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4% of Spell Damage Leeched as Energy Shield Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Projectiles Pierce all Targets Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A: N/A: 28: 5%: 0.8: 100%: Spark Spark Spell, Projectile, Duration, Lightning Mana Cost: (5-21) Cast Time: 0.65 sec. I am building a high block cybils paw incinerator. I use tempest shield for the extra block chance plus it looks really cool. I have been experimenting with various gems to link it to but i'm having issues figuring out what is best. My build uses the anvil. Some of the gems I have tried are added chaos damage blind and elemental proliferation. (15-20)% increased Spell Damage Trigger Level 20 Fog of War when your Trap is triggered +(20-30) to Intelligence (80-120)% increased Energy Shield 30% increased Fire Damage with Hits and Ailments against Blinded Enemies 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block: Apep’s Slumber. The phrase 'x% of spell damage leeched as energy shield' makes it hard to understand how it actually works. 9 points 10 months ago. Its one of those poe things, damage over time is different from spell damage, but bane scales with spell damage (but still does not do spell damage).
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Updated for Patch 3.9
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Estimated budget: high
Guide notes |
December 14, 2019 -Updated for Patch 3.9 |
Pyroclast Mine is one of the newest Mine Spells introduced in Patch 3.8 which offers very high damage and wide area coverage with multiple Fire Projectiles covering your screen in chaotic explosions. This is currently the second most popular Mine Spell, and with the recent changes to the Miner/Saboteur Class, also one of the most popular builds overall. As of Patch 3.8 Miners can now throw their Mines instead of just planting them beneath their location, they also get to Summon Skitterbots which will grant significant utility and help them Detonate Mines for much smoother playstyle.
This build is based on Low-Life/Energy Shield variation based on Shavronne's Wrappings Unique Body Armour so that we can use extra Auras and provide us with Chaos Damage immunity. Obviously we are picking up the Saboteur Class, which is heavily oriented on Mines and Traps, and its Passives increase Mines Damage, Throwing and Detonating frequency.
You may also want to check our other Path of Exile builds here: Best PoE Builds by Odealo
1. Gameplay
As a Miner you will throw Mines that once detonated, will trigger powerful Spells. When using this build, you will also Summon Skitterbots, which will periodically detonate your Mines for extra Casts since Mines Detonated by Skitterbots will automatically rearm. This build is based on Pyroclast Mine which fires multiple projectiles that deal very high Fire Damage in an Area. This is your primary Spell used on most occasions, however, we have also decided to include Icicle Mines in our build, that will be used to Chill enemies to grant us extra Elemental Damage Penetration from Explosives Master Passive. Icicle Mine will be also set-up for Frenzy and Power Charge Generation, and with its' wide AoE, it can be also used for clearing trash mobs.
For the defenses, this build utilizes several defensive mechanics which include high Maximum Energy Shield, Blinding nearby enemies via Born in the Shadows Passive, undisturbed Energy Shield Regeneration thanks to Wicked Ward, Temporal Chains Curse, and reduced damage dealt by enemies with the use of Destructive Apparatus Passive.
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Leveling tips
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When it comes to dealing damage, Saboteurs are extremely powerful. Your damage will come mainly from Passives and Skill Gems, so, for the most part, you will have to focus on defensive Rare gear when leveling, which will help you stay alive. Also, Mana Management may be a little bit harsh early on, so it's recommended to get some of the Uniques listed which help greatly. However, you will be required to level up your character based on Life or hybrid Life/Energy Shield during the questing part. It's recommended to stick mainly to Life equipment until you can afford Shavronne's Wrappings and respec around level 70. We have included two Passive Trees at level 68, one before, and another after the respec. Below you will find the base Gem setups for the leveling part, obviously, if you reach higher levels and get more Sockets in your Items, just fill them in with appropriate Support Gems.
