The Most Dmg Smite Can Do
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Most gods start with 0 power (an example of an exception is Kukulkan whose passive ability grants him magical power equal to a percentage of his maximum mana) and can gain power from items and some god ability effects. Certain jungle buffs can also increase a god's power. Basic Attacks edit edit source. May 31, 2018 Sorry if my voice sounds like a frog, I was bit ill when I recorded this. Hope you guys enjoyed the video anyway, let me know what other top 5s or different videos you wanna see from me in the.
How much dmg does explo do free. —Information accurate as of: build 904.83. Timed Explosive Charges are not to be confused with Explosives. The Timed Explosive Charge (commonly referred to as 'C4') is a craftable explosive weapon that can be thrown onto walls, doors, or deployable items. Once a Timed Explosive Charge has been thrown, it will automatically arm itself and then detonate after 10 seconds. How much dmg does poison and burn do exactly? I know they pass thru barriers, that itself has it's worth. But just exactly how much dmg do they deal? I'm also guessing poison and burn don't stack? It looked to me that poison dmg did 10% of. Explosive 5.56 Rifle Ammo Is a nice tool for raiding sheet metal doors, requiring only 60x Explosive 5.56 Rifle Ammo for a single door, you can combo it with an Semi-Automatic Rifle Silencer for a '. If a pc/npc was hit by a cannon ball what would people think the damage would be and how much? I would put this under massive damage. The saving throw to survive a cannon ball hit would be at such a high DC that non epic level characters wouldn't even need to.
1st match https://smite.guru/match/974401753
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- Dec 31, 2016 I'd potentially add Kukulkan to the list, especially if you decide to get lots of mana (passive increases power based on mana). Considering he also actually has an achievement for one-hit killing an enemy god with his ult, definitely.
- Nov 16, 2006 Highest smite damage seen? Ok, i know it doesnt show exaclty how much damage smite +addons do, but whats the most anyone has actually seen in the char screen, and how much do they think they really were doing?
- As a new Season begins, so starts a new story arc in the SMITE Universe. This will set the stage for Season 7’s new Joust map! Yggdrasil, the world tree, has been damaged by Persephone.
3rd match https://smite.guru/match/974522045
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4th match https://smite.guru/match/974828702
I have not tried a full damage build yet. I have been trying to build some protections, make sure I have enough mana to get all 3 extra omi, and after reading how cdr helps omi regen making sure that I have cooldown on her as well and finally building enough power to make sure that her heals are decent.
I have been working on things with her in phases. I have mainly been concentrating on timing, positioning of her 1 and getting better at hitting moving targets with her heal. I really feel like with her 2 that they should have two sets of lines for aiming. I feel like they should keep the lines as is for doing damage to targets but for the heal I feel like there should be a wider set of lines parallel to those to make it easier to heal targets that are moving a lot. I haven't worked much on the 3 yet, but I do recognize the potential of getting it down and the usefulness for chases, escapes, helping teammates with both as well. I haven't really gotten the ult down the way i'd like. I get placement but haven't really seen much in the way of returns on it for damage yet.
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All in all, I am having fun with her, but as it stands before testing out a full damage build or full tank build my initial impression is that her utility as a healer can really help the party and if you can hit with her cc if can be pretty helpful but I haven't seen myself make much of a direct impact in any of the matches which fits in with Hirez intention of making her a support.Maximum level | V |
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Primary items | |
Secondary items | |
Enchantment weight | 5 |
Incompatible with | Bane of Arthropods, Sharpness |
Numeric ID* | 10 |
Smite is an enchantment applied to a sword or axe, increasing the damage dealt to undead mobs.
- 1Usage
- 1.1Damage per hit
Usage[edit]
Smite applied to a sword or axe increases damage dealt to skeletons, zombies, withers, wither skeletons, zombie pigmen, skeleton horses, strays, husks, phantoms, and drowned.
Each level separately adds 2.5 ( x 1.25) extra damage on each hit to undead mobs.
Damage per hit[edit]
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These tables detail how much damage is done per attack based on the level of enchantment used, assuming the target is not wearing armor and the attack is fully charged.[Java Edition only] Critical damage is in parentheses. Can ubuntu open dmg files.
