In Anthem What Does Gear 20 Dmg Mean
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- I understand that gear buff is speed bonus on items and cog slot is weapon only stats but when it is called dmg and gear at same time what does that mean?
- Anthem’s best stuff comes in the form of both Masterwork and Legendary ranks. Each one gives a better output of damage and better inscriptions compared to the Epic gear, but they also come with an added bonus effect.
- Dec 22, 2018 STRONGHOLDS ARE END-GAME CONTENT FOR LVL 20+ The Strongholds are instanced content. It’s originally designed for a full team of four players. While it’s possible to mix and match Javelins and roles, it is highly recommended that you bring proper builds if you play on the higher difficulties Anthem has to offer.
'T-Pose' (I'm guessing you mean Javelin icon) means the bonus affects all equipment. Armor +xx% and Shield +xx% I don't think these work currently. 'Gear +10% Blast DMG' on Assault or Strike Systems, which weapon does it apply to? The Gear icon means the stat boost is specific to that item, not your whole set.
Learn all about the weapons in Anthem in this guide! This includes what inscriptions are, weapon perks and abilities, & exclusive Javelin weapons.
All Weapons & Equipments
All Gears | All Components |
All Weapon | All Consumable |
All Weapons List
- Assault Rifle / Marksman Rifle / Sniper Rifle
- Heavy Pistol / Machine Pistol / LMG
- Shotgun / Autocannon / Grenade Launcher
All Weapons List
Assault Rifle Weapon List
Weapon | Traits |
---|---|
Defender | Standard-issue Freelancer assault rifle. Effective at mid-range combat situations due to its great rate of fire, and high ammo capacity. |
Elemental Rage *Masterwork Weapon | The Elemental Rage is an upgraded Defender with Veteran's Furor which increases all elemental damage by 5% for 10 seconds when you hit Elite enemies. Effect stacks up to 20. |
Warden | Burst-fire assault rifle great for engaging enemies at long distance. Due to its burst-fire qualities, it has a relatively low fire rate, but provides better accuracy. |
Hammerhead | Greatest striking power in relation to other Assault Rifles. Great for finishing off enemies, but suffers from low fire rate, and small ammo capacity. |
Ralner's Blaze *Masterwork Weapon | Ralner's Blaze is an upgraded Hammerhead that ignites the target while on a hit-streak (5) |
Marksman Rifle Weapon List
Weapon | Traits |
---|---|
Scout | The Scout is a powerful Marksman Rifle when used at a distance. It has a decent fire rate, and ammo capacity to weaken enemies before finishing them off. |
Guardian | Fires 3 round bursts, and has a bit of a learning curve to achieve its maximum potential. The Guardian is a solid rifle for mid to long range combat. |
Death From Above *Masterwork Weapon | Death From Above is an upgraded Guardian with Raptor's Sense that increases weak point damage by 65% while hovering. |
Anvil | A hard-hitting Marksman Rifle with a high rate of fire. Despite this, it has noticeable recoil, and a low ammo capacity. |
Thunderbolt Of Yvenia *Masterwork Weapon | The Thunderbolt Of Yvenia is an upgraded Scout that has a chance to deal large electric damage when fired at enemies. Best used to decimate enemy shields. |
Sniper Rifle Weapon List
Weapon | Traits |
---|---|
Deadeye | Despite having a high strike force at a distance, the Deadeye is not a rapid fire weapon. Take time to aim at your target to maximize this weapon's abilities. |
Whirlwind | Despite lacking firepower compared to other weapons in its class, the Whirlwind boasts a fire rate close to resembling Assault Rifles. Can be used to unload bullets on enemies at range. |
Devastator | After charging, the Rifle can deliver tremendous knockdown force at a distance. To add to this, its ammunition can also explode on contact, making it a deadly weapon in long range. |
Wyvern Blitz *Masterwork Weapon | The Wyvern Blitz is an upgraded Deadeye that increases weak point damage by 40% when hovering. |
Truth of Tarsis *Masterwork Weapon | The Truth of Tarsis is an upgraded Devastator that can set off a chain combo when hitting weak points of enemies under a status effect. |
Heavy Pistol Weapon List
Weapon | Traits |
---|---|
Barrage | The Barrage is a heavy pistol that has a tremendous rate of fire, letting you shoot first, then loot later. |
Resolution | The Resolution has a high rate of fire, paired with high damage. A good weapon to have due to its traits. |
Blastback | The Blastback has a high damage value, making it ideal for close-quarters combat. |
