Maplestory M Crit Rate Vs Crit Dmg
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Crit Rate - Increases the success rate of a critical hit. Critical Rate increases with your character level, at a decreasing rate. Crit DMG - Increases DMG by a certain percentage when it is a critical hit. Crit ATK - Critical Attack - Increases the amount of ATK when it is a critical hit. Added to ATK. Sep 18, 2018 Cloaks: They both have 2 dmg augments either 15% pskill crit dmg or 7.5% and 15% skill power. Alongside this is the base 8% pve bonus increase over your +7. The cloak also has passive 8% pskill crit dmg bonus and then the big one 107% dmg increase in PVE - popes could very well be an +18 version as he raids making the proc a whooping 200%.
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This guide will teach you all about Jewels in MapleStory M.Jewels are items that enhance a character's stats.
Jewel Guide[editedit source]
Bag location.
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Daily Dungeons.
- Acquired jewels can be seen in the bag, in the [Other] tab.
- Jewels are items that give additional stats to a character.
- They can be received as a reward for completing Daily Dungeons.
- Jewels are placed in special Jewel slots on one of your Jewel Pages.
- Each character starts off with 2 Jewel Pages and can have up to 5 by purchasing additional pages from the Cash Shop.
- There are 5 Jewel slots in each page that unlock as you level:
- 1st Jewel Slot - Unlocks at Lv. 10 (?)
- 2nd Jewel Slot - Unlocks at Lv. 30
- 3rd Jewel Slot - Unlocks at Lv. 60
- 4th Jewel Slot - Unlocks at Lv. 90
- 5th Jewel Slot - Unlocks at Lv. 110
Jewel Types/Ranks[editedit source]
- There are 5 Jewel colours: Red, Blue, Green, Yellow, and Purple.
- Each jewel gives specific stats that are only available to their corresponding color.
- Jewel ranks are divided into five categories: C, B, A, S, and SS.
- The higher the jewel rank, the higher the stats provided. Example of a rank C red jewel.
- The higher the jewel rank, the higher the stats provided.
- You can use 5 jewels of the same rank and color to make a JEWEL SET.
RED | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PHY ATK | MAG ATK | CRIT DMG RES % | JMP % | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
10 | 18 | 30 | 43 | 60 | 10 | 18 | 30 | 43 | 60 | 0.2 | 0.3 | 0.4 | 0.6 | 0.8 | 0.7 | 0.9 | 1.2 | 1.5 | 2 |
Set Bonus | A | PHY ATK +100, MAG ATK + 100, JMP +2% | |||||||||||||||||
S | PHY ATK +200, MAG ATK +200, JMP +5%, Crit DMG RES +2% | ||||||||||||||||||
SS | PHY ATK +300, MAG ATK +300, JMP +10%, CRIT DMG RES +4% |
BLUE | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SPD % | PHY DMG % | ACC % | MAG DEF | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.7 | 0.9 | 1.2 | 1.5 | 2 | 0.1 | 0.2 | 0.3 | 0.5 | 0.7 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 | 23 | 43 | 73 | 103 | 143 |
Set Bonus | A | MAG DEF +100, PHY DMG +1% | |||||||||||||||||
S | MAG DEF +250, PHY DMG +3%, SPD +2% | ||||||||||||||||||
SS | MAG DEF +500, PHY DMG +5%, SPD +4%, ACC +3% |
GREEN | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CRIT DMG % | MAG DMG % | EVD % | PHY DEF | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.2 | 0.3 | 0.4 | 0.5 | 0.8 | 0.1 | 0.2 | 0.3 | 0.5 | 0.7 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 | 23 | 43 | 73 | 103 | 143 |
Set Bonus | A | PHY DEF + 100, MAG DMG +1% | |||||||||||||||||
S | PHY DEF +250, MAG DMG +3%, SPD +2% | ||||||||||||||||||
SS | PHY DEF +500, MAG DMG +5%, SPD +4%, ACC +3% |
Yellow | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EXP % | PEN % | DROP RATE INC % | KNOCKBACK RES | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.7 | 0.9 | 1.4 | 1.8 | 2.4 | 0.2 | 0.5 | 0.9 | 1.4 | 2 | 0.5 | 0.6 | 0.8 | 1 | 1.3 | 1 | 2 | 3 | 4 | 6 |
Set Bonus | A | Drop +1%, EXP +1% | |||||||||||||||||
S | Drop +2%, Exp +1.5%, KBK RES +100 | ||||||||||||||||||
SS | Drop +3%, EXP +3%, KB RES +200 |
Purple | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CRIT RATE % | BOSS ATK INC % | BOSS DEF INC % | Block % | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.2 | 0.3 | 0.5 | 0.7 | 1 | 0.2 | 0.3 | 0.4 | 0.6 | 0.8 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 |
Set Bonus | A | Block +4%, Boss ATK +1% | |||||||||||||||||
S | Crit DMG +2%, Boss ATK +2%, Boss DEF +2% | ||||||||||||||||||
SS | Crit DMG +2%, Boss ATK +3%, Boss DEF +3%, Crit Rate +2% |
Register Jewels[editedit source]
- Access the Jewel menu under the Character Section of the Main Menu.
