Fallout 4 Automatron Dmg Resist
In Fallout 4 you will meet raiders that have less HP than a Radroach. Deathclaws with less HP than a Bloodbug. This mod fixes this, by creating health pools for each race. First of all, no more bullet sponges and better balanced health pools: Radroaches have less HP than humans. Humans have less hp than super mutants. Every episode of my Let's Play Fallout 4's Automatron DLC series in one convenient playlist. Let's Play Fallout 4 Automatron DLC Part 1 - The Mechanist Returns! By Grohlvana. This is a Fallout 4 cheats, tips and console command guide. It is in TABLE format (easy to read.) While playing the game, press ' or @ ( or ` for US Layout keyboards) to display the console window. Then, type one of the following codes and press Enter to activate the corresponding cheat function. Automatron was released simultaneously for the Xbox One and PC on March 22, 2016. Its release for the PlayStation 4 was delayed for a short period, after it was discovered that the season pass was being sold for a discounted price. In accordance, Sony delayed the add-on's release, in order to revoke these illegitimately received season passes. Mar 21, 2016 Fallout 4 UNLIMITED Caps, Fibre Optics, Crystal LOCATION GUIDE Where to find & Farm Infinite Rare Ma - Duration: 6:09. ESO - Fallout & Elder Scrolls Guides 75,739 views.
Fallout 4downloadable content | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Series | Fallout |
Engine | Creation Engine |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release |
|
Genre(s) | Action role-playing |
Mode(s) | Single-player |
There are six pieces of downloadable content (DLC) for Bethesda Game Studios'action role-playing video game Fallout 4. Released once a month from April to August 2016, each expansion pack adds a variety of different content, with Far Harbor being the largest in terms of additional gameplay and Nuka-World being the largest in terms of file size. The season pass contains all six expansion packs, and due to the size of Far Harbor, the price was increased after its release.
All of the expansion packs were released for Microsoft Windows, PlayStation 4 and Xbox One. In order of release, the expansions packs are Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop and Nuka-World.
Automatron[edit]
Automatron was announced, along with Wasteland Workshop, Far Harbor and teases of other expansion packs, on the Bethesda Game Studios' blog on February 16, 2016.[1] It is the first expansion pack and was released on March 22, 2016.[2] It consists of a series of quests, which will unlock the ability to build and customize robots at the player's settlements.
May 03, 2011 Just download and install PowerISO, double-click the resulted desktop icon to launch the application, click 'Tools,' and then 'Burn.' Locate the DMG file that you want to burn, select it and click. Run PowerISO, and insert a blank or rewritable optical disc in the drive. Click 'Burn' button on toolbar or select the 'Tools Burn' Menu. PowerISO shows ' DMG Burner ' dialog. Click 'Browse' button to select the DMG file you want to burn. PowerISO will start burning the dmg file to the disc. Simply steps to Burn.dmg File in Windows. Click on Tools Option as seen in the picture and then click on ‘Burn CD/DVD Image’ from this Menu. You have to select your DVD Writer Path, Writing Speed and Browse for the.dmg file, you want to Burn. Method 2: How to Burn DMG to USB in Windows 10 (Bootable) Since Windows doesn't natively support DMG files, you will need to first download and install a utility that can handle such disk images. The best software for the job is WizDMG, a Windows-based desktop solution for authoring Apple's disk image files in a non-Mac environment. Right-click on the ISO file that you have and select “Burn disc image” from the context menu. Windows Disc Image Burner tool will open and from there all you have to click on the “ Burn ” button.
Plot[edit]
The Sole Survivor intercepts a distress call from a trading caravan outside Cambridge, but arrives too late to save them from a horde of robots. After repelling the attack, the Sole Survivor meets Ada, a customized robot who had been travelling with the caravan. Lamenting her inability to save her owners, Ada agrees to join the Sole Survivor in the hopes of getting revenge and thwarting the wider threat posed by the Mechanist, the person assembling robots which have been attacking settlers and caravans across the Commonwealth.