Glorious Result *Masterwork Weapon | Upgraded Resolution with Gunslinger's Fury. Hitting 2 enemy weak points quickly increases all weapon damage by 150% for 5 seconds. |
Avenging Herald *Masterwork Weapon | Upgraded Blastback with Raptor's Deadeye. Hovering increases weapon damage by 200%. |
Machine Pistol Weapon List
Weapon | Traits |
---|---|
Fulcrum | The Fulcrum is the most balanced weapon in the Machine Pistol category, with its decent damage, and high fire rate. |
Hailstorm | The Hailstorm is the fastest-firing weapon in its class. Due to its low accuracy, it is best used against enemies in very short range. |
Trajector | The Trajector is a weapon that has longer range than other Machine Pistols, but a lower rate of fire. It can be great for enemies at a longer range. |
Light Machine Gun Weapon List
Weapon | Traits |
---|---|
Relentless | A well balanced Light Machine Gun, the Relentless is a superb weapon to use in several combat situations. |
Artinia's Gambit *Masterwork Weapon | The Artinia's Gambit is an upgraded Relentless that detonates a Combo explosion in the immediate area when reloading. |
Havoc | Despite boasting the fastest fire rate in the Light Machine Gun class, the Havoc suffers in the damage and accuracy department. Best used for taking out waves of weak enemies. |
Sledgehammer | The heaviest hitter in its class, the Sledgehammer suffers from the lowest ammo capacity, and fire rate. Best used when fighting against heavy targets. |
Cycle Of Pain *Masterwork Weapon | Cycle of Pain is an upgraded Sledge Hammer with Marksman's Swiftness: Weak point hits increase weapon rate of fire by 10% for 10 seconds. Stacks to 10. |
Shotgun Weapon List
Weapon | Traits |
---|---|
Scattershot | Standard issue Freelancer Shotgun. Well balanced in power and ammo capacity, making it ideal to use in tight spaces. |
Vengeance | Fires two successive shells at a time, and excels in fire rate, the Vengeance is a deadly weapon in close range. |
Constrictor | Shotgun which becomes more accurate, the more it fires. Can be used to go toe-to-toe with strong targets. |
Papa Pump *Masterwork Weapon | Upgraded Scattershot with special traits. Reloading will increase damage by 100% for 15 seconds. The buff can be stacked twice, making you deadlier with every manual reload after two shots. |
Rolling Carnage *Masterwork Weapon | Upgraded Vengeance with Scout's Advantage. Dashing will increase the weapon damage by 50% for 20 seconds, which stacks up to 3. |
Autocannon Weapon List
In Anthem What Does Gear 20 Dmg Mean In Spanish
Weapon | Traits |
---|---|
Cloudburst | Heavy weapon with an impressive rate of fire. Best for cutting down waves of enemies due to how fast it can unload its magazine. |
Mauler | Autocannon which boasts the best firepower in its class, but suffers from a low rate of fire. Despite its low fire rate, it has no spin up time, meaning you can quickly fire at enemies to bring them down. |
Torrent | Autocannon which gets more accurate the longer the trigger is held. Despite a long spin up time, the Torrent also boasts the best fire rate in its class, making it ideal to use against tanky targets. |
Grenade Launcher Weapon List
Aftershock | When shot, the Aftershock's ammo sticks to targets or surfaces. These bullets then explode after a short period of time. |
Bombardier | The Bombardier's grenades bounce around the area as they are fired. The range is increased due to bouncing grenades, making it a joy to use against crowds. |
Lurker | The Lurker's grenades do not detonate until you trigger them, making them traps that you can lay for unsuspecting enemies in battle. |
Weapons & Guns - Overview
Choose from a Selection of Weapons in Anthem
Arm yourself to survive in the dangerous world of Anthem. From high-tech weapons to the more standard ones, take your pick on which weapons to take with you on your journey.
Weapons Come with Ability-Induced Traits
Other than raising your damage output, rare weapons also give a small boost to your other stats and abilities through random Traits. Use weapons with Traits that compliment your build.
Get More Traits the Higher the Weapon Rarity
Weapon rarities dictate how many Traits a weapon can be outfitted with. Common weapons gets at least 1 Inscription, while Legendary weapons gets up to 4 of them!
Some Weapons Exclusive To Certain Javelins
There are some weapons that you can only attach or equip when using a certain Javelin. These weapons are in-tune with a certain Javelin's abilities and perks and can only be equipped to them.
