When You Take Dmg You Heal Teammates Eso Set
- When You Take Dmg You Heal Teammates Eso Set Locations
- When You Take Dmg You Heal Teammates Eso Set Of 2017
Class: TEMPLAR
Hey again eso reddit, i have another instalment in my ongoing series of queries for you. I currently run as a magica sorc and have been strugling in pvp. I run spinners and lich (mostly purple) and have the general meta setup equiped but my spell damage still doesn't crack. ESO Sets in Elder Scrolls Online are obtained via Crafting, as drops from mobs and bosses across Tamriel, from PvP vendors in Battlegrounds or Cyrodiil and from Dungeons and Trials. Some sets can be acquired from Maelstrom Arena or Dragonstar Arena.
Race: Argonian
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
1 point out of 3 | 2 points out of 3 | 0 points out of 3 |
Skills
Bar 1
Weapon 1: Restoration Staff
Templar Skill
Ritual of RebirthRestoration Staff Skill
Healing SpringsRestoration Staff Skill
Rapid RegenerationTemplar Skill
Breath of LifeTemplar Skill
Binding JavelinTemplar Skill
RemembranceBar 2
Weapon 2: Restoration Staff
Restoration Staff Skill
Combat PrayerTemplar Skill
Ritual of RetributionTemplar Skill
Radiant AuraRestoration Staff Skill
Healing WardTemplar Skill
Power of the LightRestoration Staff Skill
Life GiverArmor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Focus on healing and mana, though amulet or rings that give some stamina may also be useful.
Your main source of stamina will be regeneration from radiant aura.
General Info
The main aim is healing, which it does very well. The first bar contains major healing abilities, while the second contains more buffs and protection. The last slot in both bars are your damage sources, which both have taken the stamina morph. This allows you to use all your mana for healing and buffing and the restoration staff will restore mana, while you use natural regeneration for your damage abilities.
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Argonians are very good healers. 2-1-0 has been chosen for mana, health and stamina points, because this build's healing and buffs can drain a lot of mana if you keep them up all the time, the health is good for anyone, and stamina regenerates quickly enough. If you want to, a 2-1-1 arrangement will also work.
This build does not do any amount of damage, though your healing and buffing is incredibly powerful. You should be on the outer edges of your team, avoiding enemy attacks, but still using your own abilities on all your teammates. This build is difficult to start, as it requires multiple skill resets before it becomes ready.
Ritual of rebirth - a heavy heal, use it when you're anticipating a heavy hit is incoming.
Healing Springs - a good heal that doesn't drain lots of mana, use it often when you're low, but there's no high threat.
Rapid Regeneration - the best heal over time, use it whenever anyone doesn't have it.
Breath of life - the best one-shot heal, use it if you need to heal someone immediately.
Binding Javelin - a long range damage that knocks back and stuns for quite long, use it on small enemies that get too close, or to push them into your damage dealers. Use it on multiple enemies for the stun, but on large enemies just for the damage.
Rememberence - if there's too much to heal normally, use this. It's a cheap ultimate, so don't be afraid to cast it.
Combat prayer - does a small heal, and reduces damage taken and increases damage dealt by teammates, the healing is not the important part, but everyone needs the buffs, so use it whenever it expires.
Ritual of Retribution - area damage and heal, run into the middle of battle and cast this whenever it's down.
Radiant Aura - mana, health and stamina regen for everyone, and everyone needs some of it. This also helps you deal more damage.
Healing ward - protects the weakest teammate, and heals them if the shield survives. Use this in emergencies when you're busy buffing everyone and don't have time to swap weapons.
Power of the Light - your other stamina damage ability. Cast it once on large enemies, and use it as a damage buff to your team.
Life giver - a powerful heal over time and buffs, which unlike rememberence allows you to move and cast other abilities alongside it.
Build Rating
ESO FAQ >> What Is A Damage Shield
A damage shield is basically a layer of protection which absorbs incoming damage. A number of Skills provide damage shields such as Blazing Shield (Templar), Steadfast Ward (Restoration Staff) and Bone Shield (Undaunted). These Skills all have a specified shield value and duration which applies to the damage shield effect.
Mechanics of Damage Shields
The mechanics of damage shields work differently compared to other types of damage mitigation like Armor and Spell Resistance. A damage shield places a layer of protection which will absorb all incoming damage until it is either destroyed (the damage exceeds the shield value) or ends (at the end of the duration). The value of the damage shield determines how much damage can be absorbed before it is destroyed.
It is important to remember that a damage shield has no mitigation itself (Armor / Spell Resist). This means that a damage shield will take more damage than your character would because you have some mitigation. This is why damage shields is not like boosting your Max Health.
Blazing Shield is a typical damage shield example, it provides a damage shield to the caster (player) with a value of 30% Max Health. So if my Health was 20,000, then my damage shield value would be 6,000. My damage shield would last until an enemy did more than 6,000 damage to it or 6 seconds, whichever is sooner.
All damage shields operate with a “first on, first off” rule. This means that you can stack damage shields on top of each other but the first shield that you cast will remain on top taking damage until it ends. So if I cast Blazing Shield and then Steadfast Ward, the Blazing Shield would absorb any incoming damage first and then when it ended the Steadfast Ward would take the rest of the damage.
When You Take Dmg You Heal Teammates Eso Set Locations
Also note that you can’t stack damage shields from the same Skill – so I can’t stack 3 Blazing Shields on top of each other.
In Cyrodiil and Imperial City all damage shields are reduced by 50%, along with all damage and healing. This is part of the Battle Spirit effect which will also reduce damage and healing values by 50% in an effort to reduce the time to kill in PVP. There is currently a bug which does not allow critical strike to occur on damage shields, which will hopefully be fixed.
Overflow Bug
There is speculation that a bug exists where any “overflow” damage when a damage shield is destroyed is then applied to the target without mitigation. While this may have existed at some point, after extensive testing there is no longer evidence of this bug. The testing involved Blazing Shield on a character with no other Attributes or Skills and the damage recorded followed known mechanics. The damage against the damage shield was indeed not mitigated, but any extra damage was mitigated with Armor or Spell Resistance.