Weapon Dmg Enchant In Kyne
- Weapon Dmg Enchant In Kyne 1
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- Weapon Dmg Enchant In Kyne X
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If you take into account that the 20 strength enchant boosts both your main and offhand weapons and you are specced for improved off hand damage that 20 strength is worth: 20. 2. 1.1. 1.625 = 71.5 attack power, i.e. It adds a total of 5.1 dps. For the major striking enchant to be better it would have to be adding more than 5.1 dps.
Weapon Dmg Enchant In Kyne 1
- Permanently enchant a Melee Weapon to add up to 30 damage to spells. This is an Enchanting Ability. Added in Classic World of Warcraft. Always up to date.
- If you really want this enchant, you should run Lower Blackrock Spire (LBRS), this dropped for my group FOUR times in 2 runs. It dropped off of normal mobs, not just bosses. 2 of them were ogres, can't remember what the others were.
- Glyphs of Weapon Damage are created by using an Okori rune and an Additive Potency rune. They can be applied to any weapon of equal or greater level, and will increase your Weapon and Spell Damage for 5 seconds after attacking.
Enchanting provides Glyphs in Elder Scrolls Online. Glyphs are enchantments which are applied on gear. There’s three types of glyphs: armor glyphs, weapon glyphs, and jewelry glyphs . Glyphs are crafted at enchanting station, typically found in towns. The combination of runes used to craft the glyph affects the quality and effects of the final glyph, much like the combination of reagents does in Alchemy.
To craft glyphs, the enchanter needs Runes. These are gathered in the world. The runestone nodes visually appear to be very small-sized shrines, which come in different colors. The color of the shrine defines the type of the rune.
When an enchanter crafts new glyphs, they will learn the translation of the runes used in the process. The translations define what kind of effects the rune will have in a glyph.
Runes Explained
There’s three types of runestones in Elder Scrolls Online: Potency Runes, Essence Runes and Aspect Runes. In order to craft a glyph, you need all three of them, and each of the rune will define what the final glyph does.
Let’s say we have a weapon enchant glyph with the following effect: ‘Deals 15 Fire Damage’.
- The Potency rune is needed to tell the glyph what it actually does, in this case it simply ‘deals damage’. It also determines how high level you must be to be able to use the Glyph.
- The Essence rune tells the glyph what kind of damage it does, in this case ‘Fire Damage’. It determines the attribute or stat that the enchant affects.
- The Aspect Rune tells the glyph how much damage it does, in this case ’15’. In short, the Aspect rune determines the quality of the Glyph.
Potency Runes
Potency Runes are one of the three required runestones for Glyphs. Potency runes determine how high level you must be to be able to use the Glyph. They are gathered from blue rune nodes, and are square-shaped.
Potency Runes can be either additive or subtractive. As an example, you can combine any of the additive potency runes together with the Essence rune ‘Rakeipa’ (translation is Fire) to create a weapon enchant glyph which deals x Fire damage. If you use a subtractive rune instead of an additive rune, you get a different glyph. In this case it would be a Fire Resistance jewelry enchant glyph.
Special thanks to beta tester SirAndy for compiling a list of the rune translations and glyph combinations.
Additive Potency Runes
Rune | Translation | Glyph Prefix | Potency Level | Gear Level |
---|---|---|---|---|
Jora | Develop | Trifling | Level 1 | Level 1—10 |
Porade | Add | Inferior | Level 1 | Level 5—15 |
Jera | Increase | Petty | Level 2 | Level 10—20 |
Jejora | Raise | Slight | Level 2 | Level 15—25 |
Odra | Gain | Minor | Level 3 | Level 20—30 |
Pojora | Supplement | Lesser | Level 3 | Level 25—35 |
Edora | Boost | Moderate | Level 4 | Level 30—40 |
Jaera | Advance | Average | Level 4 | Level 35—45 |
Pora | Augment | Strong | Level 5 | Level 40—50 |
Denara | Strenghten | Major | Level 5 | Level VR1—VR3 |
Rera | Exaggerate | Greater | Level 6 | Level VR3—VR5 |
Derado | Empower | Grand | Level 7 | Level VR5—VR7 |
Recura | Magnify | Splendid | Level 8 | Level VR7—VR9 |
Cura | Intensify | Monumental | Level 9 | Level VR10—VR14 |
Subtractive Potency Runes
Rune | Translation | Glyph Prefix | Potency Level | Gear Level |
---|---|---|---|---|
Jode | Reduce | Trifling | Level 1 | Level 1—10 |
Notade | Subtract | Inferior | Level 1 | Level 5—15 |
Ode | Shrink | Petty | Level 2 | Level 10—20 |
Tade | Decrease | Slight | Level 2 | Level 15—25 |
Jayde | Deduct | Minor | Level 3 | Level 20—30 |
Edode | Lower | Lesser | Level 3 | Level 25—35 |
Pojode | Diminish | Moderate | Level 4 | Level 30—40 |
Rekude | Weaken | Average | Level 4 | Level 35—45 |
Hade | Lessen | Strong | Level 5 | Level 40—50 |
Idode | Impair | Major | Level 5 | Level VR1—VR3 |
Pode | Remove | Greater | Level 6 | Level VR3—VR5 |
Kedeko | Drain | Grand | Level 7 | Level VR5—VR7 |
Rede | Deprive | Splendid | Level 8 | Level VR7—VR9 |
Kude | Negate | Monumental | Level 9 | Level VR10—VR14 |
Essence Runes
Essence Runes are the second type of runestones. They determine the attribute or stat that the enchant affects. Essence runes are gathered from yellow runestone nodes, and are trapezoid-shaped.
