What Gear Modifies Assasin Kick Dmg
Aug 22, 2010 How to do Dmg exploit with an assasin on Dragon Warrior Shaiya Hey i saw an assasin and he did 30 k ( max dmg on server) now i want to know how. The sin was no GM. So pls answer. Jan 29, 2020 Assassin's creed odyssey gameplay part 2 walkthrough until the ending of the main story. These gameplays include main missions, side quests.
- What Gear Modifies Assassin Kick Dmg 1
- What Gear Modified Assassin Kick Dmg 2
- What Gear Modified Assassin Kick Dmg Torrent
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Description
For this skill, an initial kick is what you get with one point, progressive skill levels will grant a followup kick on multiples of 6.
Number of Kicks per Skill Level |
|
and so forth. At lvl 48, 9 kicks are possible.
This skill has the potential to be the fastest attack in the game at high skill level, but it is useful even at lvl 1 (with the correct gear). While many assassin skills are good versus groups, this skill shines when used on one opponent. When using max frames speed (attained by using increased attack speed=ias gear) and the attribute 'crushing blow', most bosses can be dispatched easily. Even ubers can be killed easily with Dragon Talon at lvl 18 (4 kicks) or higher provided that (in addition to fast kicks and crushing blow) the assassin has stacked (max and over) resists and uses Draculs Gloves for life tap.As mentioned, it is useful at lvl 1 but that is only if the assassin wants to sacrifice other attributes for ias and crushing blow gear. The ias neccessary will depend on the weapon used, and 40% or more crushing blow is recommended.Once end game gear is determined, it is also wise to put hard skills into dragon talon until it reaches a multiple of six with end gear. (So for instance, if you only put 1 point to it, and it is lvl 11 with your end game gear, you would want to put another point to it to get it to lvl 12 and 3 kicks.)
Straight plus Damage, (as from Grief or War Travelers), will not work with kicks; however, Magic damage, (as on runeword Chaos), and Elemental damage,(as from Runeword Lawbringer or Baranar's Star), will work. Max Damage from jewels or charms will not. Kick damage can be increased by the attribute enhanced damage = ed (ONLY if it is Not found on a weapon or an ED/Max jewel). Kick damage can be increased with high damage boots and high strength and dexterity. Venom DOES work with kicks, despite not showing up on the character screen kick damage.
Because it delivers so many hits in rapid succession, items that grant the attribute 'chance to cast on striking' or 'chance to cast on attacking' work especially well with Dragon Talon. Amplify damage (on the main claw, atmas amulet, or gavel of pain), and Decrepify (as in Runeword Lawbringer or Reaper's Toll) work particularly well. As previusly mentioned, chance to cast lifetap (from Draculs Grasp Gloves) is almost imperative for killing ubers. Static (from runeword Crescent Moon or Schaefer's Hammer)can also be useful for bosses in high player games; (especially when used on a weapon switch and used for just a few kicks to get the mob to half life, then switching back to a primary weapon set of more effective killing equipment.The 'Rift Assassin build' also revolves around the same premise, that dragon talon is hugely effective for triggering the chance to cast on striking/attack attributes.
For pvp, some suggest that 3 kicks (lvl 12) is optimum so that the length of the kick animation does not impede your mobility.
This 'Rift Assassin build' is centered around this skill and Rift Runeword.
The 'Dancer Assassin builds' use traps in conjunction with kick.
What Works | What Doesn't Work |
Attributes Listed below when on the MAIN CLAW or OFFHAND SHIELD
| ANY Attribute (this column or the other) on an OFFHAND CLAW
|
Assassin Skills | ||
---|---|---|
Martial Arts | Tiger Strike • Dragon Talon • Fists of Fire • Dragon Claw • Cobra Strike • Claws of Thunder • Dragon Tail • Blades of Ice • Dragon Flight • Phoenix Strike | |
Shadow Disciplines | Claw Mastery • Psychic Hammer • Burst of Speed • Weapon Block • Cloak of Shadows • Fade • Shadow Warrior • Mind Blast • Venom • Shadow Master | |
Traps | Fire Blast • Shock Web • Blade Sentinel • Charged Bolt Sentry • Wake of Fire • Blade Fury • Lightning Sentry • Wake of Inferno • Death Sentry • Blade Shield |
Assassin Skills | |
---|---|
|
Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a 'charge' for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. Nik collection full 1.2 11 dmg free. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.