In order to locate the Mechanist, the Sole Survivor needs to triangulate the signal being sent to RoboBrains—a model of robot with a human brain as a central processing unit—the units controlling each individual cell of robots. After recovering the receiver devices from two RoboBrains overseeing scavenging operations, the Sole Survivor confronts the Rust Devils, a gang of raiders notorious for stripping robots for parts, in order to recover the third transponder. The Sole Survivor meets Jezebel, a RoboBrain unit held captive by the Rust Devils, and she agrees to help in exchange for building her a new body when they escape.
Jezebel provides the Sole Survivor with the final transponder needed to locate the Mechanist, and a device that will allow Ada to open locked doors within the Mechanist's hideout. Before the Sole Survivor departs, Jezebel reveals that her mission was to save the people of the Commonwealth. Calculating that their odds of survival decreased without her presence, she decided that killing people was more humane as she could not always be present to save them.
The Sole Survivor follows the Mechanist's signal to a robotics retailer and service center that was the cover for a secret military installation prior to the Great War. The facility was used to create RoboBrains, conditioning condemned prisoners and asylum inmates to have their brains removed, preserved and installed in robotic bodies; the trauma of the process accounts for the RoboBrains' difficult personalities.
After fighting off waves of robots, the Sole Survivor confronts the Mechanist, who claims to be saving the Commonwealth. However, the Sole Survivor convinces her that the RoboBrains misinterpreted their orders and started killing innocent people. Horrified, the Mechanist reveals herself to be Isabel Cruz, a young woman with an affinity for making robots and trouble relating to people who was inspired to create the Mechanist persona after finding a child's drawings of a robot-themed superhero in the remains of a caravan that had been attacked by raiders. Devastated that her good intentions led to the deaths of innocents, Isabel retires from being the Mechanist and offers to help the Sole Survivor track down and destroy the rogue robots terrorizing the Commonwealth.
Reception[edit]
Fallout 4: Automatron | ||||||
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Automatron received 'mixed or average' reviews from critics, according to review aggregatorMetacritic.[3][4][5]
Kat Bailey from USgamer believed Automatron was one of the two essential expansion packs for Fallout 4.[6]
Wasteland Workshop[edit]
Wasteland Workshop is the second expansion pack and was released worldwide on April 12, 2016.[7] The release date for the PlayStation 4 and Xbox versions was also April 12 everywhere except Asia, where those versions were released on April 19.[8] This pack does not contain any quests, but consists of a large number of new objects which can be constructed in settlement building mode. This includes new concrete structures, cages designed to capture creatures ranging from cats to deathclaws (including Raiders; human enemies) and various pieces useful for setting up gladiatorial combat arenas.
Reception[edit]
IGN's Jared Petty gave a negative review of the PC version which they described as offering 'piecemeal additions', with some aspects being 'briefly enjoyable' but not 'fully fleshed out'. It was given a score of 5.5/10.[9]
Far Harbor[edit]
Far Harbor is the third expansion pack and was released on May 19, 2016.[10]
Plot[edit]
Valentine's Detective Agency receives a request for help from the Nakano family, who live in a remote corner of the Commonwealth. Their daughter, Kasumi, has vanished without a trace or explanation, and the Sole Survivor is enlisted to investigate. They discover that Kasumi had been in contact with Acadia, a colony of escaped synths living on an island in Maine.
With the aid of a local hunter named Old Longfellow, the Sole Survivor finds Kasumi living in Acadia. At Kasumi's behest, the player switches focus to investigating the synth DiMA, leader of Acadia, and learns that he has stored some of his memories outside his body. He has hidden them inside a computer simulation in the Children of Atom's base of Operations, the Nucleus, but has grown concerned that if the Children access the memories, they will have the means to destroy Far Harbor.
