Fortnite Enemies Not Taking Dmg

Fortnite elemental enemies. Fortnite update 801 is officially live and its main features include the buried treasure item as well as the slide duos mode for battle royale. Find out how to build it on a tight budget and start rocking in a new league. Taking them to the quest giver yielded rewards like orens and experience points. DPS stat is back, but Hey guys, Whitesushi here to give you a quick run-down of the things to take note of when looking at the in-game DPS stat on guns. Jan 31, 2019  Hey guys, Whitesushi here with a review of the new weapon, Spectral Blade. This is the latest melee weapon to be added to the game which you. Apr 28, 2018  If you are playing raider correctly, you'll be greeting smashers as soon as they appear, so there's no need to kill them the second they spawn. Take your time, kill them in two seconds. It's also not worth taking damage or being slowed (water husks) just. Lastly like most calculators, it does not take into account overkill where a lot of damage, and thus damage/ second, is negligible. So when are these other times where this DPS value is good enough? When the collective health of your targets is lower than your damage such that you do not even need to consider reloading.

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v8.0 Save the World Hero Loadout
Hey Commander! Save the World made some major revamp on Hero classes, skills and perks. Some information may be inaccurate and outdated. You can help the wiki by making improvements on Patch 8.00 Stubs!

Husks are the most common type of Monster in Save the World. They appear to have once been humans that have been mutated by The Storm. They appear as humanoid monsters wearing what appears to be a 'hoodie' but is actually their skin. They spawn from Storm vortexes during Missions, or can be found sleeping out in the world, or can be found spawning from encampments, or spawning from Husk Monoliths, during a dungeon.There are a variety of types of Husks, each with a different appearance and attack pattern.

Types[editedit source]

Husk
The 'standard', most common type of husk that the player encounters. They utilize a melee attack using their hands, but deal relatively low damage per hit and have relatively low health. They are individually quite weak and only pose a threat in larger groups.
Husky
Beefier than the standard Husk, they deal moderate damage to players and buildings. They can soak up quite a bit of damage and can take down buildings if left alone for too long.
Chrome Husky
Considerably tanker than Huskies. They tend to revive themselves a number of times after being knocked down when brought to zero health.
Pitcher
Pitchers carry a baseball helmet full of bones, which they throw at the player. They have a slow wind-up that makes their projectiles relatively easy to dodge. They tend not to focus on the objective but instead focus on distracting and damaging the player.
Sploder
Similar in size and shape to the Husky husk, they wear a red shirt and carry a propane tank on their shoulder. When near players or buildings, they will throw their propane tank to do significant damage to all players, structures, and other husks near it.
Beehive
Beehive husks appear as a standard Husk with a beehive on its head, surrounded by a swarm of bees. Occasionally they will stop and send a targeted swarm of bees at a player. Bees will linger on any tile where the Beehive husk has walked or directed bees towards, dealing damage per second to players within the tile. The beehive can be shot off with a head shot, turning them into a regular Husk.
Lobber
Lobbers are the only female husk. They throw purple or orange flaming skulls from a long distance. Purple skulls deal damage on impact to players and structures, while orange skulls linger and deal damage per second to players only. If it is an orange skull, this is a Poison Lobber and if the skulls hit the ground, it becomes a beehive. If you break it, if you are close, it will poison you.
Huskling
Huskling are smaller than a standard husk. They primarily hunt players and can jump over one-tile-high walls to reach the player. They deal moderate damage and come in swarms so they can hurt a player quickly, but they are very fragile, taking no more than a hit or two to kill with most weapons.
Zapper
Zapper husks are ranged attack enemies who fire a single, moderately powered beam at the player and are able to spawn with elemental modifiers. The damage and health of the Zapper Husk is somewhere in between that of the Pitcher and the Blaster.
Riot Husky
Riot Husky carries a refrigerator door that will block most player attacks from the front.

The Nurse is a enemy that heals enemies in an AOE.

Elemental Monsters
These types are Fire, Water, Nature, and Energy. Each element has its own weaknesses and strengths.

Event Monster[editedit source]

Pumpkin Head Husk
These Husks only appear in the Halloween event 'Fortnitemares' in Save The World. These are normal Husks but wear a pumpkin on their heads.
Elf Husk
These Husk only appear in the Save The World Christmas event. They are normal Husks dressed as elves.
Mrs Claus lobber
These lobbers only appear in the Save The World Christmas event. They are normal lobbers but are dressed as Mrs Claus.

Krampus smasher

The Krampus smasher is a Save The World Christmas event reskin of the smasher.

Santa Sploder
These Sploder only appear in the Save The World Christmas event. They are normal Sploders but are dressed as Santa Claus and their gas can is a present.

