Does Close Range Up Affect Cluster Bomb Dmg
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The Heavy Bowgun (HBG) makes up for its smaller ammo selection with larger clips and greater firepower. Leveraging the HBG's Special Ammo gives it a momentous advantage against monsters while in combat.
- Does Close Range Up Affect Cluster Bomb Dmg System
- Does Close Range Up Affect Cluster Bomb Dmg Free
- Does Close Range Up Affect Cluster Bomb Dmg For Mac
Its not useful against monsters with thick hides/armor but which weapon is, other than those with pure damage like Gunlance Shells, Impact Phial, etc. I wouldn't mind picking up an HBG if this is the case. The only reason I haven't bothered touching it is because of how patheticly cheesy the Cluster Bomb. May 15, 2018 I was using recoil suppression gun mods in the video, which reduces the recoil on the sticky ammo (and a few others) but close range up would make for bigger dmg on the wyvern ammo (already being. To illustrate the EXO danger posed by cluster munitions, let us consider a hypothetical situation in which bomblet fuses have a 5% failure rate (which is on the low end of what many EXO experts would cite). Many cluster bombs carry over 100 bomblets; assuming three cluster bombs are dropped with 150 bomblets each, there would be 450 bomblets total.
- Customization
Strength & Weakness
I think I have 3 close range up atm. Also have a single attack augment, because I ran out of warrior stones. Just get enough recoil mods until you get to 'recoil +2' on your ammo lay out screen when press r3 in the weapon select menu. Bowguns have an optimal range and the damage generally rises and falls before and after this range (so for example if you are too close you'll do 5 damage, too far 5, just right 7). Neither Long Range Up nor Close Range Up shifts this range, they just increase the damages done at certain parts of the range.
Strength | Weakness |
---|---|
|
|
Customization
Like the LBG, the Heavy Bowgun can also use custom mods to improve its attributes. To customize the HBG, the player needs to talk to the Smithy. The following mods can be equipped:
Mod | Name | Effect(s) |
---|---|---|
Recoil Suppressor | Reduces recoils for certain ammo type. The strength of this effect depends on the ammo. | |
Reload Assist | Reduces reload time for specific ammo. The strength of this effect depends on the ammo. | |
Deviation Suppressor | Reduces ammo deviation when firing. Cannot be used on HBGs without deviation. | |
Close Range Up | Increase attack power when firing at close range. | |
Range Attack Up | Increase attack power when firing at long range. | |
Shield | Automatically defend the player when the HBG is drawn. |
If a HBG's attribute is improved by an installed mod, it will be highlighted in green. Some attributes require just 1 mod for improvement, but others may require multiple mods. Mods can be stacked to improve their effects, and mods of the same type can be stacked up to 3 times.
The HBG's rarity determines how many mods it can equip.
Weapon Rarity | Numbers of mod |
---|---|
1 | 1 |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 3 |
Recoil
Recoil refers to the severity of weapon kickback when a shot is fired. Different ammunitions have different recoils. Strong recoil will have a sever kickback effect and renders the player immobile during the recoil animation.
Reload
Reload refers to how fast ammo can be reloaded. Reload speed differs between ammo types.
Deviation
How to boot from dmg on mac computer. Deviation affects the direction and severity of bullet deviation when it was fired. Deviation is the same regardless of the ammo used. The further a shot travels, the stronger the effect of deviation has on its accuracy.
Critical Distance
Critical Distance (Critical Range) refers to the distance at which shots fired by the player will deal the most amount of damage.
Special Ammo
HBG can load Special Ammo, which does not consume any additional resources to use. Special ammo can be loaded () and used at the whim of the player. Once used, Special Ammo will recharge slowly.
Special Ammo | Name | Descriptions |
---|---|---|
Wyvernheart | Works like gatling gun. Unlike the other Special Ammo, Wyvernheart ammo doesn't require a full charge to use. Wyvernheart Ammo can be fired consecutively by just holding down R2. | |
Wyvern Snipe | A single-shot piercing round. This shot inflicts multiple hits as it pierces through the monster’s body. Each hit leave a small explosive. All explosives will will explode shortly after. |
Combat Tips
- Critical Distance varies by ammo type, so being aware of the Critical Distance for all the shots being used is critical in maximizing damage.
- Some kinds of ammo don't require standing still to reload. Knowing which kinds of ammo can be reloaded while moving and which kinds can't is helpful in staying safe while in combat.
- While HBG cannot side-step like the LBG, the player can still roll () to move out of dangerous positions.