The Sole Survivor travels to a former submarine base to recover DiMA's memories and learns that he put in place a series of fail-safes to protect Acadia and to preserve the balance of power between Far Harbor and a cult of the Children of Atom who have occupied the base. These are the access codes to a nuclear warhead, stored within the Nucleus, and the means to sabotage the fog condensers protecting Far Harbor. The Sole Survivor also discovers that DiMA murdered Captain Avery and replaced her with a synth to maintain peace between Far Harbor and Acadia. At this point, the player is faced with a choice: to destroy Far Harbor, to destroy the Children of Atom, inform the people of Far Harbor of DiMA's crime and start a war with Acadia, or, depending on the story's progress back at the Commonwealth, inform any of the three main Factions there and let them decide their fate themselves. Alternatively, the player may establish a more permanent peace between all parties by assassinating or chasing away High Confessor Tektus, and allowing DiMA to replace him with a synth who will adopt a more moderate stance towards Far Harbor.
In the aftermath, the Sole Survivor returns to the Nakano family back at the Commonwealth, with or without Kasumi.
Reception[edit]
Fallout 4: Far Harbor | ||||||
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Fallout 4: Far Harbor received 'generally favorable' reviews from critics, according to review aggregatorMetacritic.[11][12][13]
Kat Bailey from USgamer believed Far Harbor was one of the two essential expansion packs for Fallout 4.[6]
Contraptions Workshop[edit]
Contraptions Workshop is the fourth expansion pack and was released on June 21, 2016.[14] Like the Wasteland Workshop, the Contraptions Workshop adds objects to the game's build mode—rather than story content—including prefabricated building models, manufactories that can produce equipment and items for the player, and items that the player can use to create elaborate Rube Goldberg-style machines.
Reception[edit]
Vault-Tec Workshop[edit]
Vault-Tec Workshop is the fifth expansion pack and was released on July 26, 2016.[15]
Plot[edit]
The Sole Survivor picks up a radio beacon from Vault 88, an unfinished fallout shelter located outside Quincy. Raider activity in the area has triggered the Vault's distress beacon, forcing the Sole Survivor to fight them off to gain entry. Once inside, the Sole Survivor meets Barstow, a ghoul who was originally intended to be the Vault 88 Overseer, but was sealed inside the unfinished Vault when the Great War started.
Undeterred, Barstow intends to see Vault 88 complete its planned social experiment, and enlists the Sole Survivor in achieving her vision. After restoring power and broadcasting a signal, Vault 88 begins to receive settlers. Barstow and the Sole Survivor search for potential human guinea pigs in the population and find one in Clem, a naïve and enthusiastic—but nevertheless well-meaning—young man. Through Clem, Barstow and the Sole Survivor plan to conduct a series of experiments on the population.
Barstow reveals that Vault 88's original purpose was to test a series of devices designed to minimize 'social waste', or turn unproductive residents into contributing members of society. These include an exercise bike that provides power; a drinks station that can be spiked with a variety of drugs; and a device for examining eyes that can be used to read a person's thoughts. Each experiment has an additional set of parameters that can be chosen by the Sole Survivor.
Upon the successful conclusion of the final experiment, Barstow confides to the Sole Survivor her ambitions of contributing to the Vault program with her own invention, a slot machine that can be used to identify deviant behavior in the population. After realizing this dream, she appoints the Sole Survivor as Overseer, intending to visit other Vaults with the results of their experiments. The Sole Survivor is skeptical, pointing out that many Vaults did not survive and that Vault-Tec no longer exists. However, Barstow counters that Vault-Tec should not be underestimated, implying that some part of the company survived and that the original Vault program was much larger than originally believed.
Reception[edit]
Brian Albert of IGN said the additional quests did not stand up on their own but the package was 'settlement builder’s dream, through and through.' They rated the title 8.2/10.[16]
How to convert a dmg to exe. Programs used to perform the conversion from exe file to dmg format.It looks like that the exe to dmg conversion is often sought by users that want to convert a Windows installer (usually.exe) to a Mac installer (often saved as.dmg or.app), so they can install Windows app on Mac. This is not possible.You have to download installer for macOS / OS X (if it even exist for your app), as you cannot just convert it from Windows installer.Alternatively, you can use some virtual machine software and run Windows app on Mac or vice versa in a virtualized environment, for example Parallels Desktop.Updated: February 14, 2020.
