Torb Ult Does So Much Dmg
Disagree SO much. Everything about Torb is better now, his mini-molten is a tank killer and his ultimate has a different type of utility now. How to make bootable flash drive with dmg. It's not always to straight up damage but it's to close off areas. The only downside to him is the turret cooldown but if you place the turret well then that's not even an issue. May 08, 2018 This video is unavailable. Watch Queue Queue. Watch Queue Queue.
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Torb Ult Does So Much Dmg Cost
I'm so sick of coming up against Malphite who seems to do more damage than any of his team! For a tank he does way more damage than he should be doing! It's frankly ridiculous how much damage he actually does. His Q does far too much and gives him the movement speed you lose, his Ground slam does far too much damage also and ruins everyone's attack speed. His ground slam also should have about 25% of his armor as damage, not 30%. His brutal strikes also means he gets more armor and damage. More damage a tank shouldn't have and his ultimate disables you for far too long.
Some may say that using armor as damage is fair, Rammus for example, uses taunting and his armor to reflect damage, but Malphite harasses way too much! Rammus can't harass without throwing himself in headfirst which will get you killed almost always.
And for a tank his ultimate does 200 damage at rank 1, Orianna's does 150 at rank one? Too powerful. And all he does is build health and armor and from this he thoroughly rapes the other team. I know how unbalanced he is because I've played him as support. It wasn't even fair to the other team. I knock them up and hit my spells and before our carry touches them, they're on half health. I'm not some 10 year old kid qq ing on the forums, but this guy is far too strong for a tank.
On another note, anyone got any ways to counter him, because if I go to harass, he hits me with a Q and I lose the exchange..
Torb Ult Does So Much Dmg Cost
Are all your thoughts on this really a gut reaction to a single spectated match? Before speculating that her ult is 'a little too much' and needs to have its cooldown more than doubled, perhaps you should gather a bit more experience with playing as/against her? She is amongs the most balanced champs in the game.
Just because an ult has a short cooldown, doesn't make it unbalanced. Many champs have ults on short cooldowns or spammable cooldowns such as Anivia, Kog'Maw, Akali, Kassadin, etc. Darius's ult freaking refreshes when he kills people.
Lux is a very squishy 'support nuker' mage who relies entirely on ranged burst and CC. Her ult is on a fairly short cooldown and gets significantly shorter as she levels it up. This is the way it is meant to be. She needs to use it frequently because her kit is about heavy poke and CC with relatively long cooldowns; it is intended for her to pretty much always have it up. Unlike many other mages, she doesn't have any spammable damage spells for sustained damage over a short time.