Daern's Instant Fortress Dmg 160

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Much of this is a port from an original document which I (Zibby (talk)) did not write, but am putting in as a basis for how items are planned to function. Thank you to those who have contributed to this conglomerate both knowing and otherwise, which has ended up as the items and how items work in Voidhaven.

The cube rapidly grows into a fortress that remains until you use an action to speak the Command Word that dismisses it, which works only if the fortress is empty. The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Nov 03, 2019  Dungeon Master's Guide. DMG 4 The Dungeon Master How to Use These Rules DMG 6 Know Your Players. Chapter 1: A World of Your Own. DMG 160 Cubic Gate Daern’s Instant Fortress DMG 161 Dagger of Venom Dancing Sword Decanter of Endless Water Deck of Illusions DMG 162 Deck of Many Things DMG 164 Defender. Rope of Climbing No Uncommon 350 gp DMG 197 Saddle of the Cavalier No Uncommon from DND 288 at Metropolitan Community College. Daern’s Instant Fortress: some questions. I have several questions regarding Daern’s Instant Fortress magic item (DMG, p. 160–161): What does “to place” in the first sentence mean? Do I need to hold the cube until it touches the ground, or can I drop it? If DIF can be dropped, then can it be thrown at a distance (e.g. Using rules for.

Daern
  • 3Magic Item Values in Voidhaven

Daern’s instant fortress is a 1-inch iron cube that, when a command word is spoken, instantly grows into an adamantine fortress, complete with arrow slits and crenelations! Perfect for withstanding a rampaging horde of orcs or taking shelter in from an angry remorhaz out on the Endless Ice Sea.

Crafting Magic Items[edit]

Crafting magic items is a time-consuming process in most games, but as this game world is meant to be a high-magic setting, crafting magic items has been modified to be considerably less time consuming.The progress in gp which can be made toward crafting a magic item increases as a character gains levels, as below. This also applies for gp per day progress when disenchanting.

LevelGP/Day
150
5100
10150
15200
20250

Disenchanting[edit]

A character who takes this activity is disassembling a magic item, and extracting its magical essences into a useful common material, called arcane dust. A character must be at least a high enough level to craft a given item, in order to disenchant it. For each day of disenchanting, the character makes progress toward destroying the magic item based on their level as above, up to the full value of the item. Upon destruction of the magic item, they obtain a pile of arcane dust, a glowing blue metallic powder, worth half the value of the magic item it was extracted from. This dust counts as a magic item, and can only be sold through the selling a magic item downtime activity on p.129-130 of the DMG, but cannot be broken down any farther. Residuum can be used in the place of spell components, if you lack a components pouch or focus, and can be spent to cover the gp value of valuable spell components, but it is always consumed when used this way. Arcane dust can be spent in the place of the monetary expense of copying spells into a spellbook. It's main purpose is to be spent to reduce the crafting time of a new magic item, by artificially reducing its value for crafting purposes at a 1:1 ratio. (IE, if you have 50gp of arcane dust, and make a magic item with a value of 90gp, then you only need to craft up to 40gp of that to complete the item. The item is still worth 90gp, you just took a shortcut.) It is always consumed when used, releasing its metaphysical form from its temporarily physical state.

Many thanks to Kydo for your original work on Disenchanting.

Magic Item Values in Voidhaven[edit]

(Sane magic item prices)

Introduction[edit]

Have you ever wondered how much an item truly costs?Have you been wanting to find or craft an item but aren’tsure how it fits in to the grand scheme of things? Did youever look at sovereign glue and say to yourself, “There isno way that glue is worth 500,000 gp when Sentinal shieldis worth 500gp”. Well you are in luck because this guideis for you.Brainstorming with the Giant In the Playground, /r/DnDNext, and EnWorld forums, Saidoro has put togethera set of tables that break down the costs, reasons for thecosts, and DMG page to find the item.