Tiger Strike[edit]
Required Level: 1
Prerequisites: None
Charge Up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
Synergies: None
Notes:
- Tiger Strike deals enormous physical damage when charged up at higher levels.
Mana Cost: | 1 |
---|
Skill Level Progression [e] |
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Slvl | AR+X% | Lvl 1: Dmg +X% | Lvl 2: Dmg +X% | Lvl 3: Dmg +X% | Slvl | AR+X% | Lvl 1: Dmg +X% | Lvl 2: Dmg +X% | Lvl 3: Dmg +X% | Slvl | AR+X% | Lvl 1: Dmg +X% | Lvl 2: Dmg +X% | Lvl 3: Dmg +X% | Slvl | AR+X% | Lvl 1: Dmg +X% | Lvl 2: Dmg +X% | Lvl 3: Dmg +X% |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 15% | 100% | 200% | 300% | 6 | 50% | 200% | 400% | 600% | 11 | 85% | 300% | 600% | 900% | 16 | 120% | 400% | 800% | 1200% |
2 | 22% | 120% | 240% | 360% | 7 | 57% | 220% | 440% | 660% | 12 | 92% | 320% | 640% | 960% | 17 | 127% | 420% | 840% | 1260% |
3 | 29% | 140% | 280% | 420% | 8 | 64% | 240% | 480% | 720% | 13 | 99% | 340% | 680% | 1020% | 18 | 134% | 440% | 880% | 1320% |
4 | 36% | 160% | 320% | 480% | 9 | 71% | 260% | 520% | 780% | 14 | 106% | 360% | 720% | 1080% | 19 | 141% | 460% | 920% | 1380% |
5 | 43% | 180% | 360% | 540% | 10 | 78% | 280% | 560% | 840% | 15 | 113% | 380% | 760% | 1140% | 20 | 148% | 480% | 960% | 1440% |
Dragon Talon[edit]
Required Level: 1
Prerequisites: None
Finishing Move: An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.
Synergies: None
Mana Cost: | 6 |
---|
Skill Level Progression [e] |
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Slvl | Number of Kicks | Kick Damage +X% | AR +X% | Slvl | Number of Kicks | Kick Damage +X% | AR +X% | Slvl | Number of Kicks | Kick Damage +X% | AR +X% | Slvl | Number of Kicks | Kick Damage +X% | AR +X% |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 5% | 20% | 6 | 2 | 40% | 145% | 11 | 2 | 75% | 270% | 16 | 3 | 110% | 395% |
2 | 1 | 12% | 45% | 7 | 2 | 47% | 170% | 12 | 3 | 82% | 295% | 17 | 3 | 117% | 420% |
3 | 1 | 19% | 70% | 8 | 2 | 54% | 195% | 13 | 3 | 89% | 320% | 18 | 4 | 124% | 445% |
4 | 1 | 26% | 95% | 9 | 2 | 61% | 220% | 14 | 3 | 96% | 345% | 19 | 4 | 131% | 470% |
5 | 1 | 33% | 120% | 10 | 2 | 68% | 245% | 15 | 3 | 103% | 370% | 20 | 4 | 138% | 495% |
Dragon Claw[edit]
Required Level: 6
Prerequisites:Dragon Talon
Requires: Dual claw-class weapons
Finishing Move: This skill allows the Assassin to try to finish her opponent off with a rending double claw attack.
