Ring Dmg On Helltooth Build

  1. Helltooth Chicken Build
  2. Ring Dmg On Helltooth Build Season
  3. Ring Dmg On Helltooth Build 2
  4. Season 16 Helltooth Build
Great beginner-friendly Demon Hunter build. It provides an amazing balance between power, speed, and defenses

Feb 06, 2017  Helltooth Garg is the most brain dead build ever. And I love it. First off, it's extremely easy to farm. The essential requirements are just the 6 piece set and The Short Man's Finger and boom, you're good to go. You'll still need the other items of the build but all they do is. Aug 09, 2016 – The Ring of Emptiness debuff now only would be applied to your damage. Since Haunt nor Locust Swarm really synergize with Helltooth, the nerf pretty much rendered this build useless as your damage output is mostly from gargantuans. Can it work now? – The original meta still exist and still sucks.

Unhallowed Essence is one of the most popular Demon Hunter sets. It provides an amazing balance between offense, defense, and clear speed. With great AoE provided by Multishot with Arsenal rune (firing additional rockets that can hit enemies beyond your screen) and great mobility with nearly spammable Vault skill thanks to greatly reduced resource cost (Yang's Recurve unique attribute), it's one of the most efficient farming builds for this class. At the same time, with the buffs it has received in Patch 2.6.4 it's one ofthe most powerful Demon Hunter Sets for high GR pushing, second only to Shadow's Impale and Natalya's/Marauder Sentry builds.

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Helltooth Chicken Build

Table of contents

  1. General information
  2. Recommended items
  3. Recommended skills

General information

The entire build is based on the Unhallowed Essence set:

  • Hatred Generators generate 2 additional Hatred and 1 Discipline per attack (2/6)
  • The Demon Hunter takes 60% reduced damage and deals 60% increased damage as long as there are no enemies within 10 yards, and 8 seconds afterward (4/6)
  • Hatred Generators, Vengeance side arms and Multishot deal 350% increased damage per point of Discipline the Demon Hunter currently has (6/6)
Ring Dmg On Helltooth Build

This build is very straightforward. All you have to do is keep Vengeance up and spam Multishot while avoiding attacks and spells to keep yourself alive. While this is more than enough on mid-level Greater Rifts and Torment XIII difficulty level games, you might need to keep an eye out for your Discipline in higher GRs. Vaulting too much greatly reduces your damage output if you are too low on Discipline.
This builds requires a primary attack, even though it deals near to 0 damage, and the Hatred generation it provides is only noticeable in high GRs. Attacking with your primary attack once in a while grants you 50% increased damage buff from Bastions of Will set, and up to 50% damage reduction from Wraps of Clarity.


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Recommended items

Equipment

Head - Accursed Visage
Stat priorities:
1) Critical Hit Chance
2) Socket
3) Dexterity
4) Increased Multishot damage
5) Vitality
6) Secondary Res.
Socket:
Chest -Cage of the Hellborn
Stat priorities:
1) Dexterity
2) Vitality
3) All Elemental Resistances
4) Maximum Discipline
5) Melee/Ranged damage reduction
Sockets: or

Pants -Unholy Plates
Stat priorities:
1) Dexterity
2) Vitality
3) All Elemental Resistances
Sockets: or

Gloves- Fiendish Grips
Stat priorities:
1) Dexterity
2) Critical Hit Chance
3) Critical Hit Damage
4) Vitality
5) Secondary Res.
Boots - Hell Walkers
Stat priorities:
1) Dexterity
2) Vitality
3) Increased Multishot damage
4) All Elemental Resistances

Pauldrons- Unsanctified Shoulders
Stat priorities:
1) Dexterity
2) Vitality
3) Cooldown Reduction
4) All Elemental Resistances