Nuka-World[edit]
Nuka-World is the sixth and last expansion pack and was released on August 30, 2016.[17]
Plot[edit]
Nuka-World begins with the Sole Survivor picking up a radio broadcast and heading to the Nuka World Transit Station, in which they find a still functional monorail to Nuka World, a pre-war amusement park. Taking the train to the park, the Sole Survivor finds themselves trapped in a test called The Gauntlet, a series of traps and dangers intended to stop all but the strongest from entering Nuka World. After reaching the end of the Gauntlet, Gage, a raider occupying the park, contacts the Sole Survivor and proposes a deal to defeat current Overboss, Colter. Colter is highly unpopular amongst the raider gangs who occupy Nuka World - The Operators, The Disciples and The Pack. Facing off against each other in the Arena, Colter is killed and the Sole Survivor becomes the new Overboss. Now in command of the area, the Sole Survivor must decide on either siding with the raiders and retaking the other park areas and spreading their influence into the Commonwealth, or instead turning against the raiders and restoring Nuka World by themselves.
Reception[edit]
Dan Stapleton of IGN said the DLC had 'a great setting that's densely packed with spectacle' but had a lack of meaningful decisions in comparison to Far Harbor. It was rated 7.9/10.[18]
References[edit]
- ^'Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More'. Bethesda Game Studios. February 16, 2016. Retrieved June 19, 2016.
- ^Macy, Seth (March 14, 2016). 'Fallout 4 Automatron DLC Release Date Announced'. IGN. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
- ^ ab'Fallout 4: Automatron for PC'. Metacritic. Archived from the original on June 19, 2016. Retrieved August 23, 2016.
- ^ ab'Fallout 4: Automatron for PlayStation 4'. Metacritic. Archived from the original on June 19, 2016. Retrieved August 23, 2016.
- ^ ab'Fallout 4: Automatron for Xbox One'. Metacritic. Archived from the original on June 19, 2016. Retrieved August 23, 2016.
- ^ abBailey, Kat (September 6, 2016). 'What is the Best Fallout 4 DLC? Rating Far Harbor, Nuka-World, and the Rest'. USgamer. Gamer Network. Archived from the original on September 8, 2016. Retrieved September 8, 2016.
- ^Skrebels, Joe (April 5, 2016). 'Fallout 4's Second DLC, Wasteland Workshop Gegts a Release Date'. IGN. Ziff Davis. Archived from the original on August 22, 2016. Retrieved April 22, 2016.
- ^Saed, Sherif (April 11, 2016). 'Fallout 4 Wasteland Workshop DLC exact release times revealed'. VG247. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
- ^http://uk.ign.com/articles/2016/04/15/fallout-4-wasteland-workshop-dlc-review
- ^Makuch, Eddie (May 18, 2016). 'Here's Exactly When Fallout 4 Far Harbor Expansion Launches'. GameSpot. Archived from the original on July 4, 2016. Retrieved August 22, 2016.
- ^ ab'Fallout 4: Far Harbor for PC on Metacritic'. Metacritic. Archived from the original on June 18, 2016. Retrieved June 18, 2016.
- ^ ab'Fallout 4: Far Harbor for PlayStation 4 on Metacritic'. Metacritic. Archived from the original on June 18, 2016. Retrieved August 25, 2016.
- ^ ab'Fallout 4: Far Harbor for Xbox One on Metacritic'. Metacritic. Archived from the original on August 25, 2016. Retrieved August 25, 2016.