DM Preface[edit]

Your world need not sell the magic items for the pricesgiven below. Your world does not even need to sell themagic items below at all. The primary purpose of thetables below is to establish the relative price of magicitems so that you can have a reasonably sane economyand/or so that you can quickly eyeball how much the swagyou’re giving your players is worth.The items are divided into a few different lists for yourconvenience. The lists are as follows:

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  • Consumables are items that are used some set amount of times (usually once) and then are gone.
  • Summoning Items are items that summon creatures to kill things or solve problems for you.
  • Combat Items are items that primarily make the user better at killing things. Some also have other killing-unrelated effects, but these are not the primary source of their utility.
  • Noncombat Items are items that primarily make the user better at solving problems in a killing-unrelated manner. Some also make the user better at killing things, but this is not the primary source of their utility.
  • Game-Changing Items are items that can have major effects on the way the players engage with the world or that can resculpt the campaign world in some major way all on their own. They are not necessarily overpowered, but the GM should take a look at them to make sure that the items they allow are compatible with the sort of game and world they want to create.

Each is discussed further in their own section. Byadjusting the prices of the various lists, the DM can makeit easier or harder to get their hands on various types ofproblem solving abilities.

Daern's Instant Fortress Dmg 160 Free

Again, the prices below are not absolute. The DM mayadjust the prices of items individually or by list, they maymake any item available or not, they may say that magicitems can’t be sold for gold at all and that the below pricesonly roughly estimate value when people are tradingmagic items for other magic items or they may even notshow these tables to their PCs at all and just use them toestimate treasure values. The below lists are intended as atool, not an imposition on your campaign world.

Consumables

Consumables represent all items that can be usedup when used in their intended manner. By default,consumables are somewhere around one tenth theprice of an equivalent permanent item. The scroll pricesbelow represent a typical scroll of that level. Scrolls withsignificant direct value, such as scrolls of fabricate orwish, may be priced differently.

NameValuePageRarityMM Page
Spell Scroll level 010200Common
Ammunition +1 (each)25150Uncommon
Potion of Healing50187Common
Quaal's Feather Token Anchor50188Rare
Spell Scroll Level 160200Common
Philter of Love90184Uncommon
Ammunition +2 (ea)100150Rare
Potion of Poison100188Uncommon
Dust of Dryness (1 pellet)120166Uncommon
Elixir of Health120168Rare
Keoghtom's Ointment (Per dose)120179Uncommon
Spell Scroll Level 2120200Uncommon
Potion of Fire Breath150187Uncommon
Potion of Greater Healing150187Uncommon
Potion of Climbing180187Common
Potion of Heroism180188Rare
Potion of Invisibility180188Very Rare
Potion of Mind Read-ing180188Rare
Potion of Water Breathing180188Uncommon
Scroll of Protection180199Rare
Nolzur's Marvelous Pigments200183Very Rare
Potion of Animal Friendship200187Uncommon
Spell Scroll Level 3200200Uncommon
Quaal's Feather Token Fan250188Rare
Quaal's Feather Token Whip250188Rare
Potion of Diminution270187Rare
Potion of Growth270187Uncommon
Dust of Disappearance300166Uncommon
Necklace of Fireballs (One bead)300182Rare
Potion of Gaseous Form300187Rare
Potion of Resistance300188Uncommon
Universal Solvent300209Legendary
Spell Scroll Level 4320200Rare
Ammunition +3 (ea)400150Very Rare
Potion of Speed400188Very Rare
Sovereign Glue400200Legendary
Horn of Blasting450174Rare
Potion of Superior Healing450187Very Rare
Dust of Sneezing and Choking480166Uncommon
Necklace of Fireballs (Two beads)480182Rare
Oil of Slipperiness480184Uncommon
Potion of Flying500187Very Rare
Arrow of Slaying (ea)600152Very Rare
Spell Scroll Level 5640200Rare
Bead of Force960154Rare
Elemental Gem960167Uncommon
Necklace of Fireballs (Three beads)960182Rare
Potion of Clairvoyance960187Rare
Potion of Vitality960188Very Rare
Spell Scroll Level 61280200Very Rare
Potion of Supreme Healing1350187Very Rare
Chime of Opening1500158Rare
Necklace of Fireballs (Four beads)1600182Rare
Oil of Etherealness1920183Rare
Ioun Stone Absorption2400177Very Rare
Spell Scroll Level 72560200Very Rare
Quaal's Feather Token Bird3000188Rare
Quaal's Feather Token Swan Boat3000188Rare
Oil of Sharpness3200184Very Rare
Necklace of Fireballs (Five beads)3840182Rare
Potion of Invulnerability3840188Rare
Gem of Brightness5000171Uncommon
Spell Scroll Level 85120200Very Rare
Deck of Illusions6120161Uncommon
Necklace of Fireballs (Six beads)7680182Rare
Spell Scroll Level 910240200Legendary
Ioun Stone Greater Absorption31000177Legendary
Rod of Absorption50000195Very Rare
Talisman of Ultimate Evil61440207Legendary
Talisman of Pure Good71680207Legendary
Robe of Useful ItemsItems * 5195Uncommon

