Maplestory Final Dmg Vs Damage

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  1. Maplestory Final Damage Vs Damage
  2. Maplestory Final Dmg Vs Damage Game

Maplestory2-Mesos: Remove damage cap or raise it up to 5b damage and remove the visual 2M range. Currently, I have suggested this change and I got tell it will be becoming more pay2win. In my opinions, I have valid and solid arguments why there is a need to change this. Right now, for unfunded and average players, there is no need to change.

%Elemental Dmg vs %Total Dmg/Boss Dmg?

Maplestory Final Damage Vs Damage

Maplestory Final Dmg Vs Damage

Final damage is the final stat/damage multiplier. It multiplies after all the other stats and multipliers have been taken into consideration (character cards, links, etc.). Adding 10% final damage to 1m range while everything else remains the same would change your range to 1.1m. Someone can correct me if I am wrong. Nov 22, 2016 EDIT: Thank you to Phillip Che for reminding me! Hyper skill adds another +2% per combo orb so that totals it to 180% Final Damage! Two videos in one day in appreciation of all my fans and recent. Sep 16, 2012  MapleStory v83 Damage Hack; Welcome to MPGH - MultiPlayer Game Hacking. First step first is to open up your MapleStory private server and login and let your character just sit somewhere. 2.) Second step is to open up cheat engine and select your process. This is the last and final step. Right click the adress and do change value. Nov 05, 2017  Dexless is run by the MapleStory community & ads help pay the server bill. Giving it an extra 20% dmg, another 20% ignore enemy defense and an extra 10% Boss damage. The first passive, Final Pact Damage, increases your final damage by 20%, but only while final pact is active. I'm personally not a fan of this one, seeing as it forces you.

Hey ppl, anyone knows how %elemental affects the final dmg?
Since the wep cap is 6% and Total/Boss is 3% (2H), i guess it calculated different, not sure
I've seen ppl saying that Total Dmg = Boss Dmg, idk if its true either.
OBS: I'm not asking if its good for X class, im asking how it affects the dmg of elemental skills!

Comments

  • Boss Damage, Range/Melee Damage, Elemental Damage have the same category
    Something like : Weapon Damage x Magic/Physical attack x Piercing x (Total of damage modifiers - Elemental damage is in this category ) x Resistance modifier x Total damage x Magic/Physical Attack damage modifier
    Kinda.the formula is not 100% right
  • so total dmg would be the highest dmg modifier, since its alone?

Maplestory Final Dmg Vs Damage Game

First of all, thank you for clicking on my guide, it really means a lot, so lets just get right into this guide to the Explorer warrior branch known as Dark Knight!
Explorer Warriors are one of the 5 job branches you can choose as an explorer, the other 4 being Magician, Thief, Bowman and Pirate. Warriors are the beefier melee class of the Explorer job branch, with each different type of warrior bringing their own unique skills and play style to the game.
When you first get your choice of job branches when you hit lvl 30, you are faced with 3 options, Fighter (which later becomes Hero), Page (which later becomes Paladin) and finally, Spearman (which later becomes Dark Knight) the reason you came to this guide.
Dark Knight is what Id like to call the in between of Hero and Paladin. Where Paladin has extreme tankiness and immunity, and Heros have a more glass cannon style where they do large amounts of damage per second, Dark Knight falls just in between that, with a larger health pool, a health restoring summon and some extra built in survivability, along side a high damage, fast attacking skill that's great for singular bosses, Dark Knight is the perfect middle ground between the End-all Tank that is Paladin, and the Massive-Damage Hero class.

Now, lets get into theProsandCons of Dark Knight

Pros:
Larger amount of AoE skills for training in 4th job and beyond
A strong bossing skill in Gungir's Descent
100% Stance passive
Free stats from Evil Eye summon
Health restoring abilities
Final Pact!

Cons:
Highly inflated range
Low Mobility

No monster debuffs or helpful party buffs
A slower start than Heros and Paladin have pre 4th job
Needs to chain Evil Eye skills for maximum uptime while bossing
Requires Attack speed and Buff Duration for maximum optimization
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