Sto Science Officer Dmg Vs Crtd

  1. # This program compares the damage difference potentials of STO's weapon mods
  2. # (most notably, a comparison between DMG, CrtD, and Pen, which is done via averaging
  3. # possible team damage potentials). This is useful as an analsis on the subject.
  4. #This function plots a graph, which shows relative effectiveness of a TEAM of modded weapons using certian mod configurations;
  5. # this is done via an average of the entire team (in the case of mixed mods of Pen,
  6. #we assume that Pen is always active, and that only some weapons are being used
  7. # with that mod. The rest are either all dmg mods or all critD mods, and that is what
  8. # we want to compare (that is why I introduced the idea of pets, we assume there are pets/people/ships
  9. #that are basically copies of your stats, and that they are firing at the 'injured with Pen
  10. #
  11. # Example of test: plotCVDVPen2(50,300,300,100,10,60,0, 3)
  12. # Parameter explanation: plotCVDVPen2(critcal chance, catergory 1 buffs, category 2 buffs, r,i,b,d, # of ships firing [in the case of Pen mod])
  13. # Note: r, i, b,d refers to values used in calculating the resistance multiplier of an enemy;
  14. # r = resistance, i = injuries, b= bonus resistance, d = debuffs
  15. plotCVDVPen2 <-function(crit,category1, category2, r,i,b,d, pets){#type in the percent value (not decimals!)
  16. crit_sev<-seq.int(50,1000)# crit severity as a sequence
  17. cat2 <- category2 #category 2 buffs
  18. # pets = other weapons that are fired from your ship, pets, or other ships
  19. crit4 <-c(((cat1+1.1)/100)*1.06*(mult(r,i,b,d))*((x*((cat2/100)+(crit_sev/100)+.8))+((1-x)*(cat2/100)))/(2))
  20. dmgx4<-c((cat1/100)*1.193*(mult(r,i,b,d))*((x*((cat2/100)+(crit_sev/100)))+((1-x)*(cat2/100)))/(2))
  21. dmgx3Penx1 <-c(((((cat1+1.025)/100)*1.158*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.2))+((1-x)*(cat2/100)))/2)+(pets*((cat1)/100)*1.193*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)))+((1-x)*(cat2/100)))/2))/(pets+1))
  22. crit3Penx1 <-c(((((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.6))+((1-x)*(cat2/100)))/2)+(pets*((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.8))+((1-x)*(cat2/100)))/2))/(pets+1))
  23. dmgx3Penx1All <-c((((cat1+1.025)/100)*1.158*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.2))+((1-x)*(cat2/100)))/(2)))
  24. crit3Penx1All <-c((((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.6))+((1-x)*(cat2/100)))/(2)))
  25. #Graphics part; also Do not mind the y axis label; I'm just to lazy to relabel it;
  26. # But, the y-axis label should say 'total damage increase proportion' (or something like that)
  27. plot(crit_sev, crit4,type='l',col='red')
  28. lines(crit_sev, dmgx3Penx1,col='blue')
  29. lines(crit_sev,dmgx3Penx1All, col='black')
  30. legend('bottomright',c('Critx4','dmgx4','dmgx3Penx1','crit3Penx1', 'dmgx3Penx1All', 'crit3Penx1All'), lty=c(1,1,1,1,1,1),lwd=c(2.5,2.5,2.5,2.5,2.5,2.5),col=c('red','green','blue','purple', 'black', 'Grey'), cex=0.8)
  31. title('DMG_Vs_CrtD_vs_Pen: Best Mod?')
  32. #used in calculating the resistance multiplier of enemy/ opposing ships
  33. #used in calculating the resistance multiplier of enemy/ opposing ships
  34. z <-(75/(150+x))
  35. return((1/4)+(3*z*z))
  36. }
  37. #used in calculating the resistance multiplier of enemy/ opposing ships
  38. return((m(r)/m(i))*(100/(100+b)))

Constantly maintained DPS-builds:

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Most builds are based on a tactical captain,
but they would be build in the same way for the other careers.

Some build suggestions are including low budget builds.
Click here to see, where they are included!

Abbreviations:
BR = Borg Resurgance (Current Season;up to date)
MoD = Mirror of Discovery
ViL = Victory is Life Run dmg from command line.

STO = Star Trek Online DPS = Damage Per Second DOFF = Duty Officer. CRTD X 3 with PEN CRTD X 4 DMG (Damage) VS CRITD (Severity) If you have 19% Crit-chance or more, CrtDx4 is better than DMGx4. New– Krenim Bridges Officers come in Tactical, Science, and Engineering. Activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer abilities and Captain abilities. Science bridge officer ability recharge time reduced by 10% and captain ability recharge time reduced by 5%, this may only occur once every 5 seconds. Jul 03, 2015  Pen is handled as a total damage bonus with 5 as a default. This may be correct for unshielded targets but is obviously too high vs. Shielded ones. Anyway, Pen adds a debuff to the target making it fairly desirably, even if the raw damage of the weapon might be lower in comparison to a similar one with an additional CrtD mod. Dmgx3 Pen is the best mod combination in the game. What if I want/have CrtDx3 Pen on my tactical captain? There is nothing stopping you, and this is still an amazing combination of mods for any character. You don't need to spend tens of millions of EC getting Dmgx3 Pen. Wait, I thought CrtDx4 or Dmgx4 is better??

Federation:

Feb 16, 2018  Star Trek Online. All Discussions. I'm using good rep consoles and rep Iconian set, and mk xiv epic phaser beams with dmgx3 and crtd modifiers (as a tac officer). Is there a better weapon to combat ships like these? Intrepid class science vessels destroys all #13 Showing 1-13 of 13 comments. Per page: 15 30 50.

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Disclaimer:
Some of the traits/ships might not be available on PS4 and XBox One, but the builds should work there too!

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