Sith Warrior 10k Smash Dmg

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Fury Sith Marauder 5.x DPS SWTOR class guide. Gearing & Stats. The tables on this page were generated using optimizer scripts created by Bant aka GoblinLackey.The stats were calculated to give the maximum theoretical DPS/HPS/DTPS for each discipline, however you may wish to alter the builds depending on your play style or what content you are facing in SWTOR. So, taking a bit of a break from my BH and i'm deciding to level up a sith warrior. Which advanced class is better? I do like to DPS but I am also interested in tanking, though my BH is a powertech shield specialist so I can tank with him. How well does the juggernaut do at DPS compared to a marauder?

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  1. Next Sith Warrior & Sith Inquisitor Places. This chapter acquaints the player with the secrets of every Korriban area. It does not cover the areas through which you enter through the green force field (story areas, group areas, etc.). Star Wars: The Old Republic Game Guide is.
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A Sith Warrior blowing his 3 minute cooldown on “Invincible” 10 seconds prior to a bosses massive explosion ability will be something they quickly come to regret it. Here is a breakdown for the Sith Warrior builds and matching single target rotation at various stages of the leveling process.

Smash

If you had to imagine the class that Darth Vader would be, this is it. Heavy armor, aggression, and getting what you want anyway possible, but the lightsaber is probably the first way. When there is a problem in the Empire, it is the Sith Warrior that goes to handle it. Whether he is wielding a single lightsaber or duel wielding, the Sith Warrior will continue to beat at their opponent until the enemy makes a mistake and dies. Deflecting laser bolts is nothing and expect to see the Sith Warrior going against three or four troopers at a time without breaking a sweat.

Everything about them breathes aggression. Their lightsabers have sharp points on them; they have incredible armor that makes it difficult to kill them. More importantly, they are not against using experimental components on their bodies that will make them even stronger, even at the cost of danger to their own self. For them, raw power and strength is the only thing that matters. Being the opponent to go against a Sith Warrior requires guts. Or, maybe just being the next class.

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Sith Warrior Abilities


Impale (Rank 1) – Requires Level 4 – 100 Credits

  • Rage: 8
  • Instant
  • Range: 4m
  • Impales target with the main hand lightsaber with very high damage and knocks them back to the ground briefly.

Smash (Rank 1) – Requires Level 6 – 160 Credits

  • Rage: 5
  • Instant
  • Cooldown: 30s
  • Range: 5m
  • Leap into the air and smash into the ground, immobilizing nearby enemies for 8s and dealing moderate damage to them. This ability also stuns weak and standard enemies for 4s.

Force Choke (Rank 1) – Requires Level 8 – 220 Credits

  • Channeled: 6s
  • Cooldown: 30s
  • Range: 15m
  • Chokes a target, leaving them suspended in the air while the warrior channels this ability. Target takes very high damage spread over 6s and the caster generates 1 Rage per second.

Force Charge (Rank 2) – Requires Level 10 – 280 Credits

  • Instant
  • Cooldown: 15s
  • Range: 10m-30m
  • Jumps to a distant target, immobilizing for a few seconds, interrupting their current action and dealing low damage. Generates 3 Rage.

Soresu Form – Requires Level 12 – 320 Credits

  • Instant
  • While in Soresu Form, the warrior gains 1 Rage when they attack an enemy once every 3s. It also significantly increases his chance to glance incoming attacks, reducing the damage they inflict. It also reduces the rage granted to all of his Assault abilities by 1.

Whirling Assault (Rank 1) – Requires Level 14 – 380 Credits

  • Instant
  • Cooldown: 4.5s
  • Range: 4m
  • Hits up to 3 enemies within a melee range of 4m, inflicting 50% damage to each. Grants 1 Rage plus 1 additional Rage for each target it hits.

Unleash (Rank 1) – Requires Level 18 – 500 Credits

  • Instant
  • Cooldown: 2m
  • Breaks all movement impairing effects and grants immunity to those affected for 5s.

Bezerk (Rank 1) – Requires Level 24 – 660 Credits

  • Instant
  • Cooldown: 1m
  • Reduces the warrior’s health by 10% but grants 3 Action Points immediately, and an additional 4 Action Points over the next 8s.

Saber Throw (Rank 1) – Requires Level 26 – 720 Credits

Sith Warrior 10k Smash Dmg 2

  • Instant
  • Cooldown: 30s
  • Range: 10m-30m
  • Throws your lightsaber at a distant target, striking for moderate damage and generating 3 Rage.

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Surge (Rank 1) – Requires Level 36 – 1000 Credits

  • Rage: 3
  • Instant
  • Cooldown: 12s
  • Range: 4m
  • Strikes your target for moderate damage with your lightsaber, and knocks up to 8 targets within 8m of the targeted enemy away from the Warrior. Does slight damage to all affected enemies.

Invincible (Rank 1) – Level 42 – Credits: 1160

  • Rage: 3
  • Instant
  • Cooldown: 2m
  • Increases the warrior’s resistance to all damage by 80% for 6s.

Force Crush (Rank 1) – Level 46 – Credits: 1280

  • Rage: 8
  • Channeled: 3s
  • Cooldown: 1m
  • Range: 15m
  • Suspends the target in the air while the Warrior channels his ability. If the channeling completes successfully, the target is crushed and takes massive amount of damage.

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Sith Warrior Gameplay Video

Field Recon

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