The stats and attributes will not be too strange to Elder Scrolls players. The standard elemental damage types, Magicka, Health and Stamina boosts and regenerations exist in ESO as well as a couple of other effects.
Rune | Translation |
---|---|
Dekeipa | Frost |
Deni | Stamina |
Denima | Stamina Regen |
Deteri | Armor |
Haoko | Disease |
Jaedi | Shield |
Kaderi | Shield |
Kuoko | Poison |
Lire | Physical Harm |
Makderi | Spell Harm |
Makko | Magicka |
Makkoma | Magicka Regen |
Meip | Shock |
Oko | Health |
Okoma | Health Regen |
Okori | Power |
Oru | Alchemist |
Rakeipa | Fire |
Taderi | Physical Harm |
Aspect Runes
Aspect Runes are the third and final type of runestones. Aspect runes determine the quality of the crafted Glyph. They are gathered from red runestone nodes, and are round-shaped.
The translation of aspect runes directly matches their rarity/quality, which visually shows as item color, ranging from white (base/common) to gold (legendary).
Rune | Translation | Glyph Quality | Aspect Level |
---|---|---|---|
Ta | Base | White | Level 1 |
Jejota | Fine | Green | Level 1 |
Denata | Superior | Blue | Level 2 |
Rekuta | Artifact | Purple | Level 3 |
Kuta | Legendary | Gold | Level 4 |
List of Glyphs in Elder Scrolls Online
As mentioned earlier, there’s three types of glyphs: Armor glyphs, weapon glyphs and jewelry glyphs. Here’s a list of all possible rune combinations, glyph names and glyph descriptions under each category.
Note that the potency rune you use in crafting the glyphs will affect its name and its level. If you use the additive potency rune ‘Pora’, for example, the Glyph’s prefix will be ‘strong’: ‘Glyph of Magicka’ then changes to ‘Strong Glyph of Magicka’, and so on.
Armor Glyphs
10.12.6 bootable dmg file player. The list of armor glyphs is pretty short. There’s only three ways to enchant your armor; the glyphs will either add Magicka, Health or Stamina on an armor piece.
Glyph Name | Glyph Description | Potency Rune | Essence Rune |
---|---|---|---|
Glyph of Magicka |
| Any Additive Potency Rune | Makko |
Glyph of Health |
| Any Additive Potency Rune | Oko |
Glyph of Stamina |
| Any Additive Potency Rune | Deni |
Small Armor slots vs Normal Armor slots
Something to consider with Armor Glyphs is that they come in two sizes: normal enchants and small enchants. Small enchants don’t give you the full bonus of the glyph that the tooltip promises. In reality it’s only around 40% of the tooltip’s value. All glyphs applied on Shoulders, Waist, Hands and Feet slots will be small enchants. If you apply the same glyph on other armor slots, you’ll get the full benefit of the enchant.
Armor Slot | Enchant Type |
---|---|
Head | Normal enchant |
Chest | Normal enchant |
Legs | Normal enchant |
Shield | Normal enchant |
Feet | Small enchant |
Shoulders | Small enchant |
Hands | Small enchant |
Waist | Small enchant |
Weapon Glyphs
As you can see there’s quite a few ways to enchant your weapon in ESO. The standard ‘deal elemental damage’ enchants and ‘absorb Stamina/Magicka/Health’ enchants from previous Elder Scrolls games exist in ESO as well. There’s new ones, too, such as Glyph of Rage: Increase your power.
