Pathfinder Dex Dmg On Melee
Sep 28, 2018 Dex Based Melee Weapon Finesse - Use Dex instead of Str on to hit rolls (Rogues get this for free at first level) Fencing Grace - Choose a light weapon and add Dex to DMG instead of Str - Weapon finesse, weapon focus. Jul 04, 2013 This character could be adjusted to wield a shield along with a one-handed weapon (perhaps a longsword), but as I mentioned in a previous post, in Pathfinder, two handed melee is king; your damage would take a serious dip if you went that direction. With a significant shift in ability scores, this cleric could even be a strong archer, though. Pathfinder - Ranger Combat Styles Breakdown Disclaimer. I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. I will use the color coding scheme which has become common among Pathfinder build handbooks.
It came up multiple times in a single three hour span or so on another forum I frequent, so I put this together. I'm posting this guide to be useful, so if you note anything I missed, let me know please.
https://docs.google.com/document/d/1..it?usp=sharing
The Dexterity to Damage List
There are eleven ways I know of to get dex to damage. This post is an info post for everyone who keeps asking about it.
To get it out of the way: One of those eleven is the fifth level of Gunslinger and most of its archetypes, which grants dex to damage with firearms (and in one case, crossbows).The second is the fifth level of the Raging Technologist Barbarian Archetype.
now then:
#1 - The Agile weapon enhancement. This +1 enhancement can be placed on any finessable weapon, and from that point forward you may add your dex mod instead of your strength mod to damage.
#2: Dervish Dance - This feat is for scimitar only. Cannot be gained earlier than second level because it requires two ranks in perform dance, except by Bards with the Dawnflower Dervish archetype. Treats Scimitar as a one handed piercing weapon, add dex to atk and dmg.
#3: Mythic Weapon Finesse - only available if you have mythic. Allows the character to add dex to damage to all finessable weapons.
#4: Slashing Grace - came out with swashbuckler in ACG. Applies dex to damage to any single light or one handed slashing weapon, but does not make them finessable. It makes them treated as One handed Piercing weapons. This means that if you have one level of swashbuckler you can use dex to atk and damage with that weapon. - Errata caused this feat to be slightly less awesome, as you are required to have your off-hand completely empty and doing nothing at all.
#5: Fencing Grace - gain dex to damage with rapiers, which are already finessable. - Errata struck again, but arguably as it was simply a reprint some players might succeed in a case to specifically use the version from Advanced Class Origins, which does not require an empty and unused off-hand.
#6: Fourth level of a swashbuckler archetype called Whirling Dervish. Interestingly, applies to ALL weapons that work with Swashbuckler finesse, + scimitar.
#7: The third level of the Unchained Rogue (and the 11th and 19th levels) allows one to select a single finessable type of weapon. The rogue may now use dex to damage with that type of weapon.
#8(bit out of order): Second level of the Swordlord prestige class allows you to add dex to damage with an aldori dueling sword.
#9 Starry Grace - Gain Dex to damage with a Starknife
I know of only one way to make a one handed weapon count as a light weapon: Effortless Lace from the Giant Slayer's handbook, which causes any one handed piercing or slashing melee weapon sized for the wielder to be treated as light for purposes of weapon finesse and any feat, spell, or special weapon ability that can be used in conjunction with light weapons. It costs 2500gp and it is one use only. It affects a single weapon for as long as it is attached, but if removed loses all magic.
Note that order is effectively(though it may not be exact) chronological by release date, not by power, ease of use, or other criteria.
Beast Lord (Second row melee damage dealer)
The build starts with combining Amiri's so-so early game damage with an Animal Companion to really make her shine. The spells she picks are purely about increasing her damage, we're not going to waste time, feats or abilities in trying to fix her abysmal AC. Between your frontline tanks and her animal companion, she should be moving into melee to engage last anyhow.
Her spells will really help her throughout the game, especially toward the end. Dmg file mount on windows 8. Lead Blades makes her already oversized Bastard Sword count as Huge sized. True Strike is THE spell for Vital Strike feats. And of course, external spells like Animal Growth and Enlarge Person only serve to wildly spike up her efficacy.
I've done about 6 different Amiri builds at this point, toying with standard Barbarian / Tanks / spellcasting, and this is by far my most favorite. The build evolves and changes as you play it, but the highlight is that it never lags. She ends up as a top performer the entire game.
