Guilty Gear Xrd Why Do I Take More Dmg

Guilty Gear Xrd - Revelator, the newest Arc System Works fighter, published by Aksys Games, has been released for 2 weeks now. We found it to be an amazing game for both casual and hardcore fans.

Johnny made an NPC appearance again in Guilty Gear Xrd -Sign-before returning as playable in Guilty Gear Xrd -Revelator. Judgment was originally Raymond, a mad scientist working on the remote island of Isene and exploiting its inhabitants, trying to create a. More content-complete than ever before, attractively priced, and with two new, compelling characters, Guilty Gear Xrd REV 2 stands out as a quality package. Putting aside business practices, Guilty Gear remains as an incredibly tightly-tuned fighting game with an inspired rock and heavy-metal soundtrack.

Now, calling the game very technical and nuanced would be quite the understatement. The game features a great tutorial to help you understand the basics. But newer fans may still find themselves struggling to get a grasp on the overall game without a helpful character.

So we've created this beginners character guide for you. Here, we'll cover the game's easiest fighters -- Sol, Ky, Faust and Sin -- and the basic strategies.

Sol BadGuy

The series' posterboy is a well-rounded, yet very offense-intensive character. His skill set allows him to be able to deal with any situation possible. The main objective is to get up close and shred your guitar in their face -- err I mean leave them black, blue, and barbecued. Sol allows players to cover their approaches with his fiery projectiles. Getting in close, above all else, is your primary goal.

Strengths

  • Has many strong normals and specials for nearly any situation.
  • Excels at close range with strong normals coupled with his command grab, Wild Throw.
  • Excellent ability to convert nearly any hit into knockdown. Good starters lead to high damage combos at no tension cost.
  • Has undoubtedly the strongest invulnerable reversal in the game, Volcanic Viper, for use in multiple situations.
  • Makes very good use of both Yellow and Red Roman Cancels.
  • High stun damage. Can easily guarantee dizzy out of simple counter hit combos with a proceeding mixup.

Weaknesses

  • Has difficulty dealing with strong zoning. Must sometimes take risks to break into his ideal, up-close attack range.
  • Mix-up abilities are very basic. Landing good hits on offense requires strong reading and guessing of opponents.

Dmg not recognized site youtube.com. It's said that offense is the best defense, so if you aren't attacking you're at a disadvantage. It may seem a tall order, but you should find yourself backing your opponent into a corner.

Ky Kiske

Guilty gear xrd why do i take more dmg lyrics

The eternal rival of Sol and second poster boy of the series, is another well rounded swordsman. Ky's midrange offense is very effective due to the useful and various options available to him. He can quickly switch between keeping a foe at bay and charging in for the attack. His style of play is shockingly familiar of other fighting game characters that possess the ability to attack from a far. Overall, Ky is able to create advantageous situations with his control of space.

Strengths

  • Strong neutral game consisting of fast and long reaching normals and good projectiles.
  • Has a tool for every situation, including two of the best anti-airs in the game.
  • Grinders make his projectiles even stronger and give him great oki.
  • Good character for beginners due to being easy to learn and use.

Weaknesses

  • Low average damage.
  • Jack of All Trades, while he has a tool for every situation, he doesn't excel at any area.

Despite his positives, winning with Ky will take more effort than any other character. Speed and controlling space makes Ky a good choice.

Faust

The whacky doctor is in with his signature brown paper bag mask. Appearances aside, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab and a variety of overheads which, combined with various items, creates great knockdown situations. With straight-forward combos and a game plan, he's quite beginner friendly.

For a Feral Druid Stamina can be quite significant, while it will help you survive more incoming damage in Cat Form, it will allow you to be exceptionally tanky in Bear Form due to Heart of the Wild. Outside of that, Stamina is an essential stat for PVP. Classic Sep 29, 2019  Feral Druids scale extremely well with crit and AP, and the more crit you get the smoother your rotation will be. Ferals start out with less stats than other classes early since Feral Druids are locked into using two relatively low level, poorly itemized pieces with Wolfshead Helm and Manual Crowd Pummeler due to their amazing secondary effects.

Strengths

  • Great range on many normals
  • Random items keeps opponent guessing
  • Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
  • Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
  • Very strong anti-air and air-to-air attacks
  • Invincible 5D combined with YRC
  • Weird hitbox
  • Has a crawl to low profile

Weaknesses

  • Low defense and large hitbox in hitstun means he dies relatively quickly
  • Random items lead to inconsistent reward
  • Has limited options on defense such as:
  • His fastest normal has 6 frames of start up, which is 1 frame more than the average character
  • Slow airdash makes it hard to escape the corner and zoning
  • Long wake up time
  • Longer range attacks suffer lengthy recoveries and many can be low profiled easily

Now it's clear that Faust has as many positives as he does negatives. He's still a good choice, but you need to spend more time focusing on his fundamentals.

Sin Kiske

Son of Ky, and protege of Sol, Sin can deal impressive damage. He also has an assortment of specials which can be used by spending his unique Calorie gauge. The gauge will require meter management in the middle of fights. Compared to others with unique meters in the series, Sin possesses basic combos, good damage, and long range skills that are simple and easy to use.

Strengths

  • Very high damage with calorie meter.
  • Has the unique ability to cancel any special into any other special.
  • Good pressure and decent frame traps.
  • Good neutral with long ranged normals and specials.
  • Somewhat safe DP, as it can be canceled on block into his other specials.
  • Great backdash.
  • Has one of the best anti-air hits of the game with great range and reward.

Weaknesses

  • Meter hungry, in terms of both Tension and his own gauge.
  • Limited gatling paths
  • Has poor mixup without calories.
  • While DP is safe on block, it has a very poor hitbox and slow speed (easily missed).
Guilty Gear Xrd Why Do I Take More Dmg

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Sin's calorie meter is a weakpoint to his gameplay. You need it to mount the best offense and defensive responses. If you can manage it well then you've found yourself someone to head into battle with.

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Hopefully this guide will help you find a character to dive further with into Guilty Gear Xrd- Revelator. This guide would not be possible without the exhaustive efforts and information from the Dustloop community. If you found this guide helpful and or have any input on the characters please feel free to comment in the section below.

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