Suggested leveling Gem setups:
Stormblast Mine | |
Stormblast Mine - the first Mine Spell which becomes available for the Saboteur Class. Since Pyroclast Mine requires level 28 to use, we will stick to this Spell for the first levels | |
Added Lightning Damage Support - adds extra flat Lighting Damage to Supported Spells | |
Swift Assembly Support - gives you a chance to Throw additional Mines with each cast. It's also one of the Support Gems used in the final build so it's a good idea to start leveling it up early | |
Trap and Mine Damage Support - increases the damage of your Mines |
Pyroclast Mine setup | |
Pyroclast Mine - primary Spell used in this build. It deals massive Fire/Projectile Damage when detonated | |
Inspiration Support - I have found this Support Gems extremely useful during the leveling since on top of increasing your DPS, it reduces the Mana Cost of Supported Skills. After switching to the final build just link this Gem to Icicle Mines | |
Trap and Mine Damage Support - increases the damage of your Mines | |
Controlled Destruction Support - greatly increases Spell Damage at the cost of slightly reducing your Critical Hit Chance |
Utility Gems | |
Clarity - increases your Mana Regenerated per second which is extremely important for Saboteurs | |
Summon Skitterbots - mandatory Skill in this build. Skitterbots will help Detonate Mines and increase your Mine Damage. They also Chill and Shock nearby enemies | |
Herald of Ice - will add Cold Damage to your Spells and cause AoE explosions when you kill Frozen enemies. On lower levels, you won't have enough Mana to sustain both Heralds so it's much better to use the Ice one for the amazing clear speed bonus |
Bandits:
We recommend killing all the Bandits for two extra Passives
Leveling Skill Trees:
32 Points Skill Tree
Priorities: 1) Blood Siphon 2) Saboteur 3) Blood Drinker 4) High Explosives
66 Points Skill Tree
Priorities: 1) Doom Cast 2) Volatile Mines 3) Successive Detonations 4) Cruel Preparation 5) Annihilation
Below you will find two Passive Trees for around level 70 characters, before and after transitioning into full Energy Shield
91 Points Skill Tree (Hybrid's final moment)
Priorities: 1) Destructive Apparatus 2) Arcane Potency 3) Purity of Flesh 4) Sovereignty
91 Points Skill Tree (Energy Shield transition)
Recommended leveling items:
Lifesprig - very popular leveling Wand which grants high Spell Damage bonus and increases your Life and Mana | |
(8-12)% increased Spell Damage +1 to Level of Socketed Spell Gems (20-28)% increased Spell Damage (5-8)% increased Cast Speed +(15-20) to maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a Spell |
Axiom Perpetuum - one of the best leveling weapons for Spell Casters which will work wonders for at least 20 levels | |
12% increased Elemental Damage Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for Spells |
Praxis - helps with Mana Management. If you can afford it, make sure to get one as soon as you can equip it | |
+(20-25) to maximum Mana +(30-60) to maximum Mana (3-6) Mana Regenerated per second -(8-4) to Mana Cost of Skills 8% of Damage taken gained as Mana over 4 seconds when Hit |
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Victario's Flight - this pair of Boots grant high Movement Speed bonus and an efficient Mana Recovery mechanic | |
+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating 15% increased Movement Speed (5-10)% of Damage taken gained as Mana over 4 seconds when Hit 10% increased Movement Speed for you and nearby Allies |
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4. Final Skill tree, Ascendancy Points, and Pantheon
Final Skill Tree:
115 Points Final Skill Tree
115 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
- Bomb Specialist
- Explosives Expert
- Pyromaniac
- Born in the Shadows
Pantheon:
Major God: Soul of Lunaris1% additional Physical Damage Reduction for each nearby Enemy, up to 8%, 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Garukhan +5% chance to Evade Attacks if you've taken a Savage Hit recently
5. Final Gems links
[DPS] Pyroclast Mine setup | |
Pyroclast Mine - primary Spell used in this build. It offers insane burst damage with a decent AoE | |
Mine and Trap Damage Support - grants a very high bonus to Trap and Mine Damage | |