Does Close Range Up Affect Cluster Bomb Dmg System
Movelist
Move | Button (+Condition) | Properties |
---|---|---|
Draw Weapon | Draw Attack > R2 | |
Draw Weapon | Draw Attack > | Automatically performs a Reload if the current ammo is not fully loaded. |
Aim | Hold L2 | Left-stick controls movement. Right-stick to aim. |
Fire | R2 | R2 to fire. Firing from the hip without aiming is possible. Firing midair is possible. Different bullets have different level of Recoil, and stronger Recoil will cause the player to be pushed. |
Roll | Roll in the selected direction | |
Reload | Out of ammo > R2 | Reload the current ammo. Some kinds of ammo can be loaded while walking, while others force the player to stop to reload. |
Load/Unload Special Ammo | Load/Unload Special Ammo. When Special Ammo is loaded, the player cannot cycle to other ammo. Unloading Special Ammo will automatically happen when the Special Ammo is depleted. | |
Cycle through Ammo | L1 + / Dpad Up/Down | |
Melee Attack | + | |
While sliding down a slope with weapon sheathed | Combos into
| |
Jumping Reload | Midair Draw Attack > /R2 Midair > |
- Motion values are listed per hit.
- Wyvernheart becomes more powerful when fired at the same body part.
- Wyvernsnipe Explosion becomes more powerful the more hits the projectile made.
Move | Damage Type | Motion Value | Stun | Exhaust |
---|---|---|---|---|
Melee Attack | Blunt | 30 | 30 | 30 |
Jumping Reload | Blunt | 30 | 30 | 30 |
Wyvernheart | Shot | 9 | - | - |
Wyvernsnipe | Shot | 20 (multiple times) | - | - |
Wyvernsnipe Explosion (S) | Blunt | 38 (per Wyvernsnipe Hit) | 20 | - |
Wyvernsnipe Explosion (M) | Blunt | 49 (per Wyvernsnipe Hit) | 35 | - |
Wyvernsnipe Explosion (L) | Blunt | 81 (per Wyvernsnipe Hit) | 55 | - |
Ammo Motion Values
Ammo | Motion Value | Stun | Exhaust |
---|---|---|---|
Normal 1 | - | - | |
Normal 2 | - | - | |
Normal 3 | - | - | |
Pierce 1 | - | - | |
Pierce 2 | - | - | |
Pierce 3 | - | - | |
Spread 1 | 6 | - | - |
Spread 2 | 7 | - | - |
Spread 3 | 8 | - | - |
Sticky 1 | 12 | 30 | - |
Sticky 2 | 16 | 50 | - |
Sticky 3 | 19 | 100 | - |
Sticky Projectile | 1 | - | - |
Cluster Bomb 1 | 19 | - | - |
Cluster Bomb 2 | 22 | - | - |
Cluster Bomb 3 | 28 | - | - |
Cluster Projectile | 1 | - | - |
Recover 1 | 0 | - | - |
Recover 2 | 0 | - | - |
Poison 1 | 1 | - | - |
Poison 2 | 1 | - | - |
Paralysis 1 | 1 | - | - |
Paralysis 2 | 1 | - | - |
Sleep 1 | 1 | - | - |
Sleep 2 | 1 | - | - |
Exhaust 1 | 1 | 20 | 50 |
Exhaust 2 | 1 | 30 | 100 |
Flaming | 5 | - | - |
Water | 5 | - | - |
Freeze | 5 | - | - |
Thunder | 5 | - | - |
Dragon | 2 | - | - |
Slicing Projectile | 1 | - | - |
Slicing | - | - | |
Wyvern (Primary) | 70 | - | - |
Wyvern (Additional) | - | - | |
Demon | 0 | - | - |
Armor | 0 | - | - |
Tranq | 0 | - | - |
The Light Bowgun (LBG) is a compact Gunner weapon with great mobility. Its wide selection of ammo provides it with great utility, letting it control monsters quickly with status shots, or to deal high amounts of damage with its offensive ammunition.
- Customization
Strength & Weakness
Strength | Weakness |
---|---|
|
|
Customization
The Light Bowgun can use custom mods to improve its attributes. By talking to the Smithy, players can install the following mods:
Mod | Name | Effect(s) |
---|---|---|
Recoil Suppressor | Reduces recoils for certain ammo type. The strength of this effect depends on the ammo. | |
Reload Assist | Reduces reload time for specific ammo. The strength of this effect depends on the ammo. | |
Deviation Suppressor | Reduces ammo deviation when firing. Cannot be used on LBGs without deviation. | |
Close Range Up | Increase attack power when firing at close range. | |
Range Attack Up | Increase attack power when firing at long range. |
If a LBG's attribute is improved by an installed mod, it will be highlighted in green. Some attributes require just 1 mod for improvement, but others may require multiple mods. Mods can be stacked to improve their effects, and mods of the same type can be stacked up to 3 times.
The LBG's rarity determines how many mods it can equip.
Weapon Rarity | Numbers of mod |
---|---|
1 | 1 |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 3 |
Does Close Range Up Affect Cluster Bomb Dmg Free
Recoil
Recoil refers to the severity of weapon kickback when a shot is fired. Different ammunitions have different recoils. Strong recoil will have a sever kickback effect and the player is unable to move during the recoil animation.