Summoning Items

Summoning items give their users shiny new friendsto help them destroy their enemies or solve problems.With the exception of the Onyx dog, the Silver Ravenand the Ivory Goat of Terror, the value of these items isheavily dependent on how expensive mercenaries are inyour campaign world. The basic rules makes hiring evenquite competent allies startlingly cheap, and while theseitems aren’t based on the ridiculous 2 gp/day rule, they doassume that hiring combat ready minions is a relativelycheap activity that most players will be doing a little bitof if the situation warrants it. Adjust the below pricesaccordingly if this is not true in your campaign world.

NameValuePageRarityMM Page
Ivory Goat (Travail)400169Rare326
Goldean Lion (ea)600169Rare331
Ivory Goat (Traveling)1000169Rare336
Staff of the Python2000204Uncommon324
Onyx Dog3000170Rare332
Silver Raven5000170Uncommon335
Silver Horn of Valhalla5600175Rare344
Marble Elephant6000170Rare322
Bowl of Commanding Water Elementals8000156Rare125
Brazier of Commanding Fire Elementals8000156Rare125
Censer of Controlling Air Elementals8000158Rare124
Stone of Controlling Earth Elementals8000205Rare124
Brass Horn of Valhalla8400175Rare344
Bronze Horn of Valhalla11200175Very Rare344
Iron Horn of Valhalla14000175Legendary344
Ivory Goat (Terror)20000169Rare326

Combat Items

Combat items are primarily good for killing things.A few have other uses as well, like the luckstone or theIoun Stone Mastery, but their biggest effect is makingtheir owner better at killing or not getting killed. Increasethe price of these items if you want your players mostlygetting oddball magic items that don’t interact much at allwith combat. All items which are weapons or armor addthe cost of the base weapon or armor that makes them upto their price.