Bracers - Wraps of Clarity
Stat priorities:
1) Critical Hit Chance
2) Fire damage%
3) Dexterity
4) Vitality
5) Secondary Res.
Special power:
Hatred Generators reduce damage taken by 40–50% for 5 seconds
Amulet - Hellfire Amulet
Stat priorities:
1) Socket
2) Critical Hit Damage
3) Critical Hit Chance
4) Fire damage%
5) Dexterity
Special power:
One of the suggested Passives from the last section of this guide
Ring - Focus
Stat priorities:
1) Socket
2) Critical Hit Chance
3) Critical Hit Damage
4) Dexterity
5) Attack Speed
(Part of the Bastions Will set)
Set bonuses:
  • Casting a resource-generating attack or primary skill grants 50% increased damage for 5 seconds. (2/2)
  • The first hit with each cast of a resource-spending attack grants 50% increased damage for 5 seconds. (2/2)

Ring - Restraint
Stat priorities:
1) Socket
2) Critical Hit Chance
3) Critical Hit Damage
4) Dexterity
5) Attack Speed
(Part of the Bastions Will set)

Belt - Witching Hour
Stat priorities:
1) Dexterity
2) Vitality
3) High Critical Hit Damage
4) High Attack Speed
5) Secondary Res.
Weapon - Yang's Recurve
Stat priorities:
1) Socket
2) Maximum Discipline
3) High Average Damage
4) Damage%
5) Dexterity
6) Attack Speed
Sockets:
Unique affix:
  • Reduces all resource costs by 40–50%
Special power:
  • Multishot attacks 50% faster and its damage is increased by 150-200%
Off-hand - Dead Man's Legacy
1) Maximum Discipline
3) Increased Multishot damage
4) Cooldown Reduction
5) High Critical Strike Chance
6) High Attack Speed
Special power:
  • Multishot hits enemies below 60% health twice and deals 150–200% increased damage
Bonus Items for Season 16
(thanks to built-in Ring of Royal Grandeur power)
Chest -Cindercoat
Stat priorities:
1) Dexterity
2) Vitality
3) All Elemental Resistances
Sockets: or
Special power:
Reduces the resource cost of Fire skills by 23–30%
Cindercoat should be used in Kanai Cube, and Visage of Gunes equipped in your regular equipment. Otherwise you will lose the additional Discipline from Unhallowed Essence's Cloak
Kanai Cube powers
Dawn
Reduce the cooldown of Vengeance by 50–65%
Visage of Gunes
Increase attack speed of your pets by 40–50%
Convention of Elements
Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
Legendary Gems
Bane of the Trapped
  • Increases damage done to enemies under the control-impairing effects by 15%
    Upgrade: +0.3% additional damage per Rank
  • Gain an aura that slows the movement speed of enemies within 15 yards by 30% (Requires Rank 25)
Zei's Stone of Vengeance
  • Damage dealt to each enemy hit is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards. Upgrade: +0.08% additional damage for every 10 yards, and +0.40% maximum damage bonus per rank
  • 20% chance on hit to Stun the enemy hit for 1 second (Requires Rank 25)
Bane of the Stricken
  • Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%. Upgrade: +0.01% damage per rank
  • Gain 25% increased damage against Rift Guardians and bosses (Requires Rank 25)

