Poe Spell Dmg Modifier On Staff

Hon attack speed or dmg update. Attack Speed decreases the startup time of an autoattack and the cooldown time between each attacks. In simpler terms, it determines how fast a unit can attack. Attack speed is based on a unit's Base Attack Time, and is increases with Agility, attack speed stats, and abilities.

  1. Poe Spell Dmg Modifier On Staff Free

Oct 18, 2016 Is it better to put Spell Damage Glyphs on your staff or Flame/Frost/Shock Glyph? Spell Damage Glyph adds like 600 spell damage but the Elemental one adds 3100+ damage so I would think that the Elemental would be better. Please anyone that can clear this up for me please let me know. List of caster staff modifiers. #% increased Spell Damage per # Intelligence. Path of Exile Wiki is a Fandom Gaming Community. For Path of Exile on the PC, a GameFAQs message board topic titled 'Does increased spell damage affect things like totems?' Confirmed that crit chance and spell crit chance both work for spells. Dumb, really. Anyway, it's commonly stated that inc atk spd is considered the best damage boost, even more than pure spell dmg boosts. Grab them, get crit and work on high spell dmg nodes. Check the class specific PoE forums, they're helpful.

Mechanics overview. A modifier applies statistics, a buff or grants a skill to an entity. Modifiers are specific to items, monsters, strongboxes or areas. Since not all statistics have a visible text, it is possible that some effects are granted by the modifier but are not visible to the player.

Greetings guys.
I would like to suggest a scaling modifier for spells additive damage.

Lets say we wear a ring that adds 5 lightning damage to spells.
As for now all skills get exactly 5 damage bonus but it would make sense to scale up this number for skills that consume way more willpower and have long cd (like Tear of Etheliel), otherwise skills with no cd( like fireball), would benefit way more.

EDIT: i don't mean to just scale added damage but to introduce sort of a special skill parameter that defines how much that skill benefits from flat damage increase. Such system was introduced in many Arpgs to balance things up and worked pretty fine.

Poe Spell Dmg Modifier On Staff Free

Thanks for reading.
Best of luck)

StaffModifier
Hey , can you tell me what is best and why? is the +2 to fire gems so important at this item ? because i can get much better wand with more spell power . and if this staff has let's say 40 increased spell damage . and 26 increased fire dmg . this means that my actual fire damage ( firestorm gem in staff ) is increased with 66 % ?
thx in advance
nbr
Posted by
nbr
on Mar 18, 2013, 3:14:32 PM
bump & edit :
and if a wand has 40% inc spell dmg , and 10% elemental dmg . any spell gem that is in the wand , gets 50 % inc spell dmg ?
Last edited by nbr on Mar 18, 2013, 3:56:02 PM
Posted by
nbr
on Mar 18, 2013, 3:54:20 PM

IGN : Eats_Everything
Posted by
nbr
on Mar 18, 2013, 4:23:42 PM

IGN : Eats_Everything
Posted by
nbr
on Mar 18, 2013, 5:03:22 PM

IGN : Eats_Everything
Posted by
nbr
on Mar 18, 2013, 6:33:59 PM

IGN : Eats_Everything
Posted by
nbr
on Mar 18, 2013, 6:35:21 PM
It depends on a lot of factors, and there isn't a simple 'yes' or 'no' answer for you.
Staff can be 4/5/6 linked, wand and shield can't, this might matter a lot or might not depending on your other gear and gems.
You give up defensive stats from a shield by using the staff, but whether or not that's a problem depends on your play style and the content you are farming.
The value of +2 gem levels varies based on the spell you're using and the support gems linked with it. The amount of damage increases you have in your passive tree and other items can make wand/shield better or worse.
The specific wand and shield stats that you have access to are important. A decent or good wand might be worse than the staff but a nearly perfect wand might be better. You need to assemble all of your relevant stats and do the math, or just swap between the two setups and see which performs better for you.
Posted by
suprfli6
on Mar 18, 2013, 6:45:11 PM
+2 to fire gems is a big modifier, and a Searing Touch can have (theoretically) 6L, whereas your wand can have only 3L.
It is definitely possible to get a wand with better % mods than the staff has, but you'll never be able to match the +2 fire gems capability. That being said, with a wand you also get a shield - and that is something you cannot match with the staff.
Everything is a tradeoff.
BTW - bumping your post five or whatever times is generally frowned upon, most of the time. Especially when some of them are only a few minutes apart.
Posted by
ManiiNames
on Mar 18, 2013, 6:45:26 PM
I was using searing touch but felt like i needed more ES but also didn't feel like giving up the +2 Fire Gem boost. Luckily I stumbled upon this wand, bit of both worlds with a slight compromise in dps.
Posted by
adax
on Mar 18, 2013, 8:12:57 PM

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