Glyph Name | Glyph Description | Potency Rune | Essence Rune |
---|---|---|---|
Glyph of Frost |
| Any Additive Potency Rune | Dekeipa |
Glyph of Foulness |
| Any Additive Potency Rune | Haoko |
Glyph of Poison |
| Any Additive Potency Rune | Kuoko |
Glyph of Shock |
| Any Additive Potency Rune | Meip |
Glyph of Rage |
| Any Additive Potency Rune | Okori |
Glyph of Flame |
| Any Additive Potency Rune | Rakeipa |
Glyph of Hardening |
| Any Additive Potency Rune | Deteri |
Glyph of Absorb Magicka |
| Any Subtractive Potency Rune | Makko |
Glyph of Absorb Health |
| Any Subtractive Potency Rune | Oko |
Glyph of Decrease Health |
| Any Subtractive Potency Rune | Okoma |
Glyph of Weakening |
| Any Subtractive Potency Rune | Okori |
Glyph of Absorb Stamina |
| Any Subtractive Potency Rune | Deni |
Glyph of Crushing |
| Any Subtractive Potency Rune | Deteri |
Jewelry Glyphs
Considering that there’s only three item slots for jewelry (two rings and a necklace), the number of different jewelry glyphs is huge. You can reduce magicka/stamina costs of abilities, increase resistances, improve regeneration rates and much more.
Glyph Name | Glyph Description | Potency Rune | Essence Rune |
---|---|---|---|
Glyph of Increase Physical Harm |
| Additive | Taderi |
Glyph of Health Regen |
| Additive | Okoma |
Glyph of Magicka Regen |
| Additive | Makkoma |
Glyph of Bashing |
| Additive | Kaderi / Jaedi |
Glyph of Stamina Regen |
| Additive | Denima |
Glyph of Potion Boost |
| Additive | Oru |
Glyph of Increase Magical Harm |
| Additive | Makderi |
Glyph of Frost Resist |
| Subtractive | Dekeipa |
Glyph of Poison Resist |
| Subtractive | Kuoko |
Glyph of Decrease Spell Harm |
| Subtractive | Makderi |
Glyph of Decrease Physical Harm |
| Subtractive | Taderi / Lire |
Glyph of Reduce Feat Cost |
| Subtractive | Denima |
Glyph of Disease Resist |
| Subtractive | Haoko |
Glyph of Shielding |
| Subtractive | Kaderi |
Glyph of Reduce Spell Cost |
| Subtractive | Makkoma |
Glyph of Shock Resist |
| Subtractive | Meip |
Glyph of Potion Speed |
| Subtractive | Oru |
Glyph of Fire Resist |
| Subtractive | Rakeipa |
How to Use Glyphs
A question you constantly see pop up in ESO beta is how to enchant your items or how to apply glyphs on your gear. Since this is not clear to a great number of players, we’ll show you how to do it.
Using Glyphs is simple. First you must either open your inventory or current gear, then right click on the item you wish to enchant. A menu will pop up, and if the item can be enchanted, it will have the ‘enchant’ option.
Choosing ‘enchant’ will open another window, showing the Glyphs you have in your inventory that can be applied on the item. Again, note that there are three types of glyphs: armor glyphs, jewelry glyphs and weapon glyphs. Only the right types of Glyph will show up in this menu.
Weapon Dmg Enchant In Kyne House
You can click on the desired Glyph and choose to enchant your item. By default the Enchant button is bound to ‘E’ in this window. You will also see a preview of your item’s stats with the enchantment.
Once you’ve completed these steps, the Glyph will disappear from your inventory and the enchant will appear on the item.
Glyph Extraction
Glyphs can be extracted at an enchanting station. This is the process of breaking down the glyph. Once you extract a glyph, it will be destroyed. Extracting a glyph will yield runes and inspiration points for enchanting, also known as crafting experience. You can increase the chance of getting getting runestones from extraction with the enchanting skill line passive Aspect Extraction.
Enchanting Skill Line
The Enchanting skill line offers five passive skills which provide bonuses to Enchanting.
Potency Improvement is the passive skill you must invest skill points in if you want to advance as an enchanter. Putting points in this passive will allow you to craft higher level glyphs.
Aspect Improvement allows you to use higher quality Aspect runes for Enchanting. The higher the quality of your Aspect rune, the better the stats of your glyph. Any serious enchanter will invest all three skill points in this passive.
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Keen Eye: Rune Stones gives the rune stone nodes a glow in the world, making them easier to see. I find that in general the rune stones are quite easy to see as it is, but if taking this passive means you’ll have an easier time spotting the nodes, go ahead and take it.
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Hireling will send you rune stones every day. Investing in this skill will increase the frequency and quantity at which the runes are sent. It’s free runes, what can you say? As long as you have the skill points, it’s a nice passive to have if you care about Enchanting.