NameValuePageRarity
Vicious Weapon350209Rare
Adamantine Armor500150Uncommon
Mithral Armor800182Uncommon
+1 Weapon1000213Uncommon
Sword of Life-Stealing1000206Rare
Ioun Stone Protection1200177Rare
Wand of the War Mage +11200212Uncommon
Bracers of Archery1500156Uncommon
Circlet of Blasting1500158Uncommon
Javelin of Lightning1500178Uncommon
Prayer Bead - Smiting1500182Rare
Wind Fan1500213Uncommon
Sword of Sharpness1700206Rare
Staff of the Adder1800203Uncommon
Dancing Sword2000160Very Rare
Glamoured Studded Leather2000172Rare
Pipes of the Sewers2000185Uncommon
Prayer Bead - Bless2000182Rare
Saddle of the Cavalier2000199Uncommon
Sword of Wounding2000207Rare
Frost Brand2200171Very Rare
Dagger of Venom2500160Rare
Gloves of Missile Snaring3000172Uncommon
Ioun Stone Agility3000177Very Rare
Ioun Stone Fortitude3000177Very Rare
Ioun Stone Insight3000177Very Rare
Ioun Stone Intellect3000177Very Rare
Ioun Stone Leadership3000177Very Rare
Ioun Stone Strength3000177Very Rare
Staff of Withering3000205Rare
Cloak of Protection3500159Uncommon
Oathbow3500183Very Rare
Ring of Protection3500191Rare
+2 Weapon4000213Rare
Boots of Speed4000155Rare
Dragon Scale Mail4000165Very Rare
Elven Chain4000168Rare
Ioun Stone Regeneration4000177Legendary
Iron Bands of Bilarro4000177Rare
Prayer Bead - Curing4000182Rare
Rope of Entanglement4000197Rare
Wand of Enemy Detection4000210Rare
Luckstone4200205Uncommon
Wand of the War Mage +24800212Rare
Flame Tongue5000170Rare
Periapt of Wound Closure5000184Uncommon
Ring of Evasion5000191Rare
Ring of the Ram5000193Rare
Tentacle Rod5000208Rare
Animated Shield6000151Very Rare
Armor of Resistance6000152Rare
Arrow-Catching Shield6000152Rare
Belt of Dwarvenkind6000155Rare
Bracers of Defense6000156Rare
Ioun Stone Reserve6000177Rare
Pearl of Power6000184Uncommon
Pipes of Haunting6000185Uncommon
Ring of Resistance6000192Rare
Robe of Scintillating Colors6000194Very Rare
Scimitar of Speed6000199Very Rare
Shield of Missile Attraction6000200Rare
Giant Slayer7000172Rare
Mace of Smiting7000179Rare
Brooch of Shielding7500156Uncommon
Amulet of Health8000150Rare
Dragon Slayer80001166Rare
Gauntlets of Ogre Power8000171Uncommon
Headband of Intellect8000173Uncommon
Mace of Disruption8000179Rare
Mace of Terror8000180Rare
Nine Lives Stealer (Fully Charged)8000183Very Rare
Wand of Magic Missiles8000211Uncommon
Wand of Web8000212Uncommon
Staff of Thunder and Lightning10000204Very Rare
Wand of Binding10000209Rare
Wand of Fear10000210Rare
Ioun Stone Awareness12000177Rare
Rod of the Pact Keeper +112000197Rare
Staff of Charming12000201Rare
Sunblade12000205Rare
Staff of Healing13000202Rare
Ring of Shooting Stars14000192Very Rare
Ioun Stone Mastery15000177Legendary
+3 Weapon16000213Very Rare
Hammer of Thunderbolts16000173Legendary
Rod of the Pact Keeper +216000197Rare
Staff of Fire16000201Very Rare
Staff of Swarming Insects16000203Rare
Wand of Paralysis16000211Rare
Ring of Fire Elemental Command17000190Legendary
Dwarven Thrower18000167Very Rare
Wand of the War Mage +319200212Very Rare
Efreeti Chain20000167Legendary
Ring of Free Action20000191Rare
Sentinel Shield20000199Uncommon
Staff of Striking21000203Very Rare
Ring of Spell Storing24000192Rare
Vorpal Sword24000209Legendary
Ring of Water Elemental Command25000191Legendary
Rod of Alertness25000195Very Rare
Staff of Frost26000201Very Rare
Instrument of the Bards - Fochulan Bandlore26500176Uncommon
Instrument of the Bards - Mac-Fuirmidh Cittern27000176Uncommon
Rod of Lordly Might28000195Legendary
Rod of the Pact Keeper +328000197Very Rare
Instrument of the Bards - Doss Lute28500176Uncommon
Instrument of the Bards - Canaith Mandolin30000176Rare
Mantle of Spell Resistance30000180Rare
Ring of Spell Turning30000193Legendary
Prayer Bead - Favor32000182Rare
Wand of Fireballs32000210Rare
Wand of Lightning Bolts32000211Rare
Wand of Polymorph32000211Very Rare
Instrument of the Bards - Cli Lyre35000176Rare
Scarab of Protection36000199Legendary
Sword of Answering36000206Legendary
Staff of the Woodlands44000204Rare
Spellguard Shield50000201Very Rare
Cloak of Displacement60000158Rare
Robe of Stars60000194Very Rare
Weapon of Warning60000213Uncommon
Prayer Bead - Wind Walking96000182Rare
Instrument of the Bards - Anstruth Harp109000176Very Rare
Instrument of the Bards - Ollamh Harp125000176Legendary
Prayer Bead - Summons128000182Rare
Holy Avenger165000174Legendary

