Dmg Spell Point Variant 5e
Spell Progression. The Mystic Theurge class uses the Variant: Spell Points system from the DMG p288. Each spell has a point cost based on its level. Cantrips do not require slots and therefore don't require spell points. Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature.
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Description
A JavaScript utility designed to assist players in tracking spell points for the variant player rules in the 5th Edition D&D Dungeon Master's Guide on page 288.
Traditionally, a caster must use spell slots to keep track of spells. For instance, a level 4 wizard will normally have 4 level 1 spells, and 2 level 2 spells. This is easy to keep track of, but limiting, since you can't sacrifice your level 1 spells to increase the number of level 2 spells available. Spell points solve this problem at the cost of complexity, giving the player a pool of points to use as he or she sees fit on any available spell levels. For instance, a caster may choose to spend all magic on level 2 spells, exhausting the ability to cast any level 1 spells, but gaining more castings of the more powerful spells in the bargain. This utility aims to remove the complexity of keeping track of these spell points.
Features
Level Selection:
Automatically calculates maximum spell points according to caster level after a caster's long rest.
Arcane Recovery:
Warns when spell points reach 50% of maximum, then allows the player to add half their maximum spell points through a short rest.
Manually Add Points:
Allows player to manually add or remove points in case of mistakes.
School Selection with Level Titles:
Pick your caster's school of magic and display an associated msytic symbol along with level titles that reflect the special features of your arcane tradition. You get a new title at each level where your tradition bestows new powers.
Requirements
Any modern broswer.
Contributors
Spells Known and Max Power Level
Level | Spells Known (Third) | Max Power Level (Third) | Spells Known (Half) | Max Power Level (Half) | Spells Known (Full) | Max Power Level (Full) |
---|---|---|---|---|---|---|
1st | — | — | — | — | 6 | 1st |
2nd | — | — | 4 | 1st | 7 | 1st |
3rd | 4 | 1st | 5 | 1st | 9 | 2nd |
4th | 4 | 1st | 6 | 1st | 10 | 2nd |
5th | 5 | 1st | 7 | 2nd | 11 | 3rd |
6th | 5 | 1st | 8 | 2nd | 12 | 3rd |
7th | 6 | 2nd | 9 | 2nd | 13 | 4th |
8th | 6 | 2nd | 10 | 2nd | 14 | 4th |
9th | 7 | 2nd | 11 | 3rd | 15 | 5th |
10th | 7 | 2nd | 12 | 3rd | 16 | 5th |
11th | 8 | 2nd | 13 | 3rd | 17 | 6th |
12th | 8 | 2nd | 14 | 3rd | 18 | 6th |
13th | 9 | 3rd | 15 | 4th | 19 | 7th |
14th | 9 | 3rd | 16 | 4th | 20 | 7th |
15th | 10 | 3rd | 16 | 4th | 21 | 8th |
16th | 10 | 3rd | 16 | 4th | 22 | 8th |
17th | 11 | 3rd | 17 | 5th | 23 | 9th |
18th | 11 | 3rd | 17 | 5th | 24 | 9th |
19th | 12 | 4th | 17 | 5th | 25 | 9th |
20th | 12 | 4th | 18 | 5th | 26 | 9th |
Spell Points (Third/Archetype)
You have a number of spell points equal to your class level + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.
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Spell Points (Half)
You have a number of spell points equal to your class level x 2 + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.
Dmg Spell Point Variant 5e Chart
Spell Points (Full)
Dmg Spell Point Variant 5e Generator
You have a number of spell points equal to your class level x 4 + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.
Point Cost by Spell Level
Spell Level | Point Cost |
---|---|
0 | 0 |
1 | 2 |
2 | 3 |
3 | 4 |
4 | 5 |
Spell Level | Point Cost |
---|---|
5 | 6 |
6 | 7 |
7 | 8 |
8 | 9 |
9 | 10 |