Reload
Reload refers to how fast ammo can be reloaded. Reload speed differs between ammo types.
Deviation
Deviation affects the direction and severity of bullet deviation when it was fired. Deviation is the same regardless of the ammo used. The further a shot travels, the stronger the effect of deviation has on its accuracy.
Critical Distance
Critical Distance (Critical Range) refers to the distance at which shots fired by the player will deal the most amount of damage.
Rapid Fire
Light Bowgun's Rapid Fire enables it to fire multiple shots at the cost of 1 ammo. Different LBGs can Rapid Fire different ammo. Rapid Fire ammo will be marked with this icon: .
Wyvernblast
Up to 3 Wyvernblasts can be set up on the ground. Shooting or attacking the Wyvernblast ignites it, which then creates explosions that harm monsters. Each Wyvernblast can create 5 explosions, and they can be ignited from friendly fire. The stronger the igniting attack is, the more powerful the explosions will be. Wyvernblast ammo regenerates over time.
Placing Wyvernblast
Igniting Wyvernblast
Combat Tips
- Critical Distance varies by ammo type, so being aware of the Critical Distance for all the shots being used is critical in maximizing damage.
- Some kinds of ammo don't require standing still to reload. Knowing which kinds of ammo can be reloaded while moving and which kinds can't is helpful in staying safe while in combat.
- Use both Side Steps and Back Steps after firing to reposition.
- Laying down all 3 Wyvernblasts doesn't take up much time. It is possible to lay down and ignite all 3 on an immobilized monster before it can get up.
- Individual shots from Rapid Fire are weaker, but combined they will deal more damage than a single shot, assuming that all Rapid Fire shots connect on the monster.
Movelist
Move | Button (+Condition) | Properties |
---|---|---|
Draw Weapon | Draw Attack > R2 | |
Draw Weapon | Draw Attack > | Automatically performs a Reload if the current ammo is not fully loaded. |
Aim | Hold L2 | Left-stick controls movement, Right-stick to aim |
Fire | R2 | R2 to fire. Firing from the hip without aiming is possible. Firing midair is possible. Different bullets have different levels of recoil. Certain ammo has Rapid Fire, and the player can fire multiple shots at the cost of 1 ammo. |
Backstep/Side Step | after firing | Can evade in any direction. These can be performed successively, up to 2 times |
Reload | Out of ammo > R2 | Reload the current ammo. Some ammo can be loaded while walking, while others force the player to stop to reload |
Wyvernblast | Place a tiny explosive on the ground. | |
Cycle through Ammo | L1+/ Dpad Up/Down | |
Melee Attack | + | |
While sliding down a slope with weapon sheathed | Combos into:
| |
Jumping Reload | Midair Draw Attack > /R2 Midair > |
Motion Values
Move | Damage Type | Motion Value | Stun | Exhaust |
---|---|---|---|---|
Melee Attack | Blunt | 25 | 30 | 30 |
Jumping Reload | Blunt | 25 | 30 | 30 |
Wyvernblast (S) | - | 26 | - | - |
Wyvernblast (M) | - | 32 | - | - |
Wyvernblast (L) | - | 49 | - | - |
Ammo Motion Values
Does Close Range Up Affect Cluster Bomb Dmg For Mac
Ammo | Motion Value | Stun | Exhaust |
---|---|---|---|
Normal 1 | - | - | |
Normal 2 | - | - | |
Normal 3 | - | - | |
Pierce 1 | - | - | |
Pierce 2 | - | - | |
Pierce 3 | - | - | |
Spread 1 | 6 | - | - |
Spread 2 | 7 | - | - |
Spread 3 | 8 | - | - |
Sticky 1 | 12 | 30 | - |
Sticky 2 | 16 | 50 | - |
Sticky 3 | 19 | 100 | - |
Sticky Projectile | 1 | - | - |
Cluster Bomb 1 | 19 | - | - |
Cluster Bomb 2 | 22 | - | - |
Cluster Bomb 3 | 28 | - | - |
Cluster Projectile | 1 | - | - |
Recover 1 | 0 | - | - |
Recover 2 | 0 | - | - |
Poison 1 | 1 | - | - |
Poison 2 | 1 | - | - |
Paralysis 1 | 1 | - | - |
Paralysis 2 | 1 | - | - |
Sleep 1 | 1 | - | - |
Sleep 2 | 1 | - | - |
Exhaust 1 | 1 | 20 | 50 |
Exhaust 2 | 1 | 30 | 100 |
Flaming | 5 | - | - |
Water | 5 | - | - |
Freeze | 5 | - | - |
Thunder | 5 | - | - |
Dragon | 2 | - | - |
Slicing Projectile | 1 | - | - |
Slicing | - | - | |
Wyvern (Primary) | 70 | - | - |
Wyvern (Additional) | - | - | |
Demon | 0 | - | - |
Armor | 0 | - | - |
Tranq | 0 | - | - |