Noncombat Items

Noncomat items give some sort of problem-solvingability not directly related to combat. Some, like theEversmoking Bottle and the Boots of Levitation are alsouseful in combat, but that isn’t where the bulk of theirutility comes from. Increase the price of these items ifyou’d rather have your players resort to combat morepredictably instead of coming up with complicatedschemes that avoid direct fighting.

NameValuePageRarity
Helm of Comprehend Languages500173Uncommon
Driftglobe750166Uncommon
Trident of Fish Command800209Uncommon
Cap of Water Breathing1000157Uncommon
Eversmoking Bottle1000168Uncommon
Quiver of Ehlonna1000189Uncommon
Ioun Stone Sustenance1000177Rare
Ring of Warmth1000193Uncommon
Goggles of Night1500172Uncommon
Horseshoes of the Zephyr1500175Very Rare
Mariner's Armor1500181Uncommon
Necklace of Adaption1500182Uncommon
Ring of Water Walking1500193Uncommon
Wand of Magic Detection1500211Uncommon
Wand of Secrets1500211Uncommon
Gloves of Swimming and Climbing2000172Uncommon
Heward's Handy Haversack2000174Rare
Rope of Climbing2000197Uncommon
Ring of Feather Falling2000191Rare
Boots of Elvenkind2500155Uncommon
Eyes of Minute Seeing2500168Uncommon
Eyes of the Eagle2500168Uncommon
Ring of Jumping2500191Uncommon
Dimensional Shackles3000165Rare
Eyes of Charming3000168Uncommon
Medallion of Thoughts3000181Uncommon
Ring of Swimming3000193Uncommon
Bag of Holding4000153Uncommon
Boots of Levitation4000155Rare
Ring of Animal Influence4000189Rare
Boots of Striding and Springing5000156Uncommon
Cloak of Arachnida5000158Very Rare
Cloak of Elvenkind5000158Uncommon
Gloves of Thievery5000172Uncommon
Hat of Disguise5000173Uncommon
Horseshoes of Speed5000175Rare
Immovable Rod5000175Uncommon
Lantern of Revealing5000179Uncommon
Periapt of Health5000184Uncommon
Periapt of Proof Against Poison5000184Rare
Slippers of Spider Climbing5000200Uncommon
Cloak of the Bat6000159Rare
Cloak of the Manta Ray6000159Uncommon
Ring of X-Ray Vision6000193Rare
Cape of the Mountebank8000157Rare
Portable Hole8000185Rare
Apparatus of Kwalish10000151Legendary
Boots of the Winterlands10000156Uncommon
Folding Boat10000170Rare
Ring of Invisibility10000191Legendary
Helm of Telepathy12000174Uncommon
Cube of Force16000159Rare
Ring of Mind Shielding16000191Uncommon
Rod of Rulership16000197Rare
Mirror of Life Trapping18000181Very Rare
Amulet of Proof Against Detection and Location20000150Uncommon
Robe of Eyes30000193Rare
Gem of Seeing32000172Rare
Plate Armor of Etherealness48000185Legendary

Gamechanging Items

Gamechanging items significantly impacteither the gameworld as a whole or the sortof things that are capable of challenging theirholders. I don’t really see either of these asa problem, but they may not fit with somecampaigns or some settings, so the DMshould take a careful look at the items onthis list and decide whether or not they areallowed.