- ^O'Conner, Alice (June 21, 2016). 'Fallout 4's Contraptions Workshop DLC Released'. Rock, Paper, Shotgun. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
- ^Donnelly, Joe (July 13, 2016). 'Fallout 4 Vault-Tec Workshop DLC release date revealed'. PC Gamer. Future plc. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
- ^http://uk.ign.com/articles/2016/07/27/fallout-4-vault-tec-workshop-dlc-review
- ^Makuch, Eddie (August 19, 2016). 'Fallout 4: How to Get This Awesome-Looking Nuka-World Physical Map'. GameSpot. CBS Interactive. Archived from the original on August 22, 2016. Retrieved August 22, 2016.
- ^http://uk.ign.com/articles/2016/08/30/fallout-4-nuka-world-dlc-review
External links[edit]
- Fallout 4 on IMDb
Robot Workbench
After you complete the previous mission you then flag this new mission - A New Threat - which takes you to the factory where ADA last saw the bad bots.
Before you head there it would be a good idea to briefly return home and dump your loot into storage before heading back out the battle - and loot more :)
With your loot dumped now is a very good time to go ahead and construct the Robot Workbench - which you will need the following resources to build:
- x6 Gears
- x4 Oil
- x4 Screw
- x4 Plastic
- x12 Aluminum
- x6 Fiberglass
- x3 Circuitry
- x4 Nuclear Material
You can build this wherever you like at any of your settlements, but we strongly suggest that you build this at your home settlement, by your own home - or wherever it is you like to work on your heavy and power armor.suits. The reason we suggest that is really down to the fact that you will want to play with this, so making it convenient will help that.
With the Workbench built go ahead and try it out! When you open it you get two options - work on ADA or work on a new bot.
The cost to build a new bot is:
- x6 Rubber
- x6 Circuitry
- x9 Ceramic
- x11 Aluminum
- x8 Adhesive
That list was hard to write - after spending a lifetime spelling the word 'Aluminium' I moved to Yank Land and discover that here it is 'Aluminum' and if I spell it the correct way people both laugh at me and send me email telling me I totally spelled it wrong.
Well mates that is simply not true. Do you even know WHY you guys spell it this way? I will tell you. Back in the 19th Century when the International Conference for Eggheads (aka the American Chemical Society) took place in America, the people who were editing the official program for that event consulted the book Elements of Chemical Philosophy, written by British chemist Sir Humphrey Davy.
The problem? Davy mis-spelt the word in that book. While he meant to use his original word, which was 'alumium' he used the word 'aluminum', which is how it got into the program and thus as that particular convention was the first at which this new element was introduced to the science community in America and Canada it stuck. Ah, but the situation gets even more interesting!
You see shortly after that event, the science community in Europe - mostly on the continent it seems - felt that the word was not in the same spirit as OTHER names for elements in the periodic table. Not kidding, you cannot make up this sort of thing..
So they decided to change it to 'Aluminium' so that it fit better with OTHER entries that ended in 'ium' and that is pretty much that. But the important thing is that BOTH spellings are considered to be correct - so stop picking on me! Or I'm telling!
Loot Pieces
The Robotics Loot can include parts that you can use directly in your upgrades so you don't have to use resources to craft them. There are also rare bits with better or special stats that you can find as well, so it pays to not only grab as much of the loot as you can, but also to examine it for special stats or abilities.
ADA Stats
Now pick ADA and you can see the different mods that you can build - assuming you have the required kit.
The following is the default values with ADA in her default state. If you change the left and right arm loadouts the Damage numbers listed below will change. Conversely when you change the armor loadouts the DMG Resists may change to suit as well. This list will provide you with the initial reference points for altering ADA's loadouts so that you can see where improvements can be found and how they will impact the overall stats:
- Head - No Head.
- DMG Resist 41 Physical / 13 Energy.
- Damage 57 / 28 Energy.
- Carry Weight 330
- Health 465
- Head - Assaultron Head.
- DMG Resist 41 Physical / 13 Energy.
- Damage 57 / 28 Energy.
- Carry Weight 330
- Health 465
- Head - Protectron Head
- DMG Resist 45 Physical / 15 Energy.