Synergies:
- Claw Mastery: +4% Damage Per Level
Mana Cost: | 2 |
---|
Skill Level Progression [e] |
---|
Slvl | Damage +X% | AR +X% | Slvl | Damage +X% | AR +X% | Slvl | Damage +X% | AR +X% | Slvl | Damage +X% | AR +X% |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 50% | 40% | 6 | 75% | 165% | 11 | 100% | 290% | 16 | 125% | 415% |
2 | 55% | 65% | 7 | 80% | 190% | 12 | 105% | 315% | 17 | 130% | 440% |
3 | 60% | 90% | 8 | 85% | 215% | 13 | 110% | 340% | 18 | 135% | 465% |
4 | 65% | 115% | 9 | 90% | 240% | 14 | 115% | 365% | 19 | 140% | 490% |
5 | 70% | 140% | 10 | 95% | 265% | 15 | 120% | 390% | 20 | 145% | 515% |
Fists of Fire[edit]
Required Level: 6
Prerequisites: None
Requires:Claw-class weapons
Charge-up Skill: Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Synergies:
- Phoenix Strike: Grants +12% Fire Damage Per Level
Mana Cost: | 2 |
---|---|
Charge 2: | +2.6 Yard Radius |
Skill Level Progression [e] |
---|
Slvl | Attack +X% | Charge 1 Fire Damage | Charge 3 Fire DPS | Slvl | Attack +X% | Charge 1 Fire Damage | Charge 3 Fire DPS | Slvl | Attack +X% | Charge 1 Fire Damage | Charge 3 Fire DPS | Slvl | Attack +X% | Charge 1 Fire Damage | Charge 3 Fire DPS |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 15% | 6-10 | 9-15 | 6 | 50% | 31-35 | 48-54 | 11 | 85% | 71-78 | 110-117 | 16 | 120% | 121-133 | 189-195 |
2 | 22% | 11-15 | 17-23 | 7 | 57% | 36-40 | 56-62 | 12 | 92% | 81-89 | 126-132 | 17 | 127% | 141-155 | 214-221 |
3 | 29% | 16-20 | 25-31 | 8 | 64% | 41-45 | 64-70 | 13 | 99% | 91-100 | 142-148 | 18 | 134% | 161-177 | 239-248 |
4 | 36% | 21-25 | 32-39 | 9 | 71% | 51-56 | 79-85 | 14 | 106% | 101-111 | 157-164 | 19 | 141% | 181-199 | 264-275 |
5 | 43% | 26-30 | 40-46 | 10 | 78% | 61-67 | 95-101 | 15 | 113% | 111-122 | 173-179 | 20 | 148% | 201-221 | 289-301 |
What Gear Modifies Assassin Kick Dmg 1
Cobra Strike[edit]
Required Level: 12
Prerequisites:Tiger Strike
Charge-Up Skill: A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she can drain her adversary of life and spiritual essence.
Synergies: None
Notes:
- Unless she becomes surrounded by too many monsters at once, an Assassin with this skill can maintain her health and mana indefinitely without the use of potions or item-based lifesteal/mana drain.
- Provided she can land at least two blows with Cobra Strike, the mana drain is more than sufficient to replenish the 2-6 mana cost to charge, allowing the use of this skill to perpetuate itself.
Mana Cost: | 2 |
---|
Skill Level Progression [e] |
---|
Slvl | AR+X% | Lvl 1: Life Leech +X% | Lvl 2: Life/ Mana Leech +X% | Lvl 3: Life/ Mana Leech +X% | Slvl | AR+X% | Lvl 1: Life Leech +X% | Lvl 2: Life/ Mana Leech +X% | Lvl 3: Life/ Mana Leech +X% | Slvl | AR+X% | Lvl 1: Life Leech +X% | Lvl 2: Life/ Mana Leech +X% | Lvl 3: Life/ Mana Leech +X% | Slvl | AR+X% | Lvl 1: Life Leech +X% | Lvl 2: Life/ Mana Leech +X% | Lvl 3: Life/ Mana Leech +X% |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 15% | 40% | 40% | 80% | 6 | 50% | 65% | 65% | 130% | 11 | 85% | 90% | 90% | 180% | 16 | 120% | 115% | 115% | 230% |
2 | 22% | 45% | 45% | 90% | 7 | 57% | 70% | 70% | 140% | 12 | 92% | 95% | 95% | 190% | 17 | 127% | 120% | 120% | 240% |
3 | 29% | 50% | 50% | 100% | 8 | 64% | 75% | 75% | 150% | 13 | 99% | 100% | 100% | 200% | 18 | 134% | 125% | 125% | 250% |
4 | 36% | 55% | 55% | 110% | 9 | 71% | 80% | 80% | 160% | 14 | 106% | 105% | 105% | 210% | 19 | 141% | 130% | 130% | 260% |
5 | 43% | 60% | 60% | 120% | 10 | 78% | 85% | 85% | 170% | 15 | 113% | 110% | 110% | 220% | 20 | 148% | 135% | 135% | 270% |
Dragon Tail[edit]
Required Level: 18
Prerequisites:Dragon Talon, Dragon Claw
Finishing Move: The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.