Recommended skills

Active Skills

Evasive Fire
Shoot a spread of bolts that hit the primary enemy for 200% damage as Physical and two additional enemies for 100% damage as Physical. If an enemy is in front of you at close range, you will backflip away 5 yards
Sudden Impact
You no longer backflip, and the Hatred generation is increased to 7. Also changes the damage type to Cold
Your primary attack. It can help you generate some Hatred in intensive fights, as well as it is crucial to benefit from the Bastions of Will and Wraps of Clarity buffs
Vault
Tumble acrobatically 35 yards
Tumble
After using Vault, the next Vault you cast within 6 seconds has its Discipline cost reduced by 50%. The next Vault used after the second one will have its' cost returned to normal
Main mobility skill. Allows very fast movement thanks to greatly reduced resource cost reduction as well as the Tumble rune. If you feel like you are running on low Discipline all the time you may want to replace the rune with Acrobatics. It will make you slower, but always with your maximum damage buff
Multishot
Fire a massive volley of arrows dealing 360% damage as Physical to all enemies in the area
Arsenal
Makes multishot also fire 3 missiles that deal 300% weapon damage. Changes base damage type to Fire
Your core ability. It is pretty much spammable in this build while under the effect of Vengeance. Deals massive AoE and single-target damage while at maximum Discipline
Vengeance
Turn into the physical embodiment of Vengeance for 20 seconds, which increases your damage dealt by 40%
Side Guns: gain 4 additional piercing shots for 60% damage as Physical each
Homing Rockets: shoot 2 rockets at nearby enemies for 80% damage as Physical each on every attack
Seethe
Gain additional 10 Hatred per second while under the effect of Vengeance
Core ability for pretty much every Demon Hunter build. With Dawn and Visage of Gunes in Kanai Cube, you should be easily able to keep 100% uptime on Vengeance (with around 34% cooldown reduction) and it will also reduce your damage taken by 50%
Preparation
Instantly restores 30 Discipline
Invigoration
Also passively increases your maximum Discipline by 20
Mandatory skill for this build. 20 Discipline will grant additional 2000% increased Multishot/Vengeance damage. Also, the active part of this skill can come in handy to restore Discipline used up on your Vault
Companion
Passive: Summons a raven companion that pecks at enemies for 100% damage as Physical
Active: Your raven deals an additional 500% damage on its next attack
Wolf Companion
Instead of the Raven summons a Wolf Companion which will increase your, and your allies damage dealt by 15% for 10 seconds
Grants nice party DPS buff. Grants decent boost to DPS, depending on your cooldown reduction should be used just before your Convention of Elements ring switches its' bonus to Fire
Passive Skills
Awareness
Upon taking fatal damage, you do not die, but become invisible for 2 seconds and heal back to 50% of maximum Life
This effect may not occur more than once every 60 seconds
Ambush
Deal 40% increased damage to enemies on above 75% health
Ballistics

Doubles the damage of all rockets, and grants a 20% chance to fire additional rockets with every attack

Culling of the Weak
Increases your damage versus chilled or slowed enemies by 20%
Optional Passive Skills (Hellfire Amulet)
Blood Vengeance
Increases maximum Hatred by 25. In addition, you regain 30 Hatred and 3 Discipline when healed by a health globe
Good for speed farming and bounties
Single Out
You gain additional 25% Critical Hit Chance against any target that is at least 20 yards from any other enemy
A better choice for high GR pushing for increased damage versus Rift Guardians


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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.

If you have any ideas how this build could be improved, or if you have suggestions for other Demon Hunter Guides we could make next, please let us know in the comments below.

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Stat Priority Patch 2.1.2

Managing Primary (Strength, Dexterity, Intelligence, Vitality) and Secondary (Critical Chance, Critical Damage, Attack Speed, Weapon Damage, Armor, etc.) stats is critical for maximizing your Witch Doctor. Below are listed the two stat priorities for both max damage and max survivability.

Max DPS

Weapon Damage > Intellect > Crit Chance >= Crit Damage > Attack Speed

Max Survivability

Resists = Armor > Intellect = Vitality

DPS Stats Breakdown

Weapon Damage
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.

Ring dmg on helltooth build season

Intellect
Multiplies all Witch Doctor damage.

Crit Chance
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.

Crit Damage
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.

Attack Speed
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.

Survival Stats Breakdown

Resists
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.

Armor
Reduces the amount of damage received from all attacks.

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Intellect
Minimally increases resists for all damage types.

Vitality
Increases your maximum amount of Health.

Witch Doctor Stats

The following stats are specific to a Witch Doctor:

Max Mana
Increases your maximum amount of Mana.

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Ring Dmg On Helltooth Build Season

Mana Regeneration
Increases the amount of Mana regenerated per second.

Witch Doctor Skill Bonus
These bonuses increase the damage of certain Witch Doctor skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:

Ring Dmg On Helltooth Build 2

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Season 16 Helltooth Build

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