Weapon Dmg Enchant In Kyne X
Aspect Extraction increases the chance of extracting Aspect runes from glyphs. Maxing out at 15%, the value of this passive isn’t amazing. It does mean you can extract the legendary Aspect runes easier, which will come in handy once you want to craft more powerful glyphs for your gear. Again, if you are into Enchanting, you probably want to take this anyway.
Enchanting Skills | |
---|---|
Passive | Potency Improvement (1/9)
|
Passive | Aspect Improvement (1/4)
|
Passive | Keen Eye: Rune Stones (0/3)
|
Passive | Hireling (0/3)
|
Passive | Aspect Extraction (0/3)
|
Weapon Dmg Enchant In Kyne 3
And since Kynes kiss got buffed.. I came up with an Idea.
So that got me basically to attempt to construct:
a high damage, high healing, tanky, ranged StamDk setup with high mobility and resource regeneration.
Here is the attempt:
UESP Link
Race: Orc (Alternatives: Bosmer, Nord, Redguard; not as good though)
Mundus: The Warrior
Potion: Tri Pots
Bufffood: Dubious Camoran Throne or Blue Health + Stamina in case your confident.
The Gear:
2x Blood Spawn: ImpenMediumStamina Enchant
5x Fury: Chest+Legs(both Impen Stamina); Jewelry(3x Infused all weapon damage) I do intend to take (ranged) damage therefore Fury is good. alternatively one can use Hunding's Rage instead
3x Kynes Kiss: Impen Stamina Enchant
Frontbar: 1x Kyne's Bow Infused Restore Stamina Enchant
Back Bar: 1x Master's Bow Infused Berserker Enchant (Alternativ: Kyne's Kiss Bow)
Why Kyne's Kiss?
This set god buffed with the next patch and now it is actually good as long as you have enemies
Attacks that can proc this set reliably are: Light Attacks, Enchants, Silver Shard's (both primary and secondary damage), Acid Spray, Volatile Armor Damage return, Draining Shot, Poison Injection, Lethal Arrow. Abilities like Venomous Claw, Noxious Breath cannot proc this set.
I believe this set has a one second cooldown (however I'm not to sure)
Let's say you have two eligible damage events for this set to proc each second that gives you a 0.15+0.85*0.15=27.75% chance each second to proc this set. Which equals to roughly 250 Stamina each second. This is not bad.
(Now this set is particularly suited for Dragonknight compared to other stamina classes since it also works defensively on StamDk.)
So as long as you are in a fight and fighting enemies more than 12 meters away (which is easy to achieve as i will explain later) this set will help you both offensively and defensively.
However not only is this set giving you decent stamina sustain it is also healing you, and it is doing such for a decent amount.
Abilities:
Ultimates:
Front Bar: Take Flight Alternatively Temporal Guard and usable Ultimate on back bar
BackBar: Corrosive Armor Defensive Ultimate at its best;
Alternatives to the above mentioned are Ballista and Soul Strike
Buffs
- Volatile Armor: Our Armor Buff, gives additional chances to proc Kyne's; can reveal Nightblades
- Igneous Weapons: The Source(and possibly the groups source) of major and minor Brutality
- Elude: One of two reasons we go medium: provides excellent damage protection and mobility. This in combination with the bow gives us a really high uptime on major expedition; we can remove roots with dodge roll or take flight; only snares are not easily removed however less relevant due (compared to older patches) due to introduced snare immunity; However avoiding damage and keeping your distance/kiting becomes pretty easy with all this.. and we are playing orc..
Keep all three of those abilities on your Backbar.
Other Abilities:
- Lethal Arrow: Our Main Burst Ability, cheap, applies Poisoned Status effect therefore triggers combustion, basically a ranged dizzying swing, part of our main Burst Combo which is: Lethal Arrow -> Take Flight (while Dot's are running); put this ability on front bar; hard to land on experienced Stamina players though
- Resolving Vigor: Obviously
- Poison Injection: Our Main Dot Ability, belongs on backbar
Choose 4 of 5 Abilities:
- Consuming Trap: For Dot and Resources, one can also use the other morph; Venomous and Noxious are just not as useful for this type of build and more that 2 Dot's is not reasonable
- Silver Shards: a single Target Spammable
- Acid Spray : Main AoE Spammable, snares and reveals Nightblades
- Draining Shot: Additional Stun, Knockback and burstheal
- Cauterize: Put it on Frontbar: Good Heal(way better than Igneous), provides Major Savagery
Keep in Mind that bow abilities get buffed by hawk eye and distance making them hit harder than usually observed by melee builds.
CP: Nothing different here from other PvP Builds, so use what ever comes to your mind.
What's your Opinion?
(I might upload some footage in the next few days in case i find time for that.)
(This is not the only decent ranged build.. overload stam sorc is definitely another one)