Synergies: None
Notes:
- Dragon Tail's fire damage calculation is based off the actual physical damage receieved by the target from the Assassin's kick. A level 2 Dragon Tail adds 60% of the physical damage delivered from the kick as fire damage. However, if the target resists physical damage by 50%, the target will receive 50% of the physical damage from the Assassin's kick, and based off that physical damage, 60% of that will be fire damage (30%).
- Therefore, if the target is physical immune, the Dragon Tail attack does not directly affect the target.
What Gear Modified Assassin Kick Dmg 2
Mana Cost: | 10 |
---|---|
Radius: | 4 Yards |
Skill Level Progression [e] |
---|
Slvl | Fire Damage +X% | AR +X% | Slvl | Fire Damage +X% | AR +X% | Slvl | Fire Damage +X% | AR +X% | Slvl | Fire Damage +X% | AR +X% |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 50% | 20% | 6 | 100% | 95% | 11 | 150% | 170% | 16 | 200% | 245% |
2 | 60% | 35% | 7 | 110% | 110% | 12 | 160% | 185% | 17 | 210% | 260% |
3 | 70% | 50% | 8 | 120% | 125% | 13 | 170% | 200% | 18 | 220% | 275% |
4 | 80% | 65% | 9 | 130% | 140% | 14 | 180% | 215% | 19 | 230% | 290% |
5 | 90% | 80% | 10 | 140% | 155% | 15 | 190% | 230% | 20 | 240% | 305% |
Claws of Thunder[edit]
Required Level: 18
Prerequisites:Fists of Fire
Requires:Claw-class weapons
Charge Up Skill: Using her weapon's metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her.
Synergies:
- Phoenix Strike grants +8% Lightning Damage Per Level
Mana Cost: | 4 |
---|
Skill Level Progression [e] |
---|
Slvl | AR +X% | Lvl 1: Light. Dmg. | Lvl 2: Nova Dmg. | Lvl 3: Bolt Dmg. | Slvl | AR +X% | Lvl 1: Light. Dmg. | Lvl 2: Nova Dmg. | Lvl 3: Bolt Dmg. | Slvl | AR +X% | Lvl 1: Light. Dmg. | Lvl 2: Nova Dmg. | Lvl 3: Bolt Dmg. | Slvl | AR +X% | Lvl 1: Light. Dmg. | Lvl 2: Nova Dmg. | Lvl 3: Bolt Dmg. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 15% | 1-80 | 1-30 | 1-40 | 6 | 50% | 1-180 | 1-105 | 1-140 | 11 | 85% | 1-340 | 1-210 | 1-300 | 16 | 120% | 1-540 | 1-335 | 1-500 |
2 | 22% | 1-100 | 1-45 | 1-60 | 7 | 57% | 1-200 | 1-120 | 1-160 | 12 | 92% | 1-380 | 1-235 | 1-340 | 17 | 127% | 1-600 | 1-370 | 1-560 |
3 | 29% | 1-120 | 1-60 | 1-80 | 8 | 64% | 1-220 | 1-135 | 1-180 | 13 | 99% | 1-420 | 1-260 | 1-380 | 18 | 134% | 1-660 | 1-405 | 1-620 |
4 | 36% | 1-140 | 1-75 | 1-100 | 9 | 71% | 1-260 | 1-160 | 1-220 | 14 | 106% | 1-460 | 1-285 | 1-420 | 19 | 141% | 1-720 | 1-440 | 1-680 |
5 | 43% | 1-160 | 1-90 | 1-120 | 10 | 78% | 1-300 | 1-185 | 1-260 | 15 | 113% | 1-500 | 1-310 | 1-460 | 20 | 148% | 1-780 | 1-475 | 1-740 |
Blades of Ice[edit]
Required Level: 24
Prerequisites:Fists of Fire, Claws of Thunder
Requires:Claw-class weapons
Charge-up Skill: Charging the ether around her claw blades, the trained Assassin can chill opponents with a vicious rake of her razors.