Overview | |||||||
---|---|---|---|---|---|---|---|
Skills | Athletics, Mobility, Lore (Nature), Perception, Lore (Religion) | ||||||
Important Gear | Oversized bastard sword |
Stats | ||||||
---|---|---|---|---|---|---|
STR | DEX | CON | INT | WIS | CHA | |
16 > 20 | 13 > 14 (at level 20) | 16 | 10 | 12 | 10 |
Final Build | ||||||
---|---|---|---|---|---|---|
Barbarian | Fighter (Two-Handed) | Sacred Huntmaster | Ranger | |||
2 | 7 | 6 | 5 |
Leveling Guide | |
---|---|
Level | Take |
2 | Sacred Huntmaster - Gorum (Deity) - Strength (Domain) - Animal Companion Smilodon - Bless, Divine Favor |
3 | Sacred Huntsmaster - Boon Companion - True Strike |
4 | Sacred Huntsmaster 3 - Precise Strike - Expeditious Retreat |
5 | Sacred Huntsmaster - Weapon Focus: Bastard Sword - Aid, See Invisibility |
6 | Sacred Huntsmaster - Favored Enemy: Humans +2 - Invisibility |
7 | Sacred Huntsmaster - Power Attack, Outflank, Lesser Restoration |
8 | Ranger - Strength +1 - Favored Enemy - Magical Beasts +2 |
9 | Ranger - Cleave RF, Cleaving Finish |
10 | Ranger - Endurance, Favored Terrain - First World |
11 | Ranger - Animal Companion - Continue, Improved Critical: Bastard Sword |
12 | Ranger - Strength +1 - Favored Enemy - Fey +2 Humans +4 |
13 | Two-Handed Fighter - Critical Focus, Sunder Armor |
14 | Two-Handed Fighter - Greater Sunder Armor |
15 | Two-Handed Fighter - Vital Strike |
16 | Two-Handed Fighter - Weapon Specialization: Bastard Sword |
17 | Two-Handed Fighter - Blinding Critical |
18 | Two-Handed Fighter - Greater Vital Strike |
19 | Two-Handed Fighter - Great Cleave |
20 | Barbarian - Feat |
This build has been generously provided with permission by Roahin and is current to December 1, 2018.
Off-tank
Not lore-friendly. At all.
Stacks flat damage bonuses quite high. Can sport about 60 AC with legendary proportions. Ok-ish damage with Sense Vitals late. Nothing too spectacular, as Amiri tends to be, but does have some damage and can take a hit, so there’s that. If you need a second tank and CBA to get a merc - it is a serviceable option.
Pathfinder Dex Dmg On Melee Pc
Overview | |||||||
---|---|---|---|---|---|---|---|
Main Skills | Perception, Lore: Nature, Athletics, 3 Mobility | ||||||
Secondary Skills | Mobility. Stealth, Trickery are all decent choices. You have 29 spare points - pick what you need. | ||||||
Important Gear | 1h weapon of choice, Medium armor, light shield, +AC items, +Stat items |
Stats | ||||||
---|---|---|---|---|---|---|
STR | DEX | CON | INT | WIS | CHA | |
16 > 20 | 13 > 14 (at level 20) | 16 | 10 | 12 | 10 |
Final Build | ||||||
---|---|---|---|---|---|---|
Barbarian | Ranger (Freebooter) | Alchemist (Vivisectionist) | Stalwart Defender | |||
8 | 10 | 1 | 1 |
Leveling Guide | |
---|---|
Level | Take |
2 | Ranger |
3 | Ranger - Shield Bash // Two-Weapon Combat > Two-Weapon Fighting |
4 | Barbarian - Guarded Stance |
5 | Ranger - Dodge |
6 | Ranger |
7 | Ranger - Outflank |
8 | Ranger - Two-Weapon Combat > Improved Two-Weapon Fighting |
9 | Barbarian - Improved Unarmed Strike |
10 | Barbarian - Animal Fury |
11 | Barbarian - Crane Style |
12 | Barbarian - Beast Totem, Lesser |
13 | Barbarian - Shield Master |
14 | Barbarian - Beast Totem |
15 | Ranger - Improved Critical✝ |
16 | Ranger |
17 | Ranger - Bashing Finish |
18 | Ranger - Two-Weapon Combat > Double Slice |
19 | Alchemist - Shield Focus |
20 | Stalwart |
✝Whatever 1h weapon you fancy. Scimitars and longswords are good. There are some ok Bastard Swords out there as well.
Good Ranger Spells: Lead Blades, Sense Vitals, Featherstep (Mass), Delay Poison (Communal), Resist Energy (Communal).
This build is current to November 17, 2018.
Pathfinder Dex Dmg On Melee 1
All builds on this page have been generously provided with permission by InEffect.