Neverwinter Warlock Best Dmg Mod 12
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Neverwinter Warlock Solo
Buff Build Cleric Control Wizard crit CW DC debuff Devoted Cleric DPS end-game Endgame GF Great Weapon Fighter Guardian Fighter Guide GWF Healer Hunter Mod Mod 6 Mod 9 Mod 10 Mod 10.5 Mod 11 Mod 12 Mod 13 Mod 14 Mod 16 Mod 17 Neverwinter Oathbound Paladin OP Paladin PC PS4 PVE PVP Ranger Rogue Scourge Warlock Tank Trickster Rogue Warlock xbox.
Neverwinter Warlock Build Mod 16
Have to re-choose ability scores for all characters, of course. Most are straightforward, I think. Although currently even putting every single ability point possible into a stat (such as Str or Con) seems to make minimal difference. A couple percent.
The tricky one currently are my Rangers. Normally I would put all ability points into the damage stat (Str for Physical damagers, Int for Magical) and the rest into Con.
I assume that Fighters, Barbarians, and Rogues are all physical damage (although not sure what Smoke bomb might be). I assume that Warlocks, Wizards, Clerics and Paladins with Radiant damage, are all Magical damage.
However Rangers seem to be a mix of 'Projectile' damage, and Lightning, and whatever Roots might be. Normally I would guess that Projectile would be Physical, Lightning/Roots would be magical?, and who knows, melee attacks physical again maybe. So it seems the damage types on Rangers is split across two categories/stats.
If anyone could enlighten me on how Ranger damage is classified, or what the best ability scores to increase for one might be, it would be greatly appreciated.
(Already googled this, and checked the preview forum, and the closest I could find was two comments saying 'Anything classed as Physical is physical damage, everything else is magical' but those were both in older, pre-mod 16 posts)
The tricky one currently are my Rangers. Normally I would put all ability points into the damage stat (Str for Physical damagers, Int for Magical) and the rest into Con.
I assume that Fighters, Barbarians, and Rogues are all physical damage (although not sure what Smoke bomb might be). I assume that Warlocks, Wizards, Clerics and Paladins with Radiant damage, are all Magical damage.
However Rangers seem to be a mix of 'Projectile' damage, and Lightning, and whatever Roots might be. Normally I would guess that Projectile would be Physical, Lightning/Roots would be magical?, and who knows, melee attacks physical again maybe. So it seems the damage types on Rangers is split across two categories/stats.
If anyone could enlighten me on how Ranger damage is classified, or what the best ability scores to increase for one might be, it would be greatly appreciated.
(Already googled this, and checked the preview forum, and the closest I could find was two comments saying 'Anything classed as Physical is physical damage, everything else is magical' but those were both in older, pre-mod 16 posts)