Synergies:
- Phoenix Strike grants +8% Cold Damage Per Level
Charge 2: | Radius +4 Yards |
---|
Skill Level Progression [e] |
---|
Slvl | AR +X% | Charge 1 Cold Damage | Charge 3 Freeze Duration (seconds) | Slvl | AR +X% | Charge 1 Cold Damage | Charge 3 Freeze Duration (seconds) | Slvl | AR +X% | Charge 1 Cold Damage | Charge 3 Freeze Duration (seconds) | Slvl | AR +X% | Charge 1 Cold Damage | Charge 3 Freeze Duration (seconds) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 15% | 15-35 | 4 | 6 | 50% | 55-75 | 6 | 11 | 85% | 101-121 | 8 | 16 | 120% | 151-171 | 10 |
2 | 22% | 23-43 | 4.4 | 7 | 57% | 63-83 | 6.4 | 12 | 92% | 111-131 | 8.4 | 17 | 127% | 171-193 | 10.4 |
3 | 29% | 31-51 | 4.8 | 8 | 64% | 71-91 | 6.8 | 13 | 99% | 121-141 | 8.8 | 18 | 134% | 191-215 | 10.8 |
4 | 36% | 39-59 | 5.2 | 9 | 71% | 81-101 | 7.2 | 14 | 106% | 131-151 | 9.2 | 19 | 141% | 211-237 | 11.2 |
5 | 43% | 47-67 | 5.6 | 10 | 78% | 91-111 | 7.6 | 15 | 113% | 141-161 | 9.6 | 20 | 148% | 231-259 | 11.6 |
Dragon Flight[edit]
Casting Delay: 1 Second
Required Level: 24
Prerequisites:Dragon Talon, Dragon Claw, Dragon Tail
Finishing Move: After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.
Synergies: None
Notes:
- Dragon Flight will teleport you and your minions to the monster you clicked. It requires a clear line of sight; in other words, trees, walls and other obstacles will omit a Dragon Flight beyond it. Use Dragon Flight to quickly bypass rivers or to teleport you out of danger when surrounded.
Mana Cost: | 15 |
---|
Skill Level Progression [e] |
---|
Slvl | Attack Rating +% | Kick Damage +X% | Slvl | Attack Rating +% | Kick Damage +X% | Slvl | Attack Rating +% | Kick Damage +X% | Slvl | Attack Rating +% | Kick Damage +X% |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 100 | 100% | 6 | 200 | 225% | 11 | 300 | 350% | 16 | 400 | 475% |
2 | 120 | 125% | 7 | 220 | 250% | 12 | 320 | 375% | 17 | 420 | 500% |
3 | 140 | 150% | 8 | 240 | 275% | 13 | 340 | 400% | 18 | 440 | 525% |
4 | 160 | 175% | 9 | 260 | 300% | 14 | 360 | 425% | 19 | 460 | 550% |
5 | 180 | 200% | 10 | 280 | 325% | 15 | 380 | 450% | 20 | 480 | 575% |
What Gear Modified Assassin Kick Dmg Torrent
Phoenix Strike[edit]
Required Level: 30
Prerequisites:Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder, Blades of Ice
Charge-up Skill: This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.
Synergies:
- Fists of Fire: +10% Fire Damage Per Level
- Fists of Fire: +6% Average Fire Damage Per Second Per Level
- Claws of Thunder: +13% Lightning Damage Per Level
- Blades of Ice: +10% Cold Damage Per Level
Notes:
- Phoenix Strike launches the active charge, not all three charges at once. So if you have it built up to Charge 2, Chain Lightning will be released.
- Phoenix strike is a handy skill if you're fighting around monsters with different Resistances, because you don't need to change between skills.
Mana Cost: | 4 |
---|
Skill Level Progression [e] |
---|
Slvl | AR+X% | Lvl 1: Fire Dmg. | Lvl 2: Light Dmg. | Lvl 3: Cold Dmg. | Slvl | AR+X% | Lvl 1: Fire Dmg. | Lvl 2: Light Dmg. | Lvl 3: Cold Dmg. | Slvl | AR+X% | Lvl 1: Fire Dmg. | Lvl 2: Light Dmg. | Lvl 3: Cold Dmg. | Slvl | AR+X% | Lvl 1: Fire Dmg. | Lvl 2: Light Dmg. | Lvl 3: Cold Dmg. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 15% | 22-44 | 1-45 | 17-35 | 6 | 50% | 77-99 | 1-158 | 39-57 | 11 | 85% | 161-190 | 1-339 | 74-92 | 16 | 120% | 266-305 | 1-565 | 118-136 |
2 | 22% | 33-55 | 1-67 | 22-39 | 7 | 57% | 88-110 | 1-180 | 44-61 | 12 | 92% | 182-213 | 1-384 | 83-101 | 17 | 127% | 298-342 | 1-632 | 132-150 |
3 | 29% | 44-66 | 1-90 | 26-44 | 8 | 64% | 99-121 | 1-203 | 48-66 | 13 | 99% | 203-236 | 1-429 | 92-110 | 18 | 134% | 310-330 | 1-700 | 145-165 |
4 | 36% | 55-77 | 1-113 | 30-48 | 9 | 71% | 119-144 | 1-248 | 57-74 | 14 | 106% | 224-259 | 1-474 | 101-118 | 19 | 141% | 330-378 | 1-768 | 158-179 |
5 | 43% | 66-88 | 1-135 | 35-52 | 10 | 78% | 140-157 | 1-293 | 66-83 | 15 | 113% | 245-282 | 1-519 | 110-127 | 20 | 148% | 361-414 | 1-836 | 171-193 |
Classes of the Diablo games - Skills[e]Diablo II:AmazonBarbNecroPaladinSorceressLoD:AssassinDruidOther:Diablo IDiablo III |
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The Amazon - Amazon Skills[e] | |||||
---|---|---|---|---|---|
Bow and Crossbow Skills | Javelin and Spear Skills | Passive and Magic Skills | |||
• Magic Arrow | • Ice Arrow | • Jab | • Charged Strike | • Inner Sight Pipes of the sewers uncommon dmg 185. Success means that they obey the piper’s telepathic commands so long as he continues to play. Failure indicates that they turn on the piper. | • Penetrate |
The Barbarian - Barbarian Skills[e] | |||||
---|---|---|---|---|---|
Combat Masteries Skills | Combat Skills | Warcry Skills | |||
• Sword Mastery | • Spear Mastery | • Bash | • Leap Attack | • Howl | • Battle Cry |
The Necromancer - Necromancer Skills[e] | |||||
---|---|---|---|---|---|
Curse Skills | Poison & Bones Skills | Summoning Skills | |||
• Amplify Damage | • Confuse | • Teeth | • Poison Explosion | • Raise Skeleton | • Blood Golem |
The Paladin - Paladin Skills[e] | |||||
---|---|---|---|---|---|
Combat Skills | Defensive Auras | Offensive Auras | |||
• Sacrifice | • Vengeance | • Prayer | • Cleansing | • Might | • Holy Freeze |
The Sorceress - Sorceress Skills[e] | |||||
---|---|---|---|---|---|
Cold Skills | Fire Skills | Lightning Skills | |||
• Ice Bolt | • Glacial Spike | • Fire Bolt | • Fire Wall | • Charged Bolt | • Chain Lightning |
The Assassin - Assassin Skills[e] | |||||
---|---|---|---|---|---|
Martial Arts Skills | Shadow Disciplines Skills | Traps Skills | |||
• Tiger Strike | • Dragon Tail | • Claw Mastery | • Fade | • Fire Blast | • Blade Fury |
The Druid - Druid Skills[e] | |||||
---|---|---|---|---|---|
Elemental Skills | Shapeshifting Skills | Summoning Skills | |||
• Firestorm | • Twister | • Werewolf | • Fire Claws | • Raven | • Heart of Wolverine |
Diablo I - Spells | Hellfire - Spells[e] | ||||
---|---|---|---|---|---|
Rogue - Sorcerer - Warrior | Barbarian - Bard - Monk | ||||
• Apocalypse | • Firebolt | • Heal Other | • Nova | • Berserk | • Mana |
Diablo III Classes | Diablo III Class Info [e] | |||
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Diablo III: | Other classes: | Skill info: | Archetypes: | Archetype sub-types: |