Minefield Support - makes you throw extra Mines with each Cast | |
Controlled Destruction Support - greatly increases Spell Damage of supported Skills | |
Combustion Support - grants more Fire Spell Damage, and makes enemies Ignited by Pyroclast Mine take increased Fire Damage | |
Immolate Support - adds a lot of flat Fire Damage against Burning enemies |
[DPS] Icicle Mine (preferably in Shaper Helmet) | |
Icicle Mine - Icicle Mines are used to Chill enemies and to generate Frenzy and Power Charges via Charged Mines Support | |
Swift Assembly Support - gives you a chance to throw extra Mines with each Cast | |
Charged Mines Support - give you a chance to generate Frenzy and Power Charges when detonating Supported Mines | |
Inspiration Support - reduces the Mana Cost and Elemental Damage dealt by Supported Spells |
[UTILITY] Flame Dash | |
Flame Dash - the best Spell Caster Movement Skill which will also grant Arcane Surge buff with each Cast | |
Faster Casting Support | |
Arcane Surge Support - grants Arcane Surge which increases your Spell Damage and Mana Regen Rate. Keep this Gem at level 8 to proc with each Cast | |
Increased Duration Support - increases the Duration of Arcane Surge's buff |
[UTILITY] Mana Reservation Spells | |
Summon Skitterbots - a mandatory addition to this build. Skitterbots will increase your DPS output by occasionally detonating Mines for additional explosions | |
Herald of Ice - grants extra Cold Damage to your Spells and causes AoE Explosions when you kill Frozen enemies | |
Herald of Thunder - grants extra Lightning Damage to your Spells which will now be able to Shock your targets, and gain extra Crit Chance from Explosives Expert Passive |
[UTILITY] Blood Magic Auras | |
Vaal Discipline - grants extra Maximum Energy Shield and the Vaal part makes your ES Regeneration disregard taking damage | |
Clarity - increases Mana Regeneration Rate | |
Blood Magic Support - makes Supported Spells Reserve Life instead of Mana, allowing us to be at Low Life at all times and benefit from Pain Attunement Passive |
[UTILITY] Curse/Immortal Call setup | |
Temporal Chains - the recommended Curse for this build. It slows down enemies' Action Speed (Attack, Movement, Cast Speed). Keep this Gem at level 7 | |
Cast when Damage Taken Support - will automatically cast Supported Spells, and apply your Curse. Keep this Gem at level 3 | |
Immortal Call - greatly reduces Physical and Elemental Damage taken for a short duration. Keep this Gem at level 5 | |
Increased Duration Support |
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5. Gear Setup
In this section, you will find all the required and recommended Items for this Pyroclast Mine Saboteur Build. Unlike other typical Miner/Saboteur builds (for example our Icicle Mine Saboteur Build) this one has slightly higher item requirements. Luckily enough, this doesn't significantly increase this build's budget, but certainly makes it less viable for a League Starter or Solo Self Found mode.
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Stat priorities on items:
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(Helmet) Rare Helmet - preferably Shaper Helmet with extra Support Gems for our Icicle Mine setup. It's optional though as it's merely our secondary source of damage | |
Min. requirements: 140 maximum Energy Shield 60% Total Elemental Resistances Socketed Gems are Supported by level # Trap and Mine Damage Optional affixes: Nearby enemies have -#% to Fire Resistance Attributes | |
Helmet enchantment: Pyroclast Mine fires 2 additional Projectiles Pyroclast Mine deals 40% increased Damage | |
(Body Armour) Shavronne's Wrapping - the only must-have item in this build, and also most likely the most expensive one. It is the foundation of all Low-Life builds, causing Chaos Damage to not bypass Energy Shield | |
(3-10)% increased Spell Damage (100-150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30-40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy Shield | |
(Weapon) Rare Spectre or Wand - aim for high Fire/Spell Damage bonus, Spell Crit. Chance, and Added Fire Damage to Spells. The higher stats combined the better | |
Min. requirements: 60% increased Fire Spell Damage 90% increased Critical Strike Chance for Spells 25 added Fire Damage to Spells Optional affixes: maximum Mana increased Cast Speed Gain % of Fire/Elemental Damage as Extra Chaos Damage | |