- Damage 57 / 28 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Science
- Head - No Head Armor.
- DMG Resist 41 Physical / 13 Energy.
- Damage 57 / 28 Energy.
- Carry Weight 330
- Health 470
- Head - Head Factory Armor
- DMG Resist 45 Physical / 15 Energy.
- Damage 57 / 28 Energy.
- Carry Weight 330
- Health 470
- Head - Head Factory Hardened Armor.
- DMG Resist 49 Physical / 17 Energy.
- Damage 57 / 28 Energy.
- Carry Weight 330
- Health 470
- Torso - Assaultron Torso
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Science + Rank 1 Armorer
- Torso - Mr. Handy Torso
- DMG Resist 33 Physical / 9 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 290
- Health 454
- Requires Rank 1 Science
- Torso - Protectron Torso.
- DMG Resist 37 Physical / 11 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 290
- Health 445
- Torso - No Front Torso Armor.
- DMG Resist 41 Physical / 13 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 310
- Health 470
- Torso - Front Factory Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 310
- Health 470
- Torso - Front Factor Storage Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Torso - No Rear Torso Armor.
- DMG Resist 41 Physical / 13 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 310
- Health 470
- Torso - Rear Factory Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 310
- Health 470
- Torso - Rear Factory Storage Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Armorer
- Torso - No Misc Torso Mod
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Torso - Hacking Module
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Torso - Lockpick Module.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Torso - Sensor Array
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Robotics Expert
- Torso - Recon Sensor
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Robotics Expert
- Torso - Radiation Coils
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Robotics Expert
- Torso - Stealth Field
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Robotics Expert
- Torso - Tesla Coils
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Robotics Expert + Rank 1 Science
- Torso - Resistance Field
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Robotics Expert + Rank 1 Science
- Torso - Regeneration Field.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Robotics Expert + Rank 2 Science
- Left Arm - No Left Arm
- DMG Resist 41 Physical / 13 Energy.
- Damage 27 Energy.
- Carry Weight 350
- Health 465
- Left Arm - Assaultron Left Arm
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Science + Rank 1 Armorer
- Left Arm - Protectron Left Arm.
- DMG Resist 41 Physical / 13 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 400
- Health 465
- Left Arm - No Left Arm Armor.
- DMG Resist 41 Physical / 13 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Left Arm - Left Arm Factory Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Left Arm - No Left Hand
- DMG Resist 45 Physical / 15 Energy.
- Damage 27 Energy.
- Carry Weight 330
- Health 470
- Left Arm - Protectron Left Hand Claw
- DMG Resist 45 Physical / 15 Energy.
- Damage 20 / 27 Energy.
- Carry Weight 330
- Health 470
- Left Arm - Left Hand Baton
- DMG Resist 45 Physical / 15 Energy.
- Damage 22 / 27 Energy.
- Carry Weight 330
- Health 470
- Left Arm - Left Hand Vice Grip
- DMG Resist 45 Physical / 15 Energy.
- Damage 25 / 27 Energy.
- Carry Weight 330
- Health 470
- Left Arm - Left Hand Flamer
- DMG Resist 45 Physical / 15 Energy.
- Damage 37 Energy.
- Carry Weight 330
- Health 470
- Left Arm - Protactron Left Hand Laser
- DMG Resist 45 Physical / 15 Energy.
- Damage 51 Energy.
- Carry Weight 330
- Health 470
- Left Arm - Left Hand Stun Mod
Fallout 4 Automatron Ps4
- DMG Resist 45 Physical / 15 Energy.
- Damage 55 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith + Rank 1 Science
- Left Arm - Left Hand Hook
- DMG Resist 45 Physical / 15 Energy.
- Damage 37 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith
- Left Arm - Left Hand Skull Mace
- DMG Resist 45 Physical / 15 Energy.
- Damage 42 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith
- Left Arm - Protectron Left Hand Shock
- DMG Resist 45 Physical / 15 Energy.