Colossus Can Use Autocannons & Grenade Launchers
The Colossus is a type of Javelin that can use heavy weapons such as Autocannons and Grenade Launchers due to its size & abilities. However, it cannot equip and use Pistol weapons in the game.
Check Out the Colossus Javelin Class GuideAnthem Related Article
Latest News & UpdatesMission Walkthrough
All Main / Critical Mission | All Side Mission List |
All Stronghold Mission | - |
Javelin Articles
RANGER | COLOSSUS |
INTERCEPTOR | STORM |
Useful Information
Beginner's Guide & Tips | End Game Contents |
How to Level Up | How to Combo |
How to Fly | All Javelin Gears |
All Components | All Weapon & Gun List |
All Sigil List | - |
Arekkz gives you an overview of the more advanced aspects of combat in Anthem.
Using Combos
Before you’re ready to take on the more challenging experiences Anthem has to offer, you’ll want to have a very firm understanding of your javelin’s capabilities. While there’s no wrong way to use a javelin, learning how your moves can complement one another can definitely give you the edge in battle. The right combination of moves can lead to devastating combos, capable of quickly, and reliably taking down some of the more challenging enemies that stand in your way.
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There are the key elements to understand about performing combos:
- First, you’ll need a primer (typically elemental moves that inflict some sort of status on the enemy – fire, ice, electric, or acid)
- Second, comes the detonator (the triggering mechanism for releasing a combo). Note that the first player to land the detonator will trigger that combo.
- Third, once a combo has been triggered you’ll need to prime the enemies again before you can perform another combo.
Mac os x install dvd.dmg download. Lower level enemies can be primed pretty easily while higher level, shielded ones will take longer and require more elemental damage.
Once an enemy is primed, and the elemental debuff is applied, a detonator ability will trigger the combo. The resulting effect will vary depending on the Javelin that you use:
- Ranger – extra bonus damage to a single target on top of your ability
- Colossus – extra bonus damage to all targets in proximity
- Storm – spread the elemental debuff to all targets in proximity
- Interceptor – inherit an aura based on the status applied to the enemy.
Teamwork is Key
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Strongholds on the highest difficulty are some of the most challenging content in the game, and brute force alone won’t be enough to conquer them. Whether it’s communicating with your squad to line up the perfect combo, covering teammates under fire, or using key abilities to create openings, you’ll need to work together to get the job done.
For example, a Colossus can use Battle Cry to draw enemy fire and open up flanking opportunities. The Storm primes a group of enemies, and suddenly the Interceptor sees a chance to dive in with their double-bladed daggers, triggering a combo.
Planning out your encounters to play to your squad’s strengths is one of the pillars of advanced play.
Gear and Loadouts
Once you hit the level cap, your attention will turn to Strongholds and Legendary Contracts. You’ll also unlock the remaining difficulties: Grandmaster 1, 2, and 3. These higher difficulty levels offer you an opportunity at rarer gear – essential to building loadouts that will boost your power level and offer you the perfect bonuses.
Gear comes in six rarities:
- Common
- Uncommon
- Rare
- Epic
- Masterwork
- Legendary
Naturally, each rarity tier offers you greater power. And rarer gear also comes with inscriptions, randomly rolled stat boosts and bonuses that can further enhance your build. Rarer tier gear can have up to four inscriptions total.
Masterwork and Legendary items may also have added ability bonuses (these show up as orange text in their description).
The search for the perfect gear will take up a good deal of your time at this point, but it’s important to note that there is no single build that will serve all of your needs. Saving multiple loadouts at the Forge will give you the opportunity to swap them out quickly as needed. Maintaining a deep bench of loadouts for specific situations can come in very handy, so save a variety of them and experiment with your abilities to find new ways to conquer even the toughest enemies.
Crafting
Not every weapon or piece of gear you find will exactly meet your needs. You can keep searching for that perfect piece, or you can turn to crafting. You can dismantle gear you no longer want or need or explore the world to find nodes that can be harvested for crafting materials.
Once you have the appropriate materials, you can craft the item of your choosing. Completing challenges will help you unlock blueprints, and you can track these challenges in the menu, allowing you to focus your efforts. Unlocking higher rarity versions as you near endgame will help you craft the gear that can mean the difference between victory and defeat.
Please see Crafting in Anthem for more details on how to get the gear and weapons you want. Install mac os from dmg.
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Find out more about combat. Looking for more Anthem Tips and Tricks? Find them here!