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Dark and Light was a third-person Massively Multiplayer Online Role-Playing Game (MMORPG), set in a medieval fantasy world called Ganareth. Players could choose from 12 races, 10 of which could be either male or female (the exceptions being Half-Trolls, which. How to change Dark and Light Server Settings. From Nitradopedia EN. Jump to: navigation, search. Rent your own prepaid Dark and Light server today at Dark and Light Game Servers. Here is where you can find information on how to change Dark and Light Server settings. Where to Start? Please keep in mind that this is an Early Access game. Barque makes it possible to get 100% success rate with 35-45 second speed runs because he has 2 skills that will defense break incase Galleon’s gets resisted and he has 2 skills that reduces the giants attack bar so he can’t take a turn. While Barque is the best option for this slot other good replacements are mons like Loren, Hwa, or Laika. Dark and Light is an expansive multiplayer fantasy-themed sandbox survival game. Players join one of three opposing factions and stake their claim on the land, battling with powerful magical.

Dark and Light
Developer(s)NPCube
Publisher(s)Farlan Entertainment
Platform(s)Windows
Release6 June 2006
Genre(s)MMORPG
Mode(s)Online

Dark and Light was a pay to play fantasy MMORPG developed in Reunion Island by NPCube and published by Farlan Entertainment. It was released on June 6, 2006, to largely negative reviews. Though there was never an official announcement regarding discontinuation of service, the servers have been offline since 2008, ostensibly due to a lawsuit by VWORLD, LLC.

Snail Games acquired the rights to Dark and Light in 2008 and developed a 'fantasy survival sandbox RPG', which was released as early access in 2017 with the same name.

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Gameplay[edit]

Dark and Light was a third-personMassively Multiplayer Online Role-Playing Game (MMORPG), set in a medievalfantasy world called Ganareth. Players could choose from 12 races, 10 of which could be either male or female (the exceptions being Half-Trolls, which were male only, and Fairies, which could only be female). There were 14 playable character classes to choose from, divided into four main archetypes: Fighter, Hunter, Healer, and Mage. Fighters were designed to have good defensive abilities and armour, and also had the ability to bring the focus enemies off of other characters and onto the fighter. They could be Warriors, Paladins, or Shadow Knights. Hunters were a support character, relying more on tactics and offensive support than on damage or defense. They could be Archers, Rangers, Bards, or Thieves. The primary purpose of Healers was to heal, as the name suggests, but they also had decent ranged damage capabilities. Healers could be Clerics, Monks, Druids, or Enchanters. Mages discarded personal safety in favour of large amounts of damage, in addition to buffing other players. Mages could be Illustionists, Necromancers, or Wizards.

Progression in Dark and Light experience points gained in three separate systems, or 'axes': Combat, Crafting, and Social. Combat experience was gained through defeating enemies, crafting from creating items, and social from joining guilds and doing guild quests.

Characters had 12 different equipment slots (head, shoulders, left and right arms, gloves, chest, shirt, belt, pants, left and right thighs, and boots) in addition to two weapon slots, allowing for one ranged weapon, one or two melee weapons, or a shield. Armour was divided into 6 types: robe, cloth, leather, reinforced leather, chain mail, and plate.

Crafting was divided into 'jobs', each specified by the items that that job could produce. Tanners made leather armour, tailors made cloth armour, armourers made chain and plate armour, blacksmiths made weapons, and jewelers made jewels, jewellery, and bracelets.

The world was split into Kingdoms. Each kingdom represented one of the Gods of the realm, who in turn were subordinate to Gothar: God of Gods.

The expansive game world was one of their larger selling points, offering 39,000 square kilometers (15,000 sq. mi.) of land to explore.[1]

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Development[edit]

Development on Dark and Light started by NPCube in 2002. Later, under the 'pressure from its investors and from the gaming community',[2] it was released underdeveloped to retail and on the internet in 2006 after a prolonged beta testing. On August 14, 2006, the publisher, Farlan Entertainment, stated that the game was released prematurely and has experienced problems due to its early release.