- Select a jewel in your inventory on the Equip Jewel page and tap [Register] the jewel.
- Tap the empty socket you'd like to put the jewel in and the jewel will be registered to it.
Remove Jewels[editedit source]
- Tap a jewel that's been registered on the Equip Jewel page to remove it.
- Removing jewels costs mesos.
- The higher the jewel's rank, the higher the cost is to remove it.
Jewel Fusion Guide[editedit source]
- Jewel Fusion is the process of fusing jewels of the same rank in order to upgrade them to the next rank.
- You can fuse jewels by selecting the Fuse tab of the Jewel menu.
- Jewel fusion costs mesos.
How to Fuse Jewels[editedit source]
- Fusing jewels requires three jewels of the same color and rank.
- Access the Jewel Fusion tool under the Fuse tab of the Jewel menu.
- Select the jewels to fuse. Only jewels of the same rank and color can be selected for fusion.
- Tap [Jewel Fusion] after checking the probability of success and the required amount of mesos to attempt a fusion.
- If a fusion fails, the first of the three jewels used will be returned.
- The returned jewel will be the same color but with a random bonus.
Jewel Modification Guide[editedit source]
- Three jewels of the same rank can be modified.
- The registered base jewel is modified into a random jewel of the same rank.
How to Modify Jewels[editedit source]
- Access the Jewel Modification tool under the Modify tab of the Jewel menu.
- Select the jewels to fuse. Only jewels of the same rank can be selected for modification.
- Tap [Modify Jewel] after confirming the required amount of Mesos.
- Jewels used in jewel modification cannot be recovered.
Guides[editedit source]
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Maplestory M Crit Attack Vs Crit Dmg
- Accounts and the Application - How to Install and Play the Game • Linking Mobile Accounts to MapleStory M • Unlinking Mobile Accounts from MapleStory M • Deleting a MapleStory M Account • Recovering a MapleStory M Account Scheduled for Deletion • The Options Menu
- Characters - Character Creation • Character Jobs • Character Stat Introduction • Skills • Delete Characters
- Main Menus - System • Main Menu
- System Elements - Map • Fever Buff • Auto Battle • Auto Quest System • Mailbox • Player Ranks
- Pets and Mounts - Pets (Guide) • Pets and Mounts
- Items - Item Types and Ranks
- Mechanics - Potential • Extraction • Lock • Gold Leaf • Jewels
- General Activities - Quests and Achievements • Missions
- Dungeons - Mini Dungeons • Elite Dungeons • Daily Dungeons
- Specific Locations - Storage • Trade Station • Nett's Pyramid • Mu Long Dojo • Star Force Field • Forge
- Community - Friends • Parties
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My damage is about 7000 with a non critical hit and 22,000 with critical damage, which is about 3x stronger.
With epic potential you would have to compare 8% critical to 6% total damage.
With 6% total damage, i would hit around 7000*1.06=7420 non critical and 22000*1.06=23,320 with critical (on average).
But with 8% critical, it would stack on top of sharp eyes and would get 55%+8%=63% critical rate.
Please correct me if I'm doing my math wrong but if i compare damage i would get
(7420*45%)+(23320*55%) = 16,165 damage per shot on average with 6% Total Damage potential
or compared to
(7000*37%)+(22000*63%)=16,450 damage per shot on average with 8% Critical rate
Now i know its not a whole lot of difference, but is Critical rate completely underestimated?