing and Forceful Greatsword/Shield Master + Might Makes Right for more active healing.
Basically taking the classic solo roam build from WvW into PvE.
That all being said, of course, you’re still not going to end up with being able to solo Champs as easily as a Necro or Ranger.
can just agree with oglaf, except maybe that shield wouldnt be my first take for the offhand, only while fighting big groups of trashmobs, because alot of pve mobs just attack so slowly that you block like 1 or 2 attacks while fighting a single enemy, id take another axe or a mace for more cc and vulnerability, the aoe knockdown also helps against groups of trashmobs
@RedShark.9548 said:
@Oglaf.1074 said:
The most sustain-y build is Core:Strength, Defense and Discipline using Axe/Shield and GS.
Adrenal Health + Healing Signet for passive healing and Forceful Greatsword/Shield Master + Might Makes Right for more active healing.
Basically taking the classic solo roam build from WvW into PvE.
That all being said, of course, you’re still not going to end up with being able to solo Champs as easily as a Necro or Ranger.
can just agree with oglaf, except maybe that shield wouldnt be my first take for the offhand, only while fighting big groups of trashmobs, because alot of pve mobs just attack so slowly that you block like 1 or 2 attacks while fighting a single enemy, id take another axe or a mace for more cc and vulnerability, the aoe knockdown also helps against groups of trashmobs
Yeah, admittedly the Shield doesn’t work as well in PvE because mobs don’t assault you with the sheer volume of attacks that enemy players do in order to make the Shield Master+Might Makes Right heal combo work.
But since the goal was to be as sustain-y as possible I figured I’d go with it regardless. But yeah, not that ideal.
Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.
- edited April 14, 2018
After trying both GS,Hammer,Dual dagger. D/D handdown the most versatile for open world.
Hammer got lots of CC but its telegraph and knocking mobs away hurt your DPS.
GS are better at dealing damage and mobility. outside Hundred blade which root you and you end up cancle them mid animation many time to get out of big AoE.
Dagger got build in quickness and might via trait and almost instant interrupt and burst damage with 2 Gap closer make it ideal for General PVE. @LONGA.1652 said:
After trying both GS,Hammer,Dual dagger. D/D handdown the most versatile for open world.
Hammer got lots of CC but its telegraph and knocking mobs away hurt your DPS.
GS are better at dealing damage and mobility. outside Hundred blade which root you and you end up cancle them mid animation many time to get out of big AoE.
Dagger got build in quickness and might via trait and almost instant interrupt and burst damage with 2 Gap closer make it ideal for General PVE.telegraphing doesnt do anything to pve mobs, they dont dodge if they see a long animation..
hammer dps isnt the best because it has alot of cc, axe axe is the best dps variant, dunno why you havent tried that one out, even has quickness in its kit aswell, core is the way to go if you want survivability in pve while dealing dmg ------axe/x+gs
axe/axe wins over d/d anydayhammer dps isnt the best because it has alot of cc, axe axe is the best dps variant, dunno why you havent tried that one out, even has quickness in its kit aswell, core is the way to go if you want survivability in pve while dealing dmg ------axe/x+gs
axe/axe wins over d/d anydayHammer Telegraph may not matter on most mobs but slow attack speed on hammer will make it hard to fight mobs with CC due to animation lock. Try fighting Sand Lion on hammer for starter you will know the pain.
Axe is cool for clearing trash mob but for Bounty which require CC on some boss. So Axe is failed on those. Beside Axe work better with berserker spec which provide CC via Elite skill/utility . On Spell breaker it kitten by only 1 adrenaline mechanic.
Full counter on spell breaker let you block that nasty CC hit and do AoE stun on group of mobs While berserker just Stun break out of it
@LONGA.1652 said:
hammer dps isnt the best because it has alot of cc, axe axe is the best dps variant, dunno why you havent tried that one out, even has quickness in its kit aswell, core is the way to go if you want survivability in pve while dealing dmg ------axe/x+gs
axe/axe wins over d/d anydayHammer Telegraph may not matter on most mobs but slow attack speed on hammer will make it hard to fight mobs with CC due to animation lock. Try fighting Sand Lion on hammer for starter you will know the pain.
Axe is cool for clearing trash mob but for Bounty which require CC on some boss. So Axe is failed on those. Beside Axe work better with berserker spec which provide CC via Elite skill/utility . On Spell breaker it kitten by only 1 adrenaline mechanic.
Full counter on spell breaker let you block that nasty CC hit and do AoE stun on group of mobs While berserker just Stun break out of it
axe works best with core, just saying, you can also throw in a shield or mace offhand and some cc utility for breakbar, even traited rampage(not sure if this one was pvp/wvw only) anyways, why do you not even consider core? for power builds i would never go berserker again since its absolut trash after they nerfed it, with core you can even go defense for sustain with adrenal health and if needed endure pain
Axe stilll hits like a truck in spellbreaker if you are comboing correctly and keeping the right buffs up. over all I like SB the most for soloing champs and open world content Counter is awesome and damage is great as well going full power with GS and axe/axe. Like previously suggested you can switch out some util skills and swap a mace or shield in areas that you need a ton of breakbar.