- Damage 20 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith + Rank 1 Science
- Left Arm - Left Hand Axe
- DMG Resist 45 Physical / 15 Energy.
- Damage 52 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith
- Left Arm - Left Hand Laser
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Science
- Left Arm - Left Hand Cryojet
- DMG Resist 45 Physical / 15 Energy.
- Damage 39 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Science
- Left Arm - Protectron Left Hand Automatic Laser
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 1 Science
- Left Arm - Left Hand Hammer
- DMG Resist 45 Physical / 15 Energy.
- Damage 57 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Left Arm - Assaultron Left Hand Claw
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Left Arm - Left Hand Construction Claw
- DMG Resist 45 Physical / 15 Energy.
- Damage 61 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Left Arm - Left Hand Drill
- DMG Resist 45 Physical / 15 Energy.
- Damage 64 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Left Arm - Left Hand Saw Blade
- DMG Resist 45 Physical / 15 Energy.
- Damage 51 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Left Arm - Left Hand Nailgun
- DMG Resist 45 Physical / 15 Energy.
- Damage 55 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Science + Rank 1 Gun Nut
- Left Arm - Left Hand Automatic Laser
- DMG Resist 45 Physical / 15 Energy.
- Damage 57 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Science
- Left Arm - Left Hand Scattered Laser
- DMG Resist 45 Physical / 15 Energy.
- Damage 67 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Science
- Left Arm - Left Hand Sniper Laser
- DMG Resist 45 Physical / 15 Energy.
- Damage 87 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 2 Science
- Left Arm - Left Hand Shishkebab
- DMG Resist 45 Physical / 15 Energy.
- Damage 59 / 47 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 3 Blacksmith
- Left Arm - Left Unstable Laser Gatling
- DMG Resist 45 Physical / 15 Energy.
- Damage 64 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 4 Science + Rank 1 Robotics Expert
- Left Arm - Left Unstable Explosive Minigun.
- DMG Resist 45 Physical / 15 Energy.
- Damage 24 / 27 Energy.
- Carry Weight 330
- Health 470
- Requires Rank 4 Science + Rank 1 Robotics Expert
- Left Arm - No Left Hand Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 27 Energy.
- Carry Weight 330
- Health 470
- Right Arm - No Right Arm.
- DMG Resist 41 Physical / 13 Energy.
- Damage 54.
- Carry Weight 270
- Health 450
- Right Arm - Protectron Right Arm.
- DMG Resist 41 Physical / 13 Energy.
- Damage 54./ 27 Energy
- Carry Weight 320
- Health 450
- Right Arm - Sentry Right Arm.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 27 Energy
- Carry Weight 330
- Health 470
- Requires Rank 3 Science + Rank 1 Robotics Expert
- Right Arm - No Right Arm Armor.
- DMG Resist 41 Physical / 13 Energy.