Farlan Entertainment signed with SnailGame Entertainment, the distributor in China, to provide additional help with the graphics. All of the current subscribers were given a free 3-month period to play the game.[2]

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Reception[edit]

Dark and Light received largely negative reviews. Common complaints were the prevalence of gameplaybugs, low quality graphics, and poor overall implementation. Many reviewers liked the expansiveness and detail of the game world. MMORPG.com gave the game a 4 out of 10, saying that it 'offers a degree of freedom that is rare in online games' but 'the game in its current state is broken, full of bugs and does not have half of what was promised'.[3] GameZone gave the game 5.3 out of 10, saying that 'innovative gameplay elements are not enough to save a game that is fraught with concept flaws, lag and bugs and unfinished elements.'[4]OnRPG stated that 'this game had potential (yes.. HAD). The whole idea of a 15,000 square-mile world would be marvelous to behold and the possibilities are quite profound' but was still disappointed by prevalence of gameplay and graphics bugs, as well as losing gold when the character died[5]

Lawsuit[edit]

On 27 April 2007 VWORLD, LLC brought a lawsuit against NPCube and Farlan Entertainment for 'software counterfeit, non-respect of the right to credit and paternity, unfair competition and parasitism.' In September 2007, NPCube responded by suing VWORLD, on the grounds 'of unfair competition and damage to NPCube's reputation', additionally claiming that instead of VWorldTerrain technology, they were using a technology called SCAPER, developed in-house by NPCube, and demanding €710,000 in damages.

NPCube's lawsuit against VWORLD was dismissed on 13 March 2008. Additionally, NPCube was found to be using VWorldTerrain technology, not SCAPER, and was liable for €50,000 in damages to VWORLD.[6]

References[edit]

  1. ^Dark And Light FeaturesArchived July 6, 2011, at the Wayback Machine, Dark and Light Official WebsiteArchived June 21, 2006, at the Wayback Machine
  2. ^ abFarlan Admits Dark and Light Problems, Offers 3 Months Free, Gamasutra, 14 August 2006 (retrieved 2 August 2010)
  3. ^Dark and Light Review, MMORPG.com, 2 October 2006 (retrieved 2 Aug 2010).
  4. ^Dark And Light PC ReviewArchived November 8, 2010, at the Wayback Machine, GameZoneArchived July 14, 2010, at the Wayback Machine, 13 June 2006 (retrieved 2 August 2010).
  5. ^Dark and Light Review: Game Had Potential But Failed to Deliver, OnRPG
  6. ^Dark and Light MMORPG game developer NPCube dismissed and convicted by French Court, 18 March 2008 (retrieved 2 Aug 2010).

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dark_and_Light_(2006_video_game)&oldid=869814879'

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Dark and Light
Developer(s)Snail Games
Publisher(s)Snail Games
EngineUnreal Engine 4
Platform(s)Windows
Release20 July 2017 (early access)
Mode(s)Online

Dark and Light is a 'fantasy survival sandbox RPG'[1] developed for Microsoft Windows PCs by Snail Games and released as early access on 20 July 2017.[2]

Snail Games acquired the rights to the original Dark and Light in 2008.[3]

Currently the game is purchased and downloaded through the 'Steam' game client. Once downloaded and run the player can select to connect to one of several dozen 'Official' servers hosted by Snail Games or connect to one of an even larger list of privately hosted servers throughout the world. The servers are separated into PvE (Named 'Wyrmslayer') and PvP (Named 'Knight'). Players can also host their own server locally via the game client. Each server allows for the player to create only one custom character of Male or Female gender.

There are three races (Human, Elf or Dwarf). Your Character's race determines your starting location. Once in game, the character is directed by a series of short quest narratives that help guide the player in learning the mechanics of the game. The learning curve can be tough at first and survival is the main goal in the beginning. Characters are affected by environmental and physical factors such as Hunger, thirst, climate temperature, day and night visuals, sleep deprivation and physical damage from attack or falling. Survival is accomplished by foraging for food and numerous resources such as berries, wood, stone, leather, meat and twine.

As a Character progresses in levels, the player can designate points to various stats such as Health, Stamina, Mana and more. Crafting abilities also advance as the character levels. Players can craft tools, weapons, magic spells and structures that will allow for easier survival and foraging. Structures of various materials are able to be place into the game's with full player and creature interaction. Structures provide a base for storage of supplies and protection from attack. Structures can be destroyed by both players and NPC creatures under certain conditions. Animals in the game can be tamed and ridden. Boars, Horses, Griffins and even Dragons to name a few. Magic, Melee and mounted attacks are the main combat features. When your character dies you respawn at your starting city and all your items remain on your corpse. Any Player can claim the items from your corpse if they search you before you can return to your corpse. You do have the ability to change your re-spawn location later in the game.

References[edit]

Dark And Light Game Wiki

  1. ^'Dark and Light - Official Website'. Snail USA. Retrieved 2017-07-29.
  2. ^Royce, Bree (2017-07-20). 'Dark and Light has officially launched into early access'. Massively Overpowered.
  3. ^'Dark and Light – New game trailer for ambitious sandbox MMORPG'. MMO Culture. 2016-07-30.

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