Axe is simply better in PvE over Dagger because the damage is higher and the “fancy tricks” provided by Dagger is more suited towards PvP where they matter more and have far greater impact. The raw damage advantage of Axe is simply a bigger advantage when it comes to PvE.
As for CC, the meta setup for PvE Spellbreaker includes both Kick and Bull’s Charge (in order to keep uptime of the Peak Performance trait at maximum) so you’ll have adequate CC for most encounters outside of weapon skills.
However, if you like Dagger for whatever reason, go ahead. Open world PvE ain’t Raids and you hardly need to go with the very best, most optimal build to get by.
Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.
- edited April 15, 2018
sometimes get bored and il go AC and solo the spider, lieutenant kholer and the troll. this is basically my WvW roaming build i think someone above said but i tweaked it for more CC for defiance bars.. you can run axes or w/e over dagger shield (i jus use dagger cause incinerator lul) but main tip id give is just to learn the enemies attack's and learn how to dodge or avoid them.. once you can do that you could probs take a naked warrior and yolo most things to death in open world lul dark souls eat your heart out xD
take care and enjoy o7
http://gw2skills.net/editor/?vJAQNAoeRnMdAVdgdhAu6CciglrADJAkAKAK5gWXNAPD/hTxA-jVyHAB9o8jJlgAcIACf/h4fAAvr+D8nAAv0HEwRAIAACw5Zz28mBOv5Nv5Nv5pNPv5t55NvNv5NPPpA0TrF-wDankHaven Since 2012 - All classes and specs - Warrior Main -
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TibbsDeTelTel.1690 - Whisper me for practice duels @Oglaf.1074 said:
Axe is simply better in PvE over Dagger because the damage is higher and the “fancy tricks” provided by Dagger is more suited towards PvP where they matter more and have far greater impact. The raw damage advantage of Axe is simply a bigger advantage when it comes to PvE.As for CC, the meta setup for PvE Spellbreaker includes both Kick and Bull’s Charge (in order to keep uptime of the Peak Performance trait at maximum) so you’ll have adequate CC for most encounters outside of weapon skills.
Bulls charge and kick alone arent enough CC to solo some champs breakbars. Just FYI.
- edited April 15, 2018
@Star.8401 said:
@Oglaf.1074 said:
Axe is simply better in PvE over Dagger because the damage is higher and the “fancy tricks” provided by Dagger is more suited towards PvP where they matter more and have far greater impact. The raw damage advantage of Axe is simply a bigger advantage when it comes to PvE.As for CC, the meta setup for PvE Spellbreaker includes both Kick and Bull’s Charge (in order to keep uptime of the Peak Performance trait at maximum) so you’ll have adequate CC for most encounters outside of weapon skills.
Bulls charge and kick alone arent enough CC to solo some champs breakbars. Just FYI.
@Oglaf.1074 said:
you’ll have adequate CC for most encounters outside of weapon skills.Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.
Been using this on my Warr and solo'd most HoT hero points, pretty tough with great damage, cc and regen, could probably min-max it, i'm using Scholar runes but maybe there's a better alternative for open world, and Sigil of Draining looks pretty kitten good as well, and you can also pick the banner trait and replace Signet of Might for a banner
Build: http://gw2skills.net/editor/?vJAQRAnX5ejMdQVHW2B2dAnIG+BKbBCgGQTjufHwb4wbBA-jBCBQBVS9HA8AA05RAIAnAAss/o8jAHEgzoEMP6HAA-e- edited April 17, 2018
@BRNBRITO.9624 said:
Been using this on my Warr and solo'd most HoT hero points, pretty tough with great damage, cc and regen, could probably min-max it, i'm using Scholar runes but maybe there's a better alternative for open world, and Sigil of Draining looks pretty kitten good as well, and you can also pick the banner trait and replace Signet of Might for a banner
Build: http://gw2skills.net/editor/?vJAQRAnX5ejMdQVHW2B2dAnIG+BKbBCgGQTjufHwb4wbBA-jBCBQBVS9HA8AA05RAIAnAAss/o8jAHEgzoEMP6HAA-eid change the mace mainhand set to gs for mobility and dodges, also mightgain
Yeah its better for dps and more fun imo, but can't solo Champ breakbars without mace/shield
Gayest_Charr_Ever's Warrior build splits the difference on axe vs dagger by swapping between axe/dagger and dagger/axe. Though in another thread, there's talk about a Mace/Axe + Axe/Dagger rotation.
I'm getting set up to make ascended weapons for my warrior which I have not played enough of, but I've been using just the axe/dagger in open PVE and it's one of my quickest-killing characters without actually having learned to do anything with it yet.
- edited May 2, 20180
I have two warriors with 2 builds:
Core warrior axe/axe and GS. Full berserker. If sustainability is needed I use shield and defense line.
Other build is similar, SB dagger/dagger and axe/axe. Mostly assasin gear. Again, I use defense line and shield if needed.
While I like warrior long bow style, it is not effective in any shape or form. Rifle is kinda in the same boat. Though they arguably offer the highest survivability in PvE, if paired with defense line.