- Damage 54./ 27 Energy
- Carry Weight 330
- Health 470
- Right Arm - Right Arm Factory Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 27 Energy
- Carry Weight 330
- Health 470
- Right Arm - No Right Hand.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54
- Carry Weight 330
- Health 470
- Right Arm - Protectron Right Hand Claw.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 20
- Carry Weight 330
- Health 470
- Right Arm - Right Hand Baton.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 22
- Carry Weight 330
- Health 470
- Right Arm - Right Hand Vice Grip.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 25
- Carry Weight 330
- Health 470
- Right Arm - Right Hand Flamer.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 10 Energy
- Carry Weight 330
- Health 470
- Right Arm - Protectron Right Hand Laser.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 24 Energy
- Carry Weight 330
- Health 470
- Right Arm - Right Hand Stun Mod.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 28 Energy
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith + Rank 1 Science
- Right Arm - Right Hand Hook.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 37
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith
- Right Arm - Right Hand Skull Mace.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 42
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith
- Right Arm - Protectron Right Hand Shock.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 20
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith + Rank 1 Science
- Right Arm - Right Hand Axe.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 52
- Carry Weight 330
- Health 470
- Requires Rank 1 Blacksmith
- Right Arm - Right Hand Laser.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 27 Energy
- Carry Weight 330
- Health 470
- Requires Rank 1 Science
- Right Arm - Right Hand Cryojet.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 12 Energy
- Carry Weight 330
- Health 470
- Requires Rank 1 Science
- Right Arm - Protectron Right Hand Automatic Laser.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 27 Energy
- Carry Weight 330
- Health 470
- Requires Rank 1 Science
- Right Arm - Right Hand Hammer.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 57
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Right Arm - Assaultron Right Hand Claw.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 54
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Right Arm - Right Construction Claw.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 61
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Right Arm - Right Hand Drill.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 64
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Right Arm - Right Hand Saw Blade.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 51
- Carry Weight 330
- Health 470
- Requires Rank 2 Blacksmith
- Right Arm - RIght Hand Nailgun.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 55
- Carry Weight 330
- Health 470
- Requires Rank 2 Science + Rank 1 Gun Nut
- Right Arm - Right Hand Automatic Laser.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 30 Energy
- Carry Weight 330
- Health 470
- Requires Rank 2 Science
- Right Arm - Right Hand Scattered Laser.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 40 Energy
- Carry Weight 330
- Health 470
- Requires Rank 2 Science
- Right Arm - Right Hand Sniper Laser.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 60 Energy
- Carry Weight 330
- Health 470
- Requires Rank 2 Science
- Right Arm - Right Hand Shishkebab.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54 / 59./ 28 Energy
- Carry Weight 330
- Health 470
- Requires Rank 3 Blacksmith
- Right Arm - Right Unstable Laser Gatling.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 37 Energy
- Carry Weight 330
- Health 470
- Requires Rank 4 Science + Rank 1 Robotics
- Right Arm - Right Unstable Explosive Minigun.
- DMG Resist 45 Physical / 15 Energy.
- Damage 54./ 45
- Carry Weight 330
- Health 470
- Requires Rank 4 Science + Rank 1 Robotics Expert
- Legs - Mr. Handy Thruster.
- DMG Resist 45 Physical / 15 Energy.
- Damage 57./ 28 Energy
- Carry Weight 230
- Health 470
- Legs - Protectron Legs.
- DMG Resist 45 Physical / 15 Energy.
- Damage 57./ 28 Energy
- Carry Weight 330
- Health 470
- Legs - No Mid Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 57./ 28 Energy
- Carry Weight 330
- Health 470
- Legs - Mid Factory Storage Armor.
- DMG Resist 49 Physical / 17 Energy.
- Damage 57./ 28 Energy
- Carry Weight 350
- Health 470
- Requires Rank 1 Armorer
- Legs - No Left Leg Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 57./ 28 Energy
- Carry Weight 330
- Health 470
- Legs - Left Leg Factory Armor.
- DMG Resist 49 Physical / 17 Energy.
- Damage 57./ 28 Energy
- Carry Weight 330
- Health 470
- Legs - No Right Leg Armor.
- DMG Resist 45 Physical / 15 Energy.
- Damage 57./ 28 Energy
- Carry Weight 330
- Health 470
- Legs - Right Leg Factory Armor.
- DMG Resist 49 Physical / 17 Energy.
- Damage 57./ 28 Energy
- Carry Weight 330
- Health 470
- Paint - No Paint.
- Paint - Aqua Paint.
- Paint - Black Paint.
- Paint - Blue Paint.
- Paint - Brown Paint.
- Paint - Dark Blue Paint.
- Paint - Dark Gray Paint.
- Paint - Dark Green Paint.
- Paint - Gray Paint.
- Paint - Light Blue Paint.
- Paint - Manilla Paint.
- Paint - Olive Green Paint.
- Paint - Orange Paint.
- Paint - Pink Paint.
- Paint - Red Paint.
- Paint - White Paint.
- Paint - Yellow Paint.