Java Edition[edit]
Swords | ||||||
---|---|---|---|---|---|---|
Weapon | Base damage | Smite I | Smite II | Smite III | Smite IV | Smite V |
Wooden sword | 4 (6) | 6.5 (8.5) | 9 (11) | 11.5 (13.5) | 14 (16) | 16.5 (18.5) |
Gold sword | 4 (6) | 6.5 (8.5) | 9 (11) | 11.5 (13.5) | 14 (16) | 16.5 (18.5) |
Stone sword | 5 (7.5) | 7.5 (10) | 10 (12.5) | 12.5 (15) | 15 (17.5) | 17.5 (20) |
Iron sword | 6 (9) | 8.5 (11.5) | 11 (14) | 13.5 (16.5) | 16 (19) | 18.5 (21.5) |
Diamond sword | 7 (10.5) | 9.5 (13) | 12 (15.5) | 14.5 (18) | 17 (20.5) | 19.5 (23) |
Netherite sword | 8 (12) | 10.5 (14.5) | 13 (17) | 15.5 (19.5) | 18 (22) | 20.5 (24.5) |
Axes | ||||||
Weapon | Base damage | Smite I | Smite II | Smite III | Smite IV | Smite V |
Wooden axe | 7 (10.5) | 9.5 (13) | 12 (15.5) | 14.5 (18) | 17 (20.5) | 19.5 (23) |
Gold axe | 7 (10.5) | 9.5 (13) | 12 (15.5) | 14.5 (18) | 17 (20.5) | 19.5 (23) |
Stone axe | 9 (13.5) | 11.5 (16) | 14 (18.5) | 16.5 (21) | 19 (23.5) | 21.5 (26) |
Iron axe | 9 (13.5) | 11.5 (16) | 14 (18.5) | 16.5 (21) | 19 (23.5) | 21.5 (26) |
Diamond axe | 9 (13.5) | 11.5 (16) | 14 (18.5) | 16.5 (21) | 19 (23.5) | 21.5 (26) |
Netherite axe | 10 (15) | 12.5 (17.5) | 15 (20) | 17.5 (22.5) | 20 (25) | 22.5 (27.5) |
The Most Dmg Smite Can Don T
Bedrock Edition[edit]
Swords | ||||||
---|---|---|---|---|---|---|
Weapon | Base damage | Smite I | Smite II | Smite III | Smite IV | Smite V |
Wooden sword | 5 (7) | 7.5 (9.5) | 10 (12) | 12.5 (14.5) | 15 (17) | 17.5 (19.5) |
Gold sword | 5 (7) | 7.5 (9.5) | 10 (12) | 12.5 (14.5) | 15 (17) | 17.5 (19.5) |
Stone sword | 6 (9) | 8.5 (11.5) | 11 (14) | 13.5 (16.5) | 16 (19) | 18.5 (21.5) |
Iron sword | 7 (10) | 9.5 (12.5) | 12 (15) | 14.5 (17.5) | 17 (20) | 19.5 (22.5) |
Diamond sword | 8 (12) | 10.5 (14.5) | 13 (17) | 15.5 (19.5) | 18 (22) | 20.5 (24.5) |
Axes | ||||||
Weapon | Base damage | Smite I | Smite II | Smite III | Smite IV | Smite V |
Wooden axe | 4 (6) | 6.5 (8.5) | 9 (11) | 11.5 (13.5) | 14 (16) | 16.5 (18.5) |
Gold axe | 4 (6) | 6.5 (8.5) | 9 (11) | 11.5 (13.5) | 14 (16) | 16.5 (18.5) |
Stone axe | 5 (7) | 7.5 (9.5) | 10 (12) | 12.5 (14.5) | 15 (17) | 17.5 (19.5) |
Iron axe | 6 (9) | 8.5 (11.5) | 11 (14) | 13.5 (16.5) | 16 (19) | 18.5 (21.5) |
Diamond axe | 7 (10) | 9.5 (12.5) | 12 (15) | 14.5 (17.5) | 17 (20) | 19.5 (22.5) |
Incompatibilities[edit]
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Sharpness, Smite, and Bane of Arthropods are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, the effects stack.
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | Added Smite. | |||
Upcoming Java Edition | |||||
Combat Tests | Combat Test 4 | Smite can now be applied to axes. | |||
Smite is mutually exclusive with new enchantment Chopping. | |||||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | Added Smite. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added Smite. |