Gallery[editedit source]

  • Sploder idle animation

  • Pitcher throwing animation

    The reaction is performed in a solution buffered by either an ammonia or citrate buffer to prevent the pH of the solution from falling below 5. If the pH does become too low the equilibrium of the above reaction favors the formation of the nickel (II) ion, causing the dissolution of Ni (DMG. Dmg for finding nickel concentration.

  • Lobber throwing animation

v·d·eMonsters
Husk Monsters
Husk • Husky • Pitcher • Beehive • Lobber • 'Sploder • Huskling • Zapper • Riot Husky • The Nurse
Mist Monsters
Smasher • Taker • Blaster • Flinger • Shielder • Super Shielder • Mimic • Troll
Elemental Monsters
Boss Battle
Event Monsters
• Gunslinger • Vampiric Taker • Chrome Husky
Retrieved from 'https://fortnite.gamepedia.com/index.php?title=Husk_Monsters&oldid=122545'

As you get into later Plankerton, the enemies start to change. They are no longer simple husks, but they start to appear a different color. This continues on throughout the game where elemental enemies become more common.

Fortnite Enemies Not Taking Dmg Download

However, as far as I can remember, Fortnite doesn’t really give you much of an explanation of elemental enemies and the elemental weapons you need to quickly kill them. So this quick little guide will help make things a little more clear.

Fortnite has three types of elemental enemies:

  • Fire (Red/Orange in color)
  • Nature (Glowy yellow in color)
  • Water (Frosty blue in color)

To counter these enemies, your guns have a chance of rolling an element. They can roll water, nature, fire, as well as energy damage. Any gun Epic in rarity or above that rolls an element should be kept, as elemental enemies will become more common and at a certain point non-elemental guns won’t cut it anymore.

How to Fight Elemental Enemies in Fortnite

Fire Guns

  • Fire guns do 100% damage against nature enemies
  • Fire guns do 50% damage to water enemies
  • Fire guns do 67% damage against fire enemies

Water Guns

  • Water guns deal 100% damage against fire enemies
  • Water guns do 50% damage to nature enemies
  • Water guns do 67% damage to water enemies

Nature Guns

  • Nature guns deal 100% damage against water enemies
  • Nature guns deal 50% damage to fire enemies
  • Nature guns do 67% damage to nature enemies

Energy Guns

  • Guns of the Energy element do 67% damage to all elemental enemies.

Physical Gun

  • Against any elemental enemy, a non-element, physical damage only gun would do 50% damage.
  • It shouldn’t need to be said, but elemental guns also do full damage to non-elemental enemies. Guns can also roll an Affliction attached to the element, which will do damage over time for six seconds.
Fortnite Enemies Not Taking Dmg

*Important Note – There is still some debate on the actual percentages. Some say the damage reduction of the element that it is strong against (such as Nature to Fire enemies) is more like 25%. However, I believe we can all agree to disagree that it is “greatly reduced damage” and not be so fickle about the percent.

Double Elements

There has been a recent advent of double elemental weapons, such as the Vacuum Tube weapons. These weapons always have a base element of nature damage, but they can also roll other elements. This does effect damage.

Right now you can only roll double elements on Energy and Nature, but obviously that is likely to change in the future

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Against Fire Enemies

  • Energy + Fire – 84%
  • Energy + Water – 117%
  • Energy + Nature – 42%
  • Nature + Fire – 42%
  • Nature + Water – 75%

Against Water Enemies

  • Energy + Fire – 42%
  • Energy + Water – 84%
  • Energy + Nature – 117%
  • Nature + Fire – 75%
  • Nature + Water – 117%

Against Nature Enemies

  • Energy + Fire – 117%
  • Energy + Water – 42%
  • Energy + Nature – 84%
  • Nature + Fire – 117%
  • Nature + Water – 42%

*Note – You can roll Nature+ Nature and Energy +Energy, but… It counts as just one element, so see the percentages above.

Elements and Walls

It is a little known fact that certain elemental enemies do more damage to certain wall types. However, while interesting, it shouldn’t really effect your strategy that much.

Elemental enemies and the wall material they damage more includes:

  • Fire does more damage to Wood Walls
  • Water does more damage to Brick Walls
  • Nature does more damage to Metal Walls

Burning, erosion, and corrosion! It is pretty easy to remember, but not wholly helpful knowledge to know since a wave may be of one element, but the next wave could be of a different element. What are you gonna do? Tear down your Tier 3 walls? I don’t think so.

Conclusion

Fortnite Enemies Not Taking Dmg Download

This means that as you get to later Canny Valley and beyond, you want one gun in each slot (and a melee weapon in your inventory for flingers). You want each of those guns to be of different elements (Fire, Nature, Water) to handle the large amount of elemental enemies. This is crucial since elemental Smashers are possible and are just as terrible as you think. Energy weapons are okay, but not preferable to having three elemental guns to handle each element.

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