NameValuePageRarityMM Page
+1 Armor1500152Rare
+1 Shield1500200Uncommon
Sending Stones2000199Uncommon
Wings of Flying5000214Rare
Alchemy Jug6000150Uncommon
+2 Armor6000152Very Rare
+2 Shield6000200Rare
Ebony Fly6000169Rare
Bronze Griffon8000169Rare
Broom of Flying8000156Uncommon174
Serpentine Owl8000170Rare
Winged Boots8000214Uncommon327
Dwarven Plate9000167Very Rare
Potion of Longevity9000188Very Rare
Carpet of Flying12000157Very Rare
Ring of Regeneration12000191Very Rare
Sphere of Annihilation15000201Legendary
Armor of Invulnerability18000152Legendary
Talisman of the Sphere20000207Legendary
+3 Armor24000152Legendary
+3 Shield24000200Very Rare
Defender24000164Legendary
Ring of Earth Elemental Command31000190Legendary
Robe of the Archmagi34000194Legendary
Ring of Air Elemental Command35000190Legendary
Cubic Gate40000160Legendary
Crystal Ball50000159Very Rare
Helm of Teleportation64000174Rare
Daern's Instant Fortress75000160Rare
Ring of Telekinesis80000193Very Rare
Cloak of Invisibility80000158Legendary
Rod of Security90000197Very Rare
Staff of Power95500202Very Rare
Obsidian Steed128000170Very Rare235
Decanter of Endless Water135000160Uncommon
Amulet of the Planes160000150Very Rare

Items that Won’t be priced[edit]

Candle of Invocation: Because we’ve learned a thing or two from 3.5

Deck of Many Things, Efreeti Bottle, Iron flask, Ring of Three Wishes, and Luck Blade: Because Wishes

Well of Many Worlds: Because if the GM wants you to have a TARDIS you’ll have one and if they don’t you won’t

Wand of Wonder: Because lolrandom

Instant Fortress 3.5

Ring of Djinni Summoning: It’s pretty much everything from the gamechanging list in a single item

Bag of Tricks: Creating permanent living creatures does absolutely silly things to the economy

Tome of the Stilled Tongue: No wizard would ever sell this

Manuals and tomes +2: If these come up, the GM is probably giving them to the whole party as a “level up” type thing

Daern's Instant Fortress Dmg 160 Price

Belt of giant Strength and Potion of Giant Strength: breaks bounded accuracy

Rod of Resurrection: Plot device

Helm of Brilliance: Lolrandom

Stacks also seems to me pretty much improved as the scroll bar is there to assist in finding the application desired just within a glimpse of an eye.With Mac OS X Snow Leopard the videos that are being played can be recorded and same mechanism is true for audio files as well. The Grand central dispatch is definitely equipped with some boost as far as the performance is concerned and a preview for applications like PDF, Videos and Images directories is also made possible. Mac os x install dvd snow leopard retail.dmg to usb. The open CL support is an amazing progress that is literally intended to open up the applications with the more faster speed and with a smoother touch. Further, Apple has spent years in developing the sleek UI and in getting done the dozens of tweaks along with tons of other technological enhancements, and that are evident by the inclusion of customizable installation options, less hard drive space consumption, enhanced support, more stable Safari browser and a bulk of newly added applications. The new technology orientation can be looked into the 64 Bit core applications, Open CL support and a Grand central dispatch.

Bag of Beans: Lolrandom (Seriously, it summons mummy lords with treasure filled crypts)

Daern's Instant Fortress Storage

Staff of the Magi: Too much power

Manual of Golems: This is a blueprint, not an item. Use whatever rules go into pricing blueprints for your campaign and adjustthe golem crafting prices as needed

Cursed items

Credits:Saidoro: For the list and the work putting it all together.SalmonSquire: For the layout of the original document.Wizard of the Coast: For making a great 5th edition of D&D.Giant In The Playground: For their help refining the list./r/DnDNext and EnWorld: For their extra input.

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You can use an action to place this 1-inch metal cube on the ground and speak its Command Word. The cube rapidly grows into a fortress that remains until you use an action to speak the Command Word that dismisses it, which works only if the fortress is empty.
The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a Ladder running along one wall to connect them. The Ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your Command, which you can speak as a Bonus Action. It is immune to the knock spell and similar magic, such as that of a Chime of Opening.
Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.
The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 Hit Points, immunity to damage from nonmagical Weapons excluding Siege Weapons, and Resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 Hit Points.
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