(Weapon) Doryani's Catalyst - this will work just fine in this build giving us all the important stats | |
32% increased Elemental Damage Socketed Gems are Supported by Level 20 Elemental Proliferation Adds (65-85) to (100-160) Physical Damage (11-15)% increased Attack Speed (6-10)% increased Cast Speed (30-40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80-100)% increased Elemental Damage | |
(Shield) Rare Shield - used mainly for defensive Stats and some extra Spell Damage bonus | |
Min. requirements: 220 maximum Energy Shield 60% increased Spell Damage 80% Critical Strike Chance for Spells Optional affixes: Elemental Resistances Attributes Gain % of Fire/Elemental Damage as Extra Chaos Damage | |
(Boots) Rare Boots - again, aim for high Movement Speed and defensive stats | |
Min. requirements: 120 maximum Energy Shield 25% Fire Resistance 25% Cold Resistance 25% Lightning Resistance 25% increased Movement Speed Optional affixes: Attributes | |
(Boots) Sin Trek - a great option with high Base Energy Shield, extra Dexterity, and unique affix that makes enemies unable to Leech Mana from us | |
+(20-30) to Dexterity +(20-30) to Intelligence (80-100)% increased Evasion Rating +(100-150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From you | |
Boot enchantment: Adds 45 to 68 Fire Damage if you've Killed Recently | |
(Belt) Rare Stygian Vise - you can use any base, but Stygian Vise with the extra Abyssal Socket will be the best option. For more defenses, you can also use Crystal Belt (possibly with 100+ Maximum Energy Shield) | |
Min. requirements: 50 maximum Life 50 maximum Energy Shield 80% Total Elemental Resistances Optional affixes: increased Damage (Crafting Bench) Strength | |
(Amulet) Rare Amulet - will do just fine until you can afford the Presence of Chayula | |
Min. requirements: 35 Energy Shield 15% maximum Energy Shield 30% increased Global Critical Strike Multiplier Optional affixes: Spell Damage Elemental Resistances Attributes | |
(Amulet) Presence of Chayula- the BiS Amulet we can use for this build. It grants very high bonus Energy Shield and gives us permanent Stun Immunity | |
+(10-16) to all Attributes 30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield | |
Amulet anointment: Tranquility (Two Golden and Azure Oil) | |
(Ring) Rare Rings - most bases will do depending on what you want to maximize. Moonstone Rings will provide highest ES, Diamond/Opal can give you some extra damage | |
Min. requirements: 50 maximum Energy Shield 40 maximum Mana 35 Strength/Dexterity Optional affixes: 50% Elemental Resistances | |
(Gloves) Rare Gloves - prioritize defensive stats including high Energy Shield and Elemental Resistances | |
Min. requirements: 140 Energy Shield 35% Fire Resistance 35% Cold Resistance 35% Lightning Resistance Optional affixes: Spell Damage (Fingerless Silk Gloves only) Damage during any Flask Effect (Crafting Bench) | |
(Jewel) Murderous Eye Jewel - with the chance to gain Onslaught on kill. It increases our mobility and makes the build much smoother to play | |
Recommended affixes: maximum Energy Shield chance to gain Onslaught for 4 seconds on kill Optional affixes: increased Damage if you have Killed recently Critical Strike Multiplier | |
(Jewel) Rare Jewels - should also provide increases to Energy Shield and Damage | |
Recommended affixes: maximum Energy Shield Mine/Projectile Damage Critical Strike Multiplier Optional affixes: Attributes | |
(Jewel) Energy from Within - socket it below the Melding Passive to give us approximately 20% increased maximum Energy Shield | |
(3-6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield | |
(Flask) Atziri's Promise - grants a very high DPS bonus and it's pretty much the most cost-effective Flask in the game | |
+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect | |
Other suggested Flasks:
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We hope that you will enjoy playing our Icicle Mine Saboteur build, and as always, we are looking forward to your feedback. We would love to hear your suggestions about which build should we work on next. Let us know in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games