What Page Of The Dmg Is Downtime

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Dungeon Master's Guide Sources Dungeon Master's Guide. What better way to celebrate Dev Update: A Community Musical than with discounts! For a limited time, save $8 on an individual book purchase with code NOTTHROWINGAWAY or $170 on the Legendary Bundle with code MYSHOTATLEGENDARY. May 19, 2015  That said, I think there can be plenty of mechanical benefits, utilizing the Downtime systems described in the DMG. It's pretty surprising how vague the Factions section of the book is, mentioning things like Faction-specific goals on adventures, material benefits of Faction rank.and then providing pretty much zilch in the way of practical.

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  • 1Downtime Activities

Downtime Activities

Between adventures, the GM might ask you what your character is doing during his or her downtime. Periods of downtime can vary in duration, but each downtime activity requires a certain number of days to complete before you gain any benefit, and at least 8 hours of each day must be spent on the downtime activity for the day to count. The days do not need to be consecutive. If you have more than the minimum amount of days to spend, you can keep doing the same thing for a longer period of time, or switch to a new downtime activity.

Downtime activities other than the ones presented below are possible. If you want your character to spend his or her downtime performing an activity not covered here, discuss it with your GM.

Crafting

You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools). You might also need access to special materials or locations necessary to create it. For example, someone proficient with smith's tools needs a forge in order to craft a sword or suit of armor.

For every day of downtime you spend crafting, you can craft one or more items with a total market value not exceeding 5 gp, and you must expend raw materials worth half the total market value. If something you want to craft has a market value greater than 5 gp, you make progress every day in 5-gp increments until you reach the market value of the item. For example, a suit of plate armor (market value 1,500 gp) takes 300 days to craft by yourself.

Multiple characters can combine their efforts toward the crafting of a single item, provided that the characters all have proficiency with the requisite tools and are working together in the same place. Each character contributes 5 gp worth of effort for every day spent helping to craft the item. For example, three characters with the requisite tool proficiency and the proper facilities can craft a suit of plate armor in 100 days, at a total cost of 750 gp.

While crafting, you can maintain a modest lifestyle without having to pay 1 gp per day, or a comfortable lifestyle at half the normal cost.

Practicing a Profession

You can work between adventures, allowing you to maintain a modest lifestyle without having to pay 1 gp per day. This benefit lasts as long you continue to practice your profession.

If you are a member of an organization that can provide gainful employment, such as a temple or a thieves' guild, you earn enough to support a comfortable lifestyle instead.

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If you have proficiency in the Performance skill and put your performance skill to use during your downtime, you earn enough to support a wealthy lifestyle instead.

Recuperating

You can use downtime between adventures to recover from a debilitating injury, disease, or poison.

After three days of downtime spent recuperating, you can make a DC 15 Constitution saving throw. On a successful save, you can choose one of the following results:

  • End one effect on you that prevents you from regaining hit points.
  • For the next 24 hours, gain advantage on saving throws against one disease or poison currently affecting you.
Researching

The time between adventures is a great chance to perform research, gaining insight into mysteries that have unfurled over the course of the campaign. Research can include poring over dusty tomes and crumbling scrolls in a library or buying drinks for the locals to pry rumors and gossip from their lips.

When you begin your research, the GM determines whether the information is available, how many days of downtime it will take to find it, and whether there are any restrictions on your research (such as needing to seek out a specific individual, tome, or location). The GM might also require you to make one or more ability checks, such as an Intelligence (Investigation) check to find clues pointing toward the information you seek, or a Charisma (Persuasion) check to secure someone's aid. Once those conditions are met, you learn the information if it is available.

For each day of research, you must spend 1 gp to cover your expenses. This cost is in addition to your normal lifestyle expenses.

Training

You can spend time between adventures learning a new language or training with a set of tools. Your GM might allow additional training options.

What Page Of The Dmg Is Downtime Time

First, you must find an instructor willing to teach you. The GM determines how long it takes, and whether one or more ability checks are required.

The training lasts for 250 days and costs 1 gp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool.


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  • 1Downtime Activity Proficiencies

Downtime Activity Proficiencies[edit]

When designing a class or backgrounds, you can use a downtime activity proficiency instead of a tool proficiency.

Crafting[edit]

If you have proficiency in Crafting, you can craft nonmagical items at a greater speed (PHB p. 187). You still need to be proficient with the appropriate set of tools. Your daily progress towards the value of the object increases by your proficiency bonus. For example, if your proficiency bonus is +2, you progress by a value of 7 gp (expending 3 gp 5 sp in raw materials) per day.

Profession[edit]

If you have proficiency in Profession, you earn more money than normal when practicing a profession (PHB p. 187), which allows you to support a higher lifestyle.

Proficiency bonusLifestyle
+2Modest
+3Comfortable
+4Wealthy
+5Master Profession
+6Aristocratic

Recuperation[edit]

If you have proficiency in Recuperation, you can add your proficiency bonus to Constitution saving throws you make while recuperating (PHB p. 187) if you are not already proficient with Constitution saving throws.

Researching[edit]

If you are proficient in Researching you add double your normal proficiency bonus to any ability checks made while researching (PHB p. 187).

What

Training[edit]

If you are proficient in Training, you can learn new proficiencies and languages at a faster rate when training (PHB p. 187). You reduce the time taken by a number of days equal to your proficiency bonus × 20.

Foremanship[edit]

If you are proficient in Foremanship, the construction time and cost of building a stronghold (DMG p. 128) is reduced. Each day that you spend overseeing the construction reduces the construction time a number of days equal to your proficiency bonus. Each day that you spend away from the site negotiating for materials and labor reduces the construction costs by gp equal to your proficiency bonus × 125.

Carousing[edit]

If you are proficient in Carousing, you are better able to avoid bad fortune while carousing (DMG p. 128). You roll twice on the carousing table and take either result.

Dweomercraft[edit]

What Page Of The Dmg Is Downtime Movie

If you are proficient in dweomercraft, you can craft magic items at a greater speed (DMG p. 128). Your daily progress towards the value of the object increases by 5 × your proficiency bonus. For example, if your proficiency bonus is +2, you progress by a value of 35 gp (expending 35 gp in raw materials) per day.

What Page Of The Dmg Is Downtime For A

Prestige[edit]

If you are proficient in prestige, it is easier for you to gain renown during your downtime (DMG p. 129). The amount of time it takes for you to gain a renown point is decreased by your proficiency bonus × your current renown.

Piety[edit]

If you are proficient in piety, you gain the benefits from performing sacred rites for a longer period of time (DMG p. 129). When you roll to see how long your daily inspiration lasts for after completing sacred rites, you can add your proficiency bonus to the result.

Adminship[edit]

If you are proficient in adminship, you are better at running a business during your downtime (DMG p. 129). When you roll on the Running a Business table, roll twice and take either result.

Consigning[edit]

If you are proficient in consigning, it is easier for you to find a good buying price for salable magic items (DMG p. 129). When you roll on the Selling a Magic Item table, you can add 5 × your proficiency bonus to the percentile roll.

Talebearing[edit]

What Page Of The Dmg Is Downtime Free

If you are proficient in talebearing, it is easier for you to sow rumors (DMG p. 131) by either reducing the time required to sow the rumor, or by increasing your chance of a successful rumor. If you decide to reduce the time required, roll on the Sowing Rumors table. The result is reduced by a number of days equal to your proficiency bonus. If you decide to increase the effectiveness of your rumor, you can add 5 × your normal proficiency bonus to the Charisma